封面
市场调查报告书
商品编码
1647439

医疗保健游戏化市场规模、份额和成长分析(按游戏化类型、产品、游戏类型、应用程式和地区)- 产业预测 2025-2032

Healthcare Gamification Market Size, Share, and Growth Analysis, By Gamification Type, By Product, By Game Type, By Application, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 233 Pages | 商品交期: 3-5个工作天内

价格
简介目录

医疗保健游戏化市场规模预计在 2023 年达到 39 亿美元,并从 2024 年的 43.7 亿美元增长到 2032 年的 108.2 亿美元,预测期内(2025-2032 年)的复合年增长率为 12.0%。

由于患者对此类应用程式的接受度越来越高,医疗保健游戏化市场正在经历显着成长,透过增强回馈可以实现个人化医疗。这种资料为中心的方法将促进个人化治疗和产品的开发。然而,挑战依然存在,特别是在印度等新兴国家,较低的接受度和认知度阻碍了市场渗透。同时,在中国和泰国等地区,受连结性改善和可支配收入增加的推动,穿戴式科技的需求正在激增,并正在改变医疗保健。随着智慧型手錶和健身带等穿戴式装置的普及加速,为它们融入医疗保健游戏化应用提供了巨大的机会,有可能重塑生活方式并提高患者对医疗保健的参与度。

目录

介绍

  • 调查目的
  • 研究范围
  • 定义

调查方法

  • 资讯采购
  • 资料和主要资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特的分析

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2024 年)
  • PESTEL 分析
  • 总体经济指标
  • 价值链分析
  • 定价分析

医疗保健游戏化市场规模(按游戏化类型和复合年增长率) (2025-2032)

  • 市场概况
  • 行为变化
  • 教育和培训
  • 復原

医疗保健游戏化市场规模(按产品和复合年增长率) (2025-2032)

  • 市场概况
  • 消费群的解决方案
  • 以企业为基础的解决方案

医疗保健游戏化市场规模(按游戏类型和复合年增长率) (2025-2032)

  • 市场概况
  • 休閒游戏
  • 运动游戏
  • 严肃游戏

医疗保健游戏化市场规模(按应用和复合年增长率)(2025-2032)

  • 市场概况
  • 健身管理
  • 医疗训练和教育
  • 药物管理
  • 心理健康

医疗保健游戏化市场规模(按地区划分)及复合年增长率(2025-2032)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲国家
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前 5 家公司对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采用的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024 年)
  • 主要企业简介
    • 公司简介
    • 产品系列分析
    • 按细分市场分析市场份额
    • 收益与前一年同期比较对比(2022-2024 年)

主要企业简介

  • Ayogo Health Solutions(Canada)
  • BetterUp(US)
  • Cognetivity Neurosciences(UK)
  • Constant Therapy Health(US)
  • EveryMove(US)
  • Fitbit(US)
  • Game Therapeutics(Japan)
  • Hubbub Health(US)
  • Kaia Health(Germany)
  • Mango Health(US)
  • MedRhythms(US)
  • MindMaze(Switzerland)
  • Omada Health(US)
  • Pear Therapeutics(US)
  • Reflexion Health(US)
  • SuperBetter Labs(US)
  • Zeebo(Brazil)

结论和建议

简介目录
Product Code: SQMIG35G2128

Healthcare Gamification Market size was valued at USD 3.9 billion in 2023 and is poised to grow from USD 4.37 billion in 2024 to USD 10.82 billion by 2032, growing at a CAGR of 12.0% during the forecast period (2025-2032).

The medical gamification market is witnessing significant growth, driven by the increasing acceptance of these applications among patients, which enables personalized healthcare through enhanced feedback. This data-centric approach fosters the development of tailored treatments and products. However, challenges persist, particularly in developing countries like India, where low acceptance rates and limited awareness impede market penetration. Meanwhile, the burgeoning demand for wearable technology is transforming health management, bolstered by improved network connectivity and rising disposable incomes in regions like China and Thailand. As the adoption of wearables, such as smartwatches and fitness bands, accelerates, they present substantial opportunities for integration within medical gamification applications, potentially reshaping lifestyles and enhancing patient engagement in healthcare.

Top-down and bottom-up approaches were used to estimate and validate the size of the Healthcare Gamification market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Healthcare Gamification Market Segments Analysis

Global Healthcare Gamification Market is segmented by Gamification Type, Product, Game Type, Application and region. Based on Gamification Type, the market is segmented into Behavior Change, Education & Training and Rehabilitation. Based on Product, the market is segmented into Consumer-Based Solutions and Enterprise-Based Solutions. Based on Game Type, the market is segmented into Casual Games, Exercise Games andserious games. Based on Application, the market is segmented into Fitness Management, Medical Training & Education, Medication Management and Mental Health. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Healthcare Gamification Market

The increasing global awareness regarding the advantages of incorporating gamification applications within the healthcare sector is anticipated to serve as a significant catalyst for the growth of the medical gamification market during the forecast period. Moreover, the rising elderly population worldwide is expected to further propel market expansion. As more individuals recognize the value of engaging and interactive health management tools, the demand for innovative gamification solutions is likely to surge, paving the way for advancements in patient care and wellness. This combination of heightened awareness and demographic shifts will likely enhance the development and adoption of healthcare gamification initiatives.

Restraints in the Healthcare Gamification Market

The Healthcare Gamification market faces significant restraints due to the critical role that game design and content play in user acceptance. While medical games aim to enhance clinical outcomes, their serious nature can detract from the engaging aspects of gameplay, potentially resulting in diminished enjoyment, motivation, and increased boredom among users. Furthermore, the varying content requirements across hospitals, clinics, diagnostic labs, and educational institutions complicate the development process. This diversity may foster misconceptions about the game's purpose and efficacy, ultimately leading to poor user acceptance and awareness, which are anticipated to impede market growth moving forward.

Market Trends of the Healthcare Gamification Market

The Healthcare Gamification market is experiencing significant growth, fueled by the increasing adoption of smartwatches, wellness applications, and fitness monitoring devices. In the wake of social distancing norms, healthcare professionals are leveraging gamified systems to enhance patient engagement, monitor recovery, and improve health outcomes. This trend is accompanied by medical institutions integrating gamification technologies like augmented and virtual reality to enhance medical education and uphold patient safety. The fusion of technology and gamification is not only transforming patient care but also fostering a more interactive learning environment for healthcare practitioners, leading to a promising future for the market.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global Healthcare Gamification Market Size by Gamification Type & CAGR (2025-2032)

  • Market Overview
  • Behavior Change
  • Education & Training
  • Rehabilitation

Global Healthcare Gamification Market Size by Product & CAGR (2025-2032)

  • Market Overview
  • Consumer-Based Solutions
  • Enterprise-Based Solutions

Global Healthcare Gamification Market Size by Game Type & CAGR (2025-2032)

  • Market Overview
  • Casual Games
  • Exercise Games
  • Serious Games

Global Healthcare Gamification Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Fitness Management
  • Medical Training & Education
  • Medication Management
  • Mental Health

Global Healthcare Gamification Market Size & CAGR (2025-2032)

  • North America (Gamification Type, Product, Game Type, Application)
    • US
    • Canada
  • Europe (Gamification Type, Product, Game Type, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Gamification Type, Product, Game Type, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Gamification Type, Product, Game Type, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Gamification Type, Product, Game Type, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Ayogo Health Solutions (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BetterUp (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cognetivity Neurosciences (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Constant Therapy Health (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • EveryMove (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Fitbit (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Game Therapeutics (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hubbub Health (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kaia Health (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mango Health (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MedRhythms (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MindMaze (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Omada Health (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pear Therapeutics (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Reflexion Health (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SuperBetter Labs (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zeebo (Brazil)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations