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市场调查报告书
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1664731

2025 年全球运动科技市场报告

Sports Technology Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年体育科技市场将快速成长。到 2029 年,这一数字将成长至 454.8 亿美元,复合年增长率为 17.1%。预测期内的成长可归因于智慧运动服的发展、加强粉丝参与平台、电子竞技基础设施的发展、监管变化和运动员赋权以及体育设施的永续性。预测期内的主要趋势包括生物力学和运动分析、数位广播和串流媒体、训练中的机器人技术、社交媒体整合、运动员追踪系统以及电子竞技和游戏整合。

电子竞技日益普及,在体育技术市场的成长中发挥重要作用。电子竞技是指有组织的电玩比赛,模拟参加专业体育赛事的体验并向观众进行广播。电子竞技中的体育技术正被用来增强这些比赛的数位广播,透过提高网路速度和连接性来覆盖更多的观众,同时提供更好的图形以改善观看体验。例如,专门报导最新电竞新闻的英国线上出版物 Esports News UK 在 2024 年 5 月发布的一份报告显示,英国游戏活动和场馆的收益与前一年同期比较增 140%,从 2022 年的 435 万英镑增至 2023 年的 1,030 万英镑。因此,电子竞技日益增长的受欢迎程度有望推动体育科技市场向前发展。

体育活动的激增预计将刺激体育技术市场的扩张。体育活动涵盖了各个年龄层喜爱的各种各样的体育消遣,有助于增强体质、发展技能和促进整体健康。体育科技透过资料分析、穿戴式装置和性能追踪系统在提高运动员和团队表现方面发挥关键作用。根据卫生和老年护理部 2023 年 1 月的数据,超过 90% 的澳洲成年人参与运动,每年有 300 万青少年和约 1,300 万成年人参与运动。如此广泛的体育活动参与是推动体育技术市场成长的关键因素。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第 4 章 市场:宏观经济情景,包括利率、通膨、地缘政治、新冠疫情以及復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球运动科技市场的 PESTEL 分析(政治、社会、科技、环境、法律因素、驱动因素、限制因素)
  • 最终用途产业分析
  • 全球体育科技市场:成长率分析
  • 全球运动科技市场表现:规模与成长,2019 年至 2024 年
  • 全球体育科技市场预测:规模与成长,2024-2029 年,2034 年
  • 全球运动技术总目标市场 (TAM)

第六章 市场细分

  • 全球运动科技市场(按运动类型、表现和预测),2019-2024 年、2024-2029 年、2034 年
  • 棒球
  • 篮球
  • 蟋蟀
  • 冰上曲棍球
  • 网球
  • 足球
  • 橄榄球
  • 全球体育技术市场(按技术、性能和预测),2019-2024 年、2024-2029 年、2034 年
  • 装置
  • 智慧体育场
  • 电竞
  • 体育分析
  • 全球运动科技市场(按最终用户、绩效和预测),2019-2024 年、2024-2029 年、2034 年
  • 体育协会
  • 俱乐部
  • 联盟
  • 运动员
  • 教练
  • 全球运动技术市场:棒球细分市场(按类型、表现和预测),2019-2024 年、2024-2029 年、2034 年
  • 性能分析工具
  • 穿戴式感测器
  • 训练辅助工具
  • 全球运动科技市场:篮球细分类型、表现及预测,2019-2024 年、2024-2029 年、2034 年
  • 射击追踪系统
  • 穿戴式效能监视器
  • 视讯分析软体
  • 全球运动技术市场:板球细分市场按类型、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 球追踪技术
  • 球员表现分析
  • 训练模拟器
  • 全球运动技术市场:冰球细分市场(按类型、表现和预测),2019-2024 年、2024-2029 年、2034 年
  • 包裹追踪系统
  • 穿戴式监测设备
  • 影片分析工具
  • 全球运动技术市场:按类型、表现和预测分類的网球细分市场,2019-2024 年、2024-2029 年、2034 年
  • 智慧网球拍
  • 比赛分析软体
  • 玩家追踪系统
  • 全球运动技术市场:足球细分市场按类型、表现及预测,2019-2024 年、2024-2029 年、2034 年
  • GPS 追踪设备
  • 影片分析与辅导工具
  • 效能监控软体
  • 全球运动技术市场:橄榄球细分市场(按类型、表现和预测),2019-2024 年、2024-2029 年、2034 年
  • 球员监控技术
  • 比赛分析工具
  • 穿戴式感测器

第七章 区域和国家分析

  • 全球运动科技市场各地区、表现及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球运动科技市场(按国家/地区划分)、表现和预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第 17 章 德国市场

第 18 章 法国市场

第 19 章:义大利市场

第 20 章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第 25 章:加拿大市场

第26章 南美洲市场

第 27 章:巴西市场

第28章 中东市场

第 29 章:非洲市场

第 30 章竞争格局与公司概况

  • 体育科技市场:竞争格局
  • 体育科技市场:公司简介
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • ChyronHego Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis
    • Infosys Limited Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • Oracle
  • Panasonic Corporation
  • SAP SE
  • Sony Corporation
  • Stats LLC
  • Telefonaktiebolaget LM Ericsson
  • Agile Sports Technologies Inc.
  • Athlete Intelligence
  • Catapult Group International Ltd.
  • Chetu Inc.
  • Firstbeat Technologies Oy
  • International Business Machines Corporation
  • Genius Sports
  • VICIS
  • Stack Sports

第 32 章 全球市场竞争基准化分析与仪表板

第33章 重大併购

第 34 章 近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029 年体育科技市场:一个提供新机会的国家
  • 2029 年体育科技市场:细分市场将带来新机会
  • 2029 年体育科技市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第 36 章 附录

简介目录
Product Code: r23773

Sports technology encompasses human-created technologies aimed at advancing interests or goals within a particular sport or sports-related activities. It merges the functional aspects of athletic equipment with principles of product design, integrating engineering science, measurement, analysis, and sports science. This integration facilitates the improvement of sporting goods by utilizing current knowledge of production techniques and materials to enhance their functionality and performance.

Major sports types involved in sports technology include baseball, basketball, cricket, ice hockey, tennis, soccer, and rugby. For instance, baseball is a game involving a bat, ball, and gloves played between two teams of nine players each on a field with four white bases arranged in a diamond-shaped layout. Various technologies play a role in sports technology, such as specialized devices, smart stadium technologies, e-sports, and sports analytics. These technologies cater to a range of end users within sports associations, including clubs, leagues, athletes, and coaches, aiming to improve performance, training methodologies, and overall engagement in sports-related activities.

The sports technology market research report is one of a series of new reports from The Business Research Company that provides sports technology market statistics, including sports technology industry global market size, regional shares, competitors with a sports technology market share, detailed sports technology market segments, market trends and opportunities, and any further data you may need to thrive in the sports technology industry. This sports technology market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The sports technology market size has grown rapidly in recent years. It will grow from $20.73 billion in 2024 to $24.23 billion in 2025 at a compound annual growth rate (CAGR) of 16.9%. The growth in the historic period can be attributed to globalization of sports, enhancements in sports broadcasting, emergence of smart stadiums, innovation in sports equipment, growing focus on athlete safety.

The sports technology market size is expected to see rapid growth in the next few years. It will grow to $45.48 billion in 2029 at a compound annual growth rate (CAGR) of 17.1%. The growth in the forecast period can be attributed to development of smart sportswear, enhancements in fan engagement platforms, e-sports infrastructure development, regulatory changes and athlete empowerment, sustainability in sports facilities. Major trends in the forecast period include biomechanics and motion analysis, digital broadcasting and streaming, robotics in training, social media integration, athlete tracking systems, e-sports and gaming integration.

The increasing penetration of eSports is playing a significant role in the growth of the sports technology market. eSports refers to organized video gaming competitions that are broadcast to spectators, simulating the experience of attending a professional sporting event. Sports technology is utilized in eSports to enhance the digital broadcasting of these competitions, leveraging improved internet speed and connectivity to reach a larger audience while providing superior graphics for an enhanced viewing experience. For example, in May 2024, a report from Esports News UK, a UK-based online publication focused on esports updates, revealed that revenues from gaming events and venues in the UK skyrocketed by 140% year-on-year, totaling £10.3 million ($11.05 million) in 2023, up from £4.35 million ($4.66 million) in 2022. Thus, the growing popularity of eSports is expected to propel the sports technology market forward.

The surge in sports activities is expected to fuel the expansion of the sports technology market. Sports activities encompass diverse physical pursuits enjoyed by individuals of all ages, contributing to physical fitness, skill development, and overall well-being. Sports technology, utilizing data analytics, wearable devices, and performance tracking systems, plays a pivotal role in enhancing player and team performance. According to the Department of Health and Aged Care in January 2023, over 90% of adults in Australia participated in sports, with three million youngsters and almost 13 million adults engaging in athletics annually. This widespread participation in sports activities is a key factor driving the growth of the sports technology market.

Major companies in the sports technology market are increasingly focused on developing advanced performance-tracking devices to enhance gameplay, engage fans, and improve player performance. These devices are wearable gadgets designed to monitor and analyze an individual's physical activities, tracking various metrics. They enable users to evaluate performance, set goals, and optimize training regimens by providing real-time feedback. For instance, in June 2024, STATSports Group Limited, a UK-based software company, launched the APEX device. This cutting-edge athlete performance-tracking tool incorporates advanced technologies such as augmented 18Hz GPS and a 600Hz accelerometer, delivering exceptional accuracy. It can calculate over 50 metrics in real-time, supplying teams with live data that closely correlates with post-session downloads. The innovative MAPPS technology allows for centimeter-level live data streaming in various environments, including indoors and stadiums. Developed based on client feedback, APEX is poised for adoption across major sporting competitions like the NFL, NBA, and English Premier League, enhancing the monitoring of player performance.

Prominent companies within the sports technology market are integrating innovative technological solutions, specifically leveraging virtual reality-based tools, to secure a competitive advantage. Virtual reality (VR)-based sports technology tools utilize VR technology to enhance sports training and decision-making processes. This technology generates a simulated environment, enabling athletes to immerse themselves in game situations and scenarios, thereby providing a more interactive and immersive training experience. A notable example is Meta, a US-based technology company, which, in October 2022, introduced the XTADIUM app on Meta Quest. This application offers 180-degree VR footage in up to 8K video resolution, delivering an unparalleled closeness to the action. XTADIUM allows users to track games with real-time statistical overlays, choose from eight different camera angles, and even host private watch parties for friends or enjoy the event solo.

In October 2024, Sony Corporation, a Japan-based company operating in the Entertainment, Technology & Services (ET&S) sector, acquired KinaTrax, Inc. for an undisclosed sum. This strategic acquisition is intended to enhance the application of sports data, enabling deeper insights into player performance and biomechanics. KinaTrax, Inc. is a US-based provider of motion capture technology specifically designed for the sports industry.

Major companies operating in the sports technology market include Apple Inc., ChyronHego Corporation, Cisco Systems Inc., HCL Technologies Limited, Infosys Limited, Oracle, Panasonic Corporation, SAP SE, Sony Corporation, Stats LLC, Telefonaktiebolaget LM Ericsson, Agile Sports Technologies Inc., Athlete Intelligence, Catapult Group International Ltd., Chetu Inc., Firstbeat Technologies Oy, International Business Machines Corporation, Genius Sports, VICIS, Stack Sports, Playermaker, Strava, Nextiles, Proteus, ShotTracker, Zebra Technologies, Hawk-Eye Innovations, Sportradar, Kinexon, PlaySight Interactive, Sparta Science, MyVert, Blast Motion, CoachMePlus, Krossover Intelligence, Hudl, Coach Logic, SPT Sports, Fusion Sport, Kinduct Technologies, Kitman Labs

North America was the largest region in the sports technology market in 2024. The regions covered in the sports technology market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the sports technology market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The sports technology market includes revenues earned by providing technological features for sports and sports persons such as wearable fitness trackers, performance analysis software, virtual reality training systems. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Sports Technology Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on sports technology market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for sports technology ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The sports technology market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Sports Type: Baseball; Basketball; Cricket; Ice Hockey; Tennis; Soccer; Rugby
  • 2) By Technology: Device; Smart Stadium; Esports; Sports Analytics
  • 3) By End-User: Sports Associations; Clubs; Leagues; Athletes; Coaches
  • Subsegments:
  • 1) By Baseball: Performance Analytics Tools; Wearable Sensors; Training Aids
  • 2) By Basketball: Shot Tracking Systems; Wearable Performance Monitors; Video Analysis Software
  • 3) By Cricket: Ball Tracking Technology; Player Performance Analytics; Training Simulators
  • 4) By Ice Hockey: Puck Tracking Systems; Wearable Monitoring Devices; Video Analysis Tools
  • 5) By Tennis: Smart Tennis Rackets; Match Analysis Software; Player Tracking Systems
  • 6) By Soccer: GPS Tracking Devices; Video Analysis And Coaching Tools; Performance Monitoring Software
  • 7) By Rugby: Player Monitoring Technologies; Match Analysis Tools; Wearable Sensors
  • Companies Mentioned: Apple Inc.; ChyronHego Corporation; Cisco Systems Inc.; HCL Technologies Limited; Infosys Limited
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Sports Technology Market Characteristics

3. Sports Technology Market Trends And Strategies

4. Sports Technology Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Sports Technology Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Sports Technology PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Sports Technology Market Growth Rate Analysis
  • 5.4. Global Sports Technology Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Sports Technology Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Sports Technology Total Addressable Market (TAM)

6. Sports Technology Market Segmentation

  • 6.1. Global Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Baseball
  • Basketball
  • Cricket
  • Ice Hockey
  • Tennis
  • Soccer
  • Rugby
  • 6.2. Global Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Device
  • Smart Stadium
  • Esports
  • Sports Analytics
  • 6.3. Global Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports Associations
  • Clubs
  • Leagues
  • Athletes
  • Coaches
  • 6.4. Global Sports Technology Market, Sub-Segmentation Of Baseball, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Performance Analytics Tools
  • Wearable Sensors
  • Training Aids
  • 6.5. Global Sports Technology Market, Sub-Segmentation Of Basketball, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Shot Tracking Systems
  • Wearable Performance Monitors
  • Video Analysis Software
  • 6.6. Global Sports Technology Market, Sub-Segmentation Of Cricket, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Ball Tracking Technology
  • Player Performance Analytics
  • Training Simulators
  • 6.7. Global Sports Technology Market, Sub-Segmentation Of Ice Hockey, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Puck Tracking Systems
  • Wearable Monitoring Devices
  • Video Analysis Tools
  • 6.8. Global Sports Technology Market, Sub-Segmentation Of Tennis, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smart Tennis Rackets
  • Match Analysis Software
  • Player Tracking Systems
  • 6.9. Global Sports Technology Market, Sub-Segmentation Of Soccer, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • GPS Tracking Devices
  • Video Analysis And Coaching Tools
  • Performance Monitoring Software
  • 6.10. Global Sports Technology Market, Sub-Segmentation Of Rugby, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Monitoring Technologies
  • Match Analysis Tools
  • Wearable Sensors

7. Sports Technology Market Regional And Country Analysis

  • 7.1. Global Sports Technology Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Sports Technology Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Sports Technology Market

  • 8.1. Asia-Pacific Sports Technology Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Sports Technology Market

  • 9.1. China Sports Technology Market Overview
  • 9.2. China Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Sports Technology Market

  • 10.1. India Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Sports Technology Market

  • 11.1. Japan Sports Technology Market Overview
  • 11.2. Japan Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Sports Technology Market

  • 12.1. Australia Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Sports Technology Market

  • 13.1. Indonesia Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Sports Technology Market

  • 14.1. South Korea Sports Technology Market Overview
  • 14.2. South Korea Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Sports Technology Market

  • 15.1. Western Europe Sports Technology Market Overview
  • 15.2. Western Europe Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Sports Technology Market

  • 16.1. UK Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Sports Technology Market

  • 17.1. Germany Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Sports Technology Market

  • 18.1. France Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Sports Technology Market

  • 19.1. Italy Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Sports Technology Market

  • 20.1. Spain Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Sports Technology Market

  • 21.1. Eastern Europe Sports Technology Market Overview
  • 21.2. Eastern Europe Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Sports Technology Market

  • 22.1. Russia Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Sports Technology Market

  • 23.1. North America Sports Technology Market Overview
  • 23.2. North America Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Sports Technology Market

  • 24.1. USA Sports Technology Market Overview
  • 24.2. USA Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Sports Technology Market

  • 25.1. Canada Sports Technology Market Overview
  • 25.2. Canada Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Sports Technology Market

  • 26.1. South America Sports Technology Market Overview
  • 26.2. South America Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Sports Technology Market

  • 27.1. Brazil Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Sports Technology Market

  • 28.1. Middle East Sports Technology Market Overview
  • 28.2. Middle East Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Sports Technology Market

  • 29.1. Africa Sports Technology Market Overview
  • 29.2. Africa Sports Technology Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Sports Technology Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Sports Technology Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Sports Technology Market Competitive Landscape And Company Profiles

  • 30.1. Sports Technology Market Competitive Landscape
  • 30.2. Sports Technology Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. ChyronHego Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Infosys Limited Overview, Products and Services, Strategy and Financial Analysis

31. Sports Technology Market Other Major And Innovative Companies

  • 31.1. Oracle
  • 31.2. Panasonic Corporation
  • 31.3. SAP SE
  • 31.4. Sony Corporation
  • 31.5. Stats LLC
  • 31.6. Telefonaktiebolaget LM Ericsson
  • 31.7. Agile Sports Technologies Inc.
  • 31.8. Athlete Intelligence
  • 31.9. Catapult Group International Ltd.
  • 31.10. Chetu Inc.
  • 31.11. Firstbeat Technologies Oy
  • 31.12. International Business Machines Corporation
  • 31.13. Genius Sports
  • 31.14. VICIS
  • 31.15. Stack Sports

32. Global Sports Technology Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Sports Technology Market

34. Recent Developments In The Sports Technology Market

35. Sports Technology Market High Potential Countries, Segments and Strategies

  • 35.1 Sports Technology Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Sports Technology Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Sports Technology Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer