封面
市场调查报告书
商品编码
1586398

沉浸式 VR 市场、规模、占有率、趋势、行业分析报告:按组件、按技术、按设备、按最终用途、按地区 - 市场预测,2024-2032 年

Immersive VR Market Size, Share, Trends, Industry Analysis Report: By Component, Technology, Device, End Use, and Region - Market Forecast, 2024-2032

出版日期: | 出版商: Polaris Market Research | 英文 116 Pages | 商品交期: 最快1-2个工作天内

价格

根据Polaris Market Research的最新研究,到2032年,全球沉浸式VR市场规模预计将达到1,289.2亿美元。该报告提供了对当前市场动态的详细见解,并对未来市场成长进行了分析。

沉浸式 VR 市场已成为科技业中最具活力的领域之一,重塑了人们在各个领域体验数位内容的方式。该市场的推动因素包括技术的快速进步、VR 设备的可用性不断提高以及娱乐、教育、医疗保健和培训行业对沉浸式体验的需求不断增长。

不断成长的游戏产业仍然是 VR 采用的主要动力。游戏社群已经透过推出专为 VR 设计的主要游戏和特许经营权来拥抱这种媒介,促使硬体製造商增强其产品。使用者在虚拟环境中互动和协作的社交 VR 平台也越来越受欢迎,并正在改变线上游戏和社交互动的格局。

VR 与其他技术如扩增实境 (AR) 和人工智慧 (AI) 的融合预计将成为沉浸式 VR 市场未来最重要的趋势之一。这种融合为混合实境 (MR) 铺平了道路,混合实境将实体世界和虚拟世界融为一体,为使用者提供更具互动性和吸引力的体验。越来越多的公司正在探索这些合作关係,这可以在零售、建筑和医疗保健等行业带来创新应用。

沉浸式 VR 市场报告亮点

从组成部分来看,由于游戏和教育项目等内容库的扩展,软体领域的沉浸式 VR 市场预计在预测期内将显着增长。

由于技术的快速进步和消费者对高品质沉浸式体验的需求不断增长,硬体细分市场将在 2023 年主导沉浸式 VR 市场。

在技术方面,由于沉浸式技术的进步为用户提供了更丰富、更具吸引力的体验,半沉浸式和全沉浸式细分市场将在 2023 年占据全球市场的主要占有率。

在全球市场中,由于强大的技术基础设施和较高的消费者需求,北美在 2023 年占据了最大的收入占有率。该地区主要高科技公司和新创企业的存在也增强了该市场的主导地位。

由于中国和印度等国家的快速城市化和可支配收入的增加,预计亚太市场在未来几年将出现最高的复合年增长率。

全球主要市场公司有:微软、EON Reality、Sony、Archos、 Penumbra 公司;爱奇艺公司;和 DPVR。

目录

第1章简介

第 2 章执行摘要

第3章研究方法

第4章全球沉浸式VR市场洞察

  • 市场快照
  • 沉浸式 VR 市场动态
    • 促进因素和机会
      • 随着城市化进程的加快,沉浸式 VR 市场正在不断成长。
      • 游戏中心的增加正在推动沉浸式 VR 市场的发展。
    • 抑制因素和课题
      • 与 VR 相关的高成本正在阻碍全球沉浸式 VR 市场的发展。
  • PESTEL 分析
  • 沉浸式 VR 市场趋势
  • 价值链分析
  • 新冠肺炎 (COVID-19) 影响分析

第 5 章全球沉浸式 VR 市场:按组成部分

  • 主要发现
  • 简介
  • 硬体
  • 软体
  • 服务

第 6 章全球沉浸式 VR 市场:依技术划分

  • 主要发现
  • 简介
  • 半沉浸式与全沉浸式
  • 非沉浸式

第 7 章全球沉浸式 VR 市场:依装置划分

  • 主要发现
  • 简介
  • 头戴式显示器
  • 手势追踪设备
  • 投影机和显示墙

第 8 章全球沉浸式 VR 市场:依最终用途划分

  • 主要发现
  • 简介
  • 航空航太与国防
  • 製造业
  • 汽车
  • 教育
  • 媒体与娱乐
  • 游戏
  • 医疗保健
  • 零售/电子商务
  • 其他

第 9 章全球沉浸式 VR 市场:按地区

  • 主要发现
  • 简介
    • 沉浸式 VR 市场评估:地区,2019-2032 年
  • 北美
    • 北美:按组成部分,2019-2032 年
    • 北美:依技术划分,2019-2032 年
    • 北美:依设备划分,2019-2032 年
    • 北美:依最终用途划分,2019-2032 年
    • 美国
    • 加拿大
  • 欧洲
    • 欧洲:依组成部分,2019-2032 年
    • 欧洲:依科技分类​​,2019-2032 年
    • 欧洲:依设备划分,2019-2032 年
    • 欧洲:依最终用途划分,2019-2032 年
    • 英国
    • 法国
    • 德国
    • 义大利
    • 西班牙
    • 荷兰
    • 俄罗斯
    • 欧洲其他地区
  • 亚太地区
    • 亚太地区:依组成部分,2019-2032 年
    • 亚太地区:依技术分类,2019-2032 年
    • 亚太地区:依设备划分,2019-2032 年
    • 亚太地区:依最终用途划分,2019-2032 年
    • 中国
    • 印度
    • 马来西亚
    • 日本
    • 印尼
    • 韩国
    • 澳大利亚
    • 其他亚太地区
  • 中东/非洲
    • 中东和非洲:按组成部分划分,2019-2032 年
    • 中东和非洲:依技术分类,2019-2032 年
    • 中东与非洲:依设备划分,2019-2032 年
    • 中东和非洲:依最终用途划分,2019-2032 年
    • 沙乌地阿拉伯
    • 阿拉伯联合大公国
    • 以色列
    • 南非
    • 其他中东和非洲地区
  • 拉丁美洲
    • 拉丁美洲:按组成部分,2019-2032 年
    • 拉丁美洲:依科技分类​​,2019-2032 年
    • 拉丁美洲:依设备划分,2019-2032 年
    • 拉丁美洲:依最终用途划分,2019-2032 年
    • 墨西哥
    • 巴西
    • 阿根廷
    • 其他拉丁美洲地区

第10章竞争态势

  • 扩张与收购分析
    • 放大
    • 收购
  • 伙伴关係/协作/协定/揭露

第11章公司简介

  • Microsoft
  • HTC Corporation
  • Google LLC
  • EON Reality
  • Autodesk, Inc.
  • Unity Technologies
  • Sony Corporation
  • Samsung Electronics Co., Ltd
  • Meta
  • Archos
  • Carl Zeiss AG
  • Barco
  • Penumbra, Inc.
  • iQIYI
  • Apple Inc.
  • DPVR
Product Code: PM5134

The global immersive VR market size is expected to reach USD 128.92 billion by 2032, according to a new study by Polaris Market Research. The report "Immersive VR Market Size, Share, Trends, Industry Analysis Report: By Component (Hardware, Software, and Services), Technology, Device, End Use, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Market Forecast, 2024-2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

The immersive virtual reality (VR) market has emerged as one of the most dynamic sectors in the tech industry, reshaping how people experience digital content across various domains. This market is driven by rapid advancements in technology; increasing accessibility of VR devices; and a growing demand for immersive experiences in the entertainment, education, healthcare, and training industries.

The growing gaming sector remains a primary driver of VR adoption. The gaming community has embraced the medium with the launch of major titles and franchises designed specifically for VR, pushing hardware manufacturers to enhance their offerings. The growing popularity of social VR platforms, where users interact and collaborate in virtual environments, is also transforming the landscape of online gaming and social interaction.

The converging VR with other technologies, such as augmented reality (AR) and artificial intelligence (AI), is expected to emerge as one of the most significant future trends in the immersive VR market. This convergence is creating the way for mixed reality (MR), which combines the physical and virtual worlds, offering users more interactive and engaging experiences. Companies are increasingly exploring these alliances, leading to innovative applications in industries such as retail, architecture, and healthcare.

Immersive VR Market Report Highlights

Based on component, the immersive VR market for the software segment is expected to experience substantial growth during the forecast period due to the expansion of content libraries, including games, educational programs, and others.

The hardware segment dominated the immersive VR market in 2023 due to the rapid technological advancements and growing consumer demand for high-quality immersive experiences.

In terms of technology, the semi & fully immersive segment held a larger share of the global market in 2023 due to the advancements in immersive technologies that provided users with richer and more engaging experiences.

In the global market, North America held the largest revenue share in 2023 due to robust technological infrastructure and high consumer demand. The presence of major tech firms and startups in the region further contributed to its dominant position.

The market in Asia Pacific is expected to record the highest CAGR in the coming years owing to the rapid urbanization and increasing disposable incomes in countries such as China and India.

A few global key market players are Microsoft; HTC Corporation; Google LLC; EON Reality; Autodesk, Inc.; Unity Technologies; Sony Corporation; Samsung Electronics Co., Ltd; Meta; Archos; Carl Zeiss AG; Barco; Penumbra, Inc.; iQIYI; Apple Inc.; and DPVR.

Polaris Market Research has segmented the immersive VR market report on the basis of component, technology, device, end use, and region:

By Component Outlook (Revenue, USD Billion, 2019-2032)

  • Hardware
  • Software
  • Services

By Technology Outlook (Revenue, USD Billion, 2019-2032)

  • Semi & Fully Immersive
  • Non-Immersive

By Device Outlook (Revenue, USD Billion, 2019-2032)

  • Head Mounted Display
  • Gesture Tracking Device
  • Projectors & Display Wall

By End Use Outlook (Revenue, USD Billion, 2019-2032)

  • Aerospace & Defense
  • Manufacturing
  • Automotive
  • Education
  • Media & Entertainment
  • Gaming
  • Healthcare
  • Retail & E-commerce
  • Others

By Regional Outlook (Revenue, USD Billion, 2019-2032)

  • North America
  • US
  • Canada
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Spain
  • Netherlands
  • Russia
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • Malaysia
  • South Korea
  • Indonesia
  • Australia
  • Rest of Asia-Pacific
  • Middle East & Africa
  • Saudi Arabia
  • UAE
  • Israel
  • South Africa
  • Rest of Middle East & Africa
  • Latin America
  • Mexico
  • Brazil
  • Argentina
  • Rest of Latin America

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Components
    • 3.2.1. Primary Components
    • 3.2.2. Secondary Components

4. Global Immersive VR Market Insights

  • 4.1. Immersive VR Market - Market Snapshot
  • 4.2. Immersive VR Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. The growing urbanization is driving the immersive VR market.
      • 4.2.1.2. The rising number of gaming centers is propelling the immersive VR market.
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. The high cost associated with VR is hampering the global immersive VR market.
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTEL Analysis
  • 4.5. Immersive VR Market Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Immersive VR Market, by Component

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Immersive VR Market, by Component, 2019-2032 (USD billion)
  • 5.3. Hardware
    • 5.3.1. Global Immersive VR Market, by Hardware, by Region, 2019-2032 (USD billion)
  • 5.4. Software
    • 5.4.1. Global Immersive VR Market, by Software, by Region, 2019-2032 (USD billion)
  • 5.5. Services
    • 5.5.1. Global Immersive VR Market, by Services, by Region, 2019-2032 (USD billion)

6. Global Immersive VR Market, by Technology

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • 6.3. Semi & Fully Immersive
    • 6.3.1. Global Immersive VR Market, by Semi & Fully Immersive, by Region, 2019-2032 (USD billion)
  • 6.4. Non Immersive
    • 6.4.1. Global Immersive VR Market, by Non Immersive, by Region, 2019-2032 (USD billion)

7. Global Immersive VR Market, by Device

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Immersive VR Market, by Device, 2019-2032 (USD billion)
  • 7.3. Head Mounted Display
    • 7.3.1. Global Immersive VR Market, by Head Mounted Display, by Region, 2019-2032 (USD billion)
  • 7.4. Gesture Tracking Device
    • 7.4.1. Global Immersive VR Market, by Gesture Tracking Device, by Region, 2019-2032 (USD billion)
  • 7.5. Projectors & Display Wall
    • 7.5.1. Global Immersive VR Market, by Projectors & Display Wall, by Region, 2019-2032 (USD billion)

8. Global Immersive VR Market, by End-use

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Global Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • 8.3. Aerospace & Defense
    • 8.3.1. Global Immersive VR Market, by Aerospace & Defense, by Region, 2019-2032 (USD billion)
  • 8.4. Manufacturing
    • 8.4.1. Global Immersive VR Market, by Manufacturing, by Region, 2019-2032 (USD billion)
  • 8.5. Automotive
    • 8.5.1. Global Immersive VR Market, by Automotive, by Region, 2019-2032 (USD billion)
  • 8.6. Education
    • 8.6.1. Global Immersive VR Market, by Education, by Region, 2019-2032 (USD billion)
  • 8.7. Media & Entertainment
    • 8.7.1. Global Immersive VR Market, by Media & Entertainment, by Region, 2019-2032 (USD billion)
  • 8.8. Gaming
    • 8.8.1. Global Immersive VR Market, by Gaming, by Region, 2019-2032 (USD billion)
  • 8.9. Healthcare
    • 8.9.1. Global Immersive VR Market, by Healthcare, by Region, 2019-2032 (USD billion)
  • 8.10. Retail & E-commerce
    • 8.10.1. Global Immersive VR Market, by Retail & E-commerce, by Region, 2019-2032 (USD billion)
  • 8.11. Other
    • 8.11.1. Global Immersive VR Market, by Other, by Region, 2019-2032 (USD billion)

9. Global Immersive VR Market, by Geography

  • 9.1. Key Findings
  • 9.2. Introduction
    • 9.2.1. Immersive VR Market Assessment, By Geography, 2019-2032 (USD billion)
  • 9.3. Immersive VR Market - North America
    • 9.3.1. North America: Immersive VR Market, by Component, 2019-2032 (USD billion)
    • 9.3.2. North America: Immersive VR Market, by Technology, 2019-2032 (USD billion)
    • 9.3.3. North America: Immersive VR Market, by Device, 2019-2032 (USD billion)
    • 9.3.4. North America: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.3.5. Immersive VR Market - US
      • 9.3.5.1. US: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.3.5.2. US: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.3.5.3. US: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.3.5.4. US: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.3.6. Immersive VR Market - Canada
      • 9.3.6.1. Canada: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.3.6.2. Canada: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.3.6.3. Canada: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.3.6.4. Canada: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • 9.4. Immersive VR Market - Europe
    • 9.4.1. Europe: Immersive VR Market, by Component, 2019-2032 (USD billion)
    • 9.4.2. Europe: Immersive VR Market, by Technology, 2019-2032 (USD billion)
    • 9.4.3. Europe: Immersive VR Market, by Device, 2019-2032 (USD billion)
    • 9.4.4. Europe: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.5. Immersive VR Market - UK
      • 9.4.5.1. UK: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.5.2. UK: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.5.3. UK: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.5.4. UK: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.6. Immersive VR Market - France
      • 9.4.6.1. France: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.6.2. France: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.6.3. France: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.6.4. France: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.7. Immersive VR Market - Germany
      • 9.4.7.1. Germany: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.7.2. Germany: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.7.3. Germany: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.7.4. Germany: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.8. Immersive VR Market - Italy
      • 9.4.8.1. Italy: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.8.2. Italy: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.8.3. Italy: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.8.4. Italy: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.9. Immersive VR Market - Spain
      • 9.4.9.1. Spain: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.9.2. Spain: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.9.3. Spain: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.9.4. Spain: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.10. Immersive VR Market - Netherlands
      • 9.4.10.1. Netherlands: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.10.2. Netherlands: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.10.3. Netherlands: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.10.4. Netherlands: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.11. Immersive VR Market - Russia
      • 9.4.11.1. Russia: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.11.2. Russia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.11.3. Russia: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.11.4. Russia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.4.12. Immersive VR Market - Rest of Europe
      • 9.4.12.1. Rest of Europe: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.4.12.2. Rest of Europe: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.4.12.3. Rest of Europe: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.4.12.4. Rest of Europe: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • 9.5. Immersive VR Market - Asia Pacific
    • 9.5.1. Asia Pacific: Immersive VR Market, by Component, 2019-2032 (USD billion)
    • 9.5.2. Asia Pacific: Immersive VR Market, by Technology, 2019-2032 (USD billion)
    • 9.5.3. Asia Pacific: Immersive VR Market, by Device, 2019-2032 (USD billion)
    • 9.5.4. Asia Pacific: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.5. Immersive VR Market - China
      • 9.5.5.1. China: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.5.2. China: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.5.3. China: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.5.4. China: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.6. Immersive VR Market - India
      • 9.5.6.1. India: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.6.2. India: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.6.3. India: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.6.4. India: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.7. Immersive VR Market - Malaysia
      • 9.5.7.1. Malaysia: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.7.2. Malaysia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.7.3. Malaysia: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.7.4. Malaysia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.8. Immersive VR Market - Japan
      • 9.5.8.1. Japan: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.8.2. Japan: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.8.3. Japan: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.8.4. Japan: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.9. Immersive VR Market - Indonesia
      • 9.5.9.1. Indonesia: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.9.2. Indonesia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.9.3. Indonesia: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.9.4. Indonesia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.10. Immersive VR Market - South Korea
      • 9.5.10.1. South Korea: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.10.2. South Korea: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.10.3. South Korea: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.10.4. South Korea: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.11. Immersive VR Market - Australia
      • 9.5.11.1. Australia: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.11.2. Australia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.11.3. Australia: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.11.4. Australia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.5.12. Immersive VR Market - Rest of Asia Pacific
      • 9.5.12.1. Rest of Asia Pacific: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.5.12.2. Rest of Asia Pacific: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.5.12.3. Rest of Asia Pacific: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.5.12.4. Rest of Asia Pacific: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • 9.6. Immersive VR Market - Middle East & Africa
    • 9.6.1. Middle East & Africa: Immersive VR Market, by Component, 2019-2032 (USD billion)
    • 9.6.2. Middle East & Africa: Immersive VR Market, by Technology, 2019-2032 (USD billion)
    • 9.6.3. Middle East & Africa: Immersive VR Market, by Device, 2019-2032 (USD billion)
    • 9.6.4. Middle East & Africa: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.6.5. Immersive VR Market - Saudi Arabia
      • 9.6.5.1. Saudi Arabia: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.6.5.2. Saudi Arabia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.6.5.3. Saudi Arabia: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.6.5.4. Saudi Arabia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.6.6. Immersive VR Market - UAE
      • 9.6.6.1. UAE: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.6.6.2. UAE: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.6.6.3. UAE: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.6.6.4. UAE: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.6.7. Immersive VR Market - Israel
      • 9.6.7.1. Israel: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.6.7.2. Israel: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.6.7.3. Israel: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.6.7.4. Israel: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.6.8. Immersive VR Market - South Africa
      • 9.6.8.1. South Africa: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.6.8.2. South Africa: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.6.8.3. South Africa: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.6.8.4. South Africa: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.6.9. Immersive VR Market - Rest of Middle East & Africa
      • 9.6.9.1. Rest of Middle East & Africa: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.6.9.2. Rest of Middle East & Africa: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.6.9.3. Rest of Middle East & Africa: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.6.9.4. Rest of Middle East & Africa: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • 9.7. Immersive VR Market - Latin America
    • 9.7.1. Latin America: Immersive VR Market, by Component, 2019-2032 (USD billion)
    • 9.7.2. Latin America: Immersive VR Market, by Technology, 2019-2032 (USD billion)
    • 9.7.3. Latin America: Immersive VR Market, by Device, 2019-2032 (USD billion)
    • 9.7.4. Latin America: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.7.5. Immersive VR Market - Mexico
      • 9.7.5.1. Mexico: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.7.5.2. Mexico: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.7.5.3. Mexico: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.7.5.4. Mexico: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.7.6. Immersive VR Market - Brazil
      • 9.7.6.1. Brazil: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.7.6.2. Brazil: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.7.6.3. Brazil: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.7.6.4. Brazil: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.7.7. Immersive VR Market - Argentina
      • 9.7.7.1. Argentina: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.7.7.2. Argentina: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.7.7.3. Argentina: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.7.7.4. Argentina: Immersive VR Market, by End-use, 2019-2032 (USD billion)
    • 9.7.8. Immersive VR Market - Rest of Latin America
      • 9.7.8.1. Rest of Latin America: Immersive VR Market, by Component, 2019-2032 (USD billion)
      • 9.7.8.2. Rest of Latin America: Immersive VR Market, by Technology, 2019-2032 (USD billion)
      • 9.7.8.3. Rest of Latin America: Immersive VR Market, by Device, 2019-2032 (USD billion)
      • 9.7.8.4. Rest of Latin America: Immersive VR Market, by End-use, 2019-2032 (USD billion)

10. Competitive Landscape

  • 10.1. Expansion and Acquisition Analysis
    • 10.1.1. Expansion
    • 10.1.2. Acquisitions
  • 10.2. Partnerships/Collaborations/Agreements/Exhibitions

11. Company Profiles

  • 11.1. Microsoft
    • 11.1.1. Company Overview
    • 11.1.2. Financial Performance
    • 11.1.3. Product Benchmarking
    • 11.1.4. Recent Development
  • 11.2. HTC Corporation
    • 11.2.1. Company Overview
    • 11.2.2. Financial Performance
    • 11.2.3. Product Benchmarking
    • 11.2.4. Recent Development
  • 11.3. Google LLC
    • 11.3.1. Company Overview
    • 11.3.2. Financial Performance
    • 11.3.3. Product Benchmarking
    • 11.3.4. Recent Development
  • 11.4. EON Reality
    • 11.4.1. Company Overview
    • 11.4.2. Financial Performance
    • 11.4.3. Product Benchmarking
    • 11.4.4. Recent Development
  • 11.5. Autodesk, Inc.
    • 11.5.1. Company Overview
    • 11.5.2. Financial Performance
    • 11.5.3. Product Benchmarking
    • 11.5.4. Recent Development
  • 11.6. Unity Technologies
    • 11.6.1. Company Overview
    • 11.6.2. Financial Performance
    • 11.6.3. Product Benchmarking
    • 11.6.4. Recent Development
  • 11.7. Sony Corporation
    • 11.7.1. Company Overview
    • 11.7.2. Financial Performance
    • 11.7.3. Product Benchmarking
    • 11.7.4. Recent Development
  • 11.8. Samsung Electronics Co., Ltd
    • 11.8.1. Company Overview
    • 11.8.2. Financial Performance
    • 11.8.3. Product Benchmarking
    • 11.8.4. Recent Development
  • 11.9. Meta
    • 11.9.1. Company Overview
    • 11.9.2. Financial Performance
    • 11.9.3. Product Benchmarking
    • 11.9.4. Recent Development
  • 11.10. Archos
    • 11.10.1. Company Overview
    • 11.10.2. Financial Performance
    • 11.10.3. Product Benchmarking
    • 11.10.4. Recent Development
  • 11.11. Carl Zeiss AG
    • 11.11.1. Company Overview
    • 11.11.2. Financial Performance
    • 11.11.3. Product Benchmarking
    • 11.11.4. Recent Development
  • 11.12. Barco
    • 11.12.1. Company Overview
    • 11.12.2. Financial Performance
    • 11.12.3. Product Benchmarking
    • 11.12.4. Recent Development
  • 11.13. Penumbra, Inc.
    • 11.13.1. Company Overview
    • 11.13.2. Financial Performance
    • 11.13.3. Product Benchmarking
    • 11.13.4. Recent Development
  • 11.14. iQIYI
    • 11.14.1. Company Overview
    • 11.14.2. Financial Performance
    • 11.14.3. Product Benchmarking
    • 11.14.4. Recent Development
  • 11.15. Apple Inc.
    • 11.15.1. Company Overview
    • 11.15.2. Financial Performance
    • 11.15.3. Product Benchmarking
    • 11.15.4. Recent Development
  • 11.16. DPVR
    • 11.16.1. Company Overview
    • 11.16.2. Financial Performance
    • 11.16.3. Product Benchmarking
    • 11.16.4. Recent Development

List of Tables:

  • Table 1 Global Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 2 Global Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 3 Global Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 4 Global Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 5 North America: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 6 North America: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 7 North America: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 8 North America: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 9 U.S.: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 10 U.S.: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 11 U.S.: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 12 U.S.: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 13 Canada: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 14 Canada: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 15 Canada: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 16 Canada: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 17 Europe: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 18 Europe: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 19 Europe: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 20 Europe: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 21 UK: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 22 UK: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 23 UK: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 24 UK: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 25 France: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 26 France: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 27 France: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 28 France: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 29 Germany: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 30 Germany: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 31 Germany: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 32 Germany: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 33 Italy: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 34 Italy: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 35 Italy: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 36 Italy: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 37 Spain: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 38 Spain: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 39 Spain: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 40 Spain: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 41 Netherlands: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 42 Netherlands: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 43 Netherlands: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 44 Netherlands: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 45 Russia: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 46 Russia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 47 Russia: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 48 Russia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 49 Rest of Europe: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 50 Rest of Europe: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 51 Rest of Europe: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 52 Rest of Europe: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 53 Asia Pacific: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 54 Asia Pacific: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 55 Asia Pacific: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 56 Asia Pacific: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 57 China: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 58 China: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 59 China: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 60 China: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 61 India: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 62 India: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 63 India: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 64 India: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 65 Malaysia: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 66 Malaysia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 67 Malaysia: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 68 Malaysia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 69 Japan: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 70 Japan: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 71 Japan: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 72 Japan: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 73 Indonesia: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 74 Indonesia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 75 Indonesia: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 76 Indonesia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 77 South Korea: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 78 South Korea: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 79 South Korea: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 80 South Korea: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 81 Australia: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 82 Australia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 83 Australia: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 84 Australia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 85 Rest of Asia Pacific: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 86 Rest of Asia Pacific: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 87 Rest of Asia Pacific: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 88 Rest of Asia Pacific: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 89 Middle East & Africa: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 90 Middle East & Africa: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 91 Middle East & Africa: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 92 Middle East & Africa: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 93 Saudi Arabia: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 94 Saudi Arabia: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 95 Saudi Arabia: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 96 Saudi Arabia: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 97 UAE: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 98 UAE: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 99 UAE: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 100 UAE: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 101 Israel: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 102 Israel: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 103 Israel: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 104 Israel: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 105 South Africa: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 106 South Africa: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 107 South Africa: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 108 South Africa: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 109 Rest of Middle East & Africa: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 110 Rest of Middle East & Africa: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 111 Rest of Middle East & Africa: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 112 Rest of Middle East & Africa: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 113 Latin America: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 114 Latin America: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 115 Latin America: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 116 Latin America: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 117 Mexico: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 118 Mexico: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 119 Mexico: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 120 Mexico: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 121 Brazil: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 122 Brazil: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 123 Brazil: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 124 Brazil: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 125 Argentina: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 126 Argentina: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 127 Argentina: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 128 Argentina: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • Table 129 Rest of Latin America: Immersive VR Market, by Component, 2019-2032 (USD billion)
  • Table 130 Rest of Latin America: Immersive VR Market, by Technology, 2019-2032 (USD billion)
  • Table 131 Rest of Latin America: Immersive VR Market, by Device, 2019-2032 (USD billion)
  • Table 132 Rest of Latin America: Immersive VR Market, by End-use, 2019-2032 (USD billion)
  • List of Figures:
  • Figure 1. Global Immersive VR Market, 2019-2032 (USD billion)
  • Figure 2. Integrated Ecosystem
  • Figure 3. Research Methodology: Top-Down & Bottom-Up Price
  • Figure 4. Market by Geography
  • Figure 5. Porter's Five Forces
  • Figure 6. Market by Component
  • Figure 7. Global Immersive VR Market, by Component, 2023 & 2032 (USD billion)
  • Figure 8. Market by Technology
  • Figure 9. Global Immersive VR Market, by Technology, 2023 & 2032 (USD billion)
  • Figure 10. Market by Device
  • Figure 11. Global Immersive VR Market, by Device, 2023 & 2032 (USD billion)
  • Figure 12. Market by End-use
  • Figure 13. Global Immersive VR Market, by End-use, 2023 & 2032 (USD billion)