封面
市场调查报告书
商品编码
1463459

全球运动科技市场规模、份额、成长分析,依技术(设备、智慧体育场)、按运动(美式足球/橄榄球、棒球)- 2024-2031 年产业预测

Global Sports Technology Market Size, Share, Growth Analysis, By Technology(Devices, smart stadium), By Sports(American football/rugby, baseball) - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2022年全球运动科技市场规模为152.8亿美元,预计将从2023年的183.5亿美元成长到2031年的794.3亿美元,预测期间(2024-2031年)复合年增长率为20.1%。

近年来,体育产业越来越多地采用尖端技术,导致全球体育技术市场显着成长。运动技术是应用尖端技术来改善运动员或运动爱好者的训练、表现和整体体验。这些技术的例子包括穿戴式科技、资料分析、虚拟实境和人工智慧。体育运动中对即时资料分析的需求不断增长是推动市场扩张的主要驱动力之一。教练、运动员和球队管理层可以藉助资料分析技术获得有关球员表现、伤病预防和比赛计划的重要见解。透过这些见解,可以更轻鬆地做出明智的决策并提高团队绩效。

目录

执行摘要

  • 市场概况
  • 命运之轮

研究方法论

  • 资讯采购
  • 二手和主要资料来源
  • 市场规模估计
  • 市场假设与限制

母公司市场分析

  • 市场概况
  • 市场规模
  • 市场动态
    • 司机
    • 机会
    • 限制
    • 挑战

主要市场洞察

  • 技术分析
  • 定价分析
  • 供应链分析
  • 价值链分析
  • 市场生态系统
  • 智慧财产权分析
  • 贸易分析
  • 启动分析
  • 原料分析
  • 创新矩阵
  • 管道产品分析
  • 总体经济指标
  • 顶级投资分析
  • 成功的关键因素
  • 竞争程度

市场动态与展望

  • 市场动态
    • 司机
    • 机会
    • 限制
    • 挑战
  • 监管环境
  • 波特分析
  • 对未来颠覆的特别见解

按技术分類的全球运动科技市场

  • 市场概况
  • 装置
  • 智慧体育场
  • 分析与统计以及电子竞技

按体育分類的全球运动科技市场

  • 市场概况
  • 美式足球/橄榄球
  • 棒球
  • 篮球
  • 蟋蟀
  • 高尔夫球
  • 冰上曲棍球
  • 网球
  • 足球
  • 其他的

全球运动科技市场规模(按地区)

  • 市场概况
  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 亚太其他地区
  • 拉丁美洲
    • 巴西
    • 拉丁美洲其他地区
  • 中东和非洲 (MEA)
    • 海湾合作委员会国家
    • 南非
    • MEA 的其余部分

竞争格局

  • 前 5 名玩家比较
  • 2021 年关键参与者的市场定位
  • 主要市场参与者所采取的策略
  • 最佳制胜策略
  • 近期市集活动
  • 主要公司市占率(%),2021年

主要公司简介

  • IBM Corporation (US)
  • SAP SE (Germany)
  • Catapult Sports Pty Ltd (Australia)
  • Stats Perform (US)
  • Opta Sports (UK)
  • Sportradar AG (Switzerland)
  • Deltatre (Italy)
  • Hawk-Eye Innovations Ltd (UK)
  • ChyronHego Corporation (US)
  • PlayerMaker (Israel)
  • Genius Sports Limited (UK)
  • Kinexon GmbH (Germany)
  • Zebra Technologies Corporation (US)
  • Exos (US)
  • STRIVR Labs, Inc. (US)
  • Pixellot Ltd. (Israel)
  • ShotTracker (US)
  • PlaySight Interactive Ltd. (Israel)
  • Spiideo AB (Sweden)
  • Vixlet LLC (US)
简介目录
Product Code: SQMIG45E2167

Global Sports Technology Market size was valued at USD 15.28 billion in 2022 and is poised to grow from USD 18.35 billion in 2023 to USD 79.43 billion by 2031, growing at a CAGR of 20.1% during the forecast period (2024-2031).

The growing adoption of cutting-edge technologies in the sports business has resulted in a notable growth in the worldwide sports technology market in recent years. Sports technology is the application of cutting-edge techniques to improve an athlete's or sports enthusiast's training, performance, and overall experience. Examples of these techniques include wearable technology, data analytics, virtual reality, and artificial intelligence. The growing need for real-time data analysis in sports is one of the main drivers propelling the market's expansion. Coaches, athletes, and team management can gain important insights into player performance, injury prevention, and game plans with the help of data analytics technologies. Making well-informed decisions and enhancing team performance are made easier with these insights.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Sports Technology Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Sports Technology Market Segmental Analysis

The Global Sports Technology market is segmented by type, application, and region. Based on type, the market can be segmented into wearables and smart equipment. Based on application, the market is segmented into fitness and wellness, and performance tracking and analysis. Based on region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Drivers of the Global Sports Technology Market

The growing popularity of sports as a major source of entertainment is one of the major factors driving the sports technology market. Sports organizations are investing in new technologies including wearable devices, sports data analytics, smart stadiums, and digital signs due to the growing requirement to successfully engage the audience. This has given sports technology businesses plenty of opportunity to offer cutting-edge solutions that boost team performance, improve spectator experience, and build intelligent infrastructures. As sports technology businesses continue to meet the needs of the market, the growing number of sporting events worldwide has also contributed to the market's growth.

Restraints in the Global Sports Technology Market

The high cost of adopting new technologies is one of the main barriers to the sports technology business. New solution development and implementation might be financially prohibitive, particularly for smaller sports venues and organizations. The sports technology industry is also quite competitive, with a small number of well-known companies controlling a sizable portion of the market. Smaller businesses find it challenging to compete and establish a presence in the market as a result. Sports organizations need to make sure that sensitive data obtained through these technologies is safe and protected, therefore worries about data privacy and security could also be a hindrance.

Market Trends of the Global Sports Technology Market

An important development in the sports technology industry is the growing use of machine learning (ML) and artificial intelligence (AI) technologies. Real-time sports data analysis made possible by these technologies gives players and coaches insightful information about player performance and strategy. The incorporation of IoT (Internet of Things) gadgets and sensors, which allow for real-time athlete tracking and improve fan experiences, is another trend. A increasing emphasis is also being placed on environmental responsibility and sustainability, with IT firms and sports leagues adopting eco-friendly practices to lessen their carbon footprint.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Sports Technology Market by Technology

  • Market Overview
  • Devices
  • smart stadium
  • analytics & statistics and esports

Global Sports Technology Market by Sports

  • Market Overview
  • American football/rugby
  • baseball
  • basketball
  • cricket
  • golf
  • ice hockey
  • tennis
  • soccer
  • and others

Global Sports Technology Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • IBM Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SAP SE (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Catapult Sports Pty Ltd (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Stats Perform (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Opta Sports (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sportradar AG (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Deltatre (Italy)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hawk-Eye Innovations Ltd (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ChyronHego Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PlayerMaker (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Genius Sports Limited (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kinexon GmbH (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zebra Technologies Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Exos (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • STRIVR Labs, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pixellot Ltd. (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ShotTracker (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PlaySight Interactive Ltd. (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Spiideo AB (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vixlet LLC (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments