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北美沉浸式娱乐市场预测至 2031 年 - 区域分析 - 按组件、技术(虚拟实境、扩增实境、混合实境等)和最终用户North America Immersive Entertainment Market Forecast to 2031 - Regional Analysis - by Component, Technology (Virtual Reality, Augmented Reality, Mixed Reality, and Others), and End User |
2023年北美沉浸式娱乐市值为331.0567亿美元,预计到2031年将达到2177.6994亿美元;预计2023年至2031年复合年增长率为26.5%。
沉浸式技术在娱乐产业的广泛应用推动北美沉浸式娱乐市场
从虚拟实境 (VR) 和扩增实境 (AR) 到混合实境 (MR) 和扩展实境 (XR) 的沉浸式技术为娱乐产业提供了新的可能性。娱乐产业越来越多地使用沉浸式技术,使用户能够完全沉浸在虚拟环境中,或与虚构的人物和故事进行新颖而有趣的互动。在过去的几年里,VR 系统体积庞大且昂贵,使得大多数消费者无法使用它们。儘管如此,近年来,随着 VR 头戴装置的普及和价格合理,客户对沉浸式技术很感兴趣。人们现在可以在客厅里探索新世界并玩身临其境的视频游戏。 Oculus、HTC 公司和索尼等公司都提供了 VR 体验。
AR和VR不断为娱乐产业带来创新和突破性的解决方案。该领域的公司越来越多地想出新的想法来创造引人入胜的虚拟环境,以提供一种足以吸引观众的令人兴奋的娱乐方式。 2023年12月,索尼影业宣布在芝加哥奥克布鲁克中心推出沉浸式室内娱乐公园,设有密室逃脱、赛车模拟器、互动展览、VR景点、碰碰车以及餐饮。该娱乐目的地将占据 45,000 平方英尺的零售空间。沉浸式体验将基于该工作室的电影、电视和电玩系列中的热门游戏,例如《勇敢者游戏》、《殭尸乐园》和《捉鬼敢死队》。因此,沉浸式技术在娱乐产业的广泛应用推动了沉浸式娱乐市场的成长。
北美沉浸式娱乐市场概况
北美是技术创新和先进技术采用成长最快的地区之一。该地区拥有完善的娱乐和博彩业。近年来,北美在所有主要垂直行业中广泛采用了 AR、VR、MR、人工智慧 (AI) 和区块链等技术。随着数位化在许多行业的渗透率不断提高,沉浸式娱乐已成为商业的重要组成部分,尤其是在媒体娱乐和游戏领域。
北美沉浸式娱乐市场分为美国、加拿大和墨西哥。预计在 2024 年至 2031 年的预测期内,美国将占据最大份额并创下最高复合年增长率。娱乐市场。此外,美国拥有大量沉浸式娱乐市场参与者,他们越来越注重开发创新解决方案。微软;元平台公司;和谷歌有限责任公司是北美的主要市场参与者之一。
北美沉浸式娱乐市场收入及 2031 年预测(百万美元)
北美沉浸式娱乐市场细分
北美沉浸式娱乐市场按组件、技术、最终用户和国家/地区进行分类。
根据组件,北美沉浸式娱乐市场分为硬体和软体及服务。 2023 年,硬体领域将占据更大的市场份额。
依技术划分,北美沉浸式娱乐市场分为虚拟实境(VR)、扩增实境(AR)、混合实境(MR)等。虚拟实境 (VR) 领域在 2023 年占据最大的市场份额。
就最终用户而言,北美沉浸式娱乐市场分为媒体与娱乐、游戏、设计与建筑、零售、教育等。 2023 年,媒体和娱乐领域占据最大的市场。
按国家/地区划分,北美沉浸式娱乐市场分为美国、加拿大和墨西哥。 2023年,美国在北美沉浸式娱乐市场占有率中占据主导地位。
微软公司;高通公司;谷歌有限责任公司;索尼集团公司;印孚瑟斯有限公司;宏达电公司;三星电子有限公司;苹果公司; Magic Leap 公司;和 Salesforce Inc 是北美沉浸式娱乐市场的一些领先公司。
The North America immersive entertainment market was valued at US$ 33,105.67 million in 2023 and is expected to reach US$ 2,17,769.94 million by 2031; it is estimated to record a CAGR of 26.5% from 2023 to 2031.
Widespread Application of Immersive Technologies Across Entertainment Industry Fuels North America Immersive Entertainment Market
Immersive technologies, from virtual reality (VR) and augmented reality (AR) to mixed reality (MR) and extended reality (XR), offer new possibilities for the entertainment industry. The entertainment industry has seen a rise in the usage of immersive technology, which allows users to fully immerse themselves in virtual environments or engage in novel and fascinating interactions with fictitious characters and tales. In past years, VR systems were bulky and expensive, making them inaccessible to most consumers. Nonetheless, customers have been interested in immersive technology in recent years as VR headsets have become widely available and reasonably priced. People can now explore new worlds and play immersive video games in their living rooms. Companies such as Oculus, HTC Corporation, and Sony have provided VR experiences.
AR and VR continuously produce innovative and groundbreaking solutions for the entertainment industry. Companies in this sector are increasingly coming up with new ideas to make engaging virtual environments to provide an exciting way of entertainment that is engaging enough for audiences. In December 2023, Sony Pictures announced the launch of an immersive indoor entertainment park at Oakbrook Center in Chicago featuring escape rooms, racing simulators, interactive exhibits, VR attractions, bumper cars, and food and drink. The entertainment destination will occupy a 45,000 sq ft retail space. Immersive experiences will be based on hits such as Jumanji, Zombieland, and Ghostbusters, from the studio's movie, TV, and video game franchises. Thus, the widespread application of immersive technologies across the entertainment industry drives the immersive entertainment market growth.
North America Immersive Entertainment Market Overview
North America is one of the fastest-growing regions in terms of technological innovations and adoption of advanced technologies. The region has well-established entertainment and gaming sectors. In recent years, North America has witnessed huge adoption of technologies such as AR, VR, MR, artificial intelligence (AI), and blockchain across all the major industry verticals. With the increasing penetration of digitization in many industries, immersive entertainment has become a vital component of business, especially in the media & entertainment and gaming sectors.
The North America immersive entertainment market is segmented into the US, Canada, and Mexico. The US is expected to have the largest share and record the highest CAGR during the forecast period of 2024 to 2031. The high rate of digitization in various industries, increase in the adoption of digital tools, and high technological spending by government agencies fuel the growth of the US immersive entertainment market. Moreover, the US has a large number of immersive entertainment market players who have been increasingly focusing on developing innovative solutions. Microsoft; Meta Platforms, Inc.; and Google LLC are among the key market players in North America.
North America Immersive Entertainment Market Revenue and Forecast to 2031 (US$ Million)
North America Immersive Entertainment Market Segmentation
The North America immersive entertainment market is categorized into component, technology, end user, and country.
Based on component, the North America immersive entertainment market is bifurcated into hardware and software & services. The hardware segment held a larger market share in 2023.
By technology, the North America immersive entertainment market is categorized into virtual reality (VR), augmented reality (AR), mixed reality (MR), and others. The virtual reality (VR) segment held the largest market share in 2023.
In terms of end user, the North America immersive entertainment market is categorized into media & entertainment, gaming, design & architecture, retail, education, and others. The media & entertainment segment held the largest market share in 2023.
By country, the North America immersive entertainment market is segmented into the US, Canada, and Mexico. The US dominated the North America immersive entertainment market share in 2023.
Microsoft Corp; Qualcomm Inc; Google LLC; Sony Group Corp; Infosys Ltd; HTC Corp; Samsung Electronics Co Ltd; Apple Inc; Magic Leap, Inc.; and Salesforce Inc are some of the leading companies operating in the North America immersive entertainment market.