Product Code: VMR11219157
The global demand for Sports Technology Market is presumed to reach the market size of nearly USD 82.84 BN by 2030 from USD 21.58 BN in 2022 with a CAGR of 16.2% under the study period 2023 - 2030.
Sports Technology is the method developed to reach human interests or goals related to a specific sport. Technology in sports is a technical means through which athletes attempt to upgrade their training and competitive surroundings to improve their overall athletic performance. Sports technology has numerous advantages, such as it aids in protecting the health of athletes while allowing them to exploit 100% of their potential, enables the viewers to decide more fairly, and ensures sports reach the maximum number of people.
MARKET DYNAMICS:
Several factors augment the market growth of sports technology, such as advancements in sports technologies and increasing adoption of social media across several sports. Moreover, the growth will likely flourish through exemplary usage of the IoT (Internet of things) platform and data analytics. Sports organizations are now making better decisions about their teams and commercial operations because of advancements in sports technology. Increasing usage of 5G technology streaming & stadium concepts, fan experiences, augmented reality & content sharing will further drive the sports technology market during the projected period. Additionally, the market is also witnessing significant developments owing to increased expenditure and investments by numerous sports authorities for tracking athletes' performance and engaging viewers.
The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of sports technology. The growth and trends of sports technology industry provide a holistic approach to this study.
MARKET SEGMENTATION:
This section of the sports technology market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.
By Component
- Wearable Devices & Sports Equipment
- Software (On-Premise, Cloud)
- Services (Training & Implementation, Support & Maintenance, Managed/Outsourced Services)
By Sports
- Baseball
- Basketball
- Cricket
- Cycling
- Football
- Golf
- Rugby
- Others (Swimming, Badminton, Tennis, And Athletics)
By Application
- Active (Tracking, Decision Making)
- Passive (Analytics And Statistics, Tactics And Simulation, Training, Game Performance Analysis, Team Analysis & Management, Injury And Health Analysis)
By End-User
- Coaches
- Clubs
- Leagues
- Sports Associations
- Others (Athletes And Sports Person)
REGIONAL ANALYSIS:
This section covers the regional outlook, which accentuates current and future demand for the Sports Technology market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the sports technology market include Apple Inc., Catapult Sports, Cisco Systems, Inc., HCL Technologies Limited, IBM Corporation, Infosys Limited, Modern Times Group (MTG), Oracle Corporation, Panasonic Corporation, SAP SE, Sony Corporation, and Stats LLC. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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TABLE OF CONTENTS
1 . PREFACE
- 1.1. Report Description
- 1.1.1. Objective
- 1.1.2. Target Audience
- 1.1.3. Unique Selling Proposition (USP) & offerings
- 1.2. Research Scope
- 1.3. Research Methodology
- 1.3.1. Market Research Process
- 1.3.2. Market Research Methodology
2 . EXECUTIVE SUMMARY
- 2.1. Highlights of Market
- 2.2. Global Market Snapshot
3 . SPORTS TECHNOLOGY - INDUSTRY ANALYSIS
- 3.1. Introduction - Market Dynamics
- 3.2. Market Drivers
- 3.3. Market Restraints
- 3.4. Opportunities
- 3.5. Industry Trends
- 3.6. Porter's Five Force Analysis
- 3.7. Market Attractiveness Analysis
- 3.7.1 Market Attractiveness Analysis By Component
- 3.7.2 Market Attractiveness Analysis By Sports
- 3.7.3 Market Attractiveness Analysis By Application
- 3.7.4 Market Attractiveness Analysis By End-user
- 3.7.5 Market Attractiveness Analysis By Region
4 . VALUE CHAIN ANALYSIS
- 4.1. Value Chain Analysis
- 4.2. Raw Material Analysis
- 4.2.1. List of Raw Materials
- 4.2.2. Raw Material Manufactures List
- 4.2.3. Price Trend of Key Raw Materials
- 4.3. List of Potential Buyers
- 4.4. Marketing Channel
- 4.4.1. Direct Marketing
- 4.4.2. Indirect Marketing
- 4.4.3. Marketing Channel Development Trend
5 . IMPACT ANALYSIS OF COVID-19 OUTBREAK
6 . GLOBAL SPORTS TECHNOLOGY MARKET ANALYSIS BY COMPONENT
- 6.1 Overview by Component
- 6.2 Historical and Forecast Data
- 6.3 Analysis by Component
- 6.4 Wearable Devices & Sports Equipment Historic and Forecast Sales by Regions
- 6.5 Software (On-premise, Cloud) Historic and Forecast Sales by Regions
- 6.6 Services (Training & Implementation, Support & Maintenance, Managed/Outsourced Services) Historic and Forecast Sales by Regions
7 . GLOBAL SPORTS TECHNOLOGY MARKET ANALYSIS BY SPORTS
- 7.1 Overview by Sports
- 7.2 Historical and Forecast Data
- 7.3 Analysis by Sports
- 7.4 Baseball Historic and Forecast Sales by Regions
- 7.5 Basketball Historic and Forecast Sales by Regions
- 7.6 Cricket Historic and Forecast Sales by Regions
- 7.7 Cycling Historic and Forecast Sales by Regions
- 7.8 Football Historic and Forecast Sales by Regions
- 7.9 Golf Historic and Forecast Sales by Regions
- 7.10. Rug Historic and Forecast Sales by Regions
- 7.11 Others (Swimming, Badminton, Tennis, And Athletics) Historic and Forecast Sales by Regions
8 . GLOBAL SPORTS TECHNOLOGY MARKET ANALYSIS BY APPLICATION
- 8.1 Overview by Application
- 8.2 Historical and Forecast Data
- 8.3 Analysis by Application
- 8.4 Active (Tracking, Decision Making) Historic and Forecast Sales by Regions
- 8.5 Passive (Analytics And Statistics, Tactics And Simulation, Training, Game Performance Analysis, Team Analysis & Management, Injury And Health Analysis) Historic and Forecast Sales by Regions
9 . GLOBAL SPORTS TECHNOLOGY MARKET ANALYSIS BY END-USER
- 9.1 Overview by End-user
- 9.2 Historical and Forecast Data
- 9.3 Analysis by End-user
- 9.4 Coaches Historic and Forecast Sales by Regions
- 9.5 Clubs Historic and Forecast Sales by Regions
- 9.6 Leagues Historic and Forecast Sales by Regions
- 9.7 Sports Associations Historic and Forecast Sales by Regions
- 9.8 Others (Athletes And Sports Person) Historic and Forecast Sales by Regions
10 . GLOBAL SPORTS TECHNOLOGY MARKET ANALYSIS BY GEOGRAPHY
- 10.1. Regional Outlook
- 10.2. Introduction
- 10.3. North America Sales Analysis
- 10.3.1. Overview, Historic and Forecast Sales Analysis
- 10.3.2. North America By Segment Sales Analysis
- 10.3.3. North America By Country Sales Analysis
- 10.3.4. United State Sales Analysis
- 10.3.5. Canada Sales Analysis
- 10.3.6. Mexico Sales Analysis
- 10.4. Europe Sales Analysis
- 10.4.1. Overview, Historic and Forecast Sales Analysis
- 10.4.2. Europe by Segment Sales Analysis
- 10.4.3. Europe by Country Sales Analysis
- 10.4.4. United Kingdom Sales Analysis
- 10.4.5. France Sales Analysis
- 10.4.6. Germany Sales Analysis
- 10.4.7. Italy Sales Analysis
- 10.4.8. Russia Sales Analysis
- 10.4.9. Rest Of Europe Sales Analysis
- 10.5. Asia Pacific Sales Analysis
- 10.5.1. Overview, Historic and Forecast Sales Analysis
- 10.5.2. Asia Pacific by Segment Sales Analysis
- 10.5.3. Asia Pacific by Country Sales Analysis
- 10.5.4. China Sales Analysis
- 10.5.5. India Sales Analysis
- 10.5.6. Japan Sales Analysis
- 10.5.7. South Korea Sales Analysis
- 10.5.8. Australia Sales Analysis
- 10.5.9. Rest Of Asia Pacific Sales Analysis
- 10.6. Latin America Sales Analysis
- 10.6.1. Overview, Historic and Forecast Sales Analysis
- 10.6.2. Latin America by Segment Sales Analysis
- 10.6.3. Latin America by Country Sales Analysis
- 10.6.4. Brazil Sales Analysis
- 10.6.5. Argentina Sales Analysis
- 10.6.6. Peru Sales Analysis
- 10.6.7. Chile Sales Analysis
- 10.6.8. Rest of Latin America Sales Analysis
- 10.7. Middle East & Africa Sales Analysis
- 10.7.1. Overview, Historic and Forecast Sales Analysis
- 10.7.2. Middle East & Africa by Segment Sales Analysis
- 10.7.3. Middle East & Africa by Country Sales Analysis
- 10.7.4. Saudi Arabia Sales Analysis
- 10.7.5. UAE Sales Analysis
- 10.7.6. Israel Sales Analysis
- 10.7.7. South Africa Sales Analysis
- 10.7.8. Rest Of Middle East And Africa Sales Analysis
11 . COMPETITIVE LANDSCAPE OF THE SPORTS TECHNOLOGY COMPANIES
- 11.1. Sports Technology Market Competition
- 11.2. Partnership/Collaboration/Agreement
- 11.3. Merger And Acquisitions
- 11.4. New Product Launch
- 11.5. Other Developments
12 . COMPANY PROFILES OF SPORTS TECHNOLOGY INDUSTRY
- 12.1. Top Company Share Analysis
- 12.2. Market Concentration Rate
- 12.3. Apple Inc.
- 12.3.1. Company Overview
- 12.3.2. Company Revenue
- 12.3.3. Products
- 12.3.4. Recent Developments
- 12.4. Catapult Sports
- 12.4.1. Company Overview
- 12.4.2. Company Revenue
- 12.4.3. Products
- 12.4.4. Recent Developments
- 12.5. Cisco Systems Inc.
- 12.5.1. Company Overview
- 12.5.2. Company Revenue
- 12.5.3. Products
- 12.5.4. Recent Developments
- 12.6. HCL Technologies Limited
- 12.6.1. Company Overview
- 12.6.2. Company Revenue
- 12.6.3. Products
- 12.6.4. Recent Developments
- 12.7. IBM Corporation
- 12.7.1. Company Overview
- 12.7.2. Company Revenue
- 12.7.3. Products
- 12.7.4. Recent Developments
- 12.8. Infosys Limited
- 12.8.1. Company Overview
- 12.8.2. Company Revenue
- 12.8.3. Products
- 12.8.4. Recent Developments
- 12.9. Modern Times Group (MTG)
- 12.9.1. Company Overview
- 12.9.2. Company Revenue
- 12.9.3. Products
- 12.9.4. Recent Developments
- 12.10. Oracle Corporation
- 12.10.1. Company Overview
- 12.10.2. Company Revenue
- 12.10.3. Products
- 12.10.4. Recent Developments
- 12.11. Panasonic Corporation
- 12.11.1. Company Overview
- 12.11.2. Company Revenue
- 12.11.3. Products
- 12.11.4. Recent Developments
- 12.12. SAP SE
- 12.12.1. Company Overview
- 12.12.2. Company Revenue
- 12.12.3. Products
- 12.12.4. Recent Developments
- 12.13. Sony Corporation
- 12.13.1. Company Overview
- 12.13.2. Company Revenue
- 12.13.3. Products
- 12.13.4. Recent Developments
- 12.14. Stats LLC
- 12.14.1. Company Overview
- 12.14.2. Company Revenue
- 12.14.3. Products
- 12.14.4. Recent Developments
Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies