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市场调查报告书
商品编码
1334006
零售VR的全球市场的预测(~2032年)Virtual Reality in Retail Market Research Report Global Forecast 2032 |
预计到 2032 年底,全球零售 VR 市场规模将以 25.00% 的复合年增长率大幅增长。对优化购物体验的兴趣是推动市场发展的主要推动因素。
地区的考察
预计北美将主导市场。美国市场收入的增加是北美市场扩张的重要推动力。美国是苹果公司、微软、Wizardry Jump 和谷歌有限责任公司等许多领先组织的所在地,这些组织正在进行令人印象深刻的 VR 研究。
在欧洲,德国市场占有较大的市场占有率,英国市场是欧洲发展最快的。
预计2023年至2032年亚太市场将迅速扩张。中国是头显和其他 VR 相关设备的领先批发商,VR 零售业增长强劲。
本报告提供全球零售VR市场相关调查分析,提供市场动态,地区和市场区隔的分析,企业简介等资讯。
Virtual Reality in Retail Market Research Report - Global Forecast 2032
Virtual Reality in Retail Market is anticipated to register a significant CAGR of 25.00% by the end of 2032. The interest for a modified shopping experience is the key market driver enhancing market development. All through the projected period, the necessity for more noteworthy client involvement in the retail area is expected to introduce a worthwhile potential for market headway.
Market CAGR for virtual reality in retail is being driven by the rising use of cell phones. Innovation progressions have permitted customers to see virtual pictures submerged in true conditions, and cell phone use is rising.
Businesses have a lot to gain from the capability of blended reality innovations like AR and VR to give clients better approaches to interact with their brands, whether by transporting them to an alternate world or enhancing the one they are in at this point. Expanded reality, which empowers customers to see and evaluate items prior to buying them, has been more popular as of late because of advancements in versatile innovation. Subsequently, various retail marks are investing in the advances.
Based on hardware, the Virtual Reality in Retail Market is classified into headsets, devices, glasses, and gloves.
The Virtual Reality in Retail Market segmentation, based on software, includes smartphones, consoles, and others.
The Virtual Reality in Retail Market segmentation, based on type, includes mixed reality, immersive systems, and windows on the world.
Regional Insights
North American virtual reality in the retail region will dominate this market. The increasing market income in the U.S. is the essential driver of the market extension in North America. The US is home to many mechanically progressed organizations, like Apple, Inc., Microsoft, Wizardry Jump, and Google LLC, and it conducts impressive VR research.
Europe's virtual reality in the retail market represents the quickest market share. This outcomes from the wide utilization of VR innovation across various industry areas, especially in the gaming and auto areas. The regional market extension has been rushed by the fast turn of events and reception of strong VR equipment designated at the gaming local area in European countries. Further, German virtual reality in the retail market held a significant market share, and the UK virtual reality in the retail market was the quickest developing market in the European region.
The Asia-Pacific Virtual Reality in Retail Market is assessed to extend at a fast rate from 2023 to 2032. China, a prominent wholesaler of HMDs and other VR-related equipment, saw a significant increase in virtual reality in retail. The market is growing in Southeast Asian countries because of mechanical turns of events. The business sendoff of 5G in Japan in 2019 provoked telecom firms to apply imaginative thinking to give stages to expanded reality (AR) and virtual reality viewing that utilizes 5G network.
Major players in virtual reality in the retail market, include Microsoft (US), Unity Technologies (US), HTC Corporation (Taiwan), Google (US), and others.
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