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市场调查报告书
商品编码
1873141

2025年全球虚拟实境手套市场报告

Virtual Reality Glove Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10个工作天内

价格
简介目录

近年来,虚拟实境手套市场呈指数级增长,预计将从2024年的51.3亿美元增长到2025年的63亿美元,复合年增长率达22.9%。迄今为止,推动市场成长的因素包括:对身临其境型体验的需求不断增长、医疗领域的应用日益广泛、触觉技术的进步、工业培训中应用的增加,以及对用户互动和手势姿态辨识的日益重视。

预计未来几年虚拟实境手套市场将呈指数级增长,到2029年市场规模将达到142亿美元,复合年增长率(CAGR)为22.5%。预测期内的成长将主要得益于人工智慧的日益普及、感测器的微型化、游戏和娱乐领域应用的不断扩展以及无线连接的日益普及。预测期内的关键趋势包括触觉回馈技术的进步、与扩增实境(AR)和混合实境(MR)的融合、符合人体工学和轻量化设计的创新、人工智慧驱动的手势姿态辨识技术的发展以及云端基础运算的虚拟实境资料处理技术的进步。

日益增长的数位转型预计将推动虚拟实境手套市场的成长。数位转型是指将数位技术融入所有业务职能,旨在提高营运效率、提升客户体验并创造整体价值。这项转型源自于对更佳客户体验日益增长的需求,企业正采用人工智慧、云端运算和分析等工具来提供快速、个人化和便利的服务,进而提高客户满意度和忠诚度。此外,随着企业采用身临其境型技术来改善远端协作,对虚拟实境手套的需求也在增长,这类手套允许使用者透过手势和触控控制与虚拟环境互动。例如,英国政府中央数位资料局 (CDDA) 于 2023 年 11 月透露,政府的数位转型可以透过减少与纸张相关的成本节省超过 11.7 亿美元(10 亿英镑)。到 2025 年,实施具有竞争力的数位化薪酬结构预计每年可节省 1.2212 亿美元(1.01 亿英镑),从而降低离职率并减少对高成本劳动力的依赖。这是推动虚拟实境手套市场成长的持续数位转型的背景。

工业活动的成长预计将推动虚拟实境手套市场的发展。工业活动是指在工厂和工业设施中,利用机械、设备和人力进行大规模产品生产和加工。由于经济成长和都市化带动建筑、汽车和电子等产业的消费增加,全球对製成品的需求不断增长,工业活动也随之蓬勃发展。虚拟实境手套能够让工人在虚拟环境中模拟复杂任务,从而为工业活动带来显着优势,提供安全有效的培训,同时降低设备损坏和人身伤害的风险。例如,根据美国美国製造商协会 (NAM) 于 2024 年 9 月发布的报告,製造业增加价值产出从 2024 年第一季的年化 2.881 兆美元增长到第二季的 2.91 兆美元。在此期间,製造业占美国经济总增加价值的 10.0%。此外,製造业实际增加价值产出从第一季的23,370亿美元增加到第二季的23,840亿美元。工业活动的活性化正在推动虚拟实境手套市场的成长。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通货膨胀、地缘政治、贸易战和关税,以及新冠疫情及其復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球虚拟实境手套市场:PESTEL 分析(政治、社会、技术、环境、法律因素、驱动因素和限制因素)
  • 终端用户产业分析
  • 全球虚拟实境手套市场:成长率分析
  • 全球虚拟实境手套市场表现:规模与成长,2019-2024年
  • 全球虚拟实境手套市场预测:规模与成长,2024-2029年,2034年预测
  • 全球虚拟实境手套市场:潜在市场规模 (TAM)

第六章 市场细分

  • 全球虚拟实境手套市场:依产品类型、效能和预测划分,2019-2024年、2024-2029年预测、2034年预测
  • 触觉手套
  • 动作捕捉手套
  • 游戏手套
  • 其他产品类型
  • 全球虚拟实境手套市场:依技术、性能和预测划分,2019-2024年、2024-2029年预测、2034年预测
  • 有线
  • 无线的
  • 全球虚拟实境手套市场:按应用、效能和预测划分,2019-2024年、2024-2029年预测、2034年预测
  • 赌博
  • 卫生保健
  • 教育和培训
  • 工业的
  • 其他用途
  • 全球虚拟实境手套市场:依最终用户划分,实际数据和预测数据,2019-2024年、2024-2029年预测数据、2034年预测数据
  • 消费者
  • 商业的
  • 工业的
  • 其他最终用户
  • 全球虚拟实境手套市场:按触觉手套、类型、性能和预测进行细分,2019-2024年、2024-2029年预测、2034年预测
  • 力回馈手套
  • 振动触觉手套
  • 全球虚拟实境手套市场:按动作捕捉手套细分,按类型、性能和预测(2019-2024年、2024-2029年预测、2034年预测)
  • 光学运动捕捉手套
  • 磁性运动捕捉手套
  • 惯性运动捕捉手套
  • 全球虚拟实境手套市场:依游戏手套、类型细分,实际数据及预测数据(2019-2024年、2024-2029年预测、2034年预测)。
  • 虚拟实境(VR)游戏手套
  • 扩增实境(AR)游戏手套
  • 混合实境(MR)游戏手套
  • 全球虚拟实境手套市场:按产品类型细分,实际数据和预测数据(2019-2024年、2024-2029年预测、2034年预测)。
  • 復健手套
  • 工业手套
  • 训练和模拟手套

第七章 区域和国家分析

  • 全球虚拟实境手套市场:按地区、性能和预测划分,2019-2024年、2024-2029年预测、2034年预测
  • 全球虚拟实境手套市场:按国家、性能和预测划分,2019-2024 年、2024-2029 年预测、2034 年预测

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章:西欧市场

第十六章英国市场

第十七章:德国市场

第十八章:法国市场

第十九章:义大利市场

第二十章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第三十章:竞争格局与公司概况

  • 虚拟实境手套市场:竞争格局
  • 虚拟实境手套市场:公司概况
    • Noitom International Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Synertial Limited Overview, Products and Services, Strategy and Financial Analysis
    • Manus Prime Mocap BV Overview, Products and Services, Strategy and Financial Analysis
    • Dexta Robotics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • HaptX Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他领先和创新企业

  • Simulanis Solutions Private Limited
  • SenseGlove BV
  • bHaptics Inc.
  • BeBop Sensors Inc.
  • CyberGlove Systems LLC
  • Neurodigital Technologies SL
  • CaptoGlove Inc.
  • AjnaLens Private Limited
  • AI Silk Technologies Private Limited
  • Teslasuit Inc.
  • TouchDIVER Co. Ltd.
  • WEART Technologies Pvt. Ltd.
  • Gloveone Inc.
  • Virdyn Technologies Private Limited
  • Udexreal Technologies Private Limited

第32章 全球市场竞争基准化分析与仪錶板

第33章 重大併购

第34章 近期市场趋势

第35章:高潜力市场国家、细分市场与策略

  • 2029年虚拟实境手套市场:提供新机会的国家
  • 2029年虚拟实境手套市场:充满新机会的细分市场
  • 虚拟实境手套市场2029:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章附录

简介目录
Product Code: r39058

A virtual reality (VR) glove is a wearable device equipped with sensors that track hand and finger movements, enabling users to interact naturally with virtual environments. Its purpose is to deliver immersive tactile feedback and precise gesture control, enhancing experiences in gaming, training simulations, remote operations, and virtual collaboration.

The primary product types of virtual reality gloves include haptic gloves, motion capture gloves, gaming gloves, and others. Haptic gloves are wearable devices that provide tactile feedback and force resistance to simulate the sense of touch and interaction with virtual objects. These gloves are available in both wired and wireless configurations. They are used across various applications, including gaming, healthcare, education and training, industrial sectors, and others, serving a diverse range of end-users from consumers to commercial and industrial users.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The rapid escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly impacting the information technology sector, particularly in hardware manufacturing, data infrastructure, and software deployment. Higher duties on imported semiconductors, circuit boards, and networking equipment have raised production and operational costs for tech firms, cloud service providers, and data centers. Companies relying on globally sourced components for laptops, servers, and consumer electronics are facing longer lead times and increased pricing pressures. In parallel, tariffs on specialized software tools and retaliatory measures from key international markets have disrupted global IT supply chains and reduced overseas demand for U.S.-developed technologies. To navigate these challenges, the sector is accelerating investments in domestic chip fabrication, diversifying supplier bases, and adopting AI-driven automation to enhance operational resilience and cost efficiency.

The virtual reality glove market research report is one of a series of new reports from The Business Research Company that provides virtual reality glove market statistics, including the virtual reality glove industry global market size, regional shares, competitors with the virtual reality glove market share, detailed virtual reality glove market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality glove industry. This virtual reality glove market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality glove market size has grown exponentially in recent years. It will grow from $5.13 billion in 2024 to $6.30 billion in 2025 at a compound annual growth rate (CAGR) of 22.9%. The growth in the historic period was driven by increasing demand for immersive experiences, rising adoption in healthcare applications, technological advancements in haptics, growing use in industrial training, and greater focus on user interaction and gesture recognition.

The virtual reality glove market size is expected to see exponential growth in the next few years. It will grow to $14.20 billion in 2029 at a compound annual growth rate (CAGR) of 22.5%. The growth in the forecast period is driven by increasing integration of artificial intelligence, miniaturization of sensors, expanding applications in gaming and entertainment, and wider adoption of wireless connectivity technologies. Key trends in the forecast period include advancements in haptic feedback technology, integration with augmented and mixed reality, innovation in ergonomic and lightweight designs, development of AI-driven gesture recognition, and progress in cloud-based computing for VR data processing.

The increasing digital transformation is expected to drive the growth of the virtual reality glove market. Digital transformation involves the integration of digital technologies across all business functions to enhance operations, customer experiences, and overall value creation. This transformation is driven by the rising demand for improved customer experiences, prompting businesses to adopt tools such as AI, cloud, and analytics to offer faster, more personalized, and convenient services that boost customer satisfaction and loyalty. Digital transformation also fuels the demand for virtual reality gloves, as companies implement immersive technologies to improve remote collaboration, enabling users to interact naturally with virtual environments using hand movements and touch. For instance, in November 2023, the Central Digital and Data Office, a UK-based government agency, revealed that digital transformation in the government could save over $1.17 billion (£1 billion) by eliminating paper-related costs. By 2025, a competitive digital remuneration framework could save $122.12 million (£101 million) annually, reducing attrition rates and dependence on costly labor. As a result, the ongoing digital transformation is driving the growth of the virtual reality glove market.

The increasing industrial activities are expected to contribute to the growth of the virtual reality glove market. Industrial activities involve large-scale production and processing of goods using machines, equipment, and human labor in factories or industrial facilities. These activities are rising due to the growing global demand for manufactured goods, as economic growth and urbanization lead to higher consumption across industries such as construction, automotive, and electronics. Virtual reality gloves offer significant benefits in industrial activities by enabling workers to simulate complex tasks in a virtual environment, providing safe and effective training while reducing the risk of equipment damage and personal injury. For example, in September 2024, a report by the National Association of Manufacturers (NAM), a US-based advocacy group, noted that value-added output in manufacturing increased from an annual rate of $2.881 trillion in the first quarter to $2.910 trillion in the second quarter of 2024. Manufacturing accounted for 10.0% of the total value-added output in the U.S. economy during this period. Additionally, real value-added output in manufacturing rose from $2.337 trillion annually in the first quarter to $2.384 trillion in the second quarter. As a result, the rise in industrial activities is fueling the growth of the virtual reality glove market.

Leading companies in the virtual reality glove market are focusing on developing innovative approaches, such as integrating haptic feedback, to gain a competitive edge. Haptic feedback integration allows virtual reality gloves to simulate realistic touch sensations, improving user interaction and immersion in virtual environments. For example, in June 2025, UdexReal, a China-based technology company, introduced the UDCap virtual reality gloves, which offer advanced haptic feedback, wireless connectivity, and an ergonomic design for extended use. These gloves provide precise motion tracking and tactile responses, delivering a more immersive and natural experience for users. This innovation meets the growing consumer demand for enhanced interactivity and realism in virtual reality applications.

Major players in the virtual reality glove market are Noitom International Co. Ltd., Synertial Limited, Manus Prime Mocap B.V., Dexta Robotics Co. Ltd., HaptX Inc., Simulanis Solutions Private Limited, SenseGlove B.V., bHaptics Inc., BeBop Sensors Inc., CyberGlove Systems LLC, Neurodigital Technologies S.L., CaptoGlove Inc., AjnaLens Private Limited, AI Silk Technologies Private Limited, Teslasuit Inc., TouchDIVER Co. Ltd., WEART Technologies Pvt. Ltd., Gloveone Inc., Virdyn Technologies Private Limited, and Udexreal Technologies Private Limited.

North America was the largest region in the virtual reality glove market in 2024. The regions covered in virtual reality glove report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality glove market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality glove market consists of revenues earned by entities by providing services such as virtual reality (VR) application development, training programs, maintenance, and integration services. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality glove market also includes sales of exoskeleton VR gloves, data-tracking gloves, force feedback gloves, touch-sensitive VR gloves, and sensor. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality Glove Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality glove market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for virtual reality glove ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality glove market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product Type: Haptic Gloves; Motion Capture Gloves; Gaming Gloves; Other Product Types
  • 2) By Technology: Wired; Wireless
  • 3) By Application: Gaming; Healthcare; Education And Training; Industrial; Other Applications
  • 4) By End-User: Consumer; Commercial; Industrial; Other End-Users
  • Subsegments:
  • 1) By Haptic Gloves: Force Feedback Gloves; Vibrotactile Gloves; Exoskeleton Gloves
  • 2) By Motion Capture Gloves: Optical Motion Capture Gloves; Magnetic Motion Capture Gloves; Inertial Motion Capture Gloves
  • 3) By Gaming Gloves: Virtual Reality (VR) Gaming Gloves; Augmented Reality (AR) Gaming Gloves; Mixed Reality Gaming Gloves
  • 4) By Other Product Types: Rehabilitation Gloves; Industrial Gloves; Training And Simulation Gloves
  • Companies Mentioned: Noitom International Co. Ltd.; Synertial Limited; Manus Prime Mocap B.V.; Dexta Robotics Co. Ltd.; HaptX Inc.; Simulanis Solutions Private Limited; SenseGlove B.V.; bHaptics Inc.; BeBop Sensors Inc.; CyberGlove Systems LLC; Neurodigital Technologies S.L.; CaptoGlove Inc.; AjnaLens Private Limited; AI Silk Technologies Private Limited; Teslasuit Inc.; TouchDIVER Co. Ltd.; WEART Technologies Pvt. Ltd.; Gloveone Inc.; Virdyn Technologies Private Limited; Udexreal Technologies Private Limited.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality Glove Market Characteristics

3. Virtual Reality Glove Market Trends And Strategies

4. Virtual Reality Glove Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Reality Glove Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Reality Glove PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Reality Glove Market Growth Rate Analysis
  • 5.4. Global Virtual Reality Glove Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Reality Glove Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Reality Glove Total Addressable Market (TAM)

6. Virtual Reality Glove Market Segmentation

  • 6.1. Global Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Haptic Gloves
  • Motion Capture Gloves
  • Gaming Gloves
  • Other Product Types
  • 6.2. Global Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Wired
  • Wireless
  • 6.3. Global Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Healthcare
  • Education And Training
  • Industrial
  • Other Applications
  • 6.4. Global Virtual Reality Glove Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consumer
  • Commercial
  • Industrial
  • Other End-Users
  • 6.5. Global Virtual Reality Glove Market, Sub-Segmentation Of Haptic Gloves, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Force Feedback Gloves
  • Vibrotactile Gloves
  • Vibrotactile Gloves
  • 6.6. Global Virtual Reality Glove Market, Sub-Segmentation Of Motion Capture Gloves, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Optical Motion Capture Gloves
  • Magnetic Motion Capture Gloves
  • Inertial Motion Capture Gloves
  • 6.7. Global Virtual Reality Glove Market, Sub-Segmentation Of Gaming Gloves, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Gaming Gloves
  • Augmented Reality (AR) Gaming Gloves
  • Mixed Reality Gaming Gloves
  • 6.8. Global Virtual Reality Glove Market, Sub-Segmentation Of Other Product Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Rehabilitation Gloves
  • Industrial Gloves
  • Training And Simulation Gloves

7. Virtual Reality Glove Market Regional And Country Analysis

  • 7.1. Global Virtual Reality Glove Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Reality Glove Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality Glove Market

  • 8.1. Asia-Pacific Virtual Reality Glove Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality Glove Market

  • 9.1. China Virtual Reality Glove Market Overview
  • 9.2. China Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality Glove Market

  • 10.1. India Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality Glove Market

  • 11.1. Japan Virtual Reality Glove Market Overview
  • 11.2. Japan Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality Glove Market

  • 12.1. Australia Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality Glove Market

  • 13.1. Indonesia Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality Glove Market

  • 14.1. South Korea Virtual Reality Glove Market Overview
  • 14.2. South Korea Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality Glove Market

  • 15.1. Western Europe Virtual Reality Glove Market Overview
  • 15.2. Western Europe Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality Glove Market

  • 16.1. UK Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality Glove Market

  • 17.1. Germany Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality Glove Market

  • 18.1. France Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality Glove Market

  • 19.1. Italy Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality Glove Market

  • 20.1. Spain Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality Glove Market

  • 21.1. Eastern Europe Virtual Reality Glove Market Overview
  • 21.2. Eastern Europe Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality Glove Market

  • 22.1. Russia Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality Glove Market

  • 23.1. North America Virtual Reality Glove Market Overview
  • 23.2. North America Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality Glove Market

  • 24.1. USA Virtual Reality Glove Market Overview
  • 24.2. USA Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality Glove Market

  • 25.1. Canada Virtual Reality Glove Market Overview
  • 25.2. Canada Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality Glove Market

  • 26.1. South America Virtual Reality Glove Market Overview
  • 26.2. South America Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality Glove Market

  • 27.1. Brazil Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality Glove Market

  • 28.1. Middle East Virtual Reality Glove Market Overview
  • 28.2. Middle East Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality Glove Market

  • 29.1. Africa Virtual Reality Glove Market Overview
  • 29.2. Africa Virtual Reality Glove Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Reality Glove Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Reality Glove Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality Glove Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality Glove Market Competitive Landscape
  • 30.2. Virtual Reality Glove Market Company Profiles
    • 30.2.1. Noitom International Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Synertial Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Manus Prime Mocap B.V. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Dexta Robotics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. HaptX Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality Glove Market Other Major And Innovative Companies

  • 31.1. Simulanis Solutions Private Limited
  • 31.2. SenseGlove B.V.
  • 31.3. bHaptics Inc.
  • 31.4. BeBop Sensors Inc.
  • 31.5. CyberGlove Systems LLC
  • 31.6. Neurodigital Technologies S.L.
  • 31.7. CaptoGlove Inc.
  • 31.8. AjnaLens Private Limited
  • 31.9. AI Silk Technologies Private Limited
  • 31.10. Teslasuit Inc.
  • 31.11. TouchDIVER Co. Ltd.
  • 31.12. WEART Technologies Pvt. Ltd.
  • 31.13. Gloveone Inc.
  • 31.14. Virdyn Technologies Private Limited
  • 31.15. Udexreal Technologies Private Limited

32. Global Virtual Reality Glove Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality Glove Market

34. Recent Developments In The Virtual Reality Glove Market

35. Virtual Reality Glove Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Reality Glove Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality Glove Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality Glove Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer