封面
市场调查报告书
商品编码
1880546

身临其境型模拟学习平台市场预测至2032年:按组件、部署模式、应用、最终用户和地区分類的全球分析

Immersive Simulation Learning Platforms Market Forecasts to 2032 - Global Analysis By Component (Hardware, Software and Content), Deployment Mode, Application, End User and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3个工作天内

价格

根据 Stratistics MRC 的研究,全球身临其境型模拟学习平台市场预计到 2025 年将达到 116 亿美元,到 2032 年将达到 455 亿美元,预测期内复合年增长率为 21.5%。

身临其境型模拟学习平台是一种先进的教育技术,它能够创造逼真、互动的虚拟环境,用于培训和学习。这些平台利用虚拟实境 (VR)、扩增实境(AR) 和混合实境(MR) 等技术来模拟真实世界的场景,使学习者能够在安全可控的环境中练习技能、做出决策并体验结果。这些平台广泛应用于医疗保健、航空、国防和工程等行业,使学习者能够在避免现实世界风险的情况下进行体验式学习。透过结合互动性、视觉化和情境式训练,这些平台能够提高知识保留率、批判性思考能力和工作表现,从而弥合理论学习与实际应用之间的差距。

关注劳动力就业能力

能够培养实用、就业技能的平台为学习者提供了一个无风险的实务训练环境,让他们可以练习复杂的任务,从而提高能力和信心。面临技能缺口的行业,例如医疗保健、製造业和航空业,正日益依赖身临其境型模拟来加速培训并减少工作中的错误。学习成果的显着提升和技能习得速度的加快,正促使各组织加大对这些技术的投资。此外,政府和教育机构也在整合以模拟为基础的学习来提高就业能力,进一步扩大了市场。总而言之,对就业能力的关注直接推动了市场应用、创新和收入成长。

内容可用性的限制

高品质、相关性强的模拟场景缺乏多样性,会导致使用者对平台的沉浸式体验及其在实际培训中的适用性感到不满。这种限制可能会降低教育机构和企业培训计画采用该平台的积极性,因为他们需要的是能够涵盖多种技能的多功能工具。此外,内容匮乏可能会阻碍身临其境型模拟技术在医学和工程等领域的应用,因为这些领域对特定学科的模拟场景要求很高。如果平台的内容库无法及时更新以满足不断变化的学习需求,平台开发者也可能面临用户留存率下降的问题。总而言之,内容匮乏是一个主要障碍,可能会减缓市场扩张速度,并降低对身临其境型学习技术的整体投资。

企业培训采用现状

各组织都在寻求经济高效、扩充性且引人入胜的方式来提升员工技能。身临其境型模拟训练提供了一种实践性强、无风险的学习体验。医疗保健、航空、製造和国防等行业越来越依赖虚拟模拟来培训员工掌握复杂的操作流程,从而提高技能维持率和营运效率。远距办公和分散式团队的兴起进一步加速了对数位化、互动式学习解决方案的需求。企业意识到,身临其境型模拟可以缩短培训时间、减少错误并提高员工的准备度,因此这些平台对于人才发展至关重要。

高昂的实施成本

中小企业在部署这些平台所需的高阶硬体、软体和培训分配预算方面可能面临挑战。高昂的初始成本也会减缓或限制大规模采用,进而抑制市场扩张。企业在没有保证回报的情况下可能不愿意投资,这降低了整体采用率。此外,高昂的维护成本和软体更新费用会推高整体拥有成本 (TCO),并阻碍长期采用。因此,高昂的实施成本限制了可近性和扩充性,儘管该技术具有潜在优势,但仍限制了市场成长。

新冠疫情的影响

新冠感染疾病对身临其境型模拟学习平台(ISLP)市场产生了复杂的影响。一方面,教育机构和组织寻求替代面授教学的方案,导致远距学习和虚拟培训的迅速普及,从而增加了对身临其境型和互动式平台的需求。另一方面,资金筹措和资源分配的中断延缓了新模拟内容的开发和部署。供应链问题以及VR头戴装置等硬体的供应有限也限制了部分地区的市场成长。整体而言,疫情加速了人们对身临其境型学习解决方案的认知和应用,同时也凸显了其在可近性和可扩展扩充性方面所面临的挑战。

预计在预测期内,企业培训和人力资源发展领域将占据最大的市场份额。

由于职业环境中对体验式学习的需求持续增长,预计在预测期内,企业培训与发展领域将占据最大的市场份额。雇主越来越多地采用身临其境型模拟平台来培训员工的安全、合规和技术技能。基于模拟的学习透过虚拟复製危险或复杂的环境来降低风险和成本。企业正受益于体验式培训方法所带来的知识保留率和生产力的提升。与人力资源 (HR) 和人才管理系统的整合增强了人才发展策略。虚拟实境 (VR) 和扩增实境 (AR) 技术的进步正在提高企业培训的真实性和沈浸感。

预计在预测期内,混合动力汽车细分市场将实现最高的复合年增长率。

预计在预测期内,混合式学习领域将呈现最高的成长率,这主要得益于市场对融合数位类比与传统教学的混合式学习模式的需求不断增长。教育机构正在采用混合式教学模式,以最大限度地提高柔软性,同时保持结构化的面对面互动。学习者将受益于身临其境型学习体验,并辅以教师主导和同侪协作。雇主正在利用混合式模拟培训来平衡扩充性和个人化需求。云端平台和行动整合技术的进步使得混合式学习环境的无缝交付成为可能。学术机构正在采用混合模式来提升课程特色并吸引学生。

比最大的地区

由于北美拥有先进的基础设施和对身临其境型学习技术的广泛应用,预计在预测期内,北美将占据最大的市场份额。美国和加拿大凭藉着对基于模拟的企业培训和学术计画的高需求,主导着沉浸式学习技术的应用。大学和企业正在增加对虚拟实境实验室和模拟平台的投资。创业投资正在加速教育科技(EdTech)和劳动力培训Start-Ups的创新。监管政策的明确和强大的市场推广宣传活动正在增强人们对身临其境型学习的信心。电子商务和数位分销管道正在强化类比平台在教育服务中的作用。

预计年复合成长率最高的地区

在预测期内,亚太地区预计将呈现最高的复合年增长率,这主要得益于快速的都市化、不断增长的教育需求以及日益增长的企业培训需求。中国、印度、日本和韩国等国家正透过政府主导的数位化教育倡议,推动身临其境型类比平台的应用。本地Start-Ups和全球供应商正在扩展其行动优先解决方案,以满足区域需求。中产阶级收入的成长和数位化普及率的提高正在加速人们参与模拟为基础的学习。雇主也越来越意识到身临其境型平台是员工发展的可靠工具。东南亚电子商务的蓬勃发展为将模拟技术融入教育和培训领域创造了新的机会。

免费客製化服务:

购买此报告的客户可以选择以下免费自订选项之一:

  • 公司概况
    • 对其他市场参与者(最多 3 家公司)进行全面分析
    • 主要参与者(最多3家公司)的SWOT分析
  • 区域细分
    • 根据客户要求,提供主要国家的市场估算和预测以及复合年增长率(註:可行性需确认)。
  • 竞争基准化分析
    • 根据主要参与者的产品系列、地理覆盖范围和策略联盟基准化分析

目录

第一章执行摘要

第二章 前言

  • 概述
  • 相关利益者
  • 调查范围
  • 调查方法
    • 资料探勘
    • 数据分析
    • 数据检验
    • 研究途径
  • 研究材料
    • 原始研究资料
    • 次级研究资讯来源
    • 先决条件

第三章 市场趋势分析

  • 介绍
  • 司机
  • 抑制因素
  • 机会
  • 威胁
  • 应用分析
  • 终端用户分析
  • 新兴市场
  • 新冠疫情的影响

第四章 波特五力分析

  • 供应商的议价能力
  • 买方的议价能力
  • 替代品的威胁
  • 新进入者的威胁
  • 竞争对手之间的竞争

5. 全球身临其境型模拟学习平台市场(按组件划分)

  • 介绍
  • 硬体
  • 软体
  • 服务

6. 全球身临其境型模拟学习平台市场(依部署模式划分)

  • 介绍
  • 云端基础的
  • 本地部署
  • 杂交种

7. 全球身临其境型模拟学习平台市场(依应用领域划分)

  • 介绍
  • K-12教育
  • 高等教育
  • 企业培训与人力资源开发
  • 职业训练
  • 医疗保健和医学模拟
  • 国防与军事模拟
  • 其他的

8. 全球身临其境型模拟学习平台市场(依最终用户划分)

  • 介绍
  • 学术机构
  • 公司
  • 政府和国防机构
  • 个别学习者
  • 其他的

9. 全球身临其境型模拟学习平台市场(依地区划分)

  • 介绍
  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 义大利
    • 法国
    • 西班牙
    • 其他欧洲
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 澳洲
    • 纽西兰
    • 韩国
    • 亚太其他地区
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 其他南美洲
  • 中东和非洲
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 卡达
    • 南非
    • 其他中东和非洲地区

第十章:重大进展

  • 协议、伙伴关係、合作和合资企业
  • 收购与併购
  • 新产品上市
  • 业务拓展
  • 其他关键策略

第十一章 企业概况

  • Microsoft
  • Google
  • Meta Platforms
  • HTC
  • Lenovo
  • Samsung
  • EON Reality
  • zSpace
  • Labster
  • Strivr
  • Virti
  • VirtaMed
  • Schell Games
  • Unity Technologies
Product Code: SMRC32505

According to Stratistics MRC, the Global Immersive Simulation Learning Platforms Market is accounted for $11.6 billion in 2025 and is expected to reach $45.5 billion by 2032 growing at a CAGR of 21.5% during the forecast period. Immersive Simulation Learning Platforms are advanced educational technologies that create realistic, interactive virtual environments for training and learning. These platforms leverage tools such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) to simulate real-world scenarios, allowing learners to practice skills, make decisions, and experience outcomes in a safe, controlled setting. They are widely used across industries like healthcare, aviation, defense, and engineering, enabling experiential learning without real-world risks. By combining interactivity, visualization, and scenario-based training, these platforms enhance knowledge retention, critical thinking, and performance, bridging the gap between theoretical learning and practical application.

Market Dynamics:

Driver:

Workforce employability focus

The practical, job-ready skills platforms provide hands-on, risk-free environments for learners to practice complex tasks, enhancing competence and confidence. Industries facing skill gaps, such as healthcare, manufacturing, and aviation, increasingly rely on immersive simulations to accelerate training and reduce on-the-job errors. The measurable improvement in learning outcomes and faster skill acquisition encourages organizations to invest more in these technologies. Additionally, governments and educational institutions are integrating simulation-based learning to enhance employability, further expanding the market. Overall, the emphasis on employability directly fuels growth in adoption, innovation, and revenue within the market.

Restraint:

Limited content availability

Without a wide variety of high-quality, relevant simulation scenarios, users may find platforms less engaging or less applicable to real-world training needs. This limitation can reduce adoption rates among educational institutions and corporate training programs, as organizations seek versatile tools that cover multiple skill sets. Additionally, restricted content may slow down the integration of immersive simulations into specialized fields, such as healthcare or engineering, where domain-specific scenarios are critical. Platform developers may also face challenges in retaining subscribers if the content library fails to evolve alongside emerging learning requirements. Overall, limited content availability can act as a key barrier, slowing market expansion and reducing overall investment in immersive learning technologies.

Opportunity:

Corporate training adoption

Organizations seek cost-effective, scalable, and engaging ways to upskill employees, immersive simulation-based training offers hands-on, risk-free learning experiences. Industries such as healthcare, aviation, manufacturing, and defense increasingly rely on virtual simulations to train staff on complex procedures, enhancing skill retention and operational efficiency. The shift toward remote work and distributed teams has further accelerated demand for digital, interactive learning solutions. Companies recognize that immersive simulations reduce onboarding time, minimize errors, and improve workforce readiness, making these platforms essential for talent development.

Threat:

High implementation costs

Small and medium-sized enterprises may find it challenging to allocate budgets for advanced hardware, software, and training needed to adopt these platforms. High upfront costs can also delay or limit large-scale deployment, restricting the market's expansion. Organizations may hesitate to invest without guaranteed returns, slowing the overall adoption rate. Additionally, expensive maintenance and software updates further add to the total cost of ownership, discouraging long-term use. As a result, high implementation costs limit accessibility and scalability, constraining market growth despite the technology's potential benefits.

Covid-19 Impact:

The COVID-19 pandemic had a mixed impact on the Immersive Simulation Learning Platforms (ISLP) market. On one hand, the sudden shift to remote learning and virtual training increased demand for immersive and interactive platforms, as institutions and organizations sought alternatives to in-person instruction. On the other hand, disruptions in funding and resource allocation delayed the development and deployment of new simulation content. Supply chain issues and limited access to hardware like VR headsets also constrained market growth in some regions. Overall, while the pandemic accelerated awareness and adoption of immersive learning solutions, it simultaneously highlighted challenges in accessibility and scalability.

The corporate training & workforce development segment is expected to be the largest during the forecast period

The corporate training & workforce development segment is expected to account for the largest market share during the forecast period as the demand for experiential learning in professional environments continues to rise. Employers are increasingly adopting immersive simulation platforms to train employees in safety, compliance, and technical skills. Simulation-based learning reduces risks and costs by replicating hazardous or complex environments virtually. Companies benefit from improved retention and productivity through experiential training methods. Integration with HR and talent management systems strengthens workforce development strategies. Advances in VR and AR technologies are enhancing realism and engagement in corporate training.

The hybrid segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the hybrid segment is predicted to witness the highest growth rate due to rising demand for blended learning models that combine digital simulations with traditional instruction. Institutions are adopting hybrid formats to maximize flexibility while maintaining structured offline interaction. Learners benefit from immersive experiences supplemented by teacher-led guidance and peer collaboration. Employers are leveraging hybrid simulation training to balance scalability with personalization. Advances in cloud platforms and mobile integration are enabling seamless delivery of hybrid learning environments. Academic institutions are using hybrid models to differentiate programs and attract students.

Region with largest share:

During the forecast period, the North America region is expected to hold the largest market share due to advanced infrastructure and strong adoption of immersive learning technologies. The U.S. and Canada are leading adoption through high demand for simulation-based corporate training and academic programs. Universities and corporations are increasingly investing in VR labs and simulation platforms. Venture capital funding is accelerating innovation in edtech and workforce training startups. Regulatory clarity and strong marketing campaigns are fostering confidence in immersive learning adoption. E-commerce and digital distribution channels are strengthening the role of simulation platforms in education delivery.

Region with highest CAGR:

Over the forecast period, the Asia Pacific region is anticipated to exhibit the highest CAGR owing to rapid urbanization, rising education demand, and growing corporate training needs. Countries like China, India, Japan, and South Korea are driving adoption of immersive simulation platforms through government-led digital education initiatives. Local startups and global providers are scaling mobile-first solutions tailored to regional requirements. Rising middle-class incomes and digital adoption are accelerating participation in simulation-based learning. Employers are increasingly recognizing immersive platforms as credible tools for workforce development. E-commerce growth in Southeast Asia is creating new opportunities for simulation integration in education and training.

Key players in the market

Some of the key players in Immersive Simulation Learning Platforms Market include Microsoft, Google, Meta Platforms, HTC, Lenovo, Samsung, EON Reality, zSpace, Labster, Strivr, Virti, VirtaMed, Schell Games and Unity Technologies.

Key Developments:

In May 2025, Google launched Project Astra and expanded Gemini AI capabilities across immersive applications. These launches embed generative AI into simulation learning, enabling interactive training modules and adaptive learning experiences.

In March 2025, Microsoft introduced new Partner Center capabilities supporting immersive simulation learning. These launches embed AI-driven analytics and simulation modules into Microsoft Mesh, enabling enterprises and educational institutions to deliver collaborative, real-time training experiences.

Components Covered:

  • Hardware
  • Software
  • Services

Deployment Modes Covered:

  • Cloud-Based
  • On-Premises
  • Hybrid

Applications Covered:

  • K-12 Education
  • Higher Education
  • Corporate Training & Workforce Development
  • Vocational Training
  • Healthcare & Medical Simulation
  • Defense & Military Simulation
  • Other Applications

End Users Covered:

  • Academic Institutions
  • Enterprises
  • Government & Defense Organizations
  • Individual Learners
  • Other End Users

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Application Analysis
  • 3.7 End User Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Immersive Simulation Learning Platforms Market, By Component

  • 5.1 Introduction
  • 5.2 Hardware
  • 5.3 Software
  • 5.4 Services

6 Global Immersive Simulation Learning Platforms Market, By Deployment Mode

  • 6.1 Introduction
  • 6.2 Cloud-Based
  • 6.3 On-Premises
  • 6.4 Hybrid

7 Global Immersive Simulation Learning Platforms Market, By Application

  • 7.1 Introduction
  • 7.2 K-12 Education
  • 7.3 Higher Education
  • 7.4 Corporate Training & Workforce Development
  • 7.5 Vocational Training
  • 7.6 Healthcare & Medical Simulation
  • 7.7 Defense & Military Simulation
  • 7.8 Other Applications

8 Global Immersive Simulation Learning Platforms Market, By End User

  • 8.1 Introduction
  • 8.2 Academic Institutions
  • 8.3 Enterprises
  • 8.4 Government & Defense Organizations
  • 8.5 Individual Learners
  • 8.6 Other End Users

9 Global Immersive Simulation Learning Platforms Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 Microsoft
  • 11.2 Google
  • 11.3 Meta Platforms
  • 11.4 HTC
  • 11.5 Lenovo
  • 11.6 Samsung
  • 11.7 EON Reality
  • 11.8 zSpace
  • 11.9 Labster
  • 11.10 Strivr
  • 11.11 Virti
  • 11.12 VirtaMed
  • 11.13 Schell Games
  • 11.14 Unity Technologies

List of Tables

  • Table 1 Global Immersive Simulation Learning Platforms Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global Immersive Simulation Learning Platforms Market Outlook, By Component (2024-2032) ($MN)
  • Table 3 Global Immersive Simulation Learning Platforms Market Outlook, By Hardware (2024-2032) ($MN)
  • Table 4 Global Immersive Simulation Learning Platforms Market Outlook, By Software (2024-2032) ($MN)
  • Table 5 Global Immersive Simulation Learning Platforms Market Outlook, By Services (2024-2032) ($MN)
  • Table 6 Global Immersive Simulation Learning Platforms Market Outlook, By Deployment Mode (2024-2032) ($MN)
  • Table 7 Global Immersive Simulation Learning Platforms Market Outlook, By Cloud-Based (2024-2032) ($MN)
  • Table 8 Global Immersive Simulation Learning Platforms Market Outlook, By On-Premises (2024-2032) ($MN)
  • Table 9 Global Immersive Simulation Learning Platforms Market Outlook, By Hybrid (2024-2032) ($MN)
  • Table 10 Global Immersive Simulation Learning Platforms Market Outlook, By Application (2024-2032) ($MN)
  • Table 11 Global Immersive Simulation Learning Platforms Market Outlook, By K-12 Education (2024-2032) ($MN)
  • Table 12 Global Immersive Simulation Learning Platforms Market Outlook, By Higher Education (2024-2032) ($MN)
  • Table 13 Global Immersive Simulation Learning Platforms Market Outlook, By Corporate Training & Workforce Development (2024-2032) ($MN)
  • Table 14 Global Immersive Simulation Learning Platforms Market Outlook, By Vocational Training (2024-2032) ($MN)
  • Table 15 Global Immersive Simulation Learning Platforms Market Outlook, By Healthcare & Medical Simulation (2024-2032) ($MN)
  • Table 16 Global Immersive Simulation Learning Platforms Market Outlook, By Defense & Military Simulation (2024-2032) ($MN)
  • Table 17 Global Immersive Simulation Learning Platforms Market Outlook, By Other Applications (2024-2032) ($MN)
  • Table 18 Global Immersive Simulation Learning Platforms Market Outlook, By End User (2024-2032) ($MN)
  • Table 19 Global Immersive Simulation Learning Platforms Market Outlook, By Academic Institutions (2024-2032) ($MN)
  • Table 20 Global Immersive Simulation Learning Platforms Market Outlook, By Enterprises (2024-2032) ($MN)
  • Table 21 Global Immersive Simulation Learning Platforms Market Outlook, By Government & Defense Organizations (2024-2032) ($MN)
  • Table 22 Global Immersive Simulation Learning Platforms Market Outlook, By Individual Learners (2024-2032) ($MN)
  • Table 23 Global Immersive Simulation Learning Platforms Market Outlook, By Other End Users (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.