封面
市场调查报告书
商品编码
1663986

游戏引擎市场规模、份额和成长分析(按组件、类型、平台、类型和地区)- 产业预测 2025-2032

Game Engines Market Size, Share, and Growth Analysis, By Component (Solutions, Services), By Type (2D Game Engines, 3D Game Engines), By Platform, By Genre, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5个工作天内

价格
简介目录

游戏引擎市场预计将从 2023 年的 31.2 亿美元成长到 2024 年的 36.5 亿美元,到 2032 年将达到 127.2 亿美元,预测期内(2025-2032 年)的复合年增长率为 16.9%。

受电子竞技和网路游戏日益流行的推动,游戏市场正在经历显着增长,吸引了全球数百万玩家。这个市场扩张是由跨多个平台对高品质视讯游戏的需求不断增长所推动的,这导致开发人员需要先进的游戏开发软体。随着智慧型手机和平板电脑的使用导致行动游戏激增,这一趋势正在加强,开发人员转向使用 Unity 和 Unreal Engine 等强大的游戏引擎来创造创新的行动体验。此外,VR 和 AR 技术的采用正在重塑产业并推动对复杂 3D 游戏引擎的需求。虚幻引擎 5 等下一代平台正在图形和使用者体验方面设立新的标准,确保全球游戏引擎市场持续成长和创新。

目录

介绍

  • 调查目的
  • 研究范围
  • 定义

调查方法

  • 资讯采购
  • 次要和主要资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特的分析

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2024 年)
  • PESTEL 分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 案例研究
  • 监管格局
  • 专利分析

游戏引擎市场规模(按组件)

  • 市场概况
  • 解决方案
  • 服务

游戏引擎市场规模(按类型)

  • 市场概况
  • 2D 游戏引擎
  • 3D 游戏引擎
  • 2.5D游戏引擎

游戏引擎市场规模(按平台)

  • 市场概况
  • 智慧型手机
  • 主机
  • 电脑

游戏引擎市场规模(按类型)

  • 市场概况
  • 动作与冒险
  • 沙盒
  • 角色扮演游戏 (RPG)
  • 模拟
  • 策略
  • 运动的
  • 其他的

游戏引擎市场规模

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲国家
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前 5 家公司对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采用的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024 年)
  • 主要企业简介
    • 公司详细信息
    • 产品系列分析
    • 公司分部份额分析
    • 收益与前一年同期比较对比(2022-2024 年)

主要企业简介

  • Unity Technologies(USA)
  • Epic Games(USA)
  • Crytek GmbH(Germany)
  • Amazon Lumberyard(USA)
  • Cocos(China)
  • GameMaker Studio(USA)
  • PhyreEngine(Japan)
  • Clickteam(France)
  • Stencyl LLC(USA)
  • The Game Creators Ltd.(UK)
  • Marmalade Technologies Ltd.(UK)
  • Photon Storm Ltd.(UK)
  • Stride(USA)
  • Godot Engine(Argentina)
  • Scirra Ltd.(UK)
  • Corona Labs Inc.(USA)
  • GarageGames(USA)
  • Leadwerks Software(USA)
  • Silicon Studio Corporation(Japan)

结论和建议

简介目录
Product Code: SQMIG45A2473

Game Engines Market size was valued at USD 3.12 billion in 2023 and is poised to grow from USD 3.65 billion in 2024 to USD 12.72 billion by 2032, growing at a CAGR of 16.9% during the forecast period (2025-2032).

The gaming market is witnessing significant growth driven by the rising popularity of esports and online gaming, with millions of players engaged worldwide. This expansion is fueled by an increasing demand for high-quality video games across multiple platforms, leading developers to seek advanced game development software. The surge in mobile gaming, propelled by smartphone and tablet usage, further enhances this trend, as developers utilize robust game engines like Unity and Unreal Engine to create innovative mobile experiences. Additionally, the adoption of VR and AR technologies is reshaping the industry, prompting a demand for sophisticated 3D game engines. Next-generation platforms, such as Unreal Engine 5, are setting new standards in graphics and user experience, ensuring continued growth and innovation in the global game engines market.

Top-down and bottom-up approaches were used to estimate and validate the size of the Game Engines market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Game Engines Market Segments Analysis

Global Game Engines Market is segmented by Component, Type, Platform, Genre and region. Based on Component, the market is segmented into Solutions and Services. Based on Type, the market is segmented into 2D Game Engines, 3D Game Engines and 2.5D Game Engines. Based on Platform, the market is segmented into Mobile, Console and Computer. Based on Genre, the market is segmented into Action & Adventure, Sandbox, Role-Playing Games (RPG), Simulation, Strategy, Sports and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Game Engines Market

The game engines market has experienced remarkable growth recently, fueled by the expansion of the video game industry, which has evolved into a multi-billion-dollar powerhouse. Key factors contributing to this growth include rapid technological advancements, heightened consumer demand, and a rising interest in mobile gaming. Additionally, the growing accessibility of game engines, combined with their fundamental capacity to replicate diverse worlds, rules, and systems, has opened up new possibilities that extend beyond traditional entertainment. This transformation has significantly broadened the market's potential, fostering innovation and expanding the scope of game development and interactive experiences.

Restraints in the Game Engines Market

The licensing framework for game engines represents a notable obstacle within the market. Various licensing models can create challenges, as some game engines come with stringent restrictions and revenue-sharing fees, which can adversely affect the overall profitability of game development projects. These licensing expenses differ based on elements such as the revenue generated by the organization, and often entail additional eligibility criteria. As a result, developers may encounter complexities in navigating these licensing options, potentially hindering their financial viability and limiting the scope of their creative endeavors in the competitive landscape of game development.

Market Trends of the Game Engines Market

The global game engines market is witnessing robust growth, fueled by a burgeoning developer community, with around 42% of current developers engaged in gaming, spanning professionals, students, and enthusiasts. This surge reflects a duality in preferences, as approximately 60% incorporate both 2D and 3D elements into their projects, which highlights a trend toward diverse gameplay experiences. The differentiation between 2D and 3D gaming-primarily defined by the dimensional axes of motion-underscores an evolving consumer demand for complexity and interactivity. As technology advances, the influence of powerful, versatile game engines is poised to reshape development, driving innovation and expanding market potential.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Case Studies
  • Regulatory Landscape
  • Patent Analysis

Global Game Engines Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Solutions
  • Services

Global Game Engines Market Size by Type & CAGR (2025-2032)

  • Market Overview
  • 2D Game Engines
  • 3D Game Engines
  • 2.5D Game Engines

Global Game Engines Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Mobile
  • Console
  • Computer

Global Game Engines Market Size by Genre & CAGR (2025-2032)

  • Market Overview
  • Action & Adventure
  • Sandbox
  • Role-Playing Games (RPG)
  • Simulation
  • Strategy
  • Sports
  • Others

Global Game Engines Market Size & CAGR (2025-2032)

  • North America (Component, Type, Platform, Genre)
    • US
    • Canada
  • Europe (Component, Type, Platform, Genre)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Type, Platform, Genre)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Type, Platform, Genre)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Type, Platform, Genre)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Unity Technologies (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epic Games (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Crytek GmbH (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon Lumberyard (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cocos (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GameMaker Studio (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PhyreEngine (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Clickteam (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Stencyl LLC (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Game Creators Ltd. (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Marmalade Technologies Ltd. (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Photon Storm Ltd. (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Stride (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Godot Engine (Argentina)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Scirra Ltd. (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corona Labs Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GarageGames (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Leadwerks Software (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Silicon Studio Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations