封面
市场调查报告书
商品编码
1462790

2030 年云端游戏市场预测:按设备类型、解决方案类型、玩家类型、产品和地区进行的全球分析

Cloud Gaming Market Forecasts to 2030 - Global Analysis By Device Type (Gaming Consoles, Smart TVs, Smartphones, Head Mounted Displays, Tablets and Other Device Types), Solution Type, Gamer Type, Offering and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3个工作天内

价格

根据Stratistics MRC预测,2023年全球云端游戏市场规模将达到14.6亿美元,预计2030年将达到183.4亿美元,预测期内复合年增长率为43.5%。

云端游戏是一种串流媒体服务,可让您透过网路远端玩视讯游戏,而无需高端硬体。游戏在位于资料中心的强大伺服器上运行,视讯和输入即时传输到用户的装置。这使得游戏玩家可以在各种设备上存取和玩高品质的游戏,包括智慧型手机、平板电脑、电脑和智慧型电视,无论处理能力如何。

行动游戏的兴起

随着智慧型手机和平板电脑的普及,手机游戏变得越来越流行,受众多元化且广泛。云端游戏透过直接在行动装置上提供主机品质的游戏体验来扩展这一趋势,消除了对强大硬体的需求,并扩展了传统游戏机和个人电脑以外的游戏可能性。此外,利用串流媒体技术和互联网基础设施的进步正在推动市场成长。

高成本

透过云端提供高品质的游戏体验会产生大量的持续营运成本,包括频宽成本、伺服器维护成本和软体授权成本。此外,串流媒体技术、内容传递网路和安全措施的发展也将增加云端游戏供应商的成本。这种定价模式可能会阻止对价格敏感的游戏玩家订阅云端游戏服务,从而进一步限制市场成长。

技术进步

云端处理、串流媒体技术和互联网连接的不断改进使得以最小的延迟向各种设备提供高品质的游戏体验成为可能。此外,视讯压缩演算法和编码技术的进步优化了频宽使用,即使在互联网连接有限的情况下也能实现高解析度图形流。这些技术进步不仅提高了云端游戏服务的效能和可靠性,也推动了这个市场的发展。

专业知识有限

云端游戏是多学科的,结合了软体开发、网路和游戏的元素,因此很难找到具有必要技能和经验的人员。缺乏专业知识可能会导致平台开发延迟、效能不佳、安全漏洞等。此外,缺乏在这些领域拥有必要专业知识的专业人士正在阻碍这个市场,给希望进入或扩展云端游戏领域的公司带来挑战。

COVID-19 的影响

COVID-19 的爆发对云端游戏市场产生了一些负面影响。疫情造成的景气衰退给许多消费者带来了财务限制,导致他们优先考虑基本支出,而不是游戏服务上的可自由支配支出。结果,云端游戏平台的普及率放缓,合约续约量下降。此外,由于 COVID-19,大型游戏活动和会议已被取消或推迟,这阻碍了行销工作并限制了云端游戏机会。

智慧型电视细分市场预计将成为预测期内最大的细分市场

由于云端游戏服务直接整合到连网电视中,智慧电视领域预计将在预测期内占据最大份额。透过利用智慧电视的处理能力和网路连接,使用者可以以最少的设定要求享受各种游戏。此外,具有云端游戏功能的智慧电视通常配备必要的软体和硬件,可直接从远端伺服器串流游戏,这正在推动该细分市场的成长。

预计重度核心玩家细分市场在预测期内将出现最高的复合年增长率。

由于玩家对高效能游戏体验的需求,同时又不影响品质或沉浸感,预计重度核心玩家细分市场在预测期内将出现最高的复合年增长率。重度核心玩家可以跨各种平台(包括 PC、主机和行动装置)无缝存取他们喜爱的游戏,从而创造真正的多平台游戏体验。此外,对于重度核心玩家来说,云端游戏提供了不间断游戏会话的途径,因为它减轻了对硬体限制、维护和地理限制的担忧,从而推动了该细分市场的成长。

地区份额

在估计期间,亚太地区占据最大份额。随着精通技术的消费者的激增和互联网普及的不断提高,对可访问和身临其境的游戏体验的需求正在飙升。主要公司包括微软、三星电子和谷歌。此外,云端游戏供应商、电信业者和内容创作者之间的联盟透过扩大存取范围和增强服务产品进一步推动市场成长。

复合年增长率最高的地区:

由于技术创新、对游戏内容的需求不断增长以及高速互联网的普及普及等综合因素,预计欧洲在预测期内的复合年增长率最高。英国、德国、法国和北欧国家等国家正成为这个不断扩大的市场的主要参与者。此外,欧洲法规结构普遍支持数位创新,进一步推动云端游戏产业的成长。

免费客製化服务:

订阅此报告的客户可以存取以下免费自订选项之一:

  • 公司简介
    • 其他市场参与者的综合分析(最多 3 家公司)
    • 主要参与者的 SWOT 分析(最多 3 家公司)
  • 区域分割
    • 根据客户兴趣对主要国家的市场估计、预测和复合年增长率(註:基于可行性检查)
  • 竞争基准化分析
    • 根据产品系列、地理分布和策略联盟对主要企业基准化分析

目录

第一章执行摘要

第二章 前言

  • 概述
  • 相关利益者
  • 调查范围
  • 调查方法
    • 资料探勘
    • 资料分析
    • 资料检验
    • 研究途径
  • 研究资讯来源
    • 主要研究资讯来源
    • 二次研究资讯来源
    • 先决条件

第三章市场趋势分析

  • 促进因素
  • 抑制因素
  • 机会
  • 威胁
  • 新兴市场
  • COVID-19 的影响

第4章波特五力分析

  • 供应商的议价能力
  • 买方议价能力
  • 替代品的威胁
  • 新进入者的威胁
  • 竞争公司之间的敌对关係

第五章全球云端游戏市场:按设备类型

  • 游戏机
  • 智慧电视
  • 智慧型手机
  • 头戴式显示器
  • 药片
  • 其他设备类型

第六章全球云端游戏市场:按解决方案类型

  • 文件流
  • 视讯串流
  • 其他解决方案类型

第七章全球云端游戏市场:依玩家类型

  • 重度核心玩家
  • 休閒玩家
  • 狂热的游戏玩家

第八章全球云端游戏市场:依产品划分

  • 游戏平台服务
    • 电脑服务
    • 内容服务
  • 基础设施
    • 记忆
    • 贮存
    • 计算
  • 其他服务

第九章全球云端游戏市场:按地区

  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 义大利
    • 法国
    • 西班牙
    • 其他欧洲国家
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 澳洲
    • 纽西兰
    • 韩国
    • 其他亚太地区
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地区
  • 中东/非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 卡达
    • 南非
    • 其他中东和非洲

第10章 主要进展

  • 合约、伙伴关係、协作和合资企业
  • 收购和合併
  • 新产品发布
  • 业务扩展
  • 其他关键策略

第十一章 公司概况

  • Amazon web services
  • Utomik BV
  • Parsec Cloud Inc.
  • Samsung electronics
  • Sony
  • Nvidia Corporation
  • Google
  • LiquidSky Software Inc.
  • Numecent Holdings Ltd.
  • Ubitus Inc.
  • GameFly
  • Microsoft Corporation
  • IBM Corporation
  • Paperspace
  • CiiNow, Inc.
Product Code: SMRC25843

According to Stratistics MRC, the Global Cloud Gaming Market is accounted for $1.46 billion in 2023 and is expected to reach $18.34 billion by 2030 growing at a CAGR of 43.5% during the forecast period. Cloud gaming is a streaming service that enables users to play video games remotely via the internet, eliminating the need for high-end hardware. Games run on powerful servers in data centers, with video and input streamed to the user's device in real-time. This allows gamers to access and play high-quality games on various devices, including smartphones, tablets, computers, and smart TVs, regardless of their processing capabilities.

Market Dynamics:

Driver:

Rise of mobile gaming

With the widespread adoption of smartphones and tablets, mobile gaming has become increasingly popular, reaching a diverse and expansive audience. Cloud gaming extends this trend by offering console-quality gaming experiences directly on mobile devices, eliminating the need for powerful hardware and expanding gaming possibilities beyond traditional gaming consoles and PCs. Moreover, they leverage advancements in streaming technology and internet infrastructure, which drive market growth.

Restraint:

High cost

Delivering high-quality gaming experiences over the cloud entails significant ongoing operational costs, including bandwidth expenses, server maintenance, and software licensing fees. Additionally, the development of streaming technology, content delivery networks, and security measures further adds to the expenses incurred by cloud gaming providers. This pricing model can deter price-sensitive gamers from subscribing to cloud gaming services, further constraining market growth.

Opportunity:

Technological advancements

Continuous improvements in cloud computing infrastructure, streaming technology, and internet connectivity deliver high-quality gaming experiences to a wide range of devices with minimal latency. Moreover, advancements in video compression algorithms and encoding techniques optimize bandwidth usage, allowing for high-definition graphics streaming even over limited internet connections. These technological advancements not only improve the performance and reliability of cloud gaming services, which are propelling this market.

Threat:

Limited expertise

The interdisciplinary nature of cloud gaming, which combines elements of software development, networking, and gaming, makes it difficult to find individuals with the required skills and experience. This shortage of expertise can lead to various setbacks, including delays in platform development, suboptimal performance, and security vulnerabilities. Moreover, there is a shortage of professionals with the necessary expertise in these domains, resulting in challenges for companies looking to enter or expand within the cloud gaming space thereby hampering this market.

Covid-19 Impact

The COVID-19 pandemic has had several negative impacts on the cloud gaming market. The economic downturn resulting from the pandemic has led to financial constraints for many consumers, causing them to prioritize essential expenses over discretionary spending on gaming services. This has resulted in slower adoption rates and decreased subscription renewals for cloud gaming platforms. Furthermore, the cancellation or postponement of major gaming events and conventions due to COVID-19 has hindered marketing efforts and limited opportunities for cloud gaming.

The smart TVs segment is expected to be the largest during the forecast period

The smart TVs segment is estimated to hold the largest share during the forecast period, due to the integration of cloud gaming services directly into internet-connected televisions. By leveraging the processing power and internet connectivity of smart TVs, users can enjoy a wide range of games with minimal setup requirements. In addition, smart TVs with cloud gaming capabilities typically come equipped with the necessary software and hardware to stream games directly from remote servers which is driving this segment's growth.

The hardcore gamers segment is expected to have the highest CAGR during the forecast period

The hardcore gamers segment is anticipated to have highest CAGR during the forecast period due to players demand for high-performance gaming experiences without compromising on quality or immersion. Hardcore gamers access their favorite titles seamlessly across various platforms, including PCs, consoles, and mobile devices, fostering a truly multi-platform gaming experience. Moreover, for hardcore gamers, cloud gaming represents a gateway to uninterrupted gaming sessions, as it mitigates concerns related to hardware limitations, maintenance, and geographical constraints, which is boosting this segment's expansion.

Region with largest share:

Asia Pacific commanded the largest market share during the extrapolated period. Due to a burgeoning population of tech-savvy consumers and increasing internet penetration, the demand for accessible and immersive gaming experiences has soared. There are some of the major players, such as Microsoft Corporation, Samsung Electronics, and Google. Furthermore, partnerships between cloud gaming providers, telecommunications companies, and content creators are further catalyzing market growth by expanding access and enhancing service offerings.

Region with highest CAGR:

Europe is expected to witness highest CAGR over the projection period, owing to a combination of factors including technological innovation, increasing demand for gaming content, and widespread access to high-speed internet. Countries such as the United Kingdom, Germany, France, and the Nordic countries are emerging as key players in this expanding market. In addition, regulatory frameworks in Europe are generally supportive of digital innovation, further fueling the growth of the cloud gaming industry.

Key players in the market

Some of the key players in the Cloud Gaming Market include Amazon web services, Utomik B.V., Parsec Cloud Inc, Samsung electronics, Sony, Nvidia Corporation, Google, LiquidSky Software Inc., Numecent Holdings Ltd., Ubitus Inc, GameFly, Microsoft Corporation, IBM Corporation, Paperspace and CiiNow, Inc.

Key Developments:

In March 2024, Leidos announced it has entered into a multi-year Strategic Collaboration Agreement (SCA) with Amazon Web Services (AWS). The agreement will leverage each company's unique strengths to accelerate innovation for new and existing customers in both the public sector and select commercial markets.

In January 2024, Google Cloud and Hugging Face announced a new strategic partnership that will allow developers to utilize Google Cloud's infrastructure for all Hugging Face services, and will enable training and serving of Hugging Face models on Google Cloud.

In December 2023, IBM announced that it has entered into a definitive agreement with Software AG, a company majority owned by Silver Lake, to purchase StreamSets and webMethods, Software AG's Super iPaaS (integration platform-as-a-service) enterprise technology platforms, for €2.13 billion in cash.

In October 2023, IBM announced an expansion of its relationship with Amazon Web Services (AWS) to help more mutual clients operationalize and derive value from generative artificial intelligence (AI).

Device Types Covered:

  • Gaming Consoles
  • Smart TVs
  • Smartphones
  • Head Mounted Displays
  • Tablets
  • Other Device Types

Solution Types Covered:

  • File Streaming
  • Video Streaming
  • Other Solution Types

Gamer Types Covered:

  • Hardcore Gamers
  • Casual Gamers
  • Avid Gamers

Offerings Covered:

  • Game Platform Services
  • Infrastructure
  • Other Offerings

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2021, 2022, 2023, 2026, and 2030
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Emerging Markets
  • 3.7 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Cloud Gaming Market, By Device Type

  • 5.1 Introduction
  • 5.2 Gaming Consoles
  • 5.3 Smart TVs
  • 5.4 Smartphones
  • 5.5 Head Mounted Displays
  • 5.6 Tablets
  • 5.7 Other Device Types

6 Global Cloud Gaming Market, By Solution Type

  • 6.1 Introduction
  • 6.2 File Streaming
  • 6.3 Video Streaming
  • 6.4 Other Solution Types

7 Global Cloud Gaming Market, By Gamer Type

  • 7.1 Introduction
  • 7.2 Hardcore Gamers
  • 7.3 Casual Gamers
  • 7.4 Avid Gamers

8 Global Cloud Gaming Market, By Offering

  • 8.1 Introduction
  • 8.2 Game Platform Services
    • 8.2.1 PC Services
    • 8.2.2 Content Services
  • 8.3 Infrastructure
    • 8.3.1 Memory
    • 8.3.2 Storage
    • 8.3.3 Compute
  • 8.4 Other Offerings

9 Global Cloud Gaming Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 Amazon web services
  • 11.2 Utomik B.V.
  • 11.3 Parsec Cloud Inc.
  • 11.4 Samsung electronics
  • 11.5 Sony
  • 11.6 Nvidia Corporation
  • 11.7 Google
  • 11.8 LiquidSky Software Inc.
  • 11.9 Numecent Holdings Ltd.
  • 11.10 Ubitus Inc.
  • 11.11 GameFly
  • 11.12 Microsoft Corporation
  • 11.13 IBM Corporation
  • 11.14 Paperspace
  • 11.15 CiiNow, Inc.

List of Tables

  • Table 1 Global Cloud Gaming Market Outlook, By Region (2021-2030) ($MN)
  • Table 2 Global Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 3 Global Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 4 Global Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 5 Global Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 6 Global Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 7 Global Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 8 Global Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 9 Global Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 10 Global Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 11 Global Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 12 Global Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 13 Global Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 14 Global Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 15 Global Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 16 Global Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 17 Global Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 18 Global Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 19 Global Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 20 Global Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 21 Global Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 22 Global Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 23 Global Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 24 Global Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 25 Global Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 26 North America Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 27 North America Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 28 North America Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 29 North America Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 30 North America Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 31 North America Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 32 North America Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 33 North America Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 34 North America Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 35 North America Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 36 North America Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 37 North America Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 38 North America Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 39 North America Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 40 North America Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 41 North America Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 42 North America Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 43 North America Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 44 North America Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 45 North America Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 46 North America Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 47 North America Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 48 North America Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 49 North America Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 50 North America Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 51 Europe Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 52 Europe Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 53 Europe Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 54 Europe Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 55 Europe Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 56 Europe Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 57 Europe Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 58 Europe Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 59 Europe Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 60 Europe Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 61 Europe Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 62 Europe Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 63 Europe Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 64 Europe Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 65 Europe Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 66 Europe Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 67 Europe Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 68 Europe Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 69 Europe Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 70 Europe Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 71 Europe Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 72 Europe Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 73 Europe Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 74 Europe Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 75 Europe Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 76 Asia Pacific Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 77 Asia Pacific Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 78 Asia Pacific Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 79 Asia Pacific Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 80 Asia Pacific Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 81 Asia Pacific Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 82 Asia Pacific Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 83 Asia Pacific Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 84 Asia Pacific Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 85 Asia Pacific Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 86 Asia Pacific Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 87 Asia Pacific Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 88 Asia Pacific Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 89 Asia Pacific Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 90 Asia Pacific Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 91 Asia Pacific Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 92 Asia Pacific Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 93 Asia Pacific Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 94 Asia Pacific Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 95 Asia Pacific Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 96 Asia Pacific Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 97 Asia Pacific Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 98 Asia Pacific Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 99 Asia Pacific Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 100 Asia Pacific Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 101 South America Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 102 South America Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 103 South America Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 104 South America Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 105 South America Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 106 South America Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 107 South America Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 108 South America Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 109 South America Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 110 South America Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 111 South America Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 112 South America Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 113 South America Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 114 South America Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 115 South America Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 116 South America Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 117 South America Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 118 South America Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 119 South America Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 120 South America Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 121 South America Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 122 South America Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 123 South America Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 124 South America Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 125 South America Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)
  • Table 126 Middle East & Africa Cloud Gaming Market Outlook, By Country (2021-2030) ($MN)
  • Table 127 Middle East & Africa Cloud Gaming Market Outlook, By Device Type (2021-2030) ($MN)
  • Table 128 Middle East & Africa Cloud Gaming Market Outlook, By Gaming Consoles (2021-2030) ($MN)
  • Table 129 Middle East & Africa Cloud Gaming Market Outlook, By Smart TVs (2021-2030) ($MN)
  • Table 130 Middle East & Africa Cloud Gaming Market Outlook, By Smartphones (2021-2030) ($MN)
  • Table 131 Middle East & Africa Cloud Gaming Market Outlook, By Head Mounted Displays (2021-2030) ($MN)
  • Table 132 Middle East & Africa Cloud Gaming Market Outlook, By Tablets (2021-2030) ($MN)
  • Table 133 Middle East & Africa Cloud Gaming Market Outlook, By Other Device Types (2021-2030) ($MN)
  • Table 134 Middle East & Africa Cloud Gaming Market Outlook, By Solution Type (2021-2030) ($MN)
  • Table 135 Middle East & Africa Cloud Gaming Market Outlook, By File Streaming (2021-2030) ($MN)
  • Table 136 Middle East & Africa Cloud Gaming Market Outlook, By Video Streaming (2021-2030) ($MN)
  • Table 137 Middle East & Africa Cloud Gaming Market Outlook, By Other Solution Types (2021-2030) ($MN)
  • Table 138 Middle East & Africa Cloud Gaming Market Outlook, By Gamer Type (2021-2030) ($MN)
  • Table 139 Middle East & Africa Cloud Gaming Market Outlook, By Hardcore Gamers (2021-2030) ($MN)
  • Table 140 Middle East & Africa Cloud Gaming Market Outlook, By Casual Gamers (2021-2030) ($MN)
  • Table 141 Middle East & Africa Cloud Gaming Market Outlook, By Avid Gamers (2021-2030) ($MN)
  • Table 142 Middle East & Africa Cloud Gaming Market Outlook, By Offering (2021-2030) ($MN)
  • Table 143 Middle East & Africa Cloud Gaming Market Outlook, By Game Platform Services (2021-2030) ($MN)
  • Table 144 Middle East & Africa Cloud Gaming Market Outlook, By PC Services (2021-2030) ($MN)
  • Table 145 Middle East & Africa Cloud Gaming Market Outlook, By Content Services (2021-2030) ($MN)
  • Table 146 Middle East & Africa Cloud Gaming Market Outlook, By Infrastructure (2021-2030) ($MN)
  • Table 147 Middle East & Africa Cloud Gaming Market Outlook, By Memory (2021-2030) ($MN)
  • Table 148 Middle East & Africa Cloud Gaming Market Outlook, By Storage (2021-2030) ($MN)
  • Table 149 Middle East & Africa Cloud Gaming Market Outlook, By Compute (2021-2030) ($MN)
  • Table 150 Middle East & Africa Cloud Gaming Market Outlook, By Other Offerings (2021-2030) ($MN)