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市场调查报告书
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1386929

大逃杀游戏市场报告:2030 年趋势、预测与竞争分析

Battles Royale Games Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

大逃杀游戏趋势与预测

到 2030 年,全球大逃杀游戏市场预计将达到 175 亿美元,2024 年至 2030 年年复合成长率为 8.6%。该市场的主要驱动因素是大型多人线上游戏的日益普及、电子竞技趋势的上升以及对免费游戏的需求不断增加。全球大逃杀游戏市场前景广阔,PC、手机和平板电脑市场蕴藏商机。

大逃杀游戏市场洞察

Lucintel 预测,免费游戏预计将在预测期内实现最高成长,因为它们不需要预付费用,更容易为游戏玩家所接受。

行动游戏预计将成为该市场成长最快的部分,因为它比 PC 或游戏机等其他游戏平台更便宜。

由于该地区的行动游戏日益普及以及价格实惠的智慧型手机和其他游戏设备的出现,预计亚太地区将在预测期内实现最高的成长。

本报告回答了 11 个关键问题:

  • Q.1. 细分市场中最有前途和高成长的机会是什么?
  • Q.2.哪个细分市场将以更快的速度成长?为什么?
  • Q.3.您认为哪些地区未来会出现更快的成长?为什么?
  • Q.4. 影响市场动态的主要因素有哪些?市场的主要挑战和商业风险是什么?
  • Q.5. 这个市场的商业风险和竞争威胁是什么?
  • Q.6.这个市场有哪些新趋势?为什么?
  • Q.7.市场客户需求有何改变?
  • Q.8. 该市场有哪些新发展以及哪些公司处于领先地位?
  • Q.9.这个市场的主要企业有哪些?主要企业采取哪些策略配合措施来发展业务?
  • Q.10. 该市场上的竞争产品有哪些?由于材料或产品替代而导致市场占有率下降的威胁有多大?
  • Q.11.过去年度发生了哪些併购事件,对产业产生了哪些影响?

目录

第1章执行摘要

第2章全球大逃杀游戏市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 产业驱动因素与挑战

第3章2018-2030年市场趋势及预测分析

  • 宏观经济趋势(2018-2023)与预测(2024-2030)
  • 全球大逃杀游戏市场趋势(2018-2023)与预测(2024-2030)
  • 按类型分類的全球大逃杀游戏市场
    • 免费玩
    • 付费游戏
  • 全球大逃杀游戏市场(按应用程式)
    • 电脑
    • 智慧型手机
    • 药片
    • 其他的

第4章2018-2030年分地区市场趋势及预测分析

  • 全球大逃杀游戏市场(按地区)
  • 北美大逃杀游戏市场
  • 欧洲大逃杀游戏市场
  • 亚太大逃杀游戏市场
  • 其他区域大逃杀游戏市场

第5章竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析

第6章成长机会与策略分析

  • 成长机会分析
    • 按类型分類的全球大逃杀游戏市场成长机会
    • 全球大逃杀游戏市场成长机会(按应用)
    • 按地区分類的全球大逃杀游戏市场成长机会
  • 全球大逃杀游戏市场新趋势
  • 战略分析
    • 新产品开发
    • 扩大全球大逃杀游戏市场容量
    • 全球大逃杀游戏市场的合併、收购与合资
    • 认证和许可

第7章主要企业概况

  • Tencent
  • Epic Games
  • NetEase
  • Electronic Arts
  • Activision
  • Rec Room
  • Techland
简介目录

Battles Royale Games Trends and Forecast

The future of the global battles royale games market looks promising with opportunities in the PC, mobile, and tablet markets. The global battles royale games market is expected to reach an estimated $17.5 billion by 2030 with a CAGR of 8.6% from 2024 to 2030. The major drivers for this market are growing popularity of multiplayer online games, rising trend of esports, and increasing demand for free-to-play games.

A more than 150-page report is developed to help in your business decisions.

Battles Royale Games by Segment

The study includes a forecast for the global battles royale games by type, application, and region.

Battles Royale Games Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Free-To-Play
  • Pay-To-Play

Battles Royale Games Market by Application [Shipment Analysis by Value from 2018 to 2030]:

  • PC
  • Mobile
  • Tablet
  • Others

Battles Royale Games Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Battles Royale Games Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies battles royale games companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the battles royale games companies profiled in this report include-

  • Tencent
  • Epic Games
  • Netease
  • Electronic Arts
  • Activision
  • Rec Room
  • Techland

Battles Royale Games Market Insights

Lucintel forecasts that free-to-play is expected to witness highest growth over the forecast period due to the fact that free-to-play games are more accessible to gamers, as they do not require any upfront purchase.

Within this market, mobile is expected to highest growing segment because it is more affordable and accessible than other gaming platforms, such as PCs and consoles.

APAC is expected to witness highest growth over the forecast period due to the growing popularity of mobile gaming, and the availability of affordable smartphones and other gaming devices in the region.

Features of the Global Battles Royale Games Market

Market Size Estimates: Battles royale games market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Battles royale games market size by type, application, and region in terms of value ($B).

Regional Analysis: Battles royale games market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, applications, and regions for the battles royale games market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the battles royale games market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1 What is the battles royale games market size?

Answer: The global battles royale games market is expected to reach an estimated $17.5 billion by 2030.

Q.2 What is the growth forecast for battles royale games market?

Answer: The global battles royale games market is expected to grow with a CAGR of 8.6% from 2024 to 2030.

Q.3 What are the major drivers influencing the growth of the battles royale games market?

Answer: The major drivers for this market are growing popularity of multiplayer online games, rising trend of esports, and increasing demand for free-to-play games.

Q4. What are the major segments for battles royale games market?

Answer: The future of the battles royale games market looks promising with opportunities in the PC, mobile, and tablet markets.

Q5. Who are the key battles royale games market companies?

Answer: Some of the key battles royale games companies are as follows:

  • Tencent
  • Epic Games
  • Netease
  • Electronic Arts
  • Activision
  • Rec Room
  • Techland

Q6. Which battles royale games market segment will be the largest in future?

Answer: Lucintel forecasts that free-to-play is expected to witness highest growth over the forecast period due to the fact that free-to-play games are more accessible to gamers, as they do not require any upfront purchase.

Q7. In battles royale games market, which region is expected to be the largest in next 5 years?

Answer: APAC is expected to witness highest growth over the forecast period due to the growing popularity of mobile gaming, and the availability of affordable smartphones and other gaming devices in the region.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the battles royale games market by type (free-to-play and pay-to-play), application (PC, mobile, tablet, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Battles Royale Games Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Battles Royale Games Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Battles Royale Games Market by Type
    • 3.3.1: Free-to-Play
    • 3.3.2: Pay-to-Play
  • 3.4: Global Battles Royale Games Market by Application
    • 3.4.1: PC
    • 3.4.2: Mobile
    • 3.4.3: Tablet
    • 3.4.4: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Battles Royale Games Market by Region
  • 4.2: North American Battles Royale Games Market
    • 4.2.2: North American Battles Royale Games Market by Application: PC, Mobile, Tablet, and Others
  • 4.3: European Battles Royale Games Market
    • 4.3.1: European Battles Royale Games Market by Type: Free-to-Play and Pay-to-Play
    • 4.3.2: European Battles Royale Games Market by Application: PC, Mobile, Tablet, and Others
  • 4.4: APAC Battles Royale Games Market
    • 4.4.1: APAC Battles Royale Games Market by Type: Free-to-Play and Pay-to-Play
    • 4.4.2: APAC Battles Royale Games Market by Application: PC, Mobile, Tablet, and Others
  • 4.5: ROW Battles Royale Games Market
    • 4.5.1: ROW Battles Royale Games Market by Type: Free-to-Play and Pay-to-Play
    • 4.5.2: ROW Battles Royale Games Market by Application: PC, Mobile, Tablet, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Battles Royale Games Market by Type
    • 6.1.2: Growth Opportunities for the Global Battles Royale Games Market by Application
    • 6.1.3: Growth Opportunities for the Global Battles Royale Games Market by Region
  • 6.2: Emerging Trends in the Global Battles Royale Games Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Battles Royale Games Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Battles Royale Games Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Tencent
  • 7.2: Epic Games
  • 7.3: NetEase
  • 7.4: Electronic Arts
  • 7.5: Activision
  • 7.6: Rec Room
  • 7.7: Techland