封面
市场调查报告书
商品编码
1796970

赛车模拟器市场-全球产业规模、份额、趋势、机会和预测,按组件、按最终用户、按模拟器类型、按地区和竞争细分,2020-2030F

Racing Simulator Market- Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Component, By End User, By Simulator Type, By Region & Competition, 2020-2030F

出版日期: | 出版商: TechSci Research | 英文 185 Pages | 商品交期: 2-3个工作天内

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简介目录

2024 年全球赛车模拟器市场价值为 4.9483 亿美元,预计到 2030 年将达到 11.3327 亿美元,预测期内的复合年增长率为 14.81%。全球赛车模拟器市场正在稳步增长,这得益于高解析度显示器、运动平台和触觉回馈系统等先进硬体的日益融合,这些硬体增强了专业训练和娱乐的真实感。人们对电子竞技和虚拟赛车联赛的兴趣日益浓厚,这得益于提供高精度实体引擎和可自订赛车环境的软体的进步,从而扩大了消费者群体。人工智慧驱动的对手行为和基于云端的多人游戏连接的不断创新进一步提升了参与度,吸引了休閒游戏玩家和寻求经济高效练习解决方案的职业车手。

市场概览
预测期 2026-2030
2024年市场规模 4.9483亿美元
2030年市场规模 11.3327亿美元
2025-2030 年复合年增长率 14.81%
成长最快的领域 硬体
最大的市场 北美洲

市场驱动因素

电子竞技和虚拟赛车联盟日益流行

主要市场挑战

进阶设定的高初始投资

主要市场趋势

虚拟实境与扩增实境的融合

目录

第一章:简介

第二章:研究方法

第三章:执行摘要

第四章:全球赛车模拟器市场展望

  • 市场规模和预测
    • 按价值
  • 市场占有率和预测
    • 依组件(硬体、软体)
    • 按最终用户(赛车队、训练中心、游戏和赛车运动社群、跑车製造商)
    • 依模拟器类型(紧凑型模拟器、中型模拟器、全尺寸模拟器)
    • 按地区
    • 按公司分类(2024)
  • 市场地图

第五章:北美赛车模拟器市场展望

  • 市场规模和预测
    • 按价值
  • 市场占有率和预测
    • 按组件
    • 按最终用户
    • 依模拟器类型
    • 按国家/地区
  • 北美:国家分析
    • 美国
    • 加拿大
    • 墨西哥

第六章:欧洲与独联体赛车模拟器市场展望

  • 市场规模和预测
  • 市场占有率和预测
  • 欧洲与独联体:国家分析
    • 法国
    • 德国
    • 西班牙
    • 义大利
    • 英国

第七章:亚太赛车模拟器市场展望

  • 市场规模和预测
  • 市场占有率和预测
  • 亚太地区:国家分析
    • 中国
    • 日本
    • 印度
    • 越南
    • 韩国
    • 澳洲
    • 泰国

第八章:中东和非洲赛车模拟器市场展望

  • 市场规模和预测
  • 市场占有率和预测
  • MEA:国家分析
    • 南非
    • 沙乌地阿拉伯
    • 阿联酋
    • 土耳其

第九章:南美赛车模拟器市场展望

  • 市场规模和预测
  • 市场占有率和预测
  • 南美洲:国家分析
    • 巴西
    • 阿根廷
    • 哥伦比亚

第十章:市场动态

  • 驱动程式
  • 挑战

第 11 章:关键市场扰乱

  • 衝突
  • 大流行
  • 贸易壁垒

第 12 章:市场趋势与发展

第 13 章:政策与监理格局

第 14 章:竞争格局

  • 公司简介
    • CXC Simulations
    • Trak Racer
    • Next Level Racing
    • D-Box Technologies, Inc.
    • Vi-Grade GmbH
    • Cruden BV
    • AB Dynamics Plc (Ansible Motion Ltd)
    • Cranfield Simulation
    • Simxperience
    • Simworx Pty Ltd

第 15 章:策略建议

第16章调查会社について・免责事项

简介目录
Product Code: 30449

Global Racing Simulator Market was valued at USD 494.83 Million in 2024 and is expected to reach USD 1133.27 Million by 2030 with a CAGR of 14.81% during the forecast period. The global racing simulator market is experiencing steady growth driven by the rising integration of advanced hardware such as high-resolution displays, motion platforms, and haptic feedback systems that enhance realism for both professional training and entertainment. Increasing interest in e-sports and virtual racing leagues is expanding the consumer base, supported by advancements in software that offer highly accurate physics engines and customizable racing environments. Continuous innovation in AI-driven opponent behavior and cloud-based multiplayer connectivity is further boosting engagement, attracting both casual gamers and professional drivers seeking cost-effective practice solutions.

Market Overview
Forecast Period2026-2030
Market Size 2024USD 494.83 Million
Market Size 2030USD 1133.27 Million
CAGR 2025-203014.81%
Fastest Growing SegmentHardware
Largest MarketNorth America

Market Drivers

Growing Popularity of E-Sports and Virtual Racing Leagues

The rapid rise of e-sports has transformed competitive gaming into a mainstream entertainment avenue, and virtual racing leagues are becoming a central part of this ecosystem. Racing simulators offer an authentic, competitive environment where players can participate in global tournaments without physical track limitations. These platforms provide realistic driving physics, detailed track replications, and professional-grade setups that closely mimic real racing conditions. Such capabilities attract not only gaming enthusiasts but also aspiring drivers who use simulators as a stepping stone into motorsports. Brands and sponsors are heavily investing in virtual racing events, increasing both visibility and prize pools, which further fuels participation. The live streaming of these competitions through platforms like Twitch and YouTube expands audience engagement, creating a vibrant online community. For instance, in 2025, the global esports audience is expected to reach over 640 million people, comprising 318 million dedicated fans and 322 million casual viewer. With constant upgrades in simulation realism, audience interactivity, and tournament infrastructure, e-sports racing is transitioning from niche to mainstream.

Key Market Challenges

High Initial Investment for Advanced Setups

While racing simulators can be more affordable than on-track racing in the long term, the upfront cost for high-quality setups remains a significant challenge. Professional-grade simulators equipped with direct-drive steering systems, hydraulic pedals, motion rigs, and multi-screen or VR displays can cost thousands of dollars. For competitive players or professional teams, investing in such equipment may be necessary to achieve realistic performance feedback, but the price point can deter newcomers. Even mid-range systems require substantial expenditure compared to other gaming peripherals, making them less accessible to casual users.

Key Market Trends

Integration of Virtual Reality and Augmented Reality

Virtual reality (VR) and augmented reality (AR) technologies are transforming the racing simulator experience by delivering unparalleled immersion and interactivity. VR headsets with high refresh rates and wide fields of view allow drivers to perceive depth, distance, and spatial awareness much like in real racing scenarios. AR can overlay live performance metrics, track data, and racing lines directly onto the driver's field of vision without breaking immersion. This combination enhances both training efficiency and entertainment value. Motion tracking in VR further enables natural head movements, allowing drivers to look into corners, check mirrors, and assess surroundings intuitively. Developers are optimizing simulation software for VR, reducing latency and improving graphical fidelity to prevent motion sickness. AR integration is being explored for real-time coaching, enabling instructors to provide visual guidance during simulator sessions.

Key Market Players

  • CXC Simulations
  • Trak Racer
  • Next Level Racing
  • D-Box Technologies, Inc.
  • Vi-Grade GmbH
  • Cruden B.V.
  • AB Dynamics Plc (Ansible Motion Ltd)
  • Cranfield Simulation
  • Simxperience
  • Simworx Pty Ltd

Report Scope:

In this report, the global Racing Simulator Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Racing Simulator Market, By Component:

  • Hardware
  • Software

Racing Simulator Market, By End User:

  • Racing Teams
  • Training Centers
  • Gaming & Motorsport Community
  • Sports Car Manufacturer

Racing Simulator Market, By Simulator Type:

  • Compact Simulator
  • Mid-level Simulator
  • Full-scale Simulator

Racing Simulator Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe & CIS
    • Germany
    • France
    • U.K.
    • Spain
    • Italy
  • Asia-Pacific
    • China
    • Japan
    • India
    • Vietnam
    • South Korea
    • Australia
    • Thailand
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Turkey
  • South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the global Racing Simulator Market.

Available Customizations:

Global Racing Simulator Market report with the given market data, TechSci Research offers customizations according to the company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Introduction

  • 1.1. Product Overview
  • 1.2. Key Highlights of the Report
  • 1.3. Market Coverage
  • 1.4. Market Segments Covered
  • 1.5. Research Tenure Considered

2. Research Methodology

  • 2.1. Methodology Landscape
  • 2.2. Objective of the Study
  • 2.3. Baseline Methodology
  • 2.4. Formulation of the Scope
  • 2.5. Assumptions and Limitations
  • 2.6. Sources of Research
  • 2.7. Approach for the Market Study
  • 2.8. Methodology Followed for Calculation of Market Size & Market Shares
  • 2.9. Forecasting Methodology

3. Executive Summary

  • 3.1. Overview of the Market
  • 3.2. Overview of Key Market Segmentations
  • 3.3. Overview of Key Market Players
  • 3.4. Overview of Key Regions
  • 3.5. Overview of Market Drivers, Challenges, and Trends

4. Global Racing Simulator Market Outlook

  • 4.1. Market Size & Forecast
    • 4.1.1. By Value
  • 4.2. Market Share & Forecast
    • 4.2.1. By Component Market Share Analysis (Hardware, Software)
    • 4.2.2. By End User Market Share Analysis (Racing Teams, Training Centers, Gaming & Motorsport Community, Sports Car Manufacturer)
    • 4.2.3. By Simulator Type Market Share Analysis (Compact Simulator, Mid-level Simulator, Full-scale Simulator)
    • 4.2.4. By Region
    • 4.2.5. By Company (2024)
  • 4.3. Market Map

5. North America Racing Simulator Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component
    • 5.2.2. By End User
    • 5.2.3. By Simulator Type
    • 5.2.4. By Country
  • 5.3. North America: Country Analysis
    • 5.3.1. United States Racing Simulator Market Outlook
      • 5.3.1.1. Market Size & Forecast
        • 5.3.1.1.1. By Value
      • 5.3.1.2. Market Share & Forecast
        • 5.3.1.2.1. By Component
        • 5.3.1.2.2. By End User
        • 5.3.1.2.3. By Simulator Type
    • 5.3.2. Canada Racing Simulator Market Outlook
      • 5.3.2.1. Market Size & Forecast
        • 5.3.2.1.1. By Value
      • 5.3.2.2. Market Share & Forecast
        • 5.3.2.2.1. By Component
        • 5.3.2.2.2. By End User
        • 5.3.2.2.3. By Simulator Type
    • 5.3.3. Mexico Racing Simulator Market Outlook
      • 5.3.3.1. Market Size & Forecast
        • 5.3.3.1.1. By Value
      • 5.3.3.2. Market Share & Forecast
        • 5.3.3.2.1. By Component
        • 5.3.3.2.2. By End User
        • 5.3.3.2.3. By Simulator Type

6. Europe & CIS Racing Simulator Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component
    • 6.2.2. By End User
    • 6.2.3. By Simulator Type
    • 6.2.4. By Country
  • 6.3. Europe & CIS: Country Analysis
    • 6.3.1. France Racing Simulator Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Component
        • 6.3.1.2.2. By End User
        • 6.3.1.2.3. By Simulator Type
    • 6.3.2. Germany Racing Simulator Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Component
        • 6.3.2.2.2. By End User
        • 6.3.2.2.3. By Simulator Type
    • 6.3.3. Spain Racing Simulator Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Component
        • 6.3.3.2.2. By End User
        • 6.3.3.2.3. By Simulator Type
    • 6.3.4. Italy Racing Simulator Market Outlook
      • 6.3.4.1. Market Size & Forecast
        • 6.3.4.1.1. By Value
      • 6.3.4.2. Market Share & Forecast
        • 6.3.4.2.1. By Component
        • 6.3.4.2.2. By End User
        • 6.3.4.2.3. By Simulator Type
    • 6.3.5. United Kingdom Racing Simulator Market Outlook
      • 6.3.5.1. Market Size & Forecast
        • 6.3.5.1.1. By Value
      • 6.3.5.2. Market Share & Forecast
        • 6.3.5.2.1. By Component
        • 6.3.5.2.2. By End User
        • 6.3.5.2.3. By Simulator Type

7. Asia-Pacific Racing Simulator Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By End User
    • 7.2.3. By Simulator Type
    • 7.2.4. By Country
  • 7.3. Asia-Pacific: Country Analysis
    • 7.3.1. China Racing Simulator Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Component
        • 7.3.1.2.2. By End User
        • 7.3.1.2.3. By Simulator Type
    • 7.3.2. Japan Racing Simulator Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Component
        • 7.3.2.2.2. By End User
        • 7.3.2.2.3. By Simulator Type
    • 7.3.3. India Racing Simulator Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Component
        • 7.3.3.2.2. By End User
        • 7.3.3.2.3. By Simulator Type
    • 7.3.4. Vietnam Racing Simulator Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Component
        • 7.3.4.2.2. By End User
        • 7.3.4.2.3. By Simulator Type
    • 7.3.5. South Korea Racing Simulator Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Component
        • 7.3.5.2.2. By End User
        • 7.3.5.2.3. By Simulator Type
    • 7.3.6. Australia Racing Simulator Market Outlook
      • 7.3.6.1. Market Size & Forecast
        • 7.3.6.1.1. By Value
      • 7.3.6.2. Market Share & Forecast
        • 7.3.6.2.1. By Component
        • 7.3.6.2.2. By End User
        • 7.3.6.2.3. By Simulator Type
    • 7.3.7. Thailand Racing Simulator Market Outlook
      • 7.3.7.1. Market Size & Forecast
        • 7.3.7.1.1. By Value
      • 7.3.7.2. Market Share & Forecast
        • 7.3.7.2.1. By Component
        • 7.3.7.2.2. By End User
        • 7.3.7.2.3. By Simulator Type

8. Middle East & Africa Racing Simulator Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By End User
    • 8.2.3. By Simulator Type
    • 8.2.4. By Country
  • 8.3. MEA: Country Analysis
    • 8.3.1. South Africa Racing Simulator Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By End User
        • 8.3.1.2.3. By Simulator Type
    • 8.3.2. Saudi Arabia Racing Simulator Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By End User
        • 8.3.2.2.3. By Simulator Type
    • 8.3.3. UAE Racing Simulator Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By End User
        • 8.3.3.2.3. By Simulator Type
    • 8.3.4. Turkey Racing Simulator Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Component
        • 8.3.4.2.2. By End User
        • 8.3.4.2.3. By Simulator Type

9. South America Racing Simulator Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By End User
    • 9.2.3. By Simulator Type
    • 9.2.4. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil Racing Simulator Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By End User
        • 9.3.1.2.3. By Simulator Type
    • 9.3.2. Argentina Racing Simulator Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By End User
        • 9.3.2.2.3. By Simulator Type
    • 9.3.3. Colombia Racing Simulator Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By End User
        • 9.3.3.2.3. By Simulator Type

10. Market Dynamics

  • 10.1. Drivers
  • 10.2. Challenges

11. Key Market Disruptions

  • 11.1. Conflicts
  • 11.2. Pandemic
  • 11.3. Trade Barriers

12. Market Trends & Developments

13. Policy & Regulatory Landscape

14. Competitive Landscape

  • 14.1. Company Profiles
    • 14.1.1. CXC Simulations
      • 14.1.1.1. Business Overview
      • 14.1.1.2. Company Snapshot
      • 14.1.1.3. Products & Services
      • 14.1.1.4. Financials (As Per Availability)
      • 14.1.1.5. Key Market Focus & Geographical Presence
      • 14.1.1.6. Recent Developments
      • 14.1.1.7. Key Management Personnel
    • 14.1.2. Trak Racer
    • 14.1.3. Next Level Racing
    • 14.1.4. D-Box Technologies, Inc.
    • 14.1.5. Vi-Grade GmbH
    • 14.1.6. Cruden B.V.
    • 14.1.7. AB Dynamics Plc (Ansible Motion Ltd)
    • 14.1.8. Cranfield Simulation
    • 14.1.9. Simxperience
    • 14.1.10. Simworx Pty Ltd

15. Strategic Recommendations

16. About US & Disclaimer