封面
市场调查报告书
商品编码
1701024

企业电子学习市场规模、份额、成长分析(按培训类型、按课程、按技术、按学习方法、按最终用户、按地区)- 2025 年至 2032 年行业预测

Corporate E-learning Market Size, Share, and Growth Analysis, By Training Type, By Courses, By Technology, By Learning method, By End-user, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 189 Pages | 商品交期: 3-5个工作天内

价格
简介目录

预计到 2023 年全球企业电子学习市场规模将达到 1,048 亿美元,从 2024 年的 1,203.1 亿美元成长到 2032 年的 3,629.4 亿美元,预测期内(2025-2032 年)的复合年增长率为 14.8%。

在技​​术进步和对灵活、经济高效的培训解决方案日益增长的需求的推动下,企业电子学习市场正在经历显着增长。越来越多的组织采用数位学习,为员工提供适合不同时间表和学习风格的学习机会。这种方法减少了与培训材料、差旅和讲师费用相关的开支,并鼓励对现代数位解决方案的投资。此外,虚拟实境、人工智慧和扩增实境等技术创新将增强学习体验,提高参与度和效率。然而,品质问题、技术困难和高额初始投资等挑战可能会阻碍成长。儘管存在这些障碍,但由于对微学习的需求不断增加、分析整合度不断提高以及对合规培训的关注等趋势,市场预计仍将增长。

目录

介绍

  • 调查目的
  • 研究范围
  • 定义

调查方法

  • 资讯采购
  • 二次资料和一次资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 细分机会分析

市场动态与展望

  • 市场概览
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 限制与挑战
  • 波特的分析

关键市场考察

  • 关键成功因素
  • 竞争程度
  • 关键投资机会
  • 市场生态系统
  • 市场吸引力指数(2024年)
  • PESTEL分析
  • 总体经济指标
  • 价值链分析
  • 定价分析
  • 技术分析

企业电子学习市场规模(按培训类型和复合年增长率) (2025-2032)

  • 市场概览
  • 自订数位学习
  • 响应式数位学习
  • 微型数位学习
  • 翻译和在地化
  • 基于游戏的学习
  • 快速数位学习

企业电子学习市场规模(依课程划分)及复合年增长率(2025-2032)

  • 市场概览
  • 自订进度课程
  • 教师主导的虚拟课程

企业电子学习市场规模(依技术及复合年增长率) (2025-2032)

  • 市场概览
  • 人工智慧
  • 扩增实境和虚拟现实
  • 巨量资料
  • 云端运算

企业电子学习市场规模(按学习方法和复合年增长率) (2025-2032)

  • 市场概览
  • 混合式学习
  • 行动学习
  • 虚拟教室
  • 模拟

企业电子学习市场规模(依最终用户划分)及复合年增长率(2025-2032 年)

  • 市场概览
  • 学术的
  • 公司
  • 政府

企业电子学习市场规模及复合年增长率(2025-2032)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 德国
    • 西班牙
    • 法国
    • 英国
    • 义大利
    • 其他欧洲国家
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中东和非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东和非洲地区

竞争资讯

  • 前五大公司对比
  • 主要企业市场定位(2024年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2024年)
  • 主要企业简介
    • 公司详情
    • 产品系列分析
    • 公司分部份额分析
    • 收益与前一年同期比较对比(2022-2024 年)

      主要企业简介

      • Adobe公司(美国)
      • SAP SE(德国)
      • 甲骨文公司(美国)
      • Skillsoft Corp.(美国)
      • Cornerstone OnDemand, Inc.(美国)
      • Docebo Inc.(加拿大)
      • Udemy, Inc.(美国)
      • LinkedIn 学习(美国)
      • Articulate Global, LLC。 (美国)
      • 塔塔互动系统(印度)
      • GP Strategies Corporation(美国)
      • 英国城市公会集团
      • Allen Interactions Inc.(美国)
      • EI 设计(印度)
      • SweetRush Inc.(美国)
      • Saba软体(美国)
      • 学习技术集团有限公司(英国)
      • Niit有限公司(印度)
      • Kaltura公司(美国)
      • Desire2Learn (D2L) Corporation(加拿大)

结论和建议

简介目录
Product Code: SQMIG45A2529

Global Corporate E-Learning Market size was valued at USD 104.8 billion in 2023 and is poised to grow from USD 120.31 billion in 2024 to USD 362.94 billion by 2032, growing at a CAGR of 14.8% during the forecast period (2025-2032).

The corporate e-learning market is experiencing significant growth, driven by the rising demand for flexible, cost-effective training solutions and advancements in technology. Organizations are increasingly adopting e-learning to provide employees with accessible learning opportunities that fit varied schedules and learning styles. This approach reduces expenses related to training materials, travel, and instructor fees, encouraging investments in modern digital solutions. Furthermore, innovations like virtual reality, artificial intelligence, and augmented reality enhance the learning experience, promoting engagement and effectiveness. However, challenges such as quality concerns, technical difficulties, and high initial investments may hinder growth. Despite these obstacles, the market is expected to thrive due to trends like increased demand for micro-learning, enhanced analytics integration, and a greater focus on compliance training.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Corporate E-Learning market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Corporate E-Learning Market Segments Analysis

Global Corporate E-Learning Market is segmented by Training Type, Courses, Technology, Learning method, End-user and region. Based on Training Type, the market is segmented into Custom e-Learning, Responsive e-Learning, Micro e-Learning, Translation & Localization, Game-Based Learning and Rapid e-Learning. Based on Courses, the market is segmented into Self-Paced Courses and Instructor-Led Virtual Courses. Based on Technology, the market is segmented into Artificial Intelligence, Augmented Reality and Virtual Reality, Big Data and Cloud Computing. Based on Learning method, the market is segmented into Blended Learning, Mobile Learning, Virtual Classrooms and Simulation. Based on End-user, the market is segmented into Academic, Corporate and Government. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Corporate E-Learning Market

One of the primary drivers of the Global Corporate E-Learning market is the increasing demand for flexible learning solutions. As organizations seek to adapt to the ever-evolving business landscape, they recognize the importance of providing employees with versatile and accessible training options. This demand arises from the need to accommodate diverse learning styles, schedules, and locations, allowing employees to engage in training at their convenience. Furthermore, flexible e-learning platforms empower companies to swiftly respond to changing workforce requirements and industry trends, ultimately enhancing overall productivity and employee satisfaction. This trend underscores the significance of adaptability in corporate training initiatives.

Restraints in the Global Corporate E-Learning Market

One of the significant constraints facing the Global Corporate E-Learning market is the lack of interaction and engagement among participants. While e-learning platforms offer convenience and flexibility, they often struggle to replicate the dynamic interpersonal interactions found in traditional classroom settings. This limitation can lead to reduced motivation and retention of information among learners, ultimately impacting the effectiveness of training programs. Additionally, the absence of real-time feedback and collaborative learning experiences can hinder skill development and knowledge acquisition, creating a challenge for organizations seeking to fully engage their workforce in an increasingly digital learning environment.

Market Trends of the Global Corporate E-Learning Market

The Global Corporate E-Learning market is witnessing a prominent shift towards personalized learning paths, driven by employees' preferences for content that is closely aligned with their job roles and career aspirations. This trend emphasizes tailoring training programs to facilitate better skill acquisition and practical application, leading to significantly improved learning outcomes. Organizations are recognizing the value of customized educational experiences, as they contribute to higher employee engagement, satisfaction, and retention rates. As companies invest in personalized development solutions, they not only enhance workforce capabilities but also foster a culture of continuous learning that boosts overall morale, positioning personalized learning as a key driver in the evolving e-learning landscape.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis

Global Corporate E-Learning Market Size by Training Type & CAGR (2025-2032)

  • Market Overview
  • Custom e-Learning
  • Responsive e-Learning
  • Micro e-Learning
  • Translation & Localization
  • Game-Based Learning
  • Rapid e-Learning

Global Corporate E-Learning Market Size by Courses & CAGR (2025-2032)

  • Market Overview
  • Self-Paced Courses
  • Instructor-Led Virtual Courses

Global Corporate E-Learning Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Artificial Intelligence
  • Augmented Reality and Virtual Reality
  • Big Data
  • Cloud Computing

Global Corporate E-Learning Market Size by Learning method & CAGR (2025-2032)

  • Market Overview
  • Blended Learning
  • Mobile Learning
  • Virtual Classrooms
  • Simulation

Global Corporate E-Learning Market Size by End-user & CAGR (2025-2032)

  • Market Overview
  • Academic
  • Corporate
  • Government

Global Corporate E-Learning Market Size & CAGR (2025-2032)

  • North America (Training Type, Courses, Technology, Learning method, End-user)
    • US
    • Canada
  • Europe (Training Type, Courses, Technology, Learning method, End-user)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Training Type, Courses, Technology, Learning method, End-user)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Training Type, Courses, Technology, Learning method, End-user)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Training Type, Courses, Technology, Learning method, End-user)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Adobe Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SAP SE (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Oracle Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Skillsoft Corp. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cornerstone OnDemand, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Docebo Inc. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Udemy, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LinkedIn Learning (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Articulate Global, LLC. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tata Interactive Systems (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GP Strategies Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • City & Guilds Group (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Allen Interactions Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • EI Design (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SweetRush Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Saba Software (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Learning Technologies Group plc (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Niit Limited (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kaltura Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Desire2Learn (D2L) Corporation (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations