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市场调查报告书
商品编码
1751170

2025年虚拟训练与模拟全球市场报告

Virtual Training And Simulation Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年虚拟培训和模拟市场规模将快速成长。 2029年,该市场规模将成长至11,222亿美元,复合年增长率为16.8%。预测期内的成长可归因于人工智慧的普及、对身临其境型培训体验的需求成长、虚拟实境和扩增实境的应用成长、对可扩展培训解决方案的需求以及技术支援教学方法的日益普及。预测期内的主要趋势包括技术进步、身临其境型技术的创新、人工智慧整合的发展、虚拟环境的研发以及培训绩效数据分析的进步。

预计云端基础方案的日益普及将推动虚拟培训和模拟市场的扩张。云端基础方案是指託管在远端伺服器上并透过网际网路存取的服务、软体和系统,而非安装在本机装置上。云端基础方案日益普及的主要原因在于其可扩展性,使企业能够根据需求调整资源,同时降低营运成本并提高效率。虚拟培训和模拟透过提供可扩展、即时、身临其境型的学习环境,增强了云端基础方案的可用性,从而提高了效能、降低了成本并促进了远端协作。例如,总部位于卢森堡的政府机构欧盟统计局 (Eurostat) 在 2023 年 12 月报告称,与 2021 年相比,欧盟使用云端处理服务的公司比例增加了 4.2 个百分点。因此,云端基础方案的日益普及正在推动虚拟培训和模拟市场的成长。

虚拟训练和模拟市场的主要企业正致力于整合扩增实境(AR) 和虚拟实境 (VR) 等先进技术,以提供沉浸式逼真环境,从而提高训练效果、增强用户参与度、提升学习成果和技能保留率。扩增实境(AR) 和虚拟实境 (VR) 是增强或复製真实环境的身临其境型工具,透过创建互动式逼真场景来支援虚拟训练和仿真,从而在医疗保健、航空和国防等领域实现安全有效的技能发展。例如,芬兰製造公司瓦锡兰 (Wartsila) 于 2022 年 4 月宣布推出“Smart Realities”,身临其境型且可扩展的扩增实境(XR) 训练解决方案,利用虚拟现实 (VR) 和扩增实境(AR) 技术来增强船舶操控、海事运营和海洋工程领域的桥樑模拟和训练体验。 Smart Realities 提供逼真、经济高效且便携的训练环境,以提高现场和远端培训环境中的学习保留率、可访问性和协作性。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场 - 宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球虚拟训练与模拟 PESTEL 分析(政治、社会、技术、环境、法律因素、驱动因素与限制因素)
  • 最终用途产业分析
  • 全球虚拟训练与模拟市场:成长率分析
  • 全球虚拟训练与模拟市场表现:规模与成长,2019-2024
  • 全球虚拟训练与模拟市场预测:规模与成长,2024-2029 年,2034 年
  • 全球虚拟训练与模拟总目标市场(TAM)

第六章市场区隔

  • 全球虚拟训练与模拟市场(按组件、效能与预测),2019-2024 年、2024-2029 年、2034 年
  • 硬体
  • 软体
  • 服务
  • 全球虚拟训练与模拟市场(依技术、效能与预测),2019-2024 年、2024-2029 年、2034 年
  • 虚拟实境(VR)
  • 扩增实境(AR)
  • 混合实境
  • 人工智慧(AI)
  • 全球虚拟训练与模拟市场的应用、效能及预测(2019-2024、2024-2029、2034)
  • 企业培训
  • 军事训练
  • 航空训练
  • 医疗保健培训
  • 教育与学术
  • 全球虚拟训练与模拟市场(依最终使用者、绩效及预测),2019-2024 年、2024-2029 年、2034 年
  • 公司
  • 政府和国防
  • 教育机构
  • 医疗保健提供者
  • 全球虚拟训练与模拟市场,按硬体类型、效能和预测细分,2019-2024 年、2024-2029 年、2034 年
  • 头戴式显示器(HMD)
  • 运动追踪设备
  • 投影机和显示墙
  • 模拟器
  • 输入装置
  • 音讯设备
  • 触觉设备
  • 全球虚拟训练与模拟市场,依软体类型、效能与预测细分,2019-2024 年、2024-2029 年、2034 年
  • 模拟软体
  • 培训管理系统
  • 游戏引擎
  • 场景产生软体
  • 分析和报告工具
  • 全球虚拟训练与模拟市场,依服务类型、绩效及预测细分,2019-2024 年、2024-2029 年、2034 年
  • 培训和教育服务
  • 系统整合与部署
  • 咨询服务
  • 支援和维护服务
  • 託管服务

第七章 区域和国家分析

  • 全球虚拟训练与模拟市场:按地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球虚拟训练与模拟市场(依国家/地区、绩效及预测):2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 虚拟训练与模拟市场:竞争格局
  • 虚拟训练与模拟市场:公司简介
    • Raytheon Technologies Corporation Overview, Products and Services, Strategy and Financial Analysis
    • The Boeing Company Overview, Products and Services, Strategy and Financial Analysis
    • Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • International Business Machines Corporation(IBM)Overview, Products and Services, Strategy and Financial Analysis
    • Oracle Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • BAE Systems
  • Thales Group
  • L3Harris Technologies Inc.(L3 Link Simulation & Training-Subsidiary)
  • Rockwell Collins Inc.
  • Rheinmetall AG
  • Elbit Systems Ltd.
  • Saab AB
  • CAE Inc.
  • QinetiQ Group plc
  • FlightSafety International Inc.
  • Kratos Defense & Security Solutions Inc.
  • Laerdal Medical Corporation
  • ON24 Inc.
  • BMC Software Inc.
  • The DiSTI Corporation

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029年虚拟训练与模拟市场:提供新机会的国家
  • 2029年虚拟训练与模拟市场:细分领域带来新机会
  • 2029年虚拟训练与模拟市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r35024

Virtual training and simulation involve the use of computer-generated environments and digital tools to replicate real-world scenarios for training and skill development. It enables users to engage with realistic simulations in a safe, controlled, and immersive environment, providing hands-on learning opportunities without the risks or expenses of real-world practice.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The main components of virtual training and simulation include hardware, software, and services. Hardware consists of physical devices such as VR headsets, motion sensors, and consoles that facilitate immersive and interactive user experiences. The technologies employed include virtual reality (VR), augmented reality (AR), mixed reality (MR), and artificial intelligence (AI). These technologies are utilized across a wide range of sectors, including corporate training, military training, aviation, healthcare, and education. Key end-users of virtual training and simulation systems include enterprises, government and defense organizations, educational institutions, and healthcare providers.

The virtual training and simulation market research report is one of a series of new reports from The Business Research Company that provides virtual training and simulation market statistics, including the virtual training and simulation industry global market size, regional shares, competitors with the virtual training and simulation market share, detailed virtual training and simulation market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual training and simulation industry. This virtual training and simulation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual training and simulation market size has grown rapidly in recent years. It will grow from$464.62 billion in 2024 to $544.35 billion in 2025 at a compound annual growth rate (CAGR) of 17.2%. The growth during the historic period can be attributed to the rising popularity of immersive gaming, increasing demand for remote training solutions, advancements in computing power, a growing focus on military training, and the need for safe, risk-free training environments.

The virtual training and simulation market size is expected to see rapid growth in the next few years. It will grow to$1,012.22 billion in 2029 at a compound annual growth rate (CAGR) of 16.8%. The growth during the forecast period can be attributed to the rising adoption of artificial intelligence, increasing demand for immersive training experiences, growing use of virtual and augmented reality, the need for scalable training solutions, and the expanding use of technology-enabled teaching methods. Key trends expected in the forecast period include advancements in technology, innovations in immersive technologies, developments in artificial intelligence integration, research and development in virtual environments, and advancements in data analytics for training performance.

The growing adoption of cloud-based solutions is expected to drive the expansion of the virtual training and simulation market. Cloud-based solutions refer to services, software, or systems that are hosted on remote servers and accessed over the internet, rather than being installed locally on individual devices. The increased adoption of cloud-based solutions is primarily attributed to their scalability, allowing businesses to adjust resources according to demand, while also reducing operational costs and improving efficiency. Virtual training and simulation enhance cloud-based solutions by providing scalable, real-time access to immersive learning environments, which improve performance, lower costs, and enable remote collaboration. For example, in December 2023, Eurostat, a Luxembourg-based government agency, reported that the share of enterprises using cloud computing services in the European Union grew by 4.2 percentage points in 2023 compared to 2021. Consequently, the growing adoption of cloud-based solutions is fueling the growth of the virtual training and simulation market.

Leading companies in the virtual training and simulation market are focusing on integrating advanced technologies such as augmented reality (AR) and virtual reality (VR) to improve training effectiveness, boost user engagement, and offer immersive, realistic environments that enhance learning outcomes and skill retention. Augmented reality (AR) and virtual reality (VR) are immersive tools that enhance or replicate real-world environments, supporting virtual training and simulation by creating interactive, realistic scenarios for safe and effective skill development in sectors such as healthcare, aviation, and defense. For instance, in April 2022, Wartsila, a Finland-based manufacturing company, launched "Smart Realities," an immersive and scalable extended reality (XR) training solution using virtual and augmented reality technologies to enhance maritime simulation and training experiences for ship handling, bridge operations, and marine engineering. Smart Realities offers realistic, cost-effective, and portable training environments that improve learning retention, accessibility, and collaboration in both co-located and remote training settings.

In March 2024, Cornerstone OnDemand Inc., a U.S.-based workforce management solutions provider, acquired Talespin for an undisclosed amount. Through this acquisition, Cornerstone aims to strengthen its immersive learning and workforce development solutions by incorporating Talespin's advanced extended reality (XR) and artificial intelligence-driven training technologies. Talespin, a U.S.-based company, specializes in virtual and augmented reality-based training and simulation platforms designed to enhance workforce development.

Major players in the virtual training and simulation market are Raytheon Technologies Corporation, The Boeing Company, Lockheed Martin Corporation, International Business Machines Corporation (IBM), Oracle Corporation, BAE Systems, Thales Group, L3Harris Technologies Inc. (L3 Link Simulation & Training - Subsidiary), Rockwell Collins Inc., Rheinmetall AG, Elbit Systems Ltd., Saab AB, CAE Inc., QinetiQ Group plc, FlightSafety International Inc., Kratos Defense & Security Solutions Inc., Laerdal Medical Corporation, ON24 Inc., BMC Software Inc., The DiSTI Corporation, Cubic Corporation.

North America was the largest region in the virtual training and simulation market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in virtual training and simulation report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual training and simulation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual training and simulation market includes of revenues earned by entities by providing services such as consulting services, custom development, implementation services. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual training and simulation market also consists of sales of simulation software, virtual reality (VR) systems, training management systems, and augmented reality (AR) tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Training And Simulation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual training and simulation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for virtual training and simulation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The virtual training and simulation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Technology: Virtual Reality (VR); Augmented Reality (AR); Mixed Reality (MR); Artificial Intelligence (AI)
  • 3) By Application: Corporate Training; Military Training; Aviation Training; Healthcare Training; Education And Academia
  • 4) By End-user: Enterprises; Government And Defense; Educational Institutions; Healthcare Providers
  • Subsegments:
  • 1) By Hardware: Head-Mounted Displays (HMDs); Motion Tracking Devices; Projectors And Display Walls; Simulators; Input Devices; Audio Devices; Haptic Devices
  • 2) By Software: Simulation Software; Training Management Systems; Content Creation Software; Game Engines; Scenario Generation Software; Analytics And Reporting Tools
  • 3) By Services: Training And Education Services; System Integration And Deployment; Consulting Services; Support And Maintenance Services; Managed Services
  • Companies Mentioned: Raytheon Technologies Corporation; The Boeing Company; Lockheed Martin Corporation; International Business Machines Corporation (IBM); Oracle Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Training And Simulation Market Characteristics

3. Virtual Training And Simulation Market Trends And Strategies

4. Virtual Training And Simulation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Virtual Training And Simulation Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Training And Simulation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Training And Simulation Market Growth Rate Analysis
  • 5.4. Global Virtual Training And Simulation Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Training And Simulation Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Training And Simulation Total Addressable Market (TAM)

6. Virtual Training And Simulation Market Segmentation

  • 6.1. Global Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Artificial Intelligence (AI)
  • 6.3. Global Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Corporate Training
  • Military Training
  • Aviation Training
  • Healthcare Training
  • Education And Academia
  • 6.4. Global Virtual Training And Simulation Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Enterprises
  • Government And Defense
  • Educational Institutions
  • Healthcare Providers
  • 6.5. Global Virtual Training And Simulation Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Head-Mounted Displays (HMDs)
  • Motion Tracking Devices
  • Projectors And Display Walls
  • Simulators
  • Input Devices
  • Audio Devices
  • Haptic Devices
  • 6.6. Global Virtual Training And Simulation Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Simulation Software
  • Training Management Systems
  • Game Engines
  • Scenario Generation Software
  • Analytics And Reporting Tools
  • 6.7. Global Virtual Training And Simulation Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Training And Education Services
  • System Integration And Deployment
  • Consulting Services
  • Support And Maintenance Services
  • Managed Services

7. Virtual Training And Simulation Market Regional And Country Analysis

  • 7.1. Global Virtual Training And Simulation Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Training And Simulation Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Training And Simulation Market

  • 8.1. Asia-Pacific Virtual Training And Simulation Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Training And Simulation Market

  • 9.1. China Virtual Training And Simulation Market Overview
  • 9.2. China Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Training And Simulation Market

  • 10.1. India Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Training And Simulation Market

  • 11.1. Japan Virtual Training And Simulation Market Overview
  • 11.2. Japan Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Training And Simulation Market

  • 12.1. Australia Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Training And Simulation Market

  • 13.1. Indonesia Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Training And Simulation Market

  • 14.1. South Korea Virtual Training And Simulation Market Overview
  • 14.2. South Korea Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Training And Simulation Market

  • 15.1. Western Europe Virtual Training And Simulation Market Overview
  • 15.2. Western Europe Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Training And Simulation Market

  • 16.1. UK Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Training And Simulation Market

  • 17.1. Germany Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Training And Simulation Market

  • 18.1. France Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Training And Simulation Market

  • 19.1. Italy Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Training And Simulation Market

  • 20.1. Spain Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Training And Simulation Market

  • 21.1. Eastern Europe Virtual Training And Simulation Market Overview
  • 21.2. Eastern Europe Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Training And Simulation Market

  • 22.1. Russia Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Training And Simulation Market

  • 23.1. North America Virtual Training And Simulation Market Overview
  • 23.2. North America Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Training And Simulation Market

  • 24.1. USA Virtual Training And Simulation Market Overview
  • 24.2. USA Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Training And Simulation Market

  • 25.1. Canada Virtual Training And Simulation Market Overview
  • 25.2. Canada Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Training And Simulation Market

  • 26.1. South America Virtual Training And Simulation Market Overview
  • 26.2. South America Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Training And Simulation Market

  • 27.1. Brazil Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Training And Simulation Market

  • 28.1. Middle East Virtual Training And Simulation Market Overview
  • 28.2. Middle East Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Training And Simulation Market

  • 29.1. Africa Virtual Training And Simulation Market Overview
  • 29.2. Africa Virtual Training And Simulation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Training And Simulation Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Training And Simulation Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Training And Simulation Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Training And Simulation Market Competitive Landscape
  • 30.2. Virtual Training And Simulation Market Company Profiles
    • 30.2.1. Raytheon Technologies Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. The Boeing Company Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. International Business Machines Corporation (IBM) Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Oracle Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Training And Simulation Market Other Major And Innovative Companies

  • 31.1. BAE Systems
  • 31.2. Thales Group
  • 31.3. L3Harris Technologies Inc. (L3 Link Simulation & Training - Subsidiary)
  • 31.4. Rockwell Collins Inc.
  • 31.5. Rheinmetall AG
  • 31.6. Elbit Systems Ltd.
  • 31.7. Saab AB
  • 31.8. CAE Inc.
  • 31.9. QinetiQ Group plc
  • 31.10. FlightSafety International Inc.
  • 31.11. Kratos Defense & Security Solutions Inc.
  • 31.12. Laerdal Medical Corporation
  • 31.13. ON24 Inc.
  • 31.14. BMC Software Inc.
  • 31.15. The DiSTI Corporation

32. Global Virtual Training And Simulation Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Training And Simulation Market

34. Recent Developments In The Virtual Training And Simulation Market

35. Virtual Training And Simulation Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Training And Simulation Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Training And Simulation Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Training And Simulation Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
  • 250617_r35024_Virtual_Training_And_Simulation_GMR_2025