到 2030 年北美游戏控制器市场预测 - 区域分析 - 按产品类型、相容性、连接性、配销通路和最终用途
市场调查报告书
商品编码
1567845

到 2030 年北美游戏控制器市场预测 - 区域分析 - 按产品类型、相容性、连接性、配销通路和最终用途

North America Gaming Controller Market Forecast to 2030 - Regional Analysis - by Product Type, Compatibility, Connectivity, Distribution Channel, and End use

出版日期: | 出版商: The Insight Partners | 英文 124 Pages | 订单完成后即时交付

价格

2022年北美游戏控制器市值为6.2898亿美元,预计到2030年将达到11.1966亿美元;预计2022年至2030年复合年增长率为7.5%。

游戏产业的快速扩张推动北美游戏控制器市场

游戏产业的快速成长推动了游戏控制器市场。随着技术的快速发展,客户可以期待游戏领域的进一步创新。产业专家预测,游戏控制器中虚拟实境 (VR) 和扩增实境 (AR) 技术的整合度将不断提高,为游戏玩家提供更身临其境的体验。游戏平台(包括游戏机、个人电脑和行动装置)的激增大大扩大了游戏受众。每个平台可能都有其独特的控制器要求,导致控制器市场多样化,以满足不同的游戏生态系统。 Microsoft xCloud、Google Stadia 和 NVIDIA GeForce Now 等云端游戏服务允许游戏玩家无需高阶硬体即可串流游戏。这种转变导致控制器的开发,其功能针对云端游戏进行了最佳化,强调低延迟和无缝连接。此外,游戏产业的参与度也大幅上升,越来越多的人参与电竞、直播和竞技游戏。这种更高的参与度催生了对高效能控制器的需求,这些控制器需要提供精确度、客製化和耐用性,以满足严肃游戏玩家的需求。游戏产业已经超越了年龄和性别的界限,吸引了多元化的受众。随着游戏变得更具包容性,对具有用户友好设计、可访问功能和人体工学考虑的控制器的需求不断增加,以满足广泛的玩家需求。因此,游戏产业的快速扩张,加上不同平台和游戏风格的游戏玩家的多样化需求,正在推动游戏控制器市场向前发展。

北美游戏控制器市场概况

电玩产业是北美成长最快的产业之一。根据美国博彩协会统计,2022年美国博彩业支撑了3,290亿美元的经济总产值、180万个就业机会和530亿美元的税收。的工资、薪水、小费和福利。其中包括约597,000 个赌场和公司办公室现场工作岗位、约89,000 个在赌场旅行期间为赌场顾客提供服务或参与赌场建设和翻新的企业的约89,000 个工作岗位,以及博彩设备製造商的超过23,000 个工作岗位岗位。因此,随着游戏产业的不断发展,北美地区对游戏控制器的需求也不断增加。

许多公司正在采取倡议,例如合作伙伴关係和产品发布。例如,2023 年 8 月,Turtle Beach Corporation 宣布于 9 月向 iPhone 用户推出超便携式 Turtle Beach Atom 行动游戏控制器。 Atom 控制器是一款便携式紧凑型行动游戏控制器,采用独特的两件式设计。此外,2023 年 10 月,SCUF Gaming 宣布推出突破性的新 PC 控制器系列 SCUF Envision。这些控制器专为电脑游戏玩家设计。 SCUF Envision 以前所未有的客製化和尖端技术重新定义了 PC 游戏体验。因此,随着北美地区的措施不断增多,对游戏控制器的需求也不断增加。

北美游戏控制器市场收入及 2030 年预测(百万美元)

北美游戏控制器市场细分

北美游戏控制器市场按产品类型、相容性、连接性、配销通路、最终用途和国家/地区进行分类。

根据产品类型,北美游戏控制器市场分为游戏手把、操纵桿、轨迹球、方向盘、油门象限等。 2022 年,游戏手把细分市场占据最大市场份额。

就相容性而言,北美游戏控制器市场分为 PC、主机和行动装置。个人电脑细分市场在 2022 年占据最大的市场。

根据连接性,北美游戏控制器市场分为有线和无线。 2022 年,有线细分市场将占据更大的市场份额。

根据配销通路类型,北美游戏控制器市场分为线下和线上。 2022年,线下细分市场占据了更大的市场份额。

就最终用途而言,北美游戏控制器市场分为个人和商业。 2022 年,个人细分市场占据了更大的市场。

按国家/地区划分,北美游戏控制器市场分为美国、加拿大和墨西哥。 2022 年,美国在北美游戏控制器市场份额中占据主导地位。

Guillemot Corp SA、Microsoft Corp、Logitech International SA、Corsair Gaming Inc、ACCO Brands Corp、Mad Catz Global Ltd、Sabrent、Sony Group Corp、Razer Inc 和 Nintendo Co Ltd 是北美游戏领域的一些领先公司控制器市场。

目录

第 1 章:简介

第 2 章:执行摘要

  • 主要见解
  • 市场吸引力

第 3 章:研究方法

  • 覆盖范围
  • 二次研究
  • 初步研究

第 4 章:北美游戏控制器市场格局

  • 概述
  • PEST分析
  • 生态系分析

第 5 章:北美游戏控制器市场 - 主要市场动态

  • 市场驱动因素
    • 博彩业快速扩张
    • 技术进步
  • 市场限制
    • 假冒控制器的增加:
    • 初始成本高:
  • 市场机会
    • 职业游戏玩家数量增加
    • 新游戏平台的出现
  • 未来趋势
    • 数位和云端游戏的转变:
  • 驱动因素和限制的影响:

第 6 章:游戏控制器市场 - 北美市场分析

  • 游戏控制器市场收入,2022-2030
  • 游戏控制器市场预测分析

第 7 章:北美游戏控制器市场分析 - 按产品类型

  • 游戏手把
  • 摇桿
  • 轨迹球
  • 方向盘
  • 油门象限
  • 其他的

第 8 章:北美游戏控制器市场分析 - 按相容性

  • 安慰
  • 移动的

第 9 章:北美游戏控制器市场分析 - 按连接性

  • 有线
  • 无线的

第 10 章:北美游戏控制器市场分析 - 按配销通路

  • 离线
  • 在线的

第 11 章:北美游戏控制器市场分析 - 按最终用途

  • 个人的
  • 商业的

第 12 章:北美游戏控制器市场 - 国家分析

  • 北美市场概况
    • 北美洲
      • 美国
      • 加拿大
      • 墨西哥

第13章:竞争格局

  • 公司定位与专注
  • 热图分析

第 14 章:产业格局

  • 概述
  • 市场主动性
  • 新产品开发
  • 併购

第 15 章:公司简介

  • Guillemot Corp SA
  • Microsoft Corp
  • Logitech International SA
  • Corsair Gaming Inc
  • ACCO Brands Corp
  • Mad Catz Global Ltd
  • Sabrent
  • Sony Group Corp
  • Razer Inc
  • Nintendo Co Ltd

第 16 章:附录

Product Code: TIPRE00020958

The North America gaming controller market was valued at US$ 628.98 million in 2022 and is expected to reach US$ 1,119.66 million by 2030; it is estimated to register a CAGR of 7.5% from 2022 to 2030 .

Rapid Expansion of Gaming Sector Fuels North America Gaming Controller Market

The rapid growth of the gaming sector drives the gaming controller market. With technology advancing rapidly, customers can expect further innovations in the gaming sector. Industry experts predict increased integration of virtual reality (VR) and augmented reality (AR) technologies in game controllers, providing gamers with even more immersive experiences. The proliferation of gaming platforms, including consoles, PCs, and mobile devices, has significantly expanded the gaming audience. Each platform may have its unique controller requirements, leading to a diverse market for controllers that cater to different gaming ecosystems. Cloud gaming services, such as Microsoft xCloud, Google Stadia, and NVIDIA GeForce Now, allow gamers to stream games without the need for high-end hardware. This shift has led to the development of controllers with features optimized for cloud gaming, emphasizing low latency and seamless connectivity. Also, the gaming sector has witnessed a surge in engagement, with more people participating in esports, live streaming, and competitive gaming. This heightened engagement creates a demand for high-performance controllers that offer precision, customization, and durability, meeting the needs of serious gamers. The gaming industry has transcended age and gender boundaries, attracting a diverse audience. As gaming becomes more inclusive, the demand for controllers with user-friendly designs, accessible features, and ergonomic considerations increases to cater to a broad range of players. Thus, the rapid expansion of the gaming sector, coupled with the diverse needs of gamers across different platforms and gaming styles, is propelling the gaming controller market forward.

North America Gaming Controller Market Overview

The video game sector is one of the fastest-growing industries in North America. According to the American Gaming Association, the US gaming industry supported US$ 329 billion in total economic output, with 1.8 million jobs and US$ 53 billion in tax revenue in 2022. The gaming industry directly employed almost 709,000 people in the US, with US$ 31.0 billion in wages, salaries, tips, and benefits. This includes ~597,000 jobs on-site at casinos and corporate offices, ~89,000 jobs at businesses serving casino patrons during casino trips or involved in casino construction and renovations, and more than 23,000 jobs at gaming equipment manufacturers. Thus, with the growing gaming industry, the demand for gaming controllers is also increasing in North America.

Various companies are taking initiatives, such as partnerships and product launches. For instance, in August 2023, Turtle Beach Corporation announced the launch of a hyper-portable Turtle Beach Atom Mobile Game Controller to iPhone users in September. The Atom Controller is a portable and compact mobile gaming controller with a unique two-piece design. Also, in October 2023, SCUF Gaming announced the launch of its groundbreaking new line of PC controllers, SCUF Envision. These controllers are designed specifically for PC gamers. SCUF Envision redefines the PC gaming experience with unprecedented customization and cutting-edge technology. Therefore, with the growing initiatives in North America, the demand for gaming controllers is increasing.

North America Gaming Controller Market Revenue and Forecast to 2030 (US$ Million)

North America Gaming Controller Market Segmentation

The North America gaming controller market is categorized into product type, compatibility, connectivity, distribution channel, end use, and country.

Based on product type, the North America gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held the largest market share in 2022.

In terms of compatibility, the North America gaming controller market is categorized into pcs, console, and mobile. The pcs segment held the largest market share in 2022.

By connectivity, the North America gaming controller market is bifurcated into wired and wireless. The wired segment held a larger market share in 2022.

Based on type distribution channel, the North America gaming controller market is bifurcated into offline and online. The offline segment held a larger market share in 2022.

In terms of end use, the North America gaming controller market is bifurcated into personal and commercial. The personal segment held a larger market share in 2022.

By country, the North America gaming controller market is segmented into the US, Canada, and Mexico. The US dominated the North America gaming controller market share in 2022.

Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd. are some of the leading companies operating in the North America gaming controller market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. North America Gaming Controller Market Landscape

  • 4.1 Overview
  • 4.2 PEST Analysis
  • 4.3 Ecosystem Analysis

5. North America Gaming Controller Market - Key Market Dynamics

  • 5.1 Market Drivers
    • 5.1.1 Rapid Expansion of Gaming Sector
    • 5.1.2 Technological Advancements
  • 5.2 Market Restraints
    • 5.2.1 Increase in Counterfeit Controllers:
    • 5.2.2 High Initial Cost:
  • 5.3 Market Opportunities
    • 5.3.1 Rise in Number of Professional Gamers
    • 5.3.2 Emergence of New Gaming Platforms
  • 5.4 Future Trends
    • 5.4.1 Shift in Digital and Cloud Gaming:
  • 5.5 Impact of Drivers and Restraints:

6. Gaming Controller Market - North America Market Analysis

  • 6.1 Gaming Controller Market Revenue (US$ Million), 2022-2030
  • 6.2 Gaming Controller Market Forecast Analysis

7. North America Gaming Controller Market Analysis - by Product Type

  • 7.1 Gamepad
    • 7.1.1 Overview
    • 7.1.2 Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.2 Joystick
    • 7.2.1 Overview
    • 7.2.2 Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.3 Trackball
    • 7.3.1 Overview
    • 7.3.2 Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.4 Steering Wheel
    • 7.4.1 Overview
    • 7.4.2 Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.5 Throttle Quadrant
    • 7.5.1 Overview
    • 7.5.2 Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.6 Others
    • 7.6.1 Overview
    • 7.6.2 Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

8. North America Gaming Controller Market Analysis - by Compatibility

  • 8.1 PCs
    • 8.1.1 Overview
    • 8.1.2 PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.2 Console
    • 8.2.1 Overview
    • 8.2.2 Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.3 Mobile
    • 8.3.1 Overview
    • 8.3.2 Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

9. North America Gaming Controller Market Analysis - by Connectivity

  • 9.1 Wired
    • 9.1.1 Overview
    • 9.1.2 Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 9.2 Wireless
    • 9.2.1 Overview
    • 9.2.2 Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

10. North America Gaming Controller Market Analysis - by Distribution Channel

  • 10.1 Offline
    • 10.1.1 Overview
    • 10.1.2 Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 10.2 Online
    • 10.2.1 Overview
    • 10.2.2 Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

11. North America Gaming Controller Market Analysis - by End use

  • 11.1 Personal
    • 11.1.1 Overview
    • 11.1.2 Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 11.2 Commercial
    • 11.2.1 Overview
    • 11.2.2 Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

12. North America Gaming Controller Market - Country Analysis

  • 12.1 North America Market Overview
    • 12.1.1 North America: Gaming Controller Market - Revenue and Forecast Analysis - by Country
      • 12.1.1.1 North America: Gaming Controller Market - Revenue and Forecast Analysis - by Country
      • 12.1.1.2 United States: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.2.1 United States: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.2.2 United States: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.2.3 United States: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.2.4 United States: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.2.5 United States: Gaming Controller Market Breakdown, by End use
      • 12.1.1.3 Canada: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.3.1 Canada: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.3.2 Canada: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.3.3 Canada: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.3.4 Canada: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.3.5 Canada: Gaming Controller Market Breakdown, by End use
      • 12.1.1.4 Mexico: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.4.1 Mexico: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.4.2 Mexico: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.4.3 Mexico: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.4.4 Mexico: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.4.5 Mexico: Gaming Controller Market Breakdown, by End use

13. Competitive Landscape

  • 13.1 Company Positioning & Concentration
  • 13.2 Heat Map Analysis

14. Industry Landscape

  • 14.1 Overview
  • 14.2 Market Initiative
  • 14.3 New Product Development
  • 14.4 Merger and Acquisition

15. Company Profiles

  • 15.1 Guillemot Corp SA
    • 15.1.1 Key Facts
    • 15.1.2 Business Description
    • 15.1.3 Products and Services
    • 15.1.4 Financial Overview
    • 15.1.5 SWOT Analysis
    • 15.1.6 Key Developments
  • 15.2 Microsoft Corp
    • 15.2.1 Key Facts
    • 15.2.2 Business Description
    • 15.2.3 Products and Services
    • 15.2.4 Financial Overview
    • 15.2.5 SWOT Analysis
    • 15.2.6 Key Developments
  • 15.3 Logitech International SA
    • 15.3.1 Key Facts
    • 15.3.2 Business Description
    • 15.3.3 Products and Services
    • 15.3.4 Financial Overview
    • 15.3.5 SWOT Analysis
    • 15.3.6 Key Developments
  • 15.4 Corsair Gaming Inc
    • 15.4.1 Key Facts
    • 15.4.2 Business Description
    • 15.4.3 Products and Services
    • 15.4.4 Financial Overview
    • 15.4.5 SWOT Analysis
    • 15.4.6 Key Developments
  • 15.5 ACCO Brands Corp
    • 15.5.1 Key Facts
    • 15.5.2 Business Description
    • 15.5.3 Products and Services
    • 15.5.4 Financial Overview
    • 15.5.5 SWOT Analysis
    • 15.5.6 Key Developments
  • 15.6 Mad Catz Global Ltd
    • 15.6.1 Key Facts
    • 15.6.2 Business Description
    • 15.6.3 Products and Services
    • 15.6.4 Financial Overview
    • 15.6.5 SWOT Analysis
    • 15.6.6 Key Developments
  • 15.7 Sabrent
    • 15.7.1 Key Facts
    • 15.7.2 Business Description
    • 15.7.3 Products and Services
    • 15.7.4 Financial Overview
    • 15.7.5 SWOT Analysis
    • 15.7.6 Key Developments
  • 15.8 Sony Group Corp
    • 15.8.1 Key Facts
    • 15.8.2 Business Description
    • 15.8.3 Products and Services
    • 15.8.4 Financial Overview
    • 15.8.5 SWOT Analysis
    • 15.8.6 Key Developments
  • 15.9 Razer Inc
    • 15.9.1 Key Facts
    • 15.9.2 Business Description
    • 15.9.3 Products and Services
    • 15.9.4 Financial Overview
    • 15.9.5 SWOT Analysis
    • 15.9.6 Key Developments
  • 15.10 Nintendo Co Ltd
    • 15.10.1 Key Facts
    • 15.10.2 Business Description
    • 15.10.3 Products and Services
    • 15.10.4 Financial Overview
    • 15.10.5 SWOT Analysis
    • 15.10.6 Key Developments

16. Appendix

  • 16.1 Word Index
  • 16.2 About The Insight Partners

List Of Tables

  • Table 1. Gaming Controller Market Segmentation
  • Table 2. List of Vendors
  • Table 3. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Table 4. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Product Type
  • Table 5. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Compatibility
  • Table 6. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Connectivity
  • Table 7. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Distribution Channel
  • Table 8. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by End-use
  • Table 9. North America: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Country
  • Table 10. United States: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 11. United States: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 12. United States: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 13. United States: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 14. United States: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 15. Canada: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 16. Canada: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 17. Canada: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 18. Canada: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 19. Canada: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 20. Mexico: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 21. Mexico: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 22. Mexico: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 23. Mexico: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 24. Mexico: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End-use
  • Table 25. Heat Map Analysis
  • Table 26. List of Abbreviation

List Of Figures

  • Figure 1. Gaming Controller Market Segmentation, by Country
  • Figure 2. PEST Analysis
  • Figure 3. Gaming Controller Market - Key Market Dynamics
  • Figure 4. Impact Analysis of Drivers and Restraints
  • Figure 5. Gaming Controller Market Revenue (US$ Million), 2022-2030
  • Figure 6. Gaming Controller Market Share (%) - by Product Type (2022 and 2030)
  • Figure 7. Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 8. Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 9. Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 10. Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 11. Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 12. Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 13. Gaming Controller Market Share (%) - by Compatibility (2022 and 2030)
  • Figure 14. PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 15. Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 16. Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 17. Gaming Controller Market Share (%) - by Connectivity (2022 and 2030)
  • Figure 18. Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 19. Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 20. Gaming Controller Market Share (%) - by Distribution Channel (2022 and 2030)
  • Figure 21. Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 22. Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 23. Gaming Controller Market Share (%) - by End use (2022 and 2030)
  • Figure 24. Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 25. Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 26. Gaming Controller Market, by Key Countries - Revenue (2022) (US$ Million)
  • Figure 27. North America: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 28. United States: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 29. Canada: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 30. Mexico: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 31. Company Positioning & Concentration