封面
市场调查报告书
商品编码
1811122

2025年全球赛车模拟器市场报告

Racing Simulator Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

预计未来几年赛车模拟器市场将强劲成长,到2029年将达到12.4亿美元,年复合成长率(CAGR)为7.3%。预测期内的成长可归因于订阅式服务的兴起、虚拟实境 (VR) 技术的持续改进、对逼真赛车体验的需求、与云端游戏服务的整合以及对环保游戏解决方案的需求。预测期内的主要趋势包括计算技术的进步、真实世界数据和分析的整合、运动模拟技术的进步、力回馈技术的创新以及图形渲染技术的进步。

未来五年7.3%的成长预测,较我们先前对该市场的预测略有下降0.4%。这一下降主要源自于美国与其他国家之间关税的影响。由于触觉回馈系统和类比级踏板的关税,模拟赛车製造商可能面临零件短缺和价格上涨。由于互惠关税以及贸易紧张局势和限制措施升级对全球经济和贸易的负面影响,影响也将更加广泛。

电子竞技的日益普及预计将在未来推动赛车模拟器市场的扩张。电子竞技(电子运动)是一种竞技性电子游戏活动,职业玩家以个人或团队形式参与比赛,通常会向全球观众进行直播。电子竞技日益普及的主要原因是数位平台和全球互联互通带来了更广阔的可及性和观看人数。电子竞技中的赛车模拟器提供逼真的驾驶体验,让参与企业能够在具有逼真物理效果和精心设计的赛道的虚拟赛车比赛中一较高低。这些模拟器弥合了现实世界与虚拟赛车之间的差距,提高了参与企业的技能并增强了参与度。例如,根据美国政府机构国际贸易管理局2022年11月的报告,电竞产业预计将经历显着成长,日本电竞市场规模预计在2022年达到99亿日圆(7,100万美元),到2025年将超过180亿日圆(1.29亿美元)。因此,电子竞技日益增长的受欢迎程度正在促进赛车模拟器市场的成长。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球赛车模拟器市场:PESTEL 分析(政治、社会、技术、环境、法律因素、驱动因素和限制因素)
  • 最终用途产业分析
  • 全球赛车模拟器市场:成长率分析
  • 全球赛车模拟器市场表现:规模与成长,2019-2024
  • 全球赛车模拟器市场预测:规模与成长,2024-2029 年,2034 年
  • 全球赛车模拟器市场:总目标市场(TAM)

第六章 市场细分

  • 全球赛车模拟器市场(按产品、性能和预测),2019-2024 年、2024-2029 年、2034 年
  • 硬体
  • 软体
  • 全球赛车模拟器市场:按组件、性能和预测,2019-2024 年、2024-2029 年、2034 年
  • 驾驶座
  • 处理
  • 显示器支架
  • 座位
  • 踏板组
  • 变速箱变速器
  • 其他的
  • 全球赛车模拟器市场:按模拟器类型、性能和预测,2019-2024 年、2024-2029 年、2034 年
  • 全尺寸模拟器
  • 中级模拟器
  • 入门级模拟器
  • 全球赛车模拟器市场:按车辆类型、性能和预测,2019-2024 年、2024-2029 年、2034 年
  • 搭乘用车
  • 商用车
  • 全球赛车模拟器市场:依通路、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 在线的
  • 离线
  • 全球赛车模拟器市场:硬体细分,按类型、性能和预测,2019-2024 年、2024-2029 年、2034 年
  • 赛车方向盘
  • 踏板
  • 驾驶座座椅
  • 变速器
  • 虚拟实境 (VR) 耳机
  • 全球赛车模拟器市场:软体细分,按类型、性能和预测,2019-2024 年、2024-2029 年、2034 年
  • 模拟软体
  • 游戏名称
  • 驾驶员培训计划
  • 赛马联赛及赛事平台

第七章 区域和国家分析

  • 全球赛车模拟器市场:按地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球赛车模拟器市场:依国家、绩效及预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章:德国市场

第18章:法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章:竞争格局与公司概况

  • 赛车模拟器市场:竞争格局
  • 赛车模拟器市场:公司简介
    • Logitech G
    • Endor AG
    • Thrustmaster
    • OMP Racing
    • SIMUCUBE

