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市场调查报告书
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1755928

2032 年零售市场扩增实境(AR) 预测:按零售类型、组件、设备类型、技术、应用和地区进行的全球分析

Augmented Reality in Retail Market Forecasts to 2032 - Global Analysis By Retail Type, Component, Device Type, Technology, Application and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3个工作天内

价格

根据 Stratistics MRC 的数据,零售业扩增实境(AR) 的全球市场规模预计在 2025 年达到 75.5 亿美元,到 2032 年将达到 772.5 亿美元,预测期内的复合年增长率为 39.4%。

扩增实境(AR) 正在透过连接线上和线下购物体验,彻底改变零售业。透过扩增实境(AR),零售商可以为顾客提供身临其境型互动体验,让他们能够在购买前在真实环境中查看商品。顾客可以使用支援 AR 的镜子或智慧型手机虚拟试穿衣服,或使用 AR 预览家具摆放在客厅的效果。这项技术可以降低退货率、提升购买意愿并提升客户参与。此外,随着顾客对便利性和个人化的期望日益增长,AR 正成为零售商在数位时代保持竞争力的关键工具。

Snap Inc. 和 Deloitte Digital 的一项研究发现,AR 可以将家具和化妆品等类别的产品退货率降低高达 25%。

扩大 AR 和智慧型手机设备的使用

配备深度感测器、高解析度相机和 AR 处理器等 AR 功能的智慧型手机的广泛普及,让全球大部分人口都能轻鬆使用 AR 工具。此外,Apple Vision Pro 和 Microsoft HoloLens 等 AR 头戴式耳机和智慧眼镜也带来了解放双手的 AR 体验。这种广泛的普及性使零售商无需专门的设备即可在国际市场上扩展其 AR 解决方案,从而实现 AR主导商业的大众化。

实施成本高

部署零售扩增实境功能需要高端开发资源和高素质员工,这对中型企业来说成本过高。此外,将 AR 与传统零售系统整合可能会带来额外的成本和复杂性。

机器学习与人工智慧(AI)的结合

将 AR 与 AI/ML 结合,可以使购物体验更加智慧和个人化。 AI 可以评估使用者属性、偏好和行为,推荐符合消费者需求的产品,而 AR 可以即时显示这些产品。例如,AI 虚拟造型师可以提案适合个人体型的服装,而 AR 可以展示这些服装的实际穿着效果。此外,零售商还可以利用预测分析动态更新 AR 展示和促销活动,从而优化参与度和转换率。

市场竞争加剧

随着扩增实境(AR) 在零售业的普及,越来越多的公司(包括零售商和技术提供者)纷纷进入该市场。拥有雄厚预算的知名国际品牌可以透过提供更复杂、更整合的扩增实境体验,超越规模较小的竞争对手。因此,争夺客户注意力和忠诚度的竞争日益激烈。此外,缺乏持续创新和行销资源的公司将难以在这种环境下保持竞争力,这可能导致市场占有率流失和盈利下降。

COVID-19的影响:

新冠疫情显着加速了扩增实境 (AR) 在零售领域的应用,零售商在停业和保持社交距离的措施下重新思考与客户参与的方式。当实体店关闭或营运受限时,扩增实境( AR) 成为促进非接触式购物体验的关键工具,例如互动式线上目录、居家产品视觉化和虚拟试穿。此外,零售商已将 AR 整合到其网站和行动应用程式中,以模拟店内互动,帮助顾客在家中舒适地做出更明智的购买决策。

珠宝饰品首饰预计将成为预测期内最大的细分市场

预计珠宝饰品业将在预测期内占据最大的市场占有率。扩增实境(AR) 技术正广泛应用于珠宝饰品业,透过虚拟试戴戒指、项炼、手镯、耳环等商品,无需实际佩戴即可提升客户体验。透过提供逼真的互动式预览,该技术克服了消费者对商品缺乏兴趣的问题,提升了参与度和销售转换率。此外,珠宝饰品零售中的 AR 技术无需大量实体库存,即可提供个人化订製选项。

资讯系统部门预计在预测期内实现最高复合年增长率

预计资讯系统领域将在预测期内实现最高成长率。 AR 技术在店内导航、仓库管理、企业培训等领域的日益普及,推动了这一成长。 AR主导的资讯系统提供了创造性的解决方案,将即时数据与实体环境相结合,帮助零售商提高业务效率并简化流程。此外,该产业的爆炸性成长凸显了透过沉浸式、数据丰富的体验来转型零售业务的重要性。

占比最大的地区:

预计北美地区将在预测期内占据最大的市场占有率。北美约占全球零售业 AR 市场收益的 42.5%,预计将在预测期内保持主导地位。苹果、谷歌和微软等大型科技公司的参与,对 AR 技术的大量投资,以及希望透过身临其境型技术提升客户体验的零售商的高采用率,是其保持领先地位的关键驱动因素。此外,美国也对这一成长做出了重大贡献,因为旧金山、纽约和洛杉矶等城市是 AR 创新和零售应用的中心。

复合年增长率最高的地区:

预计亚太地区将在预测期内实现最高的复合年增长率。智慧型手机普及率的提高、电子商务产业的蓬勃发展以及对数位基础设施的大量投资是推动这一快速成长的部分因素。中国、日本和韩国等国家正引领领先,主要零售商纷纷采用扩增实境(AR) 技术来提升顾客体验。此外,淘宝和京东等平台也采用了扩增实境(AR) 技术,实现了虚拟试穿和产品视觉化,这也影响了该地区充满活力的零售格局。

免费客製化服务:

订阅此报告的客户可享有以下免费自订选项之一:

  • 公司简介
    • 全面分析其他市场参与者(最多 3 家公司)
    • 主要企业的SWOT分析(最多3家公司)
  • 地理细分
    • 根据客户兴趣对主要国家市场进行估计、预测和复合年增长率(註:基于可行性检查)
  • 竞争基准化分析
    • 根据产品系列、地理分布和策略联盟对主要企业基准化分析

目录

第一章执行摘要

第二章 前言

  • 概述
  • 相关利益者
  • 研究范围
  • 调查方法
    • 资料探勘
    • 数据分析
    • 数据检验
    • 研究途径
  • 研究材料

第三章市场走势分析

  • 驱动程式
  • 限制因素
  • 机会
  • 威胁
  • 技术分析
  • 应用分析
  • 新兴市场
  • COVID-19的影响

第四章 波特五力分析

  • 供应商的议价能力
  • 买家的议价能力
  • 替代品的威胁
  • 新进入者的威胁
  • 竞争对手之间的竞争

5. 全球零售市场扩增实境(AR)应用(按零售商类型)

  • 珠宝
  • 美容与化妆品
  • 服装试穿
  • 家具和照明
  • 杂货店购物
  • 鞋类
  • 其他零售类型

6. 全球零售市场扩增实境(AR)组件

  • 硬体
    • 感应器
    • 半导体零件
    • 显示器和投影仪
    • 相机
  • 软体
  • 服务

7. 全球零售市场扩增实境(AR)设备类型

  • 头戴式显示器(HMD)
  • 智慧AR镜
  • 手持装置

8. 全球零售市场扩增实境(AR) 技术

  • 基于标记的扩增实境
    • 被动标记
    • 主动标记
  • 无标记扩增实境
    • 基于模型
    • 基于影像处理

9. 全球零售市场扩增实境(AR)应用情况

  • 广告和行销
  • 试穿解决方案
  • 规划与设计
  • 资讯系统

第十章全球零售市场扩增实境(AR)按地区划分

  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 义大利
    • 法国
    • 西班牙
    • 其他欧洲国家
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 澳洲
    • 纽西兰
    • 韩国
    • 其他亚太地区
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 南美洲其他地区
  • 中东和非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 卡达
    • 南非
    • 其他中东和非洲地区

第十一章 重大进展

  • 协议、伙伴关係、合作和合资企业
  • 收购与合併
  • 新产品发布
  • 业务扩展
  • 其他关键策略

第十二章 公司概况

  • Google
  • Blippar Group Limited
  • Lenovo Group Ltd.
  • Marxent Labs Inc
  • Amazon.com, Inc
  • Kudan Inc
  • Microsoft Corporation
  • Inter IKEA Systems BV
  • Holition Ltd.
  • Sony Group Corporation
  • Apple Inc.
  • Magic Leap Inc.
  • ViewAR GmbH
  • Qualcomm Inc.
  • Samsung Electronics Co. Ltd.
  • Zugara, Inc
  • PTC Inc.
Product Code: SMRC29822

According to Stratistics MRC, the Global Augmented Reality in Retail Market is accounted for $7.55 billion in 2025 and is expected to reach $77.25 billion by 2032 growing at a CAGR of 39.4% during the forecast period. Augmented reality (AR) is transforming the retail industry by connecting online and in-store shopping experiences. Retailers can provide customers with immersive, interactive experiences through augmented reality (AR) that let them see products in real-world environments before making a purchase. Customers can virtually try on clothing using AR-enabled mirrors or smart phones, or they can use AR to see how furniture would look in their living room. This technology lowers return rates, boosts buyer confidence, and improves customer engagement. Moreover, AR is turning into a crucial tool for retailers looking to maintain their competitiveness in the digital era as customer expectations for convenience and personalization rise.

According to a study by Snap Inc. and Deloitte Digital, AR reduces return rates by up to 25% in categories like furniture and cosmetics.

Market Dynamics:

Driver:

Growing use of AR and smart phone devices

A large percentage of the world's population can now access AR tools owing to the growing number of smart phones with AR features like depth sensors, high-resolution cameras, and AR processors. Additionally, hands-free AR experiences are becoming possible owing to AR headsets and smart glasses like Apple Vision Pro and Microsoft HoloLens. This broad accessibility democratizes AR-driven commerce by enabling retailers to scale AR solutions across international markets without the need for specialized devices.

Restraint:

High costs of implementation

Retail AR deployment requires a large initial investment in hardware, software, 3D content production, and continuing upkeep. Budgeting for these technologies can be difficult for smaller retailers, particularly in the beginning when ROI is unclear. High-end development resources and qualified staff are needed for advanced augmented reality features, such as virtual changing rooms or real-time product configuration, which can be prohibitively expensive for mid-sized enterprises. Furthermore, there may be extra costs and complexity involved in integrating AR with legacy retail systems.

Opportunity:

Combining machine learning and artificial intelligence (AI)

Shopping experiences can be made more intelligent and personalized by combining AR with AI/ML. AI can evaluate user demographics, preferences, and behavior to recommend products that meet consumer needs, which AR can then display in real time. AI-powered virtual stylists, for instance, can suggest outfits according to body types, and augmented reality displays how those outfits fit. Additionally, retailers can optimize engagement and conversion rates by using predictive analytics to dynamically update AR displays or promotions.

Threat:

Increasing competition in the market

As augmented reality (AR) gains traction in the retail industry, more and more businesses-both retailers and technology providers-are joining the market. Large-budget, well-known international brands can outperform smaller competitors by providing more complex, integrated augmented reality experiences. As a result, there is more competition for the attention and loyalty of customers. Moreover, companies without the resources to continuously innovate or market may find it difficult to stay relevant in this environment, which could lead to a loss of market share and a decline in profitability.

Covid-19 Impact:

The COVID-19 pandemic prompted retailers to reconsider their approaches to customer engagement through lockdowns and social distancing measures, which greatly accelerated the retail industry's adoption of augmented reality (AR). When physical stores were shut down or had their operations restricted, augmented reality (AR) became a crucial tool for facilitating contactless shopping experiences like interactive online catalogs, in-home product visualization, and virtual try-ons. Furthermore, AR was incorporated by retailers into websites and mobile apps to mimic in-store interactions and assist customers in making secure decisions about what to buy from the comfort of their own homes.

The jewelry segment is expected to be the largest during the forecast period

The jewelry segment is expected to account for the largest market share during the forecast period. The jewelry industry makes extensive use of augmented reality (AR) technology to improve the customer experience by enabling virtual try-ons, which let customers see rings, necklaces, bracelets, and earrings on themselves without having to make physical contact. By offering realistic, interactive previews, this technology helps consumers overcome their reluctance to buy, which boosts engagement and sales conversion rates. Additionally, AR in jewelry retail eliminates the need for substantial physical inventories and provides individualized customization options.

The information systems segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the information systems segment is predicted to witness the highest growth rate. The growing use of AR technologies for in-store navigation, warehouse management, and enterprise training is responsible for this expansion. AR-driven information systems provide creative solutions that combine real-time data with physical environments as retailers look to improve operational efficiency and streamline procedures. Moreover, the industry's explosive growth highlights how crucial it is to revolutionize retail operations with immersive, data-rich experiences.

Region with largest share:

During the forecast period, the North America region is expected to hold the largest market share. At around 42.5% of the global AR in retail market revenue, North America is expected to continue to dominate for the duration of the forecast period. The presence of big tech companies like Apple, Google, and Microsoft, as well as the large investments made in AR technologies and the high adoption rate among retailers looking to improve customer experiences through immersive technologies, are the main drivers of this leadership. Additionally, cities like San Francisco, New York, and Los Angeles are centers for AR innovation and retail implementation, making the U.S. a major contributor to this growth.

Region with highest CAGR:

Over the forecast period, the Asia Pacific region is anticipated to exhibit the highest CAGR. Increased smart phone adoption, a growing e-commerce industry, and large investments in digital infrastructure are some of the factors driving this quick growth. With big retailers incorporating augmented reality (AR) technologies to improve customer experiences, nations like China, Japan, and South Korea are leading the way. Furthermore, the dynamic retail landscape in the region is influenced by the adoption of augmented reality (AR) features by platforms such as Taobao and JD.com, which enable virtual try-ons and product visualizations.

Key players in the market

Some of the key players in Augmented Reality in Retail Market include Google, Blippar Group Limited, Lenovo Group Ltd., Marxent Labs Inc, Amazon.com, Inc, Kudan Inc, Microsoft Corporation, Inter IKEA Systems B.V, Holition Ltd., Sony Group Corporation, Apple Inc., Magic Leap Inc., ViewAR GmbH, Qualcomm Inc., Samsung Electronics Co. Ltd., Zugara, Inc and PTC Inc.

Key Developments:

In June 2025, Google's parent company Alphabet has agreed to invest $500 million over the next decade to overhaul its global compliance structure, under a proposed settlement in a shareholder lawsuit over antitrust violations. The agreement, filed in a federal court in California, marks a significant concession as Google faces intensifying regulatory scrutiny in the United States.

In May 2025, Amazon.com Inc. has a multiyear agreement with FedEx Corp. to deliver large packages for the online retailer, renewing a relationship between the two companies that ended in 2019. The deal follows plans announced in January by United Parcel Service Inc. to reduce by half the number of packages it delivers for Amazon by the end of 2026.

In January 2025, Lenovo Group Limited and Alat, a PIF company, have announced the completion of the US$2 billion investment alongside reaching the strategic collaboration agreements. The deal has received shareholders' approval and all regulatory approvals required for completion. The strategic collaboration and investment will enable Lenovo to further accelerate its ongoing transformation, enhance its global presence, and increase geographic diversification of its manufacturing footprint.

Retail Types Covered:

  • Jewelry
  • Beauty and Cosmetics
  • Apparel Fitting
  • Furniture and Lighting
  • Grocery Shopping
  • Footwear
  • Other Retail Types

Components Covered:

  • Hardware
  • Software
  • Services

Device Types Covered:

  • Head-Mounted Display (HMD)
  • Smart AR Mirror
  • Handheld Device

Technologies Covered:

  • Marker-based Augmented Reality
  • Marker-less Augmented Reality

Applications Covered:

  • Advertising and Marketing
  • Try-on Solutions
  • Planning and Designing
  • Information Systems

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 Application Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Augmented Reality in Retail Market, By Retail Type

  • 5.1 Introduction
  • 5.2 Jewelry
  • 5.3 Beauty and Cosmetics
  • 5.4 Apparel Fitting
  • 5.5 Furniture and Lighting
  • 5.6 Grocery Shopping
  • 5.7 Footwear
  • 5.8 Other Retail Types

6 Global Augmented Reality in Retail Market, By Component

  • 6.1 Introduction
  • 6.2 Hardware
    • 6.2.1 Sensors
    • 6.2.2 Semiconductor Components
    • 6.2.3 Displays & Projectors
    • 6.2.4 Cameras
  • 6.3 Software
  • 6.4 Services

7 Global Augmented Reality in Retail Market, By Device Type

  • 7.1 Introduction
  • 7.2 Head-Mounted Display (HMD)
  • 7.3 Smart AR Mirror
  • 7.4 Handheld Device

8 Global Augmented Reality in Retail Market, By Technology

  • 8.1 Introduction
  • 8.2 Marker-based Augmented Reality
    • 8.2.1 Passive Marker
    • 8.2.2 Active Marker
  • 8.3 Marker-less Augmented Reality
    • 8.3.1 Model Based
    • 8.3.2 Image Processing Based

9 Global Augmented Reality in Retail Market, By Application

  • 9.1 Introduction
  • 9.2 Advertising and Marketing
  • 9.3 Try-on Solutions
  • 9.4 Planning and Designing
  • 9.5 Information Systems

10 Global Augmented Reality in Retail Market, By Geography

  • 10.1 Introduction
  • 10.2 North America
    • 10.2.1 US
    • 10.2.2 Canada
    • 10.2.3 Mexico
  • 10.3 Europe
    • 10.3.1 Germany
    • 10.3.2 UK
    • 10.3.3 Italy
    • 10.3.4 France
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 Japan
    • 10.4.2 China
    • 10.4.3 India
    • 10.4.4 Australia
    • 10.4.5 New Zealand
    • 10.4.6 South Korea
    • 10.4.7 Rest of Asia Pacific
  • 10.5 South America
    • 10.5.1 Argentina
    • 10.5.2 Brazil
    • 10.5.3 Chile
    • 10.5.4 Rest of South America
  • 10.6 Middle East & Africa
    • 10.6.1 Saudi Arabia
    • 10.6.2 UAE
    • 10.6.3 Qatar
    • 10.6.4 South Africa
    • 10.6.5 Rest of Middle East & Africa

11 Key Developments

  • 11.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 11.2 Acquisitions & Mergers
  • 11.3 New Product Launch
  • 11.4 Expansions
  • 11.5 Other Key Strategies

12 Company Profiling

  • 12.1 Google
  • 12.2 Blippar Group Limited
  • 12.3 Lenovo Group Ltd.
  • 12.4 Marxent Labs Inc
  • 12.5 Amazon.com, Inc
  • 12.6 Kudan Inc
  • 12.7 Microsoft Corporation
  • 12.8 Inter IKEA Systems B.V
  • 12.9 Holition Ltd.
  • 12.10 Sony Group Corporation
  • 12.11 Apple Inc.
  • 12.12 Magic Leap Inc.
  • 12.13 ViewAR GmbH
  • 12.14 Qualcomm Inc.
  • 12.15 Samsung Electronics Co. Ltd.
  • 12.16 Zugara, Inc
  • 12.17 PTC Inc.

List of Tables

  • Table 1 Global Augmented Reality in Retail Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global Augmented Reality in Retail Market Outlook, By Retail Type (2024-2032) ($MN)
  • Table 3 Global Augmented Reality in Retail Market Outlook, By Jewelry (2024-2032) ($MN)
  • Table 4 Global Augmented Reality in Retail Market Outlook, By Beauty and Cosmetics (2024-2032) ($MN)
  • Table 5 Global Augmented Reality in Retail Market Outlook, By Apparel Fitting (2024-2032) ($MN)
  • Table 6 Global Augmented Reality in Retail Market Outlook, By Furniture and Lighting (2024-2032) ($MN)
  • Table 7 Global Augmented Reality in Retail Market Outlook, By Grocery Shopping (2024-2032) ($MN)
  • Table 8 Global Augmented Reality in Retail Market Outlook, By Footwear (2024-2032) ($MN)
  • Table 9 Global Augmented Reality in Retail Market Outlook, By Other Retail Types (2024-2032) ($MN)
  • Table 10 Global Augmented Reality in Retail Market Outlook, By Component (2024-2032) ($MN)
  • Table 11 Global Augmented Reality in Retail Market Outlook, By Hardware (2024-2032) ($MN)
  • Table 12 Global Augmented Reality in Retail Market Outlook, By Sensors (2024-2032) ($MN)
  • Table 13 Global Augmented Reality in Retail Market Outlook, By Semiconductor Components (2024-2032) ($MN)
  • Table 14 Global Augmented Reality in Retail Market Outlook, By Displays & Projectors (2024-2032) ($MN)
  • Table 15 Global Augmented Reality in Retail Market Outlook, By Cameras (2024-2032) ($MN)
  • Table 16 Global Augmented Reality in Retail Market Outlook, By Software (2024-2032) ($MN)
  • Table 17 Global Augmented Reality in Retail Market Outlook, By Services (2024-2032) ($MN)
  • Table 18 Global Augmented Reality in Retail Market Outlook, By Device Type (2024-2032) ($MN)
  • Table 19 Global Augmented Reality in Retail Market Outlook, By Head-Mounted Display (HMD) (2024-2032) ($MN)
  • Table 20 Global Augmented Reality in Retail Market Outlook, By Smart AR Mirror (2024-2032) ($MN)
  • Table 21 Global Augmented Reality in Retail Market Outlook, By Handheld Device (2024-2032) ($MN)
  • Table 22 Global Augmented Reality in Retail Market Outlook, By Technology (2024-2032) ($MN)
  • Table 23 Global Augmented Reality in Retail Market Outlook, By Marker-based Augmented Reality (2024-2032) ($MN)
  • Table 24 Global Augmented Reality in Retail Market Outlook, By Passive Marker (2024-2032) ($MN)
  • Table 25 Global Augmented Reality in Retail Market Outlook, By Active Marker (2024-2032) ($MN)
  • Table 26 Global Augmented Reality in Retail Market Outlook, By Marker-less Augmented Reality (2024-2032) ($MN)
  • Table 27 Global Augmented Reality in Retail Market Outlook, By Model Based (2024-2032) ($MN)
  • Table 28 Global Augmented Reality in Retail Market Outlook, By Image Processing Based (2024-2032) ($MN)
  • Table 29 Global Augmented Reality in Retail Market Outlook, By Application (2024-2032) ($MN)
  • Table 30 Global Augmented Reality in Retail Market Outlook, By Advertising and Marketing (2024-2032) ($MN)
  • Table 31 Global Augmented Reality in Retail Market Outlook, By Try-on Solutions (2024-2032) ($MN)
  • Table 32 Global Augmented Reality in Retail Market Outlook, By Planning and Designing (2024-2032) ($MN)
  • Table 33 Global Augmented Reality in Retail Market Outlook, By Information Systems (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.