沉浸式娱乐市场规模和预测、全球和地区份额、趋势和成长机会分析报告范围:按组件、技术、最终用户和地理位置
市场调查报告书
商品编码
1509800

沉浸式娱乐市场规模和预测、全球和地区份额、趋势和成长机会分析报告范围:按组件、技术、最终用户和地理位置

Immersive Entertainment Market Size and Forecast, Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Component, Technology, End User, and Geography

出版日期: | 出版商: The Insight Partners | 英文 178 Pages | 订单完成后即时交付

价格

2023年沈浸式娱乐市场规模为875.1亿美元,预计到2031年将达到5,197.7亿美元;预计2023年至2031年复合年增长率为24.9%。

沉浸式娱乐市场分为五个主要地区:北美洲、欧洲、亚太地区(APAC)、中东和非洲(MEA)以及南美洲和中美洲。 2023 年,北美占据市场主导地位,其次是欧洲和亚太地区。北美是技术创新和先进技术采用成长最快的地区之一。该地区拥有完善的娱乐和博彩业。近年来,北美在所有主要垂直行业中广泛采用了 AR、VR、MR、人工智慧 (AI) 和区块链等技术。随着数位化在许多行业的渗透率不断提高,沉浸式娱乐已成为商业的重要组成部分,尤其是在媒体娱乐和游戏领域。

北美沉浸式娱乐市场分为美国、加拿大和墨西哥。预计在 2024 年至 2031 年的预测期内,美国将占据最大份额并创下最高复合年增长率。娱乐市场。此外,美国拥有大量沉浸式娱乐市场参与者,他们越来越注重开发创新解决方案。微软;元平台公司;和 Google LLC 是北美市场的主要参与者

根据最终用户,市场分为媒体和娱乐、游戏、设计和建筑、零售、教育等。游戏领域占据最大的沉浸式娱乐市场。世界各地的消费者对基于AR 和VR 的游戏(例如《半条命:Alyx》、《地平线:山地呼唤》、《生化危机:村庄》、《GT赛车7》、《Ingress Prime》、《精灵宝可梦GO》和《侏罗纪世界:Alive》)的增强体验要求很高。这鼓励市场参与者利用VR技术、图形和处理能力开发技术先进的游戏,进一步改善游戏体验并吸引大量受众。此外,行动游戏、线上多人游戏和电子竞技的需求和访问不断增长,推动了游戏领域沉浸式娱乐市场的成长。

微软公司;高通公司;谷歌有限责任公司;索尼集团公司;印孚瑟斯有限公司;宏达电公司;三星电子有限公司;苹果公司; Magic Leap 公司;和 Salesforce Inc 是本次市场研究中介绍的主要沉浸式娱乐市场参与者之一。

整体沉浸式娱乐市场规模是透过主要和次要来源得出的。我们利用内部和外部来源进行了详尽的次要研究,以获得与沉浸式娱乐市场规模相关的定性和定量资讯。该过程还有助于获得所有细分市场的市场概况和预测。此外,我们还与业界参与者进行了多次初步访谈,以验证资料并获得分析见解。该流程包括副总裁、业务开发经理、市场情报经理和全国销售经理等行业专家,以及估值专家、研究分析师和关键意见领袖等专门研究沉浸式娱乐市场的外部顾问。

目录

第 1 章:简介

第 2 章:执行摘要

  • 重要见解
  • 市场吸引力

第 3 章:研究方法

  • 二次研究
  • 初步研究
    • 假设表述:
    • 宏观经济因素分析:
    • 显影基数:
    • 数据三角测量:
    • 国家级资料:

第 4 章:沉浸式娱乐市场格局

  • 概述
  • PEST分析
  • 生态系分析
    • 价值链供应商名单

第 5 章:沉浸式娱乐市场 - 主要市场动态

  • 沉浸式娱乐市场 - 主要市场动态
  • 市场驱动因素
    • 沉浸式科技在娱乐产业的广泛应用
    • 组织越来越多地采用数位转型模型
    • 全球现场活动支出不断成长
  • 市场限制
    • 与沉浸式娱乐解决方案相关的高成本
  • 市场机会
    • 娱乐产业的进步
    • 汽车产业沉浸式娱乐的兴起
  • 未来的趋势
    • 人工智慧技术的日益采用
  • 驱动因素和限制的影响:

第 6 章:沉浸式娱乐市场 - 全球市场分析

  • 沉浸式娱乐市场收入,2021-2031
  • 沉浸式娱乐市场预测分析

第 7 章:沉浸式娱乐市场分析 - 按组成部分

  • 硬体
  • 软体和服务

第 8 章:沉浸式娱乐市场分析 - 按技术

  • 虚拟实境(VR)
  • 扩增实境(AR)
  • 混合实境 (MR)
  • 其他的

第 9 章:沉浸式娱乐市场分析 - 按最终用户

  • 媒体和娱乐
  • 赌博
  • 设计与建筑
  • 零售
  • 教育
  • 其他的

第 10 章:沉浸式娱乐市场 - 地理分析

  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 俄罗斯联邦
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳洲
    • 亚太地区其他地区
  • 中东和非洲
    • 阿拉伯聯合大公国
    • 沙乌地阿拉伯
    • 南非
    • 中东和非洲其他地区
  • 南美洲
    • 巴西
    • 阿根廷
    • 南美洲其他地区

第 11 章:竞争格局

  • 关键参与者的热图分析

第 12 章:产业格局

  • 概述
  • 市场主动性
  • 产品开发
  • 併购

第 13 章:公司简介

  • Microsoft Corp
  • Qualcomm Inc
  • Google LLC
  • Sony Group Corp
  • Infosys Ltd
  • HTC Corp
  • Samsung Electronics Co Ltd
  • Apple Inc
  • Magic Leap, Inc.
  • Salesforce Inc

第 14 章:附录

Product Code: TIPRE00038939

The immersive entertainment market size was valued at US$ 87.51 billion in 2023 and is expected to reach US$ 519.77 billion by 2031; it is estimated to record a CAGR of 24.9% from 2023 to 2031.

The immersive entertainment market is segmented into five major regions-North America, Europe, Asia Pacific (APAC), the Middle East & Africa (MEA), and South & Central America. North America dominated the market in 2023, followed by Europe and APAC, respectively. North America is one of the fastest-growing regions in terms of technological innovations and adoption of advanced technologies. The region has well-established entertainment and gaming sectors. In recent years, North America has witnessed huge adoption of technologies such as AR, VR, MR, artificial intelligence (AI), and blockchain across all the major industry verticals. With the increasing penetration of digitization in many industries, immersive entertainment has become a vital component of business, especially in the media & entertainment and gaming sectors.

The North America immersive entertainment market is segmented into the US, Canada, and Mexico. The US is expected to have the largest share and record the highest CAGR during the forecast period of 2024 to 2031. The high rate of digitization in various industries, increase in the adoption of digital tools, and high technological spending by government agencies fuel the growth of the US immersive entertainment market. Moreover, the US has a large number of immersive entertainment market players who have been increasingly focusing on developing innovative solutions. Microsoft; Meta Platforms, Inc.; and Google LLC are among the key market players in North America

Based on end user, the market is divided into media & entertainment, gaming, design & architecture, retail, education, and others. The gaming segment held the largest immersive entertainment market share. Consumers across the world are highly demanding AR and VR-based games such as Half-Life: Alyx, Horizon: Call of the Mountain, Resident Evil Village, Gran Turismo 7, Ingress Prime, Pokemon GO, and Jurassic World Alive for enhanced experience. This encourages market players to develop technologically advanced games with VR technology, graphics, and processing power, which further improves the gaming experience and attracts a large audience. Moreover, the rising demand and access to mobile gaming, online multiplayer gaming, and e-sports boost the immersive entertainment market growth for the gaming segment.

Microsoft Corp; Qualcomm Inc; Google LLC; Sony Group Corp; Infosys Ltd; HTC Corp; Samsung Electronics Co Ltd; Apple Inc; Magic Leap, Inc.; and Salesforce Inc are among the key immersive entertainment market players that are profiled in this market study.

The overall immersive entertainment market size has been derived using both primary and secondary sources. Exhaustive secondary research has been conducted using internal and external sources to obtain qualitative and quantitative information related to the immersive entertainment market size. The process also helps obtain an overview and forecast of the market with respect to all the market segments. Also, multiple primary interviews have been conducted with industry participants to validate the data and gain analytical insights. This process includes industry experts such as VPs, business development managers, market intelligence managers, and national sales managers, along with external consultants such as valuation experts, research analysts, and key opinion leaders, specializing in the immersive entertainment market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Secondary Research
  • 3.2 Primary Research
    • 3.2.1 Hypothesis formulation:
    • 3.2.2 Macro-economic factor analysis:
    • 3.2.3 Developing base number:
    • 3.2.4 Data Triangulation:
    • 3.2.5 Country level data:

4. Immersive Entertainment Market Landscape

  • 4.1 Overview
  • 4.2 PEST Analysis
  • 4.3 Ecosystem Analysis
    • 4.3.1 List of Vendors in the Value Chain

5. Immersive Entertainment Market - Key Market Dynamics

  • 5.1 Immersive Entertainment Market - Key Market Dynamics
  • 5.2 Market Drivers
    • 5.2.1 Widespread Application of Immersive Technologies Across Entertainment Industry
    • 5.2.2 Increasing Adoption of Digital Transformation Model Among Organizations
    • 5.2.3 Growing Spending on Live Events Worldwide
  • 5.3 Market Restraints
    • 5.3.1 High Cost Associated with Immersive Entertainment Solutions
  • 5.4 Market Opportunities
    • 5.4.1 Advancements in Entertainment Industry
    • 5.4.2 Emergence of Immersive Entertainment in Automotive Industry
  • 5.5 Future Trends
    • 5.5.1 Increasing Adoption of Artificial Intelligence Technology
  • 5.6 Impact of Drivers and Restraints:

6. Immersive Entertainment Market - Global Market Analysis

  • 6.1 Immersive Entertainment Market Revenue (US$ Million), 2021-2031
  • 6.2 Immersive Entertainment Market Forecast Analysis

7. Immersive Entertainment Market Analysis - by Component

  • 7.1 Hardware
    • 7.1.1 Overview
    • 7.1.2 Hardware: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 7.2 Software and Services
    • 7.2.1 Overview
    • 7.2.2 Software and Services: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

8. Immersive Entertainment Market Analysis - by Technology

  • 8.1 Virtual Reality (VR)
    • 8.1.1 Overview
    • 8.1.2 Virtual Reality (VR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 8.2 Augmented Reality (AR)
    • 8.2.1 Overview
    • 8.2.2 Augmented Reality (AR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 8.3 Mixed Reality (MR)
    • 8.3.1 Overview
    • 8.3.2 Mixed Reality (MR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 8.4 Others
    • 8.4.1 Overview
    • 8.4.2 Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

9. Immersive Entertainment Market Analysis - by End User

  • 9.1 Media and Entertainment
    • 9.1.1 Overview
    • 9.1.2 Media and Entertainment: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.2 Gaming
    • 9.2.1 Overview
    • 9.2.2 Gaming: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.3 Design and Architecture
    • 9.3.1 Overview
    • 9.3.2 Design and Architecture: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.4 Retail
    • 9.4.1 Overview
    • 9.4.2 Retail: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.5 Education
    • 9.5.1 Overview
    • 9.5.2 Education: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • 9.6 Others
    • 9.6.1 Overview
    • 9.6.2 Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)

10. Immersive Entertainment Market - Geographical Analysis

  • 10.1 Overview
  • 10.2 North America
    • 10.2.1 North America Immersive Entertainment Market Overview
    • 10.2.2 North America: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.2.3 North America: Immersive Entertainment Market Breakdown, by Component
      • 10.2.3.1 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.2.4 North America: Immersive Entertainment Market Breakdown, by Technology
      • 10.2.4.1 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.2.5 North America: Immersive Entertainment Market Breakdown, by End User
      • 10.2.5.1 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.2.6 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.2.6.1 North America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.2.6.2 United States: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.2.6.2.1 United States: Immersive Entertainment Market Breakdown, by Component
        • 10.2.6.2.2 United States: Immersive Entertainment Market Breakdown, by Technology
        • 10.2.6.2.3 United States: Immersive Entertainment Market Breakdown, by End User
      • 10.2.6.3 Canada: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.2.6.3.1 Canada: Immersive Entertainment Market Breakdown, by Component
        • 10.2.6.3.2 Canada: Immersive Entertainment Market Breakdown, by Technology
        • 10.2.6.3.3 Canada: Immersive Entertainment Market Breakdown, by End User
      • 10.2.6.4 Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.2.6.4.1 Mexico: Immersive Entertainment Market Breakdown, by Component
        • 10.2.6.4.2 Mexico: Immersive Entertainment Market Breakdown, by Technology
        • 10.2.6.4.3 Mexico: Immersive Entertainment Market Breakdown, by End User
  • 10.3 Europe
    • 10.3.1 Europe Immersive Entertainment Market Overview
    • 10.3.2 Europe: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.3.3 Europe: Immersive Entertainment Market Breakdown, by Component
      • 10.3.3.1 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.3.4 Europe: Immersive Entertainment Market Breakdown, by Technology
      • 10.3.4.1 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.3.5 Europe: Immersive Entertainment Market Breakdown, by End User
      • 10.3.5.1 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.3.6 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.3.6.1 Europe: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.3.6.2 United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.2.1 United Kingdom: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.2.2 United Kingdom: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.2.3 United Kingdom: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.3 Germany: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.3.1 Germany: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.3.2 Germany: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.3.3 Germany: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.4 France: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.4.1 France: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.4.2 France: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.4.3 France: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.5 Italy: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.5.1 Italy: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.5.2 Italy: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.5.3 Italy: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.6 Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.6.1 Russian Federation: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.6.2 Russian Federation: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.6.3 Russian Federation: Immersive Entertainment Market Breakdown, by End User
      • 10.3.6.7 Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.3.6.7.1 Rest of Europe: Immersive Entertainment Market Breakdown, by Component
        • 10.3.6.7.2 Rest of Europe: Immersive Entertainment Market Breakdown, by Technology
        • 10.3.6.7.3 Rest of Europe: Immersive Entertainment Market Breakdown, by End User
  • 10.4 Asia Pacific
    • 10.4.1 Asia Pacific Immersive Entertainment Market Overview
    • 10.4.2 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.4.3 Asia Pacific: Immersive Entertainment Market Breakdown, by Component
      • 10.4.3.1 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.4.4 Asia Pacific: Immersive Entertainment Market Breakdown, by Technology
      • 10.4.4.1 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.4.5 Asia Pacific: Immersive Entertainment Market Breakdown, by End User
      • 10.4.5.1 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.4.6 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.4.6.1 Asia Pacific: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.4.6.2 China: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.2.1 China: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.2.2 China: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.2.3 China: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.3 Japan: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.3.1 Japan: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.3.2 Japan: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.3.3 Japan: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.4 India: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.4.1 India: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.4.2 India: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.4.3 India: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.5 South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.5.1 South Korea: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.5.2 South Korea: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.5.3 South Korea: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.6 Australia: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.6.1 Australia: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.6.2 Australia: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.6.3 Australia: Immersive Entertainment Market Breakdown, by End User
      • 10.4.6.7 Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.4.6.7.1 Rest of APAC: Immersive Entertainment Market Breakdown, by Component
        • 10.4.6.7.2 Rest of APAC: Immersive Entertainment Market Breakdown, by Technology
        • 10.4.6.7.3 Rest of APAC: Immersive Entertainment Market Breakdown, by End User
  • 10.5 Middle East and Africa
    • 10.5.1 Middle East and Africa Immersive Entertainment Market Overview
    • 10.5.2 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.5.3 Middle East and Africa: Immersive Entertainment Market Breakdown, by Component
      • 10.5.3.1 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.5.4 Middle East and Africa: Immersive Entertainment Market Breakdown, by Technology
      • 10.5.4.1 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.5.5 Middle East and Africa: Immersive Entertainment Market Breakdown, by End User
      • 10.5.5.1 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.5.6 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.5.6.1 Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.5.6.2 United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.5.6.2.1 United Arab Emirates: Immersive Entertainment Market Breakdown, by Component
        • 10.5.6.2.2 United Arab Emirates: Immersive Entertainment Market Breakdown, by Technology
        • 10.5.6.2.3 United Arab Emirates: Immersive Entertainment Market Breakdown, by End User
      • 10.5.6.3 Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.5.6.3.1 Saudi Arabia: Immersive Entertainment Market Breakdown, by Component
        • 10.5.6.3.2 Saudi Arabia: Immersive Entertainment Market Breakdown, by Technology
        • 10.5.6.3.3 Saudi Arabia: Immersive Entertainment Market Breakdown, by End User
      • 10.5.6.4 South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.5.6.4.1 South Africa: Immersive Entertainment Market Breakdown, by Component
        • 10.5.6.4.2 South Africa: Immersive Entertainment Market Breakdown, by Technology
        • 10.5.6.4.3 South Africa: Immersive Entertainment Market Breakdown, by End User
      • 10.5.6.5 Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.5.6.5.1 Rest of Middle East and Africa: Immersive Entertainment Market Breakdown, by Component
        • 10.5.6.5.2 Rest of Middle East and Africa: Immersive Entertainment Market Breakdown, by Technology
        • 10.5.6.5.3 Rest of Middle East and Africa: Immersive Entertainment Market Breakdown, by End User
  • 10.6 South America
    • 10.6.1 South America Immersive Entertainment Market Overview
    • 10.6.2 South America: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
    • 10.6.3 South America: Immersive Entertainment Market Breakdown, by Component
      • 10.6.3.1 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Component
    • 10.6.4 South America: Immersive Entertainment Market Breakdown, by Technology
      • 10.6.4.1 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Technology
    • 10.6.5 South America: Immersive Entertainment Market Breakdown, by End User
      • 10.6.5.1 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by End User
    • 10.6.6 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.6.6.1 South America: Immersive Entertainment Market - Revenue and Forecast Analysis - by Country
      • 10.6.6.2 Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.6.6.2.1 Brazil: Immersive Entertainment Market Breakdown, by Component
        • 10.6.6.2.2 Brazil: Immersive Entertainment Market Breakdown, by Technology
        • 10.6.6.2.3 Brazil: Immersive Entertainment Market Breakdown, by End User
      • 10.6.6.3 Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.6.6.3.1 Argentina: Immersive Entertainment Market Breakdown, by Component
        • 10.6.6.3.2 Argentina: Immersive Entertainment Market Breakdown, by Technology
        • 10.6.6.3.3 Argentina: Immersive Entertainment Market Breakdown, by End User
      • 10.6.6.4 Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
        • 10.6.6.4.1 Rest of South America: Immersive Entertainment Market Breakdown, by Component
        • 10.6.6.4.2 Rest of South America: Immersive Entertainment Market Breakdown, by Technology
        • 10.6.6.4.3 Rest of South America: Immersive Entertainment Market Breakdown, by End User

11. Competitive Landscape

  • 11.1 Heat Map Analysis By Key Players

12. Industry Landscape

  • 12.1 Overview
  • 12.2 Market Initiative
  • 12.3 Product Development
  • 12.4 Mergers & Acquisitions

13. Company Profiles

  • 13.1 Microsoft Corp
    • 13.1.1 Key Facts
    • 13.1.2 Business Description
    • 13.1.3 Products and Services
    • 13.1.4 Financial Overview
    • 13.1.5 SWOT Analysis
    • 13.1.6 Key Developments
  • 13.2 Qualcomm Inc
    • 13.2.1 Key Facts
    • 13.2.2 Business Description
    • 13.2.3 Products and Services
    • 13.2.4 Financial Overview
    • 13.2.5 SWOT Analysis
    • 13.2.6 Key Developments
  • 13.3 Google LLC
    • 13.3.1 Key Facts
    • 13.3.2 Business Description
    • 13.3.3 Products and Services
    • 13.3.4 Financial Overview
    • 13.3.5 SWOT Analysis
    • 13.3.6 Key Developments
  • 13.4 Sony Group Corp
    • 13.4.1 Key Facts
    • 13.4.2 Business Description
    • 13.4.3 Products and Services
    • 13.4.4 Financial Overview
    • 13.4.5 SWOT Analysis
    • 13.4.6 Key Developments
  • 13.5 Infosys Ltd
    • 13.5.1 Key Facts
    • 13.5.2 Business Description
    • 13.5.3 Products and Services
    • 13.5.4 Financial Overview
    • 13.5.5 SWOT Analysis
    • 13.5.6 Key Developments
  • 13.6 HTC Corp
    • 13.6.1 Key Facts
    • 13.6.2 Business Description
    • 13.6.3 Products and Services
    • 13.6.4 Financial Overview
    • 13.6.5 SWOT Analysis
    • 13.6.6 Key Developments
  • 13.7 Samsung Electronics Co Ltd
    • 13.7.1 Key Facts
    • 13.7.2 Business Description
    • 13.7.3 Products and Services
    • 13.7.4 Financial Overview
    • 13.7.5 SWOT Analysis
    • 13.7.6 Key Developments
  • 13.8 Apple Inc
    • 13.8.1 Key Facts
    • 13.8.2 Business Description
    • 13.8.3 Products and Services
    • 13.8.4 Financial Overview
    • 13.8.5 SWOT Analysis
    • 13.8.6 Key Developments
  • 13.9 Magic Leap, Inc.
    • 13.9.1 Key Facts
    • 13.9.2 Business Description
    • 13.9.3 Products and Services
    • 13.9.4 Financial Overview
    • 13.9.5 SWOT Analysis
    • 13.9.6 Key Developments
  • 13.10 Salesforce Inc
    • 13.10.1 Key Facts
    • 13.10.2 Business Description
    • 13.10.3 Products and Services
    • 13.10.4 Financial Overview
    • 13.10.5 SWOT Analysis
    • 13.10.6 Key Developments

14. Appendix

  • 14.1 About The Insight Partners

List Of Tables

  • Table 1. Immersive Entertainment Market Segmentation
  • Table 2. List of Vendors
  • Table 3. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Table 4. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Component
  • Table 5. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by Technology
  • Table 6. Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million) - by End User
  • Table 7. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 8. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 9. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 10. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 11. United States: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 12. United States: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 13. United States: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 14. Canada: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 15. Canada: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 16. Canada: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 17. Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 18. Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 19. Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 20. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 21. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 22. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 23. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 24. United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 25. United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 26. United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 27. Germany: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 28. Germany: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 29. Germany: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 30. France: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 31. France: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 32. France: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 33. Italy: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 34. Italy: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 35. Italy: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 36. Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 37. Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 38. Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 39. Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 40. Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 41. Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 42. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 43. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 44. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 45. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 46. China: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 47. China: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 48. China: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 49. Japan: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 50. Japan: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 51. Japan: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 52. India: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 53. India: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 54. India: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 55. South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 56. South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 57. South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 58. Australia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 59. Australia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 60. Australia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 61. Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 62. Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 63. Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 64. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 65. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 66. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 67. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 68. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 69. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 70. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 71. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 72. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 73. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 74. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 75. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 76. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 77. Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 78. Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 79. Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 80. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 81. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 82. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 83. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Country
  • Table 84. Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 85. Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 86. Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 87. Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 88. Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 89. Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User
  • Table 90. Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Component
  • Table 91. Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by Technology
  • Table 92. Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million) - by End User

List Of Figures

  • Figure 1. Immersive Entertainment Market Segmentation, by Geography
  • Figure 2. PEST Analysis
  • Figure 3. Impact Analysis of Drivers and Restraints
  • Figure 4. Immersive Entertainment Market Breakdown by Geography, 2023 and 2031 (%)
  • Figure 5. Immersive Entertainment Market Revenue (US$ Million), 2021-2031
  • Figure 6. Immersive Entertainment Market Share (%) - by Component (2023 and 2031)
  • Figure 7. Hardware: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 8. Software and Services: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 9. Immersive Entertainment Market Share (%) - by Technology (2023 and 2031)
  • Figure 10. Virtual Reality (VR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 11. Augmented Reality (AR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 12. Mixed Reality (MR): Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 13. Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 14. Immersive Entertainment Market Share (%) - by End User (2023 and 2031)
  • Figure 15. Media and Entertainment: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 16. Gaming: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 17. Design and Architecture: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 18. Retail: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 19. Education: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 20. Others: Immersive Entertainment Market - Revenue and Forecast to 2031 (US$ Million)
  • Figure 21. Immersive Entertainment Market Breakdown by Region, 2023 and 2031 (%)
  • Figure 22. North America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 23. North America: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 24. North America: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 25. North America: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 26. North America: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 27. United States: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 28. Canada: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 29. Mexico: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 30. Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 31. Europe: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 32. Europe: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 33. Europe: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 34. Europe: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 35. United Kingdom: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 36. Germany: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 37. France: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 38. Italy: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 39. Russian Federation: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 40. Rest of Europe: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 41. Asia Pacific: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 42. Asia Pacific: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 43. Asia Pacific: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 44. Asia Pacific: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 45. Asia Pacific: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 46. China: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 47. Japan: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 48. India: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 49. South Korea: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 50. Australia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 51. Rest of APAC: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 52. Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 53. Middle East and Africa: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 54. Middle East and Africa: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 55. Middle East and Africa: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 56. Middle East and Africa: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 57. United Arab Emirates: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 58. Saudi Arabia: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 59. South Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 60. Rest of Middle East and Africa: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 61. South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 62. South America: Immersive Entertainment Market Breakdown, by Component (2023 and 2031)
  • Figure 63. South America: Immersive Entertainment Market Breakdown, by Technology (2023 and 2031)
  • Figure 64. South America: Immersive Entertainment Market Breakdown, by End User (2023 and 2031)
  • Figure 65. South America: Immersive Entertainment Market Breakdown, by Key Countries, 2023 and 2031 (%)
  • Figure 66. Brazil: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 67. Argentina: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 68. Rest of South America: Immersive Entertainment Market - Revenue and Forecast to 2031(US$ Million)
  • Figure 69. Company Positioning & Concentration