封面
市场调查报告书
商品编码
1670473

空间计算市场规模、份额和成长分析(按解决方案、技术、应用和地区)- 产业预测 2025-2032

Spatial Computing Market Size, Share, and Growth Analysis, By Solution (Hardware Devices, Software), By Technology (Augmented Reality (AR), Virtual Reality (VR)), By Application, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5个工作天内

价格
简介目录

预计 2023 年全球空间运算市场规模将达到 1,494.7 亿美元,并从 2024 年的 1,819.0 亿美元成长到 2032 年的 8,753.2 亿美元,预测期内(2025-2032 年)的复合年增长率为 21.7%。

扩增实境(AR)和虚拟实境(VR)等身临其境型技术需求不断增长的推动,全球空间运算市场正在经历显着成长。这些进步正在彻底改变空间运算,使用户能够体验一个可以独立存在或迭加在实体环境上的数位化世界。这一趋势涵盖游戏、娱乐、教育、医疗保健和零售等多个领域,并正在推动消费者参与 AR 和 VR 技术。数位行销的整合进一步推动了这一成长并增强了市场动态。此外,人工智慧(AI)和物联网(IoT)的引入正在扩大空间运算的范围,促进数位实体和实体实体之间的交互,并培育智慧互联的环境。

目录

介绍

  • 调查目的
  • 研究范围
  • 定义

调查方法

  • 资讯采购
  • 次要和主要资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特的分析

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2024 年)
  • PESTEL 分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 案例研究
  • 监管格局
  • 技术进步

空间计算市场规模(按解决方案和复合年增长率) (2025-2032)

  • 市场概况
  • 硬体设备
  • 软体
  • 服务

空间计算市场规模(依技术划分)及复合年增长率(2025-2032)

  • 市场概况
  • 扩增实境(AR)
  • 虚拟实境 (VR)
  • 混合实境
  • 物联网 (IoT)
  • 人工智慧(AI)

空间计算市场规模(按应用划分)及复合年增长率(2025-2032)

  • 市场概况
  • 卫生保健
  • 运输
  • 製造业
  • 媒体和娱乐
  • 其他的

空间计算市场规模(按地区划分)及复合年增长率(2025-2032)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲国家
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前 5 家公司对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采用的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024 年)
  • 主要企业简介
    • 公司详细信息
    • 产品系列分析
    • 公司分部份额分析
    • 收益与前一年同期比较对比(2022-2024 年)

主要企业简介

  • Microsoft(United States)
  • Google(United States)
  • Meta(Facebook)(United States)
  • Apple(United States)
  • Sony(Japan)
  • Qualcomm(United States)
  • Samsung(South Korea)
  • Epson(Japan)
  • PTC(United States)
  • Epic Games(United States)
  • Magic Leap(United States)
  • HTC(Taiwan)
  • Lenovo(China)
  • Intel(United States)
  • Nvidia(United States)
  • EON Reality(United States)
  • Ultraleap(United Kingdom)
  • Vuzix(United States)
  • Varjo(Finland)
  • Zappar(United Kingdom)

结论和建议

简介目录
Product Code: SQMIG45D2050

Global Spatial Computing Market size was valued at USD 149.47 billion in 2023 and is poised to grow from USD 181.9 billion in 2024 to USD 875.32 billion by 2032, growing at a CAGR of 21.7% during the forecast period (2025-2032).

The global spatial computing market is witnessing significant growth, fueled by the rising demand for immersive technologies like augmented reality (AR) and virtual reality (VR). These advancements are transforming spatial computing, allowing users to experience a digitized world that can exist independently or overlay the physical environment. This trend spans various sectors, including gaming, entertainment, education, healthcare, and retail, driving consumer engagement with AR and VR technologies. The integration of digital marketing further catalyzes this growth, enhancing market dynamics. Moreover, the infusion of artificial intelligence (AI) and the Internet of Things (IoT) is broadening the scope of spatial computing, facilitating interactions between digital and physical entities and fostering a smart, interconnected environment.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Spatial Computing market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Spatial Computing Market Segments Analysis

Global Spatial Computing Market is segmented by Solution, Technology, Application and region. Based on Solution, the market is segmented into Hardware Devices, Software and Services. Based on Technology, the market is segmented into Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Internet of Things (IoT) and Artificial Intelligence (AI). Based on Application, the market is segmented into Healthcare, Automotive, Transport, Manufacturing, Media & Entertainment and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Spatial Computing Market

The global spatial computing market is significantly driven by the rapid integration of Augmented Reality (AR) and Virtual Reality (VR), which are transforming various sectors such as gaming, healthcare, and retail. These advanced technologies provide users with immersive experiences, leading to heightened operational efficiency and innovation. The progression of hardware, software, and connectivity solutions, particularly the implementation of 5G technology, plays a pivotal role in facilitating these advancements. As industries continue to adopt AR and VR, the demand for spatial computing solutions is expected to surge, further fueling market growth and expanding the potential for new applications and experiences.

Restraints in the Global Spatial Computing Market

One of the significant challenges facing the Global Spatial Computing market is the lack of universal standards for spatial computing technologies, which hinders interoperability and complicates integration across various platforms and devices. This inconsistency makes it difficult for businesses to develop scalable and cohesive solutions that operate seamlessly across different applications without established protocols. As a result, this limitation adversely impacts business growth within the region and slows down the adoption of spatial computing across various sectors. The absence of standardized practices creates a barrier that organizations must overcome to fully leverage the potential of spatial computing technologies.

Market Trends of the Global Spatial Computing Market

The global spatial computing market is experiencing a notable surge in demand, particularly within the realm of immersive retail experiences. Businesses are increasingly recognizing the value of augmented reality (AR) and virtual reality (VR) technologies to enhance customer engagement and improve the online shopping journey. Virtual try-ons and tailored experiences are redefining traditional retail paradigms, enabling consumers to visualize products in more interactive and personalized ways. This trend is further propelling the adoption of spatial computing not only in e-commerce platforms but also in brick-and-mortar stores, particularly high-street retail, leading to a transformative shift in how brands connect with consumers and drive sales.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Case Studies
  • Regulatory Landscape
  • Technology Advancement

Global Spatial Computing Market Size by Solution & CAGR (2025-2032)

  • Market Overview
  • Hardware Devices
  • Software
  • Services

Global Spatial Computing Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)
  • Internet of Things (IoT)
  • Artificial Intelligence (AI)

Global Spatial Computing Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Healthcare
  • Automotive
  • Transport
  • Manufacturing
  • Media & Entertainment
  • Others

Global Spatial Computing Market Size & CAGR (2025-2032)

  • North America (Solution, Technology, Application)
    • US
    • Canada
  • Europe (Solution, Technology, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Solution, Technology, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Solution, Technology, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Solution, Technology, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Microsoft (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta (Facebook) (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Qualcomm (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epson (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PTC (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epic Games (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nvidia (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • EON Reality (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ultraleap (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Varjo (Finland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zappar (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations