封面
市场调查报告书
商品编码
1162037

全球娱乐媒体市场分析:未来预测(至 2030 年)

Global Entertainment & Media Market Research Report - Forecast till 2030

出版日期: | 出版商: Market Research Future | 英文 240 Pages | 订单完成后即时交付

价格

在分析期间,全球娱乐和媒体 (M&E) 市场预计将以 8.90% 的复合年增长率实现显着的市场增长。 该行业最近在技术创新和应用领域方面发生了变化和扩展。 这种变化迫使国际 M&E 项目提供创造性的内容和有效的传播技术,以在竞争激烈的行业中获得优势。

移动电话普及率的提高、电子竞技行业的发展、对点播/直播网络音乐和唱片的兴趣日益浓厚,以及主要参与者对 AR(增强现实)的采用是市场的主要驱动力。据信,通过新的努力培育阶段。 此外,该市场还受到许多因素的影响,包括电视用户、广播听众和电脑游戏玩家数量的增加、户外广告以及消费者使用互联网进行娱乐。

按地区划分,预计北美将占据压倒性份额。 随着该地区主要参与者的新举措,北美的娱乐和媒体市场正在扩大。 该地区是世界各地媒体和娱乐贡献的中心,包括虚拟娱乐、体育、艺术表现、戏剧、电脑游戏、电影和电视、音乐和发行。 此外,美国娱乐业好莱坞继续创造数十亿美元的收入,并为区域市场的扩张做出贡献。

在娱乐媒体市场,欧洲作为第二大立足点有望保持稳定地位。 推动该行业发展的关键因素之一是网络在欧洲国家的日益普及。 西欧,包括英国、德国、西班牙和法国,拥有巨大的广播电台市场。 亚太地区预计将成为全球第三大媒体和娱乐市场。

本报告分析了全球娱乐和媒体市场,包括行业的基本结构和向心力、技术和监管环境、主要市场驱动因素和製约因素,以及按类型、应用和区域划分的市场趋势预测。, 我们正在调查各大公司的概况、业绩、战略等。

内容

第 1 章执行摘要

第 2 章市场概述

第三章分析方法

第四章市场动态

  • 概览
  • 市场驱动因素
    • 视频游戏和电子竞技越来越受欢迎
    • 智能手机的普及
  • 市场製约因素
    • 数字媒体盗版现象增多
  • 市场机会
    • 5G 部署带来的新机遇
  • 任务
    • 对在线平台的网络安全威胁
  • COVID-19 的影响
    • 对内容创作的影响
    • 媒体消费的变化
    • 对无线电和广播频道的影响
    • 对机电行业的总体影响

第五章市场因素分析

  • 价值链分析/供应链分析
  • 波特的五力模型

第 6 章全球娱乐和媒体市场:按类型

  • 介绍
  • 书籍和杂誌
  • 电影
  • 社交媒体
  • 音乐/戏剧
  • 动画
  • 游戏和赌博
  • 户外广告
  • 广播
  • 游乐园和设施
  • 运动
  • 玩具
  • 艺术

第 7 章全球娱乐和媒体市场:按应用

  • 介绍
  • 有线
  • 无线

第 8 章全球娱乐和媒体市场:按地区

  • 概览
  • 北美
    • 市场规模和估计:按国家/地区分类(2019-2030 年)
    • 市场规模和估计:按类型(2019-2030 年)
    • 市场规模/估计:按应用(2019-2030 年)
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 市场规模和估计:按国家/地区分类(2019-2030 年)
    • 市场规模和估计:按类型(2019-2030 年)
    • 市场规模/估计:按应用(2019-2030 年)
    • 德国
    • 英国
    • 法国
    • 意大利
    • 俄罗斯
    • 西班牙
    • 其他欧洲国家
  • 亚太地区
    • 市场规模和估计:按国家/地区分类(2019-2030 年)
    • 市场规模和估计:按类型(2019-2030 年)
    • 市场规模/估计:按应用(2019-2030 年)
    • 中国(包括台湾)
    • 日本
    • 印度
    • 澳大利亚
    • 印度尼西亚
    • 韩国
    • 其他亚太国家
  • 中东和非洲
    • 阿拉伯联合酋长国
    • 沙特阿拉伯
    • 埃及
    • 尼日利亚
    • 南非
    • 其他中东和非洲国家
  • 南美洲
    • 巴西
    • 阿根廷
    • 哥伦比亚
    • 智利
    • 其他南美国家

第9章竞争格局

  • 介绍
  • 主要公司的市场份额分析(2020 年)
  • 竞争基准
  • 比赛仪表板
  • 市场的主要增长战略
  • 主要发展和增长战略
    • 新产品开发
    • 併购 (M&A)
    • 合同/协议

第十章公司简介

  • NEWS CORPORATION
  • ADVANCE
  • IHEARTMEDIA INC.
  • DISCOVERY, INC.
  • WARNER MEDIA, LLC.
  • VERIZON COMMUNICATIONS INC.
  • ALPHABET INC.
  • THE WALT DISNEY COMPANY
  • BAIDU, INC.
  • GRUPO GLOBO
  • COMCAST CORPORATION
  • FACEBOOK INC.
  • BERTELSMANN SE & CO. KGAA
  • VIACOM, INC.
  • HASBRO INC.
Product Code: MRFR/ICT/6303-CR

Market Overview

The global entertainment & media market is anticipated to register a notable market growth of 8.90% CAGR, during the review period. The industry has recently changed in terms of innovation and applications and has undergone broad expansion. This shift has compelled international entertainment and media projects to provide creative content and effective dissemination techniques to stay ahead in the extremely competitive industry. Only a few of the industries that make up the M&E sector include movies/film, TV, music, distribution, radio, web, promotion, and gaming.

For each of the divisions, the developing trends and drivers differ between sub-classes, countries, and buyer industries. This identifies the media and entertainment vertical because several sub-verticals compete, support, and collaborate to meet the general demand for entertainment and information. The global market is anticipated to be driven by the increasing penetration of cell phones, the growing e-sports industry, the increasing interest in on-demand and live web-based music and records, and the emerging efforts by key players to nurture increased reality and augmented reality stages. The market is being impacted by a variety of factors, including an increase in the number of TV subscribers, radio listeners, computer game players, outdoor advertising, and consumers' use of internet entertainment.

Market Segmentation

The global entertainment and media market is divided into applications and types. Based on type the market includes Music & Theatres, Gaming & Gambling, Radio Broadcasting, books & magazines, and outdoor advertising. Based on Type the market is classified into Amusement Parks/Facilities, social media, Films, Toys, Animation, Sports, and Art. The Application segment includes Wired and Wireless.

Regional Analysis

During the time under review, North America is anticipated to dominate the international entertainment and media market. With new initiatives from major market players including Google LLC, The Walt Disney Organization, Comcast Organization, Facebook Inc., Warner Media LLC, Viacom Inc., and Time Inc., the entertainment and media market in North America is expanding. The area serves as a hub for media and entertainment contributions from across the world, including virtual entertainment, sports, artistic expression, theatre, computer games, film and television, music, and distribution. Additionally, Hollywood, the American entertainment industry, continually generates billions of dollars in revenue, contributing to the expansion of the local market.

In the market for entertainment and media, Europe is expected to maintain its stable position on the second footing. In any case, one of the key factors contributing to the growth of the industry in this area is the increasing penetration of the web across European nations. The market for radio telecasters in Western Europe, which includes countries like the UK, Germany, Spain, France, and others, is sizable. The Asia-Pacific region is predicted to be the third-largest market for global media and entertainment.

Major Players

The key players of the global Entertainment & media market are News Corporation (US), Advance (US), iHeartMedia Inc. (US), Discovery, Inc. (US), and Warner Media, LLC. (US), Verizon Communications Inc. (US), Alphabet Inc. (US), The Walt Disney Company (US), Baidu, Inc. (China), Grupo Globo (Brazil), Comcast Corporation (US), Facebook Inc. (US), Bertelsmann SE & Co. KGaA (Germany), Viacom, Inc. (US), and Hasbro Inc. (US).

COVID 19 Impacts

We are continuously tracking the impact of the COVID-19 pandemic on various industries and verticals within all domains. Our research reports include the same and help you understand the drop and rise, owing to the impact of COVID-19 on the industries. Also, we help you to identify the gap between the demand and supply of your interested market. Moreover, the report helps you with the analysis, amended government regulations, and many other useful insights.

TABLE OF CONTENTS

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

  • 1.1. MARKET ATTRACTIVENESS ANALYSIS
    • 1.1.1. GLOBALENTERTAINMENT & MEDIA MARKET, BY TYPE
    • 1.1.2. GLOBAL ENTERTAINMENT & MEDIA MARKET, BYAPPLICATION
    • 1.1.3. GLOBALENTERTAINMENT & MEDIA MARKET, BY REGION

2. MARKET INTRODUCTION

  • 2.1. DEFINITION
  • 2.2. SCOPE OF THE STUDY
  • 2.3. MARKET STRUCTURE

3. RESEARCH METHODOLOGY

  • 3.1. RESEARCH PROCESS
  • 3.2. PRIMARY RESEARCH
  • 3.3. SECONDARY RESEARCH
  • 3.4. MARKET SIZE ESTIMATION
  • 3.5. LIST OF ASSUMPTIONS

4. MARKET DYNAMICS

  • 4.1. INTRODUCTION
  • 4.2. DRIVERS
    • 4.2.1. INCREASING POPULARITY OF VIDEO GAMES AND E-SPORTS
    • 4.2.2. INCREASING ADOPTION OF SMARTPHONES
  • 4.3. RESTRAINT
    • 4.3.1. INCREASING PIRACY IN DIGITAL MEDIA
  • 4.4. OPPORTUNITY
    • 4.4.1. EMERGING OPPORTUNITIES WITH 5G DEPLOYMENT
  • 4.5. CHALLENGE
    • 4.5.1. CYBERSECURITY THREATS TO ONLINE PLATFORMS
  • 4.6. IMPACT OF COVID-19
    • 4.6.1. IMPACT ON CONTENT CREATION
    • 4.6.2. SHIFT IN MEDIA CONSUMPTION
    • 4.6.3. IMPACT ON RADIO & BROADCASTING CHANNELS
    • 4.6.4. OVERALL IMPACT ON M&E INDUSTRY

5. MARKET FACTOR ANALYSIS

  • 5.1. VALUE CHAIN ANALYSIS/SUPPLY CHAIN ANALYSIS
  • 5.2. PORTER'S FIVE FORCES MODEL
    • 5.2.1. BARGAINING POWER OF SUPPLIERS
    • 5.2.2. BARGAINING POWER OF BUYERS
    • 5.2.3. THREAT OF NEW ENTRANTS
    • 5.2.4. THREAT OF SUBSTITUTES
    • 5.2.5. INTENSITY OF RIVALRY

6. GLOBALENTERTAINMENT & MEDIA MARKET, BY TYPE

  • 6.1. INTRODUCTION
  • 6.2. BOOK & MAGAZINE
  • 6.3. FILMS
  • 6.4. SOCIAL MEDIA
  • 6.5. MUSIC & THEATERS
  • 6.6. ANIMATION
  • 6.7. GAMING & GAMBLING
  • 6.8. OUTDOOR ADVERTISING
  • 6.9. RADIO BROADCASTING
  • 6.10. AMUSEMENT PARK/FACILITIES
  • 6.11. SPORTS
  • 6.12. TOYS
  • 6.13. ART

7. GLOBAL ENTERTAINMENT & MEDIA MARKET, BYAPPLICATION

  • 7.1. INTRODUCTION
  • 7.2. WIRED
  • 7.3. WIRELESS

8. GLOBALENTERTAINMENT & MEDIA MARKET, BY REGION

  • 8.1. OVERVIEW
  • 8.2. NORTH AMERICA
    • 8.2.1. MARKET SIZE & ESTIMATES, BY COUNTRY, 2019-2030
    • 8.2.2. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
    • 8.2.3. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.2.4. US
      • 8.2.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.2.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.2.5. CANADA
      • 8.2.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.2.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.2.6. MEXICO
      • 8.2.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.2.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
  • 8.3. EUROPE
    • 8.3.1. MARKET SIZE & ESTIMATES, BY COUNTRY, 2019-2030
    • 8.3.2. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
    • 8.3.3. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.4. GERMANY
      • 8.3.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.5. UK
      • 8.3.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.6. FRANCE
      • 8.3.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.7. ITALY
      • 8.3.7.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.7.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.8. RUSSIA
      • 8.3.8.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.8.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.9. SPAIN
      • 8.3.9.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.9.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.3.10. REST OF EUROPE
      • 8.3.10.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.3.10.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
  • 8.4. ASIA-PACIFIC
    • 8.4.1. MARKET SIZE & ESTIMATES, BY COUNTRY, 2019-2030
    • 8.4.2. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
    • 8.4.3. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.4. CHINA (INCLUDING TAIWAN)
      • 8.4.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.5. JAPAN
      • 8.4.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.6. INDIA
      • 8.4.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.7. AUSTRALIA
      • 8.4.7.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.7.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.8. INDONESIA
      • 8.4.8.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.8.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.9. SOUTH KOREA
      • 8.4.9.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.9.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.4.10. REST OF ASIA-PACIFIC
      • 8.4.10.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.4.10.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
  • 8.5. MIDDLE EAST & AFRICA
    • 8.5.1. UAE
      • 8.5.1.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.1.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.2. SAUDI ARABIA
      • 8.5.2.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.2.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.3. EGYPT
      • 8.5.3.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.3.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.4. NIGERIA
      • 8.5.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.5. SOUTH AFRICA
      • 8.5.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.5.6. REST OF MIDDLE EAST & AFRICA
      • 8.5.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.5.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
  • 8.6. SOUTH AMERICA
    • 8.6.1. BRAZIL
      • 8.6.1.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.1.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.6.2. ARGENTINA
      • 8.6.2.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.2.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.6.3. COLUMBIA
      • 8.6.3.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.3.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.6.4. CHILE
      • 8.6.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030
    • 8.6.5. REST OF SOUTH AMERICA
      • 8.6.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019-2030
      • 8.6.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019-2030

9. COMPETITIVE LANDSCAPE

  • 9.1. INTRODUCTION
  • 9.2. KEYPLAYERSMARKET SHARE ANALYSIS, 2020 (%)
  • 9.3. COMPETITIVE BENCHMARKING
  • 9.4. COMPETITOR DASHBOARD
  • 9.5. MAJOR GROWTH STRATEGY IN THE MARKET
  • 9.6. KEY DEVELOPMENTS & GROWTH STRATEGIES
    • 9.6.1. NEW PRODUCT DEVELOPMENT
    • 9.6.2. MERGERS & ACQUISITIONS
    • 9.6.3. CONTRACTS & AGREEMENTS

10. COMPANY PROFILES

  • 10.1. NEWS CORPORATION
    • 10.1.1. COMPANY OVERVIEW
    • 10.1.2. FINANCIAL OVERVIEW
    • 10.1.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.1.4. KEY DEVELOPMENTS
    • 10.1.5. SWOT ANALYSIS
    • 10.1.6. KEY STRATEGIES
  • 10.2. ADVANCE
    • 10.2.1. COMPANY OVERVIEW
    • 10.2.2. FINANCIAL OVERVIEW
    • 10.2.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.2.4. KEY DEVELOPMENTS
    • 10.2.5. SWOT ANALYSIS
    • 10.2.6. KEY STRATEGIES
  • 10.3. IHEARTMEDIA INC.
    • 10.3.1. COMPANY OVERVIEW
    • 10.3.2. FINANCIAL OVERVIEW
    • 10.3.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.3.4. KEY DEVELOPMENTS
    • 10.3.5. SWOT ANALYSIS
    • 10.3.6. KEY STRATEGIES
  • 10.4. DISCOVERY, INC.
    • 10.4.1. COMPANY OVERVIEW
    • 10.4.2. FINANCIAL OVERVIEW
    • 10.4.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.4.4. KEY DEVELOPMENTS
    • 10.4.5. SWOT ANALYSIS
    • 10.4.6. KEY STRATEGIES
  • 10.5. WARNER MEDIA, LLC.
    • 10.5.1. COMPANY OVERVIEW
    • 10.5.2. FINANCIAL OVERVIEW
    • 10.5.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.5.4. KEY DEVELOPMENTS
    • 10.5.5. SWOT ANALYSIS
    • 10.5.6. KEY STRATEGIES
  • 10.6. VERIZON COMMUNICATIONS INC.
    • 10.6.1. COMPANY OVERVIEW
    • 10.6.2. FINANCIAL OVERVIEW
    • 10.6.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.6.4. KEY DEVELOPMENTS
    • 10.6.5. SWOT ANALYSIS
    • 10.6.6. KEY STRATEGIES
  • 10.7. ALPHABET INC.
    • 10.7.1. COMPANY OVERVIEW
    • 10.7.2. FINANCIAL OVERVIEW
    • 10.7.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.7.4. KEY DEVELOPMENTS
    • 10.7.5. SWOT ANALYSIS
    • 10.7.6. KEY STRATEGIES
  • 10.8. THE WALT DISNEY COMPANY
    • 10.8.1. COMPANY OVERVIEW
    • 10.8.2. FINANCIAL OVERVIEW
    • 10.8.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.8.4. KEY DEVELOPMENTS
    • 10.8.5. SWOT ANALYSIS
    • 10.8.6. KEY STRATEGIES
  • 10.9. BAIDU, INC.
    • 10.9.1. COMPANY OVERVIEW
    • 10.9.2. FINANCIAL OVERVIEW
    • 10.9.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.9.4. KEY DEVELOPMENTS
    • 10.9.5. SWOT ANALYSIS
    • 10.9.6. KEY STRATEGIES
  • 10.10. GRUPO GLOBO
    • 10.10.1. COMPANY OVERVIEW
    • 10.10.2. FINANCIAL OVERVIEW
    • 10.10.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.10.4. KEY DEVELOPMENTS
    • 10.10.5. SWOT ANALYSIS
    • 10.10.6. KEY STRATEGIES
  • 10.11. COMCAST CORPORATION
    • 10.11.1. COMPANY OVERVIEW
    • 10.11.2. FINANCIAL OVERVIEW
    • 10.11.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.11.4. KEY DEVELOPMENTS
    • 10.11.5. SWOT ANALYSIS
    • 10.11.6. KEY STRATEGIES
  • 10.12. FACEBOOK INC.
    • 10.12.1. COMPANY OVERVIEW
    • 10.12.2. FINANCIAL OVERVIEW
    • 10.12.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.12.4. KEY DEVELOPMENTS
    • 10.12.5. SWOT ANALYSIS
    • 10.12.6. KEY STRATEGIES
  • 10.13. BERTELSMANN SE & CO. KGAA
    • 10.13.1. COMPANY OVERVIEW
    • 10.13.2. FINANCIAL OVERVIEW
    • 10.13.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.13.4. KEY DEVELOPMENTS
    • 10.13.5. SWOT ANALYSIS
    • 10.13.6. KEY STRATEGIES
  • 10.14. VIACOM, INC.
    • 10.14.1. COMPANY OVERVIEW
    • 10.14.2. FINANCIAL OVERVIEW
    • 10.14.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.14.4. KEY DEVELOPMENTS
    • 10.14.5. SWOT ANALYSIS
    • 10.14.6. KEY STRATEGIES
  • 10.15. HASBRO INC.
    • 10.15.1. COMPANY OVERVIEW
    • 10.15.2. FINANCIAL OVERVIEW
    • 10.15.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
    • 10.15.4. KEY DEVELOPMENTS
    • 10.15.5. SWOT ANALYSIS
    • 10.15.6. KEY STRATEGIES

LIST OF TABLES

  • TABLE 1 LIST OF ASSUMPTIONS
  • TABLE 2 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 3 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 4 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY REGION, 2019-2030 (USD MILLION)
  • TABLE 5 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 6 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 7 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 8 US: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 9 US: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 10CANADA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 11CANADA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 12MEXICO: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 13MEXICO: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 14EUROPE: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 15EUROPE: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 16EUROPE: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 17UK: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 18UK: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 19GERMANY: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 20GERMANY: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 21FRANCE: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 22FRANCE: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 23REST OF EUROPE: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 24REST OF EUROPE: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 25ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • TABLE 26ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 27ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 28CHINA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 29CHINA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 30INDIA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 31INDIA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 32JAPAN: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 33JAPAN: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 34REST OF ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 35REST OF ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 36MIDDLE EAST &AFRICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 37MIDDLE EAST &AFRICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • TABLE 38 SOUTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • TABLE 39SOUTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)  

LIST OF FIGURES

  • FIGURE 1 MARKET SYNOPSIS
  • FIGURE 2 RESEARCH PROCESS OF MRFR
  • FIGURE 3 TOP-DOWN & BOTTOM-UP APPROACH
  • FIGURE 4 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 5 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 6 GLOBAL ENTERTAINMENT & MEDIA MARKET, BY REGION, 2019-2030(USD MILLION)
  • FIGURE 7 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • FIGURE 8 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 9 NORTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 10 EUROPE: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • FIGURE 11 EUROPE: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 12 EUROPE: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 13 ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY COUNTRY, 2019-2030 (USD MILLION)
  • FIGURE 14 ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 15 ASIA-PACIFIC: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 16 MIDDLE EAST & AFRICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 17 MIDDLE EAST & AFRICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)
  • FIGURE 18 SOUTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY TYPE, 2019-2030 (USD MILLION)
  • FIGURE 19 SOUTH AMERICA: ENTERTAINMENT & MEDIA MARKET, BY APPLICATION, 2019-2030 (USD MILLION)