Product Code: 12954
In 2023, the playout automation and channel-in-a-box industry attained revenue of USD 2,887.3 million, which is projected to advance at a rate of 16.0% over the projection period, to touch USD 8,106.4 million by 2030. The rising need for quality content between viewers proposes the development of this branch of business. Thus, the e-learning industry and also online education is rising in demand.
With the growth of the demand for quality audio and videos, companies more and more are focusing on the graphics and videos they use. This trend is reflected in gaming, e-learning, entertainment, and multimedia areas.
As many users are seeking for better quality content, this branch is expanding. Besides that, e-learning and online education are also rising in demand.
The wayward desire to watch the most modern streaming video content flings the likes of Netflix, Amazon Prime and Disney+ into upgrading their audio and video quality never before like that. By these means, the providers are supported with a basket of solutions addressing the increasing demands but still providing the best quality.
Automated playout systems facilitate content transmission correctly and perform the distribution and transmission processes continually to match the continually higher demand for video content. Playout automation and channel-in-a-box solutions can increase the transmission area that covers national and international broadcasting networks, thus easing content transmittance everywhere around the world.
The current digital shift, together with the rising need for content from sectors such as media, entertainment, education, and gaming, fosters the growth of broadcasting activities.
Key Insights
The multiple-channel category is expected to witness the highest CAGR, of 16.5%, during the forecast period.
During the projection period, the multiple-channel category is projected to advance at a CAGR of 16.5%.
The growing need for entertainment and news worldwide is propelling the acceptance of multiple-channel platforms.
Such platforms provide varied content to entice audiences with different interests.
Numerous channels enable broadcasting content throughout different regions, increasing the audience reach.
Partnerships with well-known international broadcasters improve credibility and worldwide existence, propelling industry development.
Sports is estimated to have a CAGR of 16.8% in the projection period, making it the fastest-rising category.
The growing popularity of sports worldwide, propelled by populace development, financial prosperity, and technical improvements, contributes to this development.
Automation in sports broadcasting advances the viewing experience and decreases error rates.
The cloud category is projected to advance quickly because of its shortage of physical infrastructure requirements.
Cloud-based solutions provide simple access through online servers, removing the requirement for on-site hardware.
High scalability in cloud platforms lets establishments adjust resources based on demand, easing quick responses without substantial changes in hardware or software.
In the coming years, the education and corporate category will witness the highest CAGR of 16.6%.
Playout automation and channel-in-a-box solutions are enhancing information quality for students, teachers, and corporate employees.
In 2023, the North American region dominated the playout automation and channel-in-a-box industry, propelled by rising broadcasting businesses and digital platform integration.
Major propellers include technical improvements, competitive pressures, demand expansion, shifting customer preferences, and supportive economic conditions.
Asia-Pacific (APAC) is expected to be the fastest-growing market, with a CAGR of 16.6% from 2024 to 2030.
Table of Contents
Chapter 1. Research Scope
- 1.1. Research Objectives
- 1.2. Market Definition
- 1.3. Analysis Period
- 1.4. Market Size Breakdown by Segments
- 1.4.1. Market size breakdown, by channel type
- 1.4.2. Market size breakdown, by application
- 1.4.3. Market size breakdown, by offering
- 1.4.4. Market size breakdown, by deployment mode
- 1.4.5. Market size breakdown, by vertical
- 1.4.6. Market size breakdown, by region
- 1.4.7. Market size breakdown, by country
- 1.5. Market Data Reporting Unit
- 1.6. Key Stakeholders
Chapter 2. Research Methodology
- 2.1. Secondary Research
- 2.1.1. Paid
- 2.1.2. Unpaid
- 2.1.3. P&S Intelligence database
- 2.2. Primary Research
- 2.3. Market Size Estimation
- 2.4. Data Triangulation
- 2.5. Currency Conversion Rates
- 2.6. Assumptions for the Study
- 2.7. Notes and Caveats
Chapter 3. Executive Summary
Chapter 4. Market Indicators
Chapter 5. Industry Outlook
- 5.1. Market Dynamics
- 5.1.1. Trends
- 5.1.2. Drivers
- 5.1.3. Restraints/challenges
- 5.1.4. Impact analysis of drivers/restraints
- 5.2. Impact of COVID-19
- 5.3. Porter's Five Forces Analysis
- 5.3.1. Bargaining power of buyers
- 5.3.2. Bargaining power of suppliers
- 5.3.3. Threat of new entrants
- 5.3.4. Intensity of rivalry
- 5.3.5. Threat of substitutes
Chapter 6. Global Market
- 6.1. Overview
- 6.2. Market Revenue, by Channel Type (2017-2030)
- 6.3. Market Revenue, by Application (2017-2030)
- 6.4. Market Revenue, by Offering (2017-2030)
- 6.5. Market Revenue, by Deployment Mode (2017-2030)
- 6.6. Market Revenue, by Vertical (2017-2030)
- 6.7. Market Revenue, by Region (2017-2030)
Chapter 7. North America Market
- 7.1. Overview
- 7.2. Market Revenue, by Channel Type (2017-2030)
- 7.3. Market Revenue, by Application (2017-2030)
- 7.4. Market Revenue, by Offering (2017-2030)
- 7.5. Market Revenue, by Deployment Mode (2017-2030)
- 7.6. Market Revenue, by Vertical (2017-2030)
- 7.7. Market Revenue, by Country (2017-2030)
Chapter 8. Europe Market
- 8.1. Overview
- 8.2. Market Revenue, by Channel Type (2017-2030)
- 8.3. Market Revenue, by Application (2017-2030)
- 8.4. Market Revenue, by Offering (2017-2030)
- 8.5. Market Revenue, by Deployment Mode (2017-2030)
- 8.6. Market Revenue, by Vertical (2017-2030)
- 8.7. Market Revenue, by Country (2017-2030)
Chapter 9. APAC Market
- 9.1. Overview
- 9.2. Market Revenue, by Channel Type (2017-2030)
- 9.3. Market Revenue, by Application (2017-2030)
- 9.4. Market Revenue, by Offering (2017-2030)
- 9.5. Market Revenue, by Deployment Mode (2017-2030)
- 9.6. Market Revenue, by Vertical (2017-2030)
- 9.7. Market Revenue, by Country (2017-2030)
Chapter 10. LATAM Market
- 10.1. Overview
- 10.2. Market Revenue, by Channel Type (2017-2030)
- 10.3. Market Revenue, by Application (2017-2030)
- 10.4. Market Revenue, by Offering (2017-2030)
- 10.5. Market Revenue, by Deployment Mode (2017-2030)
- 10.6. Market Revenue, by Vertical (2017-2030)
- 10.7. Market Revenue, by Country (2017-2030)
Chapter 11. MEA Market
- 11.1. Overview
- 11.2. Market Revenue, by Channel Type (2017-2030)
- 11.3. Market Revenue, by Application (2017-2030)
- 11.4. Market Revenue, by Offering (2017-2030)
- 11.5. Market Revenue, by Deployment Mode (2017-2030)
- 11.6. Market Revenue, by Vertical (2017-2030)
- 11.7. Market Revenue, by Country (2017-2030)
Chapter 12. U.S. Market
- 12.1. Overview
- 12.2. Market Revenue, by Channel Type (2017-2030)
- 12.3. Market Revenue, by Application (2017-2030)
- 12.4. Market Revenue, by Offering (2017-2030)
- 12.5. Market Revenue, by Deployment Mode (2017-2030)
- 12.6. Market Revenue, by Vertical (2017-2030)
Chapter 13. Canada Market
- 13.1. Overview
- 13.2. Market Revenue, by Channel Type (2017-2030)
- 13.3. Market Revenue, by Application (2017-2030)
- 13.4. Market Revenue, by Offering (2017-2030)
- 13.5. Market Revenue, by Deployment Mode (2017-2030)
- 13.6. Market Revenue, by Vertical (2017-2030)
Chapter 14. Germany Market
- 14.1. Overview
- 14.2. Market Revenue, by Channel Type (2017-2030)
- 14.3. Market Revenue, by Application (2017-2030)
- 14.4. Market Revenue, by Offering (2017-2030)
- 14.5. Market Revenue, by Deployment Mode (2017-2030)
- 14.6. Market Revenue, by Vertical (2017-2030)
Chapter 15. France Market
- 15.1. Overview
- 15.2. Market Revenue, by Channel Type (2017-2030)
- 15.3. Market Revenue, by Application (2017-2030)
- 15.4. Market Revenue, by Offering (2017-2030)
- 15.5. Market Revenue, by Deployment Mode (2017-2030)
- 15.6. Market Revenue, by Vertical (2017-2030)
Chapter 16. U.K. Market
- 16.1. Overview
- 16.2. Market Revenue, by Channel Type (2017-2030)
- 16.3. Market Revenue, by Application (2017-2030)
- 16.4. Market Revenue, by Offering (2017-2030)
- 16.5. Market Revenue, by Deployment Mode (2017-2030)
- 16.6. Market Revenue, by Vertical (2017-2030)
Chapter 17. Italy Market
- 17.1. Overview
- 17.2. Market Revenue, by Channel Type (2017-2030)
- 17.3. Market Revenue, by Application (2017-2030)
- 17.4. Market Revenue, by Offering (2017-2030)
- 17.5. Market Revenue, by Deployment Mode (2017-2030)
- 17.6. Market Revenue, by Vertical (2017-2030)
Chapter 18. Spain Market
- 18.1. Overview
- 18.2. Market Revenue, by Channel Type (2017-2030)
- 18.3. Market Revenue, by Application (2017-2030)
- 18.4. Market Revenue, by Offering (2017-2030)
- 18.5. Market Revenue, by Deployment Mode (2017-2030)
- 18.6. Market Revenue, by Vertical (2017-2030)
Chapter 19. Japan Market
- 19.1. Overview
- 19.2. Market Revenue, by Channel Type (2017-2030)
- 19.3. Market Revenue, by Application (2017-2030)
- 19.4. Market Revenue, by Offering (2017-2030)
- 19.5. Market Revenue, by Deployment Mode (2017-2030)
- 19.6. Market Revenue, by Vertical (2017-2030)
Chapter 20. China Market
- 20.1. Overview
- 20.2. Market Revenue, by Channel Type (2017-2030)
- 20.3. Market Revenue, by Application (2017-2030)
- 20.4. Market Revenue, by Offering (2017-2030)
- 20.5. Market Revenue, by Deployment Mode (2017-2030)
- 20.6. Market Revenue, by Vertical (2017-2030)
Chapter 21. India Market
- 21.1. Overview
- 21.2. Market Revenue, by Channel Type (2017-2030)
- 21.3. Market Revenue, by Application (2017-2030)
- 21.4. Market Revenue, by Offering (2017-2030)
- 21.5. Market Revenue, by Deployment Mode (2017-2030)
- 21.6. Market Revenue, by Vertical (2017-2030)
Chapter 22. Australia Market
- 22.1. Overview
- 22.2. Market Revenue, by Channel Type (2017-2030)
- 22.3. Market Revenue, by Application (2017-2030)
- 22.4. Market Revenue, by Offering (2017-2030)
- 22.5. Market Revenue, by Deployment Mode (2017-2030)
- 22.6. Market Revenue, by Vertical (2017-2030)
Chapter 23. South Korea Market
- 23.1. Overview
- 23.2. Market Revenue, by Channel Type (2017-2030)
- 23.3. Market Revenue, by Application (2017-2030)
- 23.4. Market Revenue, by Offering (2017-2030)
- 23.5. Market Revenue, by Deployment Mode (2017-2030)
- 23.6. Market Revenue, by Vertical (2017-2030)
Chapter 24. Brazil Market
- 24.1. Overview
- 24.2. Market Revenue, by Channel Type (2017-2030)
- 24.3. Market Revenue, by Application (2017-2030)
- 24.4. Market Revenue, by Offering (2017-2030)
- 24.5. Market Revenue, by Deployment Mode (2017-2030)
- 24.6. Market Revenue, by Vertical (2017-2030)
Chapter 25. Mexico Market
- 25.1. Overview
- 25.2. Market Revenue, by Channel Type (2017-2030)
- 25.3. Market Revenue, by Application (2017-2030)
- 25.4. Market Revenue, by Offering (2017-2030)
- 25.5. Market Revenue, by Deployment Mode (2017-2030)
- 25.6. Market Revenue, by Vertical (2017-2030)
Chapter 26. Saudi Arabia Market
- 26.1. Overview
- 26.2. Market Revenue, by Channel Type (2017-2030)
- 26.3. Market Revenue, by Application (2017-2030)
- 26.4. Market Revenue, by Offering (2017-2030)
- 26.5. Market Revenue, by Deployment Mode (2017-2030)
- 26.6. Market Revenue, by Vertical (2017-2030)
Chapter 27. South Africa Market
- 27.1. Overview
- 27.2. Market Revenue, by Channel Type (2017-2030)
- 27.3. Market Revenue, by Application (2017-2030)
- 27.4. Market Revenue, by Offering (2017-2030)
- 27.5. Market Revenue, by Deployment Mode (2017-2030)
- 27.6. Market Revenue, by Vertical (2017-2030)
Chapter 28. U.A.E. Market
- 28.1. Overview
- 28.2. Market Revenue, by Channel Type (2017-2030)
- 28.3. Market Revenue, by Application (2017-2030)
- 28.4. Market Revenue, by Offering (2017-2030)
- 28.5. Market Revenue, by Deployment Mode (2017-2030)
- 28.6. Market Revenue, by Vertical (2017-2030)
Chapter 29. Competitive Landscape
- 29.1. List of Market Players and their Offerings
- 29.2. Competitive Benchmarking of Key Players
- 29.3. Product Benchmarking of Key Players
- 29.4. Recent Strategic Developments
Chapter 30. Company Profiles
- 30.1. Harmonic Inc.
- 30.1.1. Business overview
- 30.1.2. Product and service offerings
- 30.1.3. Key financial summary
- 30.2. Anyware Video
- 30.2.1. Business overview
- 30.2.2. Product and service offerings
- 30.2.3. Key financial summary
- 30.3. Axel Technologies Private Limited
- 30.3.1. Business overview
- 30.3.2. Product and service offerings
- 30.3.3. Key financial summary
- 30.4. Broadstream Solutions Inc.
- 30.4.1. Business overview
- 30.4.2. Product and service offerings
- 30.4.3. Key financial summary
- 30.5. Cinegy LLC
- 30.5.1. Business overview
- 30.5.2. Product and service offerings
- 30.5.3. Key financial summary
- 30.6. Evertz Microsystems Ltd.
- 30.6.1. Business overview
- 30.6.2. Product and service offerings
- 30.6.3. Key financial summary
- 30.7. Florical Systems
- 30.7.1. Business overview
- 30.7.2. Product and service offerings
- 30.7.3. Key financial summary
- 30.8. Grass Valley Canada
- 30.8.1. Business overview
- 30.8.2. Product and service offerings
- 30.8.3. Key financial summary
- 30.9. Hardata
- 30.9.1. Business overview
- 30.9.2. Product and service offerings
- 30.9.3. Key financial summary
- 30.10. Imagine Communications Corp.
- 30.10.1. Business overview
- 30.10.2. Product and service offerings
- 30.10.3. Key financial summary
- 30.11. Pebble Beach Systems Ltd.
- 30.11.1. Business overview
- 30.11.2. Product and service offerings
- 30.11.3. Key financial summary
Chapter 31. Appendix
- 31.1. Abbreviations
- 31.2. Sources and References
- 31.3. Related Reports