第31章:其他领先和创新企业

  • Fanatec
  • Playseat
  • Next Level Racing
  • Trak Racer AU
  • NRG Innovations
  • ImSim
  • Extreme Simracing
  • ButtKicker
  • Clark Synthesis
  • Arozzi
  • Vesaro
  • CXC Simulations
  • Max Papis Innovations
  • Ricmotech LLC.
  • Pro-Sim

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第35章:市场潜力大的国家与策略

  • 2029 年赛车模拟器市场:提供新机会的国家
  • 2029 年赛车模拟器市场:细分市场带来新机会
  • 2029 年赛车模拟器市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章 附录

简介目录
Product Code: r31067u

A racing simulator is a virtual reality system designed to replicate the sensation of driving a race car, offering realistic controls and immersive visuals. It is utilized across entertainment, training, and professional simulation contexts, providing users with an authentic racing experience from the convenience of a stationary setup. These simulators are also invaluable for enhancing driving skills, experimenting with vehicle configurations, and strategizing race tactics in a safe and controlled environment.

Racing simulators are primarily categorized into hardware and software types. Hardware encompasses the physical components such as steering wheels, pedals, and seats that users interact with during gameplay. These components include cockpits, steering wheels, monitor stands, seats, pedal sets, gearbox shifters, and others. The simulators are classified into full-scale, medium-level, and entry-level configurations, catering to various vehicle types such as passenger cars and commercial vehicles. They are available for purchase through both online and offline retail channels.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The rapid surge in U.S. tariffs and the resulting trade tensions in spring 2025 are heavily affecting the media sector, particularly in areas such as content creation, broadcasting, and digital streaming. Increased tariffs on imported audiovisual gear, editing tools, and broadcasting technologies have driven up both production and operational costs for media companies. Film and TV studios are incurring higher expenses for sourcing foreign-made cameras, lighting, and post-production equipment, while news and broadcast outlets are facing steeper costs for satellite services and transmission hardware. Additionally, retaliatory tariffs imposed by other countries are hindering the export of U.S.-based media content, curbing international revenue growth. To navigate these challenges, media firms are increasingly sourcing domestically, accelerating digital transformation, and adopting AI-powered production tools to reduce costs and sustain their global competitiveness amid ongoing trade disruptions.

The racing simulator market research report is one of a series of new reports from The Business Research Company that provides racing simulator market statistics, including racing simulator industry global market size, regional shares, competitors with a racing simulator market share, detailed racing simulator market segments, market trends and opportunities, and any further data you may need to thrive in the racing simulator industry. This racing simulator market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The racing simulator market size has grown strongly in recent years. It will grow from $0.87 billion in 2024 to $0.93 billion in 2025 at a compound annual growth rate (CAGR) of 7.6%. The growth in the historic period can be attributed to the evolution of racing hardware, the growth of gaming consoles, the influence of professional racing drivers, the integration of real-world racing tracks, and the growing popularity of esports.

The racing simulator market size is expected to see strong growth in the next few years. It will grow to $1.24 billion in 2029 at a compound annual growth rate (CAGR) of 7.3%. The growth in the forecast period can be attributed to the rise of subscription-based services, continued improvements in virtual reality (VR) technology, demand for realistic racing experiences, integration with cloud gaming services, and demand for eco-friendly gaming solutions. Major trends in the forecast period include advancements in computing technology, incorporation of real-world data and analytics, advancements in motion simulation technology, innovations in force feedback technology, and advancements in graphics rendering.

The forecast of 7.3% growth over the next five years reflects a modest reduction of 0.4% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Sim racing manufacturers may face component shortages and price hikes due to tariffs on haptic feedback systems and simulation-grade pedals. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The growing popularity of esports is expected to drive the expansion of the racing simulator market in the future. Esports, or electronic sports, involves competitive video gaming events where professional gamers compete either individually or in teams, often streamed live to a global audience. The increasing popularity of esports is largely due to enhanced accessibility and viewership, fueled by digital platforms and worldwide connectivity. Racing simulators in esports provide lifelike driving experiences, enabling players to compete in virtual motorsport events with realistic physics and meticulously designed tracks. These simulators bridge the gap between real-world and virtual racing, improving player skills and boosting engagement. For example, according to a November 2022 report from the International Trade Administration, a US government agency, the esports industry saw substantial growth, with Japan's esports market expected to reach 9.9 billion yen (US$71 million) in 2022, and exceed 18 billion yen (US$129 million) by 2025. As a result, the increasing popularity of esports is contributing to the growth of the racing simulator market.

Major players in the racing simulator market are focusing on developing new products, such as universal wheel and pedal systems, to strengthen their competitive position. A universal wheel and pedal system is a versatile racing controller setup that is compatible with various gaming consoles and PC platforms, offering a more realistic driving experience. In racing simulators, it enhances both accessibility and immersion for gamers, allowing them to use a single system across different devices, thereby increasing engagement and expanding the market's reach. For example, in January 2024, Turtle Beach Corporation, a US-based manufacturer of premium gaming accessories, introduced its latest product, the VelocityOne Race. This universal wheel and pedal system is designed for Xbox and Windows PCs and caters to racing simulation enthusiasts. It incorporates direct-drive technology, high-quality components, and customizable features.

In March 2024, Aston Martin Aramco Formula One Team, a UK-based organization specializing in Formula 1 racing, engineering, and automotive design, entered into a strategic partnership with Memento Exclusives. This collaboration is designed to provide cutting-edge AMR24 Show Car Simulators, with the goal of enhancing fan engagement, expanding market reach, and creating exclusive collectibles that honor Aston Martin's illustrious motorsport legacy. Memento Exclusives, also based in the UK, is known for producing and selling authentic motorsport memorabilia, including F1 collectibles, through its F1 Authentics platform.

Major companies operating in the racing simulator market are Logitech G, Endor AG, Thrustmaster, OMP Racing, SIMUCUBE, Fanatec, Playseat, Next Level Racing, Trak Racer AU, NRG Innovations, ImSim, Extreme Simracing, ButtKicker, Clark Synthesis, Arozzi, Vesaro, CXC Simulations, Max Papis Innovations, Ricmotech LLC., Pro-Sim, SIMAGIC, Renovatio Development, MOZA Sim Racing, MOMO Motorsport

North America was the largest region in the racing simulator market in 2024. Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the racing simulator market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the racing simulator market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The racing simulator market consists of revenues earned by entities by providing services such as installation assistance, customization of hardware and software, and technical support for events and competitions. The market value includes the value of related goods sold by the service provider or included within the service offering. The racing simulator market also includes sales of racing seats, virtual reality (VR) headsets, shifters, and handbrakes. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Racing Simulator Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on racing simulator market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for racing simulator ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The racing simulator market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Offering: Hardware; Software
  • 2) By Component: Cockpits; Steering Wheel; Monitor Stand; Seats; Pedal Sets; Gearbox Shifters; Other Components
  • 3) By Simulator Type: Full-Scale Simulator; Medium-Level Simulator; Entry-Level Simulator
  • 4) By Vehicle Type: Passenger Car; Commercial Vehicle
  • 5) By Sales Channel: Online; Offline
  • Subsegments:
  • 1) By Hardware: Racing Wheels; Pedals; Cockpit Seats; Gear Shifters; Virtual Reality (VR) Headsets
  • 2) By Software: Simulation Software; Game Titles; Driver Training Programs; Racing Leagues Or Events Platforms
  • Companies Mentioned: Logitech G; Endor AG; Thrustmaster; OMP Racing; SIMUCUBE; Fanatec; Playseat; Next Level Racing; Trak Racer AU; NRG Innovations; ImSim; Extreme Simracing; ButtKicker; Clark Synthesis; Arozzi; Vesaro; CXC Simulations; Max Papis Innovations; Ricmotech LLC.; Pro-Sim; SIMAGIC; Renovatio Development; MOZA Sim Racing; MOMO Motorsport
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Racing Simulator Market Characteristics

3. Racing Simulator Market Trends And Strategies

4. Racing Simulator Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Racing Simulator Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Racing Simulator PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Racing Simulator Market Growth Rate Analysis
  • 5.4. Global Racing Simulator Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Racing Simulator Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Racing Simulator Total Addressable Market (TAM)

6. Racing Simulator Market Segmentation

  • 6.1. Global Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • 6.2. Global Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cockpits
  • Steering Wheel
  • Monitor Stand
  • Seats
  • Pedal Sets
  • Gearbox Shifters
  • Other Components
  • 6.3. Global Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Full-Scale Simulator
  • Medium-Level Simulator
  • Entry-Level Simulator
  • 6.4. Global Racing Simulator Market, Segmentation By Vehicle Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Passenger Car
  • Commercial Vehicle
  • 6.5. Global Racing Simulator Market, Segmentation By Sales Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Online
  • Offline
  • 6.6. Global Racing Simulator Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Racing Wheels
  • Pedals
  • Cockpit Seats
  • Gear Shifters
  • Virtual Reality (VR) Headsets
  • 6.7. Global Racing Simulator Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Simulation Software
  • Game Titles
  • Driver Training Programs
  • Racing Leagues Or Events Platforms

7. Racing Simulator Market Regional And Country Analysis

  • 7.1. Global Racing Simulator Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Racing Simulator Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Racing Simulator Market

  • 8.1. Asia-Pacific Racing Simulator Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Racing Simulator Market

  • 9.1. China Racing Simulator Market Overview
  • 9.2. China Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Racing Simulator Market

  • 10.1. India Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Racing Simulator Market

  • 11.1. Japan Racing Simulator Market Overview
  • 11.2. Japan Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Racing Simulator Market

  • 12.1. Australia Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Racing Simulator Market

  • 13.1. Indonesia Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Racing Simulator Market

  • 14.1. South Korea Racing Simulator Market Overview
  • 14.2. South Korea Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Racing Simulator Market

  • 15.1. Western Europe Racing Simulator Market Overview
  • 15.2. Western Europe Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Racing Simulator Market

  • 16.1. UK Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Racing Simulator Market

  • 17.1. Germany Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Racing Simulator Market

  • 18.1. France Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Racing Simulator Market

  • 19.1. Italy Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Racing Simulator Market

  • 20.1. Spain Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Racing Simulator Market

  • 21.1. Eastern Europe Racing Simulator Market Overview
  • 21.2. Eastern Europe Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Racing Simulator Market

  • 22.1. Russia Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Racing Simulator Market

  • 23.1. North America Racing Simulator Market Overview
  • 23.2. North America Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Racing Simulator Market

  • 24.1. USA Racing Simulator Market Overview
  • 24.2. USA Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Racing Simulator Market

  • 25.1. Canada Racing Simulator Market Overview
  • 25.2. Canada Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Racing Simulator Market

  • 26.1. South America Racing Simulator Market Overview
  • 26.2. South America Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Racing Simulator Market

  • 27.1. Brazil Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Racing Simulator Market

  • 28.1. Middle East Racing Simulator Market Overview
  • 28.2. Middle East Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Racing Simulator Market

  • 29.1. Africa Racing Simulator Market Overview
  • 29.2. Africa Racing Simulator Market, Segmentation By Offering, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Racing Simulator Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Racing Simulator Market, Segmentation By Simulator Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Racing Simulator Market Competitive Landscape And Company Profiles

  • 30.1. Racing Simulator Market Competitive Landscape
  • 30.2. Racing Simulator Market Company Profiles
    • 30.2.1. Logitech G Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Endor AG Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Thrustmaster Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. OMP Racing Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. SIMUCUBE Overview, Products and Services, Strategy and Financial Analysis

31. Racing Simulator Market Other Major And Innovative Companies

  • 31.1. Fanatec
  • 31.2. Playseat
  • 31.3. Next Level Racing
  • 31.4. Trak Racer AU
  • 31.5. NRG Innovations
  • 31.6. ImSim
  • 31.7. Extreme Simracing
  • 31.8. ButtKicker
  • 31.9. Clark Synthesis
  • 31.10. Arozzi
  • 31.11. Vesaro
  • 31.12. CXC Simulations
  • 31.13. Max Papis Innovations
  • 31.14. Ricmotech LLC.
  • 31.15. Pro-Sim

32. Global Racing Simulator Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Racing Simulator Market

34. Recent Developments In The Racing Simulator Market

35. Racing Simulator Market High Potential Countries, Segments and Strategies

  • 35.1 Racing Simulator Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Racing Simulator Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Racing Simulator Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer