封面
市场调查报告书
商品编码
1284305

到2028年的电脑图形市场预测—按组件(硬件、软件)、服务(咨询、培训、支持、集成)、应用程序、最终用户和地区进行的全球分析

Computer Graphics Market Forecasts to 2028 - Global Analysis By Component (Hardware and Software), Service (Consulting, Training and Support and Integration), Application, End user and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 175+ Pages | 商品交期: 2-3个工作天内

价格

根据 Stratistics MRC 的数据,2022 年全球电脑图形市场规模将达到 1.9657 亿美元,预测期内以 10% 的复合年增长率增长,到 2028 年将达到 3 亿4826万美元。

电脑图形学是在电脑的帮助下创作图像和艺术图画。 电脑图形在影像游戏、在线摄影、数位艺术和电脑显示中的使用已成为一项关键技术。 为电脑创造了各种专门的软件和硬件,后者的显示是通过电脑图形技术实现的。 电脑图形学还包括光线追踪隐式表面可视化、3D 建模、矢量图形、用户界面设计、GPU 设计、电脑视觉、精灵图形和着色器等技术。 电脑图形学基于几何学、物理学和光学原理。 报告称,电脑图形可以将图像以清晰、简单、高效的方式呈现给消费者。

市场动态:

促进因素

娱乐业的增长

人工智能、增强智能、虚拟现实、互动广告和区块链的发展影响正在推动整个娱乐产业的发展。 数字技术的呈现正在改变个人解读照片和录音的方式。 正在取得新的进步以留住客户并实现创新的用户体验,使购物者能够以独特且引人入胜的方式与品牌互动。 这些方面在发展电脑图形市场方面发挥着重要作用,预计将在预测期内加速市场增长。

抑制因素

需要的设备和编程

使用电脑图形需要独特的设备和编程。 用 3D 设备和编程替换过时的硬件和软件过程的高成本可能会阻碍全球电脑图形市场的发展。 在多样性和媒体行业,人们对始终实时移动的动画和更高级的视频和图像越来越感兴趣,会员费用也在上升。 电脑图形市场受到为图像添加更多视觉效果的尖端技术成本上升的阻碍,预计这将阻碍雾计算市场的增长。

机会

对图形软件的需求不断增长

电脑图形编程,例如电脑辅助设计 (CAD),被认为是广泛应用(从运动到设计再到图像处理)中使用的最基本的软件。 它还用于开发和建筑设计、航天器、汽车、纺织机械、电脑硬件和个人船隻。 CAD 已经无处不在,通常用于使用线型在视频屏幕上显示动画绘图,并且一直用于检查车辆产量和其他小工具。 此外,研究人员、工程师、临床专业人员、业务分析师等无法利用感知设备来分解来自特定框架、数学复製品、卫星摄像机和各种来源的大量信息,推动了对全球电脑图形学的需求预测期内的市场。

威胁

版权侵权和知识产权侵权

盗版和知识产权侵权剥夺了企业从电脑图形产品和服务中获得的合法收入。 如果个人或组织非法获取或分发受版权保护的软件、设计或内容,他们可以避免为合法副本或许可付费。 这种收入损失可能会对盈利能力产生重大影响。 此外,盗版和知识产权侵权是电脑图形市场的持续威胁。 软件盗版和未经授权使用受版权保护的材料将给公司带来经济损失,并削弱他们从产品和服务中创收的能力,从而阻碍预测期内的市场增长。

COVID-19 的影响:

随着 COVID-19 疫情的持续,对电脑图形的需求预计将稳步增长。 由于政府为限制新型冠状病毒的传播而实施的严格关闭措施,世界各地的商业场所、公司办公室、娱乐中心和其他设施将在 2020 年的大部分时间里保持关闭。2020 年前两个季度出现了前所未有的激增在在线流量中。 此外,随着 COVID-19 大流行的持续,网络游戏正在经历巨大的热潮,迫使游戏开发商改善其游戏的视觉内容。这有望成为推动扩张的一个因素。

预计在预测期内娱乐/广告行业规模最大

在预测期内,娱乐和广告领域的市场份额将显着增加。 电脑图形在电影、电视节目、视频游戏和虚拟现实体验等各种媒体的娱乐行业中发挥着关键作用。 视觉效果 CGI 广泛用于电影和电视节目中,以创造令人惊嘆的视觉效果。 从创建逼真的生物和环境到復杂的物理模拟,CG 使电影製作人能够将他们的创意愿景变为现实。 电脑图形的使用还使品牌能够实现其产品的高质量视觉表现。 这包括创建逼真的效果图、交互式 3D 模型和虚拟产品导览,以帮助消费者形象化和了解产品特性和优势。

预计建模/动画部分在预测期内的复合年增长率最高。

预计访问控制服务器部分将在预测期内以最快的速度发展。 娱乐业采用 VFX,通常称为视觉效果。 电脑图形学的进步使得製作具有特殊效果的动画电影和游戏成为可能,这引起了许多消费者的兴趣。 电脑辅助设计用于为电影和游戏提供实时动画,推动娱乐业的发展。 此外,充分利用CG的高端游戏数字视频正在推动全球市场的扩张。

市场份额最高的地区

北美的销售额份额最高,引领全球市场。 北美是数家电脑图形行业领导者的所在地。 Autodesk、Adobe Systems、NVIDIA 和 Intel 等公司在该地区拥有大量业务。 这些公司为娱乐、游戏、广告和设计等各个领域提供范围广泛的软件、硬件和解决方案。 此外,北美,尤其是美国的好莱坞,拥有非常依赖电脑图形和视觉效果的着名娱乐和电影产业。 该地区製作的许多大片电影和电视节目都利用先进的电脑图形技术和技术,将令人惊嘆的视觉效果和真人镜头与 CGI 元素无缝集成,这就是为什么会出现这种情况。推动了对电脑图形的需求该区域。

复合年增长率最高的地区:

亚太地区有望在预测期内呈现最快的增长速度。 亚太地区的电脑图形市场正在经历显着增长。 数字化程度不断提高、娱乐和游戏行业不断扩大、消费者对高质量视觉内容的需求不断增加以及技术进步等因素正在推动市场的扩张。 此外,亚太地区已成为全球博彩业的重镇。 中国、韩国和日本等国家/地区拥有强大的游戏市场,并且拥有许多成功的游戏开发商、发行商和体育组织。 电脑图形在视觉愉悦游戏的开发中发挥着重要作用,带来身临其境的游戏体验,预计这也将在预测期内推动亚太地区的市场增长。

主要发展:

2022 年 3 月,作为其网站的一部分,英特尔宣布了一项新的图形技术“Intel Arc”,旨在与 Nvidia 和 AMD 竞争,这是该系列中将于 2022 年发布的第一款图形。Scard 的预览视频已发布发布。 英特尔兑现了这一承诺,于 2022 年 3 月下旬宣布推出首款英特尔 Arc 显卡。 英特尔首款支持图形功能的笔记本电脑为超极本带来游戏能力,包括正在开发的台式机显卡。

2022 年 2 月,AMD 宣布已通过全股票交易收购 Xilinx。 此次收购于 2020 年 10 月 27 日宣布,将使公司成为行业领先的高性能公司,具有显着的规模优势和最强大的领先计算、图形和自适应 SoC 产品组合,并确立自己在自适应计算领域的地位。 AMD 预计此次收购将在第一年增加非 GAAP 利润率、非 GAAP 每股收益和自由现金流的产生。 收购 Xilinx 将使 NXP 能够汇集互补的产品、客户和市场,打造行业领先的高性能和自适应计算公司。

2022 年 2 月,AMD 宣布其下一代 RDNA GPU 将于今年晚些时候推出。 随着当前产品的实施和下一波 Zen 4 CPU 和 RDNA 3 GPU 的推出,该公司预计今年将再次实现显着增长和份额增长。 AMD 的 RDNA 3 GPU 发布日期尚未透露。 但我们很可能会在 Radeon 6000 系列首次亮相两年后的秋季看到一款产品。

我们的报告提供了什么

  • 区域和国家/地区细分市场份额评估
  • 向新进入者提出战略建议
  • 2020、2021、2022、2025 和 2028 年的综合市场数据
  • 市场趋势(促进因素、抑制因素、机会、威胁、挑战、投资机会、建议)
  • 根据市场预测在关键业务领域提出战略建议
  • 竞争格局映射关键共同趋势。
  • 公司简介,包括详细的战略、财务状况和近期发展
  • 映射最新技术进步的供应链趋势

免费定制服务:

购买此报告的客户将获得以下免费定制选项之一:

  • 公司简介
    • 其他市场参与者的综合概况(最多 3 家公司)
    • 主要参与者的 SWOT 分析(最多 3 家公司)
  • 区域细分
    • 根据客户的要求对主要国家/地区的市场估计/预测/复合年增长率(注意:基于可行性检查)。
  • 竞争基准
    • 根据产品组合、区域影响力和战略联盟对主要参与者进行基准测试

内容

第 1 章执行摘要

第 2 章前言

  • 概览
  • 利益相关者
  • 调查范围
  • 调查方法
    • 数据挖掘
    • 数据分析
    • 数据验证
    • 研究方法
  • 调查来源
    • 主要研究来源
    • 二级研究来源
    • 假设

第 3 章市场趋势分析

  • 促进因素
  • 抑制因素
  • 机会
  • 威胁
  • 应用分析
  • 最终用户分析
  • 新兴市场
  • COVID-19 的影响

第 4 章波特五力分析

  • 供应商的议价能力
  • 买家的议价能力
  • 替代品的威胁
  • 新进入者的威胁
  • 竞争公司之间的敌对关係

第 5 章全球电脑图形市场:按组件分类

  • 硬件
  • 软件
    • 电脑辅助设计/电脑辅助製造
    • 可视化
    • 数位影像
    • 成像
    • 建模/动画

第 6 章全球电脑图形市场:按服务分类

  • 咨询
  • 培训和支持
  • 整合

第 7 章全球电脑图形市场:按应用

  • 航空航天与国防
  • 汽车
  • 娱乐和广告
  • 学术和教育
  • 医疗保健
  • 製造业
  • 建筑学
  • 建筑
  • 建筑
  • 其他用途

第 8 章全球电脑图形市场:按最终用户分类

  • 中小企业
  • 公司
  • 其他最终用户

第 9 章全球电脑图形市场:按地区

  • 北美
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 意大利
    • 法国
    • 西班牙
    • 其他欧洲
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 澳大利亚
    • 新西兰
    • 韩国
    • 其他亚太地区
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 其他南美洲
  • 中东和非洲
    • 沙特阿拉伯
    • 阿拉伯联合酋长国
    • 卡塔尔
    • 南非
    • 其他中东和非洲地区

第 10 章主要发展

  • 合同、伙伴关係、协作和合资企业
  • 收购与合併
  • 新产品发布
  • 业务扩展
  • 其他关键策略

第 11 章公司简介

  • 3D PLM.
  • Adobe Systems Ltd.
  • Advanced Micro Devices(AMD), Inc.
  • ARM Ltd.
  • Autodesk Inc.
  • Dassault Systemes
  • DreamWorks Animation
  • Imagination Technologies Limited
  • Industrial Light & Magic
  • Intel Corporation
  • Matrox
  • Mentor Graphics
  • Microsoft Corporation
  • NVIDIA Corporation
  • Oracle PLM
  • SAP PLM
  • Siemens PLM Software
  • Sony
  • Walt Disney Animation Studios
  • Warner Bros Animation
Product Code: SMRC23137

According to Stratistics MRC, the Global Computer Graphics Market is accounted for $196.57 million in 2022 and is expected to reach $348.26 million by 2028 growing at a CAGR of 10% during the forecast period. Computer graphics produces images and artistic pictures with the help of computers. The use of computer graphics in video games, online photography, digital art, and computer displays has established itself as a key technology. For computers, a wide range of specialized software and hardware are created, with displays of the latter made possible by computer graphics technology. Implicit surface visualization with ray tracing, 3D modeling, vector graphics, user interface design, GPU design, computer vision, sprite graphics, shaders, and other techniques are also included in computer graphics. Computer graphics are founded on the principles of geometry, physics, and optics. According to reports, computer graphics may present images to consumers in a clear, simple, and highly effective way.

Market Dynamics:

Driver:

Growth in the Entertainment Industry

The developing effect toward artificial intelligence, augmented and virtual reality, interactive advertising, and block chains are broadly prompting entertainment industry progression. The presentation of digital technologies has changed the manner in which individuals interpret the photos and recordings. New advancements are being executed to retain clients and make innovative user experiences in which shoppers engage in with brands in unique and engaging ways. These aspects are playing crucial role in the development of the computer graphics market, which will accelerate market growth over the course of the forecast period.

Restraint:

Require an equipment and programming of their own

Computer graphics effects require an equipment and programming of their own. Replacing old hardware and software processes with 3D equipment and programming is costly, which can hamper worldwide computer graphics market development. As interest for constant real-time animation and more improved video and pictures in the diversion and media industry is expanding, membership costs are expanding. Computer graphics market is blocked by the expanding cost of cutting-edge innovations for giving more enhanced visual effects to the video, which are projected to impede the fog computing market's growth.

Opportunity:

Expanding need for Graphics Software

Computer graphics programming, for example, computer aided design (CAD) is viewed as the most fundamental software utilized in different applications from movement to design, image processing, etc. Computer aided design is additionally usually utilized for development construction design, space crafts, cars, textile machines, computer hardware, watercraft and so forth. CADs are picking up huge ubiquity and are generally utilized for constant activity by utilizing the wire type to show animated drawings on a video screen to check vehicle yield or other gadgets. Furthermore, the utilization of perception devices by researchers, engineers, clinical experts, business analyzers and other to dissect tremendous amounts of information from specific frameworks, mathematical reproductions, satellite cameras and different sources drive the demand in the global computer graphics market over the forecast period.

Threat:

Piracy and Intellectual Property Infringement

Piracy and intellectual property infringement deprive companies of the rightful revenue they should earn from their computer graphics products and services. When individuals or organizations illegally obtain or distribute copyrighted software, designs, or content, they avoid paying for legitimate copies or licenses. This revenue loss can significantly impact the profitability. Furthermore, Piracy and intellectual property infringement are persistent threats in the computer graphics market. Software piracy and unauthorized use of copyrighted material can lead to financial losses for companies and undermine their ability to generate revenue from their products and services, which will impede the market growth over the forecast period.

COVID-19 Impact:

The demand for computer graphics is expected to witness steady growth amid the ongoing novel COVID-19 pandemic. Due to stringent lockdowns imposed by governments as a measure to restrict the transmission of the novel coronavirus, commercial spaces, corporate offices, recreational centers, and other facilities have remained shut for a majority of the year 2020 around the world due to which, online traffic has witnessed an unprecedented surge in the first two quarters of 2020. Furthermore, online gaming has received tremendous boost amid the ongoing COVID-19 pandemic due to which, game developers are under considerable pressure to improve the visual content of their games- a factor that is expected to boost the expansion of the computer graphics market amid the ongoing pandemic.

The Entertainment and Advertising segment is expected to be the largest during the forecast period

During the anticipated timeframe, the Entertainment and Advertising segment's market share will expand significantly. Computer graphics play a crucial role in the entertainment industry, spanning various mediums such as films, television shows, video games, and virtual reality experiences. Visual Effects, Computer-generated imagery (CGI) is widely used to create stunning visual effects in movies and television shows. From creating realistic creatures and environments to generating complex physics simulations, computer graphics enable filmmakers to bring their creative visions to life. Additionally, Computer graphics enable brands to create high-quality visual representations of their products. This includes creating photorealistic renderings, interactive 3D models, and virtual product tours that help consumers visualize and understand the features and benefits of the products. the aforementioned reasons are anticipated to propel segment growth.

The Modelling / Animation segment is expected to have the highest CAGR during the forecast period

Over the projection period, the access control server segment is predicted to develop at the fastest rate. Entertainment industry is adopting the VFX, which is commonly known as the visual effects. The advancement of the computer graphics is empowering users to create animated movies ad games with special effects that is gaining the large consumer attention. The computer-aided design is used for deliver a real time animation for movies and gaming, which is accelerating the growth in the entertainment industry. The high-end gaming digital video with the computer graphics are highly getting traction, which is fostering the expansion of the global market.

Region with largest share:

The highest revenue share was contributed by North America, which led the market globally. North America is home to several industry-leading companies in computer graphics. Companies like Autodesk, Adobe Systems, NVIDIA, and Intel have a significant presence in the region. These companies provide a wide range of software, hardware, and solutions that cater to various sectors, including entertainment, gaming, advertising, design, and more. Furthermore, North America, particularly Hollywood in the United States, has a prominent entertainment and film industry that heavily relies on computer graphics and visual effects. Many blockbuster movies and TV shows produced in the region utilize advanced computer graphics technologies and techniques to create stunning visuals and seamless integration of live-action footage with CGI elements, which is driving the demand for Computer Graphics in the region.

Region with highest CAGR:

Asia-Pacific is expected to witness the fastest growth rate over the forecast period. The Asia Pacific region is experiencing substantial growth in the computer graphics market. Factors such as increasing digitalization, expanding entertainment and gaming industries, rising consumer demand for high-quality visual content, and advancements in technology are driving the market's expansion. Moreover, The Asia Pacific region has become a powerhouse in the global gaming industry. Countries like China, South Korea, and Japan have robust gaming markets and are home to many successful game developers, publishers, and sports organizations. Computer graphics play a critical role in developing visually stunning games and creating immersive gaming experiences are also expected to fuel market growth in Asia Pacific over the forecast period.

Key players in the market:

Some of the key players in Computer Graphics Market include 3D PLM., Adobe Systems Ltd., Advanced Micro Devices (AMD), Inc., ARM Ltd., Autodesk Inc., Dassault Systemes, DreamWorks Animation, Imagination Technologies Limited, Industrial Light & Magic, Intel Corporation, Matrox, Mentor Graphics, Microsoft Corporation, NVIDIA Corporation, Oracle PLM, SAP PLM, Siemens PLM Software, Sony, Walt Disney Animation Studios and Warner Bros Animation

Key Developments:

In March 2022, Intel launched Intel Arc, a new graphics technology that aims to compete with Nvidia and AMD as part of its own website and featured a video previewing the first graphics card in the series that will be released in 2022. With the announcement of the first Intel Arc graphics cards in late March 2022, Intel kept its word. Intel's first graphics-enabled laptops bring gaming prowess to ultra books, including desktop cards in development.

In February 2022, AMD announced that it had acquired Xilinx in an all-stock transaction. As a result of the acquisition, announced on October 27, 2020, the company established itself as the industry's leading high-performance and adaptive computing player, with a substantial scale advantage and the strongest portfolio of leading computing, graphics, and adaptive SoC products. AMD expects the acquisition to be accretive to non-GAAP margins, non-GAAP EPS, and free cash flow generation in the first year. By acquiring Xilinx, NXP will be able to create the industry's leading high-performance and adaptive computing company by putting together complementary products, customers, and markets.

In February 2022, AMD announced the launch of next-generation RDNA GPUs later this year. With the implementation of their current products and the launch of their next wave of Zen 4 CPUs and RDNA 3 GPUs, the company is looking forward to another year of significant growth and share gains. The launch date of AMD's RDNA 3 GPU was not provided. However, the products are likely to arrive in the fall, two years after the Radeon 6000 series debuted.

Components Covered:

  • Hardware
  • Software

Services Covered:

  • Consulting
  • Training and Support
  • Integration

Applications Covered:

  • Aerospace and Defense
  • Automobile
  • Entertainment and Advertising
  • Academia and Education
  • Healthcare
  • Manufacturing
  • Architecture
  • Building
  • Construction
  • Other Applications

End Users Covered:

  • Small and Medium Businesses
  • Enterprises
  • Other End users

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2020, 2021, 2022, 2025, and 2028
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Application Analysis
  • 3.7 End User Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Computer Graphics Market, By Component

  • 5.1 Introduction
  • 5.2 Hardware
  • 5.3 Software
    • 5.3.1 Computer-Aided Design/Computer-Aided Manufacturing
    • 5.3.2 Visualization
    • 5.3.3 Digital Video
    • 5.3.4 Imaging
    • 5.3.5 Modeling/Animation

6 Global Computer Graphics Market, By Service

  • 6.1 Introduction
  • 6.2 Consulting
  • 6.3 Training and Support
  • 6.4 Integration

7 Global Computer Graphics Market, By Application

  • 7.1 Introduction
  • 7.2 Aerospace and Defense
  • 7.3 Automobile
  • 7.4 Entertainment and Advertising
  • 7.5 Academia and Education
  • 7.6 Healthcare
  • 7.7 Manufacturing
  • 7.8 Architecture
  • 7.9 Building
  • 7.10 Construction
  • 7.11 Other Applications

8 Global Computer Graphics Market, By End User

  • 8.1 Introduction
  • 8.2 Small and Medium Businesses
  • 8.3 Enterprises
  • 8.4 Other Endusers

9 Global Computer Graphics Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 3D PLM.
  • 11.2 Adobe Systems Ltd.
  • 11.3 Advanced Micro Devices (AMD), Inc.
  • 11.4 ARM Ltd.
  • 11.5 Autodesk Inc.
  • 11.6 Dassault Systemes
  • 11.7 DreamWorks Animation
  • 11.8 Imagination Technologies Limited
  • 11.9 Industrial Light & Magic
  • 11.10 Intel Corporation
  • 11.11 Matrox
  • 11.12 Mentor Graphics
  • 11.13 Microsoft Corporation
  • 11.14 NVIDIA Corporation
  • 11.15 Oracle PLM
  • 11.16 SAP PLM
  • 11.17 Siemens PLM Software
  • 11.18 Sony
  • 11.19 Walt Disney Animation Studios
  • 11.20 Warner Bros Animation

List of Tables

  • Table 1 Global Computer Graphics Market Outlook, By Region (2020-2028) ($MN)
  • Table 2 Global Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
  • Table 3 Global Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 4 Global Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
  • Table 5 Global Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
  • Table 6 Global Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
  • Table 7 Global Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
  • Table 8 Global Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
  • Table 9 Global Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
  • Table 10 Global Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
  • Table 11 Global Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
  • Table 12 Global Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
  • Table 13 Global Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
  • Table 14 Global Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
  • Table 15 Global Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
  • Table 16 Global Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
  • Table 17 Global Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
  • Table 18 Global Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
  • Table 19 Global Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 20 Global Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
  • Table 21 Global Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
  • Table 22 Global Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
  • Table 23 Global Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
  • Table 24 Global Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 25 Global Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
  • Table 26 Global Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
  • Table 27 Global Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
  • Table 28 Global Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
  • Table 29 North America Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
  • Table 30 North America Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
  • Table 31 North America Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 32 North America Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
  • Table 33 North America Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
  • Table 34 North America Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
  • Table 35 North America Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
  • Table 36 North America Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
  • Table 37 North America Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
  • Table 38 North America Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
  • Table 39 North America Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
  • Table 40 North America Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
  • Table 41 North America Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
  • Table 42 North America Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
  • Table 43 North America Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
  • Table 44 North America Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
  • Table 45 North America Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
  • Table 46 North America Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
  • Table 47 North America Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 48 North America Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
  • Table 49 North America Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
  • Table 50 North America Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
  • Table 51 North America Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
  • Table 52 North America Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 53 North America Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
  • Table 54 North America Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
  • Table 55 North America Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
  • Table 56 North America Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
  • Table 57 Europe Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
  • Table 58 Europe Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
  • Table 59 Europe Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 60 Europe Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
  • Table 61 Europe Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
  • Table 62 Europe Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
  • Table 63 Europe Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
  • Table 64 Europe Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
  • Table 65 Europe Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
  • Table 66 Europe Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
  • Table 67 Europe Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
  • Table 68 Europe Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
  • Table 69 Europe Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
  • Table 70 Europe Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
  • Table 71 Europe Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
  • Table 72 Europe Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
  • Table 73 Europe Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
  • Table 74 Europe Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
  • Table 75 Europe Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 76 Europe Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
  • Table 77 Europe Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
  • Table 78 Europe Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
  • Table 79 Europe Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
  • Table 80 Europe Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 81 Europe Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
  • Table 82 Europe Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
  • Table 83 Europe Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
  • Table 84 Europe Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
  • Table 85 Asia Pacific Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
  • Table 86 Asia Pacific Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
  • Table 87 Asia Pacific Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 88 Asia Pacific Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
  • Table 89 Asia Pacific Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
  • Table 90 Asia Pacific Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
  • Table 91 Asia Pacific Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
  • Table 92 Asia Pacific Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
  • Table 93 Asia Pacific Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
  • Table 94 Asia Pacific Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
  • Table 95 Asia Pacific Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
  • Table 96 Asia Pacific Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
  • Table 97 Asia Pacific Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
  • Table 98 Asia Pacific Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
  • Table 99 Asia Pacific Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
  • Table 100 Asia Pacific Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
  • Table 101 Asia Pacific Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
  • Table 102 Asia Pacific Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
  • Table 103 Asia Pacific Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 104 Asia Pacific Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
  • Table 105 Asia Pacific Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
  • Table 106 Asia Pacific Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
  • Table 107 Asia Pacific Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
  • Table 108 Asia Pacific Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 109 Asia Pacific Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
  • Table 110 Asia Pacific Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
  • Table 111 Asia Pacific Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
  • Table 112 Asia Pacific Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
  • Table 113 South America Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
  • Table 114 South America Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
  • Table 115 South America Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 116 South America Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
  • Table 117 South America Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
  • Table 118 South America Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
  • Table 119 South America Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
  • Table 120 South America Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
  • Table 121 South America Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
  • Table 122 South America Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
  • Table 123 South America Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
  • Table 124 South America Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
  • Table 125 South America Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
  • Table 126 South America Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
  • Table 127 South America Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
  • Table 128 South America Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
  • Table 129 South America Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
  • Table 130 South America Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
  • Table 131 South America Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 132 South America Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
  • Table 133 South America Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
  • Table 134 South America Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
  • Table 135 South America Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
  • Table 136 South America Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 137 South America Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
  • Table 138 South America Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
  • Table 139 South America Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
  • Table 140 South America Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)
  • Table 141 Middle East & Africa Computer Graphics Market Outlook, By Country (2020-2028) ($MN)
  • Table 142 Middle East & Africa Computer Graphics Market Outlook, By Component (2020-2028) ($MN)
  • Table 143 Middle East & Africa Computer Graphics Market Outlook, By Hardware (2020-2028) ($MN)
  • Table 144 Middle East & Africa Computer Graphics Market Outlook, By Software (2020-2028) ($MN)
  • Table 145 Middle East & Africa Computer Graphics Market Outlook, By Computer-Aided Design/Computer-Aided Manufacturing (2020-2028) ($MN)
  • Table 146 Middle East & Africa Computer Graphics Market Outlook, By Visualization (2020-2028) ($MN)
  • Table 147 Middle East & Africa Computer Graphics Market Outlook, By Digital Video (2020-2028) ($MN)
  • Table 148 Middle East & Africa Computer Graphics Market Outlook, By Imaging (2020-2028) ($MN)
  • Table 149 Middle East & Africa Computer Graphics Market Outlook, By Modeling/Animation (2020-2028) ($MN)
  • Table 150 Middle East & Africa Computer Graphics Market Outlook, By Service (2020-2028) ($MN)
  • Table 151 Middle East & Africa Computer Graphics Market Outlook, By Consulting (2020-2028) ($MN)
  • Table 152 Middle East & Africa Computer Graphics Market Outlook, By Training and Support (2020-2028) ($MN)
  • Table 153 Middle East & Africa Computer Graphics Market Outlook, By Integration (2020-2028) ($MN)
  • Table 154 Middle East & Africa Computer Graphics Market Outlook, By Application (2020-2028) ($MN)
  • Table 155 Middle East & Africa Computer Graphics Market Outlook, By Aerospace and Defense (2020-2028) ($MN)
  • Table 156 Middle East & Africa Computer Graphics Market Outlook, By Automobile (2020-2028) ($MN)
  • Table 157 Middle East & Africa Computer Graphics Market Outlook, By Entertainment and Advertising (2020-2028) ($MN)
  • Table 158 Middle East & Africa Computer Graphics Market Outlook, By Academia and Education (2020-2028) ($MN)
  • Table 159 Middle East & Africa Computer Graphics Market Outlook, By Healthcare (2020-2028) ($MN)
  • Table 160 Middle East & Africa Computer Graphics Market Outlook, By Manufacturing (2020-2028) ($MN)
  • Table 161 Middle East & Africa Computer Graphics Market Outlook, By Architecture (2020-2028) ($MN)
  • Table 162 Middle East & Africa Computer Graphics Market Outlook, By Building (2020-2028) ($MN)
  • Table 163 Middle East & Africa Computer Graphics Market Outlook, By Construction (2020-2028) ($MN)
  • Table 164 Middle East & Africa Computer Graphics Market Outlook, By Other Applications (2020-2028) ($MN)
  • Table 165 Middle East & Africa Computer Graphics Market Outlook, By End User (2020-2028) ($MN)
  • Table 166 Middle East & Africa Computer Graphics Market Outlook, By Small and Medium Businesses (2020-2028) ($MN)
  • Table 167 Middle East & Africa Computer Graphics Market Outlook, By Enterprises (2020-2028) ($MN)
  • Table 168 Middle East & Africa Computer Graphics Market Outlook, By Other End users (2020-2028) ($MN)