封面
市场调查报告书
商品编码
1454195

全球游乐场游戏市场规模、份额、成长分析(按类型、类型、最终用户)- 产业预测,2024-2031 年

Global Arcade Gaming Market Size, Share, Growth Analysis, By Type(Video Games, Simulation Games), By Genre(Racing, Fighting), By End-users(Gaming Hubs, Semi-commercial) - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 223 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2022年全球游乐场游戏市场规模为37.9亿美元,从2023年的39.8亿美元成长到2031年的59.5亿美元,预测期(2024-2031)预计复合年增长率为5.14%。

游乐场游戏以游乐场游戏为中心,通常位于公共场所,提供无尽的体验,没有明确的结论,确保参与企业。商业游戏厅的激增以及购物中心和其他公共场所游乐场的普及预计将推动市场成长。一个关键的行业趋势是将虚拟实境 (VR) 技术整合到游乐场游戏中,以提高沉浸感并推动对基于 VR 的体验的需求。儘管有这些机会,游乐场游戏营运商必须克服诸如机械高成本且需要足够的储存空间等挑战,这将阻碍预测期内及之后的市场成长。

目录

执行摘要

  • 市场概况
  • 繁荣与衰落

调查方法

  • 资讯采购
  • 次要和主要资料来源
  • 市场规模估算
  • 市场假设与限制

母市场分析

  • 市场概况
  • 市场规模
  • 市场动态
    • 促进因素
    • 机会
    • 抑制因素
    • 任务

主要市场考察

  • 技术分析
  • 价格分析
  • 供应链分析
  • 价值链分析
  • 市场生态系统
  • 智慧财产权分析
  • 贸易分析
  • Start-Ups分析
  • 原料分析
  • 创新矩阵
  • 研发线产品分析
  • 总体经济指标
  • 主要投资分析
  • 关键成功因素
  • 竞争程度

市场动态及前景

  • 市场动态
    • 促进因素
    • 机会
    • 抑制因素
    • 任务
  • 监管环境
  • 波特的分析
  • 对未来中断的特殊考虑

全球游乐场游戏市场:按类型

  • 市场概况
  • 电玩游戏
  • 模拟游戏
  • 机械游戏

全球游乐场游戏市场:按类型

  • 市场概况
  • 赛车
  • 斗争
  • 其他的

全球游乐场游戏市场:依最终用户分类

  • 市场概况
  • 游戏中心
  • 半商业化
  • 家庭使用

全球游乐场游戏市场规模:按地区划分

  • 市场概况
  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 其他欧洲地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东/非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲地区

竞争格局

  • 前5名企业对比
  • 主要企业市场定位(2021年)
  • 主要市场参与者所采取的策略
  • 关键成功策略
  • 近期市集活动
  • 主要企业市场占有率(2021年)

主要企业简介

  • 万代南梦宫(日本)
  • 世嘉飒美控股(日本)
  • 台东株式会社(日本)
  • Bay Tek Entertainment Inc.(美国)
  • 卡普空(日本)
  • 芝加哥博彩公司(美国)
  • CXC 模拟(美国)
  • D-BOX 技术(加拿大)
  • 原始刺激(美国)
  • 全球VR(美国)
  • ICE(娱乐创新概念)(美国)
  • Andamiro(Korea)
  • 紫光科技(美国)
  • Arcade1Up(美国)
  • 史特恩弹珠(美国)
  • BANDAI NAMCO Amusement America Inc.(美国)
  • 肾上腺素娱乐(加拿大)
  • 梦想街机(美国)
  • 领享传动股份有限公司 (中国)
  • H2Overdrive(美国)
简介目录
Product Code: SQMIG25N2012

Global arcade gaming market size was valued at USD 3.79 billion in 2022 and is poised to grow from USD 3.98 billion in 2023 to USD 5.95 billion by 2031, growing at a CAGR of 5.14% during the forecast period (2024-2031).

Arcade gaming, centered around gameplay on arcade machines typically found in public settings, offers an endless experience without a definitive conclusion, ensuring sustained player engagement. The burgeoning presence of commercial gaming parlors and the proliferation of arcade machines in malls and other public venues are expected to drive market growth. A significant trend in the industry involves the integration of virtual reality (VR) technology into arcade games, enhancing immersion and driving demand for VR-based experiences. Despite these opportunities, arcade game businesses must navigate challenges such as the high costs of machines and the need for ample storage space, which could hinder market growth both in the forecast period and beyond.

Top-down and bottom-up approaches were used to estimate and validate the size of the global arcade gaming market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Arcade Gaming Market Segmental Analysis

The global arcade gaming market is segmented by type, genre, end-users, and region. Based on type, the market is segmented into video games, simulation games, and mechanical games. Based on genre, the market is segmented into racing, fighting, puzzle, and others. Further, by genre, the market is segmented into gaming hubs, semi-commercial, and residential. Based on region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Drivers of the Global Arcade Gaming Market

Nostalgia emerges as a pivotal force propelling the resurgence of retro gaming, as individuals of older generations reconnect with their pasts through arcade games. The simplicity and inherent enjoyment of these games stand out as significant catalysts fuelling the retro gaming trend and fueling growth in the arcade gaming market.

Restraints in the Global Arcade Gaming Market

The widespread accessibility of online games across the globe offers a unique gaming experience unmatched by traditional arcade gaming, potentially posing a threat to the sustained growth of the arcade gaming market over time. With online games readily available from any location, the increasing popularity of online gaming could adversely impact the demand for arcade gaming, as players seek the convenience and diverse experiences offered by virtual platforms.

Market Trends of the Global Arcade Gaming Market

The rising prominence of VR in the gaming sector stems from its ability to deliver immersive virtual experiences, fueling increased interest in VR-based arcade games. Notable titles like the VR360 Dinosaur Attack Car Arcade Game 3D Shooter and Sega's VR Agent exemplify this trend, as they captivate players with their immersive gameplay. Consequently, VR arcade games effortlessly engage players by offering immersive gaming encounters, further driving their appeal in the gaming community.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Arcade Gaming Market by Type

  • Market Overview
  • Video Games
  • Simulation Games
  • and Mechanical Games

Global Arcade Gaming Market by Genre

  • Market Overview
  • Racing
  • Fighting
  • Puzzle
  • and Other

Global Arcade Gaming Market by End-users

  • Market Overview
  • Gaming Hubs
  • Semi-commercial
  • and Residential

Global Arcade Gaming Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Namco Bandai (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sega Sammy Holdings (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Taito Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bay Tek Entertainment Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Capcom (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Chicago Gaming Co. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • CXC simulations (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • D-BOX technologies (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Raw Thrills (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Global VR (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ICE (Innovative Concepts in Entertainment) (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Andamiro (Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • UNIS Technology (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Arcade1Up (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Stern Pinball (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BANDAI NAMCO Amusement America Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Adrenaline Amusements (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dream Arcade (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Injoy Motion Corp (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • H2Overdrive (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments