欧洲图形处理单元 (GPU) 市场预测至 2030 年 - 区域分析 - 按类型(专用、整合和混合)和应用程式(平板电脑、电脑、智慧型手机、游戏机、电视等)
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欧洲图形处理单元 (GPU) 市场预测至 2030 年 - 区域分析 - 按类型(专用、整合和混合)和应用程式(平板电脑、电脑、智慧型手机、游戏机、电视等)

Europe Graphics Processing Unit (GPU) Market Forecast to 2030 - Regional Analysis - by Type (Dedicated, Integrated, and Hybrid) and Application (Tablet, Computer, Smartphone, Gaming Console, Television, and Others)

出版日期: | 出版商: The Insight Partners | 英文 96 Pages | 订单完成后即时交付

价格

欧洲图形处理单元(GPU)市场预计将从2022年的77.7962亿美元成长到2030年的678.0982亿美元。

虚拟实境和扩增实境的吸引力不断增强,推动欧洲图形处理单元 (GPU) 市场

虚拟实境 (VR) 和扩增实境 (AR) 是两种新技术,在游戏、医疗保健、娱乐和教育等多个行业中越来越受欢迎。 VR 和 AR 装置需要强大的图形处理单元 (GPU) 来显示身临其境的逼真体验,因为 GPU 负责创建 VR 和 AR 体验所需的复杂 3D 图形和即时效果。 VR 和 AR 游戏越来越流行,许多最新的 VR 和 AR 耳机都需要强大的 GPU 才能运作。这是因为 VR 和 AR 游戏需要即时渲染复杂的 3D 世界和角色。在娱乐产业,VR 和 AR 被用来为电影、电视节目和音乐录影带创造身临其境的体验。这是另一个需要强大 GPU 来渲染这些体验所需的高品质图形的领域。在教育领域,学生可以利用VR设备体验不同的历史时期或详细探索人体。 AR 可用于迭加现实世界中的数位讯息,例如为学生提供植物和动物的标籤。因此,VR 和 AR 在教育中的使用增加推动了对 GPU 的需求。

许多公司展示了5G VR技术。 NVIDIA 和多家合作伙伴宣布成功展示了概念验证,该概念验证利用边缘运算和支援 5G 的 VR 技术,让相距约 70 英里的两个工程团队能够像在同一个房间一样工作。该项目由英国最大的电动车电池独立製造商 Hyperbat 进行。该公司的 Wantage 和 Coventry 工程师可以同时开发电动车电池 1:1 比例的数位孪生体。因此,AR和VR技术在各行业的广泛采用增加了对强大GPU的需求。

欧洲图形处理单元 (GPU) 市场概况

欧洲的 GPU 市场分为德国、法国、义大利、英国、俄罗斯和欧洲其他地区。不断增长的游戏产业以及图形处理单元 (GPU) 在国防和情报应用中的使用不断增加,推动了整个地区的市场成长。此外,电玩需求的成长扩大了 GPU 市场的范围。在欧洲,由于智慧型手机和笔记型电脑等便携式电脑设备的普及,GPU 的使用预计将会成长。此外,图形处理单元的技术改进推动了它们在欧洲的采用。

除此之外,製造商也为 AR 和 VR 等应用实作功能强大的图形电脑系统。因此,欧洲的图形处理单元市场出现成长。此外,AMD、Nvidia 和英特尔等主要厂商也在欧洲 GPU 市场开展业务。

欧洲图形处理单元 (GPU) 市场收入及 2030 年预测(百万美元)

欧洲图形处理单元 (GPU) 市场区隔

欧洲图形处理单元 (GPU) 市场按类型、应用程式和国家/地区进行细分。

根据类型,欧洲图形处理单元 (GPU) 市场分为专用、整合和混合。 2022 年,整合细分市场将占据欧洲图形处理单元 (GPU) 市场的最大份额。

从应用程式来看,欧洲图形处理单元(GPU)市场分为平板电脑、电脑、智慧型手机、游戏机、电视等。 2022 年,智慧型手机细分市场占据欧洲图形处理单元 (GPU) 市场的最大份额。

根据国家/地区,欧洲图形处理单元 (GPU) 市场分为德国、法国、义大利、英国、俄罗斯和欧洲其他地区。 2022 年,德国在欧洲图形处理单元 (GPU) 市场占据主导地位。

Advanced Micro Devices Inc、Apple Inc、ASUSTek Computer Inc、EVGA Corp、Imagination Technologies Ltd、Intel Corp、NVIDIA Corp、Qualcomm Inc、Samsung Electronics Co Ltd 和 SAPPHIRE Technology Ltd 是欧洲图形处理领域的一些领先公司(GPU)市场。

目录

第 1 章:简介

第 2 章:执行摘要

  • 主要见解
  • 市场吸引力

第 3 章:研究方法

  • 覆盖范围
  • 二次研究
  • 初步研究

第 4 章:欧洲图形处理单元 (GPU) 市场格局

  • 概述
  • 生态系分析
    • 价值链供应商名单

第 5 章:欧洲图形处理单元 (GPU) 市场 - 主要产业动态

  • 司机
    • 对笔记型电脑等高阶个人运算设备的需求不断增长
    • 虚拟实境和扩增实境的吸引力不断增强
  • 限制
    • 桌上型电脑销量下降
    • GPU 成本高
  • 机会
    • 在人工智慧和机器学习等新兴应用中的部署
  • 未来趋势
    • 云端运算的采用率不断上升
  • 驱动因素和限制的影响:

第 6 章:图形处理单元 (GPU) 市场 - 欧洲市场分析

  • 2020 - 2030 年欧洲图形处理单元 (GPU) 市场收入

第 7 章:欧洲图形处理单元 (GPU) 市场分析 - 类型

  • 投入的
    • 概述
    • 2030 年专用市场收入与预测
  • 融合的
    • 概述
    • 综合市场收入与 2030 年预测
  • 杂交种
    • 概述
    • 混合市场收入与 2030 年预测

第 8 章:欧洲图形处理单元 (GPU) 市场分析 - 应用

  • 药片
    • 概述
    • 2030 年平板电脑市场收入与预测
  • 电脑
    • 概述
    • 到 2030 年电脑市场收入和预测
  • 智慧型手机
    • 概述
    • 智慧型手机市场收入与 2030 年预测
  • 游戏机
    • 概述
    • 游戏机市场收入与 2030 年预测
  • 电视
    • 概述
    • 2030 年电视市场收入与预测
  • 其他的
    • 概述
    • 其他市场收入和 2030 年预测

第 9 章:欧洲图形处理单元 (GPU) 市场 - 国家分析

  • 欧洲
    • 德国
    • 法国
    • 义大利
    • 英国
    • 俄罗斯
    • 欧洲其他地区

第 10 章:图形处理单元 (GPU) 市场产业格局

  • 概述
  • 市场主动性
  • 产品开发

第 11 章:公司简介

  • Intel Corp
  • NVIDIA Corp
  • Apple Inc
  • Qualcomm Inc
  • Samsung Electronics Co Ltd
  • SAPPHIRE Technology Ltd
  • Advanced Micro Devices Inc
  • ASUSTek Computer Inc
  • Imagination Technologies Ltd
  • EVGA Corp

第 12 章:附录

Product Code: BMIRE00030232

The Europe graphics processing unit (GPU) market is expected to grow from US$ 7,779.62 million in 2022 to US$ 67,809.82 million by 2030. It is estimated to register a CAGR of 31.1% from 2022 to 2030.

Increasing Traction in Virtual Reality and Augmented Reality Drives Europe Graphics Processing Unit (GPU) Market

Virtual Reality (VR) and Augmented Reality (AR) are two new technologies that are gaining popularity in a variety of industries, including gaming, healthcare, entertainment, and education. VR and AR devices require powerful graphics processing units (GPUs) to display immersive and realistic experiences, as GPUs are responsible for creating the complicated 3D graphics and real-time effects required for VR and AR experiences. VR and AR games are becoming increasingly popular, and many of the latest VR and AR headsets require powerful GPUs to run. This is because VR and AR games require the rendering of complex 3D worlds and characters in real time. In the entertainment industry, VR and AR are being used to create immersive experiences for movies, TV shows, and music videos. This is another area where powerful GPUs are required to render the high-quality graphics that are needed for these experiences. In the education sector, students can experience different historical periods or explore the human body in detail using VR devices. AR can be used to overlay digital information in the real world, such as providing students with labels for plants and animals. Thus, increasing use of VR and AR in education propels the demand for GPUs.

Many companies demonstrate 5G VR technologies. NVIDIA and several partners announced the successful demonstration of a proof of concept that utilizes edge computing and 5G-enabled VR technology to allow two engineering teams located ~70 miles apart to work as if they were in the same room. The project is being carried out at Hyperbat, the UK's largest independent manufacturer of electric vehicle batteries. Engineers from Wantage and Coventry at the company can work on a 1:1-scale digital twin of an EV battery at the same time. Thus, the wide adoption of AR and VR technologies in various industries bolsters the demand for powerful GPUs.

Europe Graphics Processing Unit (GPU) Market Overview

The GPU market in Europe is segmented into Germany, France, Italy, the UK, Russia, and the Rest of Europe. The growing gaming industry and rising use of graphics processing units (GPU) in defense and intelligence applications boost the market growth across the region. Additionally, the rise in demand for video games has broadened the scope of the GPU market. In Europe, the use of GPUs is anticipated to grow due to the rising adoption of portable computer devices such as smartphones and laptops. Furthermore, technical improvements in graphics processing units propel their adoption in Europe.

Aside from that, manufacturers implement powerful graphic computer systems for applications such as an AR and VR. As a result, the graphics processing unit market reports growth in Europe. Additionally, major players such as AMD, Nvidia, and Intel operate in the GPU market in Europe.

Europe Graphics Processing Unit (GPU) Market Revenue and Forecast to 2030 (US$ Million)

Europe Graphics Processing Unit (GPU) Market Segmentation

The Europe graphics processing unit (GPU) market is segmented into type, application, and country.

Based on type, the Europe graphics processing unit (GPU) market is segmented into dedicated, integrated, and hybrid. The integrated segment held the largest share of the Europe graphics processing unit (GPU) market in 2022.

In terms of application, the Europe graphics processing unit (GPU) market is categorized into tablet, computer, smartphone, gaming console, television, and others. The smartphone segment held the largest share of the Europe graphics processing unit (GPU) market in 2022.

Based on country, the Europe graphics processing unit (GPU) market is segmented into Germany, France, Italy, the UK, Russia, and the Rest of Europe. Germany dominated the Europe graphics processing unit (GPU) market in 2022.

Advanced Micro Devices Inc, Apple Inc, ASUSTek Computer Inc, EVGA Corp, Imagination Technologies Ltd, Intel Corp, NVIDIA Corp, Qualcomm Inc, Samsung Electronics Co Ltd, and SAPPHIRE Technology Ltd are some of the leading companies operating in the Europe graphics processing unit (GPU) market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. Europe Graphics Processing Unit (GPU) Market Landscape

  • 4.1 Overview
  • 4.2 Ecosystem Analysis
    • 4.2.1 List of Vendors in Value Chain

5. Europe Graphics Processing Unit (GPU) Market - Key Industry Dynamics

  • 5.1 Drivers
    • 5.1.1 Rising Demand for High-End Personal Computing Devices Such as Laptops
    • 5.1.2 Increasing Traction in Virtual Reality and Augmented Reality
  • 5.2 Restraints
    • 5.2.1 Declining Sales of Desktop Computers
    • 5.2.2 High Cost of GPUs
  • 5.3 Opportunity
    • 5.3.1 Deployment in Emerging Applications Such as AI and ML
  • 5.4 Future Trend
    • 5.4.1 Rising Adoption of Cloud Computing
  • 5.5 Impact of Drivers and Restraints:

6. Graphics Processing Unit (GPU) Market - Europe Market Analysis

  • 6.1 Europe Graphics Processing Unit (GPU) Market Revenue (US$ Million), 2020 - 2030

7. Europe Graphics Processing Unit (GPU) Market Analysis - Type

  • 7.1 Dedicated
    • 7.1.1 Overview
    • 7.1.2 Dedicated Market Revenue and Forecasts to 2030 (US$ Million)
  • 7.2 Integrated
    • 7.2.1 Overview
    • 7.2.2 Integrated Market Revenue and Forecasts to 2030 (US$ Million)
  • 7.3 Hybrid
    • 7.3.1 Overview
    • 7.3.2 Hybrid Market Revenue and Forecasts to 2030 (US$ Million)

8. Europe Graphics Processing Unit (GPU) Market Analysis - Application

  • 8.1 Tablet
    • 8.1.1 Overview
    • 8.1.2 Tablet Market Revenue and Forecasts to 2030 (US$ Million)
  • 8.2 Computer
    • 8.2.1 Overview
    • 8.2.2 Computer Market Revenue and Forecasts to 2030 (US$ Million)
  • 8.3 Smartphone
    • 8.3.1 Overview
    • 8.3.2 Smartphone Market Revenue and Forecasts to 2030 (US$ Million)
  • 8.4 Gaming Console
    • 8.4.1 Overview
    • 8.4.2 Gaming Console Market Revenue and Forecasts to 2030 (US$ Million)
  • 8.5 Television
    • 8.5.1 Overview
    • 8.5.2 Television Market Revenue and Forecasts to 2030 (US$ Million)
  • 8.6 Others
    • 8.6.1 Overview
    • 8.6.2 Others Market Revenue and Forecasts to 2030 (US$ Million)

9. Europe Graphics Processing Unit (GPU) Market - Country Analysis

  • 9.1 Europe
    • 9.1.1 Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts and Analysis - By Countries
      • 9.1.1.1 Germany Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.1.1.1 Germany Graphics Processing Unit (GPU) Market Breakdown by Type
        • 9.1.1.1.2 Germany Graphics Processing Unit (GPU) Market Breakdown by Application
      • 9.1.1.2 France Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.1.2.1 France Graphics Processing Unit (GPU) Market Breakdown by Type
        • 9.1.1.2.2 France Graphics Processing Unit (GPU) Market Breakdown by Application
      • 9.1.1.3 Italy Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.1.3.1 Italy Graphics Processing Unit (GPU) Market Breakdown by Type
        • 9.1.1.3.2 Italy Graphics Processing Unit (GPU) Market Breakdown by Application
      • 9.1.1.4 UK Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.1.4.1 UK Graphics Processing Unit (GPU) Market Breakdown by Type
        • 9.1.1.4.2 UK Graphics Processing Unit (GPU) Market Breakdown by Application
      • 9.1.1.5 Russia Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.1.5.1 Russia Graphics Processing Unit (GPU) Market Breakdown by Type
        • 9.1.1.5.2 Russia Graphics Processing Unit (GPU) Market Breakdown by Application
      • 9.1.1.6 Rest of Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
        • 9.1.1.6.1 Rest of Europe Graphics Processing Unit (GPU) Market Breakdown by Type
        • 9.1.1.6.2 Rest of Europe Graphics Processing Unit (GPU) Market Breakdown by Application

10. Graphics Processing Unit (GPU) Market Industry Landscape

  • 10.1 Overview
  • 10.2 Market Initiative
  • 10.3 Product Development

11. Company Profiles

  • 11.1 Intel Corp
    • 11.1.1 Key Facts
    • 11.1.2 Business Description
    • 11.1.3 Products and Services
    • 11.1.4 Financial Overview
    • 11.1.5 SWOT Analysis
    • 11.1.6 Key Developments
  • 11.2 NVIDIA Corp
    • 11.2.1 Key Facts
    • 11.2.2 Business Description
    • 11.2.3 Products and Services
    • 11.2.4 Financial Overview
    • 11.2.5 SWOT Analysis
    • 11.2.6 Key Developments
  • 11.3 Apple Inc
    • 11.3.1 Key Facts
    • 11.3.2 Business Description
    • 11.3.3 Products and Services
    • 11.3.4 Financial Overview
    • 11.3.5 SWOT Analysis
    • 11.3.6 Key Developments
  • 11.4 Qualcomm Inc
    • 11.4.1 Key Facts
    • 11.4.2 Business Description
    • 11.4.3 Products and Services
    • 11.4.4 Financial Overview
    • 11.4.5 SWOT Analysis
    • 11.4.6 Key Developments
  • 11.5 Samsung Electronics Co Ltd
    • 11.5.1 Key Facts
    • 11.5.2 Business Description
    • 11.5.3 Products and Services
    • 11.5.4 Financial Overview
    • 11.5.5 SWOT Analysis
    • 11.5.6 Key Developments
  • 11.6 SAPPHIRE Technology Ltd
    • 11.6.1 Key Facts
    • 11.6.2 Business Description
    • 11.6.3 Products and Services
    • 11.6.4 Financial Overview
    • 11.6.5 SWOT Analysis
    • 11.6.6 Key Developments
  • 11.7 Advanced Micro Devices Inc
    • 11.7.1 Key Facts
    • 11.7.2 Business Description
    • 11.7.3 Products and Services
    • 11.7.4 Financial Overview
    • 11.7.5 SWOT Analysis
    • 11.7.6 Key Developments
  • 11.8 ASUSTek Computer Inc
    • 11.8.1 Key Facts
    • 11.8.2 Business Description
    • 11.8.3 Products and Services
    • 11.8.4 Financial Overview
    • 11.8.5 SWOT Analysis
    • 11.8.6 Key Developments
  • 11.9 Imagination Technologies Ltd
    • 11.9.1 Key Facts
    • 11.9.2 Business Description
    • 11.9.3 Products and Services
    • 11.9.4 Financial Overview
    • 11.9.5 SWOT Analysis
    • 11.9.6 Key Developments
  • 11.10 EVGA Corp
    • 11.10.1 Key Facts
    • 11.10.2 Business Description
    • 11.10.3 Products and Services
    • 11.10.4 Financial Overview
    • 11.10.5 SWOT Analysis
    • 11.10.6 Key Developments

12. Appendix

  • 12.1 About The Insight Partners
  • 12.2 Word Index

List Of Tables

  • Table 1. Europe Graphics Processing Unit (GPU) Market Segmentation
  • Table 2. Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Million) - Type
  • Table 3. Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Million) - Application
  • Table 4. Europe Graphics Processing Unit (GPU) Market, by Country - Revenue and Forecast to 2030 (USD Million)
  • Table 5. Germany Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) -By Type
  • Table 6. Germany Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Application
  • Table 7. France Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Type
  • Table 8. France Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Application
  • Table 9. Italy Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Type
  • Table 10. Italy Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Application
  • Table 11. UK Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Type
  • Table 12. UK Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Application
  • Table 13. Russia Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Type
  • Table 14. Russia Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Application
  • Table 15. Rest of Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Type
  • Table 16. Rest of Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn) - By Application
  • Table 17. List of Abbreviation

List Of Figures

  • Figure 1. Europe Graphics Processing Unit (GPU) Market Segmentation, By Country
  • Figure 2. Ecosystem: Graphics Processing Unit (GPU) Market
  • Figure 3. Europe Graphics Processing Unit (GPU) Market - Key Industry Dynamics
  • Figure 4. Impact Analysis of Drivers And Restraints
  • Figure 5. Europe Graphics Processing Unit (GPU) Market Revenue (US$ Million), 2020 - 2030
  • Figure 6. Europe Graphics Processing Unit (GPU) Market Share (%) - Type, 2022 and 2030
  • Figure 7. Dedicated Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 8. Integrated Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 9. Hybrid Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 10. Europe Graphics Processing Unit (GPU) Market Share (%) - Application, 2022 and 2030
  • Figure 11. Tablet Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 12. Computer Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 13. Smartphone Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 14. Gaming Console Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 15. Television Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 16. Others Market Revenue and Forecasts to 2030 (US$ Million)
  • Figure 17. Europe Graphics Processing Unit (GPU) Market, By Key Country - Revenue (2022) (US$ Million)
  • Figure 18. Europe Graphics Processing Unit (GPU) Market Breakdown by Key Countries, 2022 and 2030 (%)
  • Figure 19. Germany Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
  • Figure 20. France Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
  • Figure 21. Italy Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
  • Figure 22. UK Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
  • Figure 23. Russia Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)
  • Figure 24. Rest of Europe Graphics Processing Unit (GPU) Market Revenue and Forecasts to 2030 (US$ Mn)