欧洲游戏控制器市场预测至 2030 年 - 区域分析 - 按产品类型、相容性、连接性、配销通路和最终用途
市场调查报告书
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1567857

欧洲游戏控制器市场预测至 2030 年 - 区域分析 - 按产品类型、相容性、连接性、配销通路和最终用途

Europe Gaming Controller Market Forecast to 2030 - Regional Analysis - by Product Type, Compatibility, Connectivity, Distribution Channel, and End use

出版日期: | 出版商: The Insight Partners | 英文 135 Pages | 订单完成后即时交付

价格

2022年欧洲游戏控制器市值为4.2757亿美元,预计到2030年将达到8.2525亿美元;预计2022年至2030年复合年增长率为8.6%。

技术进步推动欧洲游戏控制器市场

製造商在控制器技术上不断创新。例如,触觉回馈、自适应触发器、运动感测器和触控敏感表面被整合到现代控制器中,增强了游戏体验。这些创新吸引了在游戏週边中寻求尖端技术的消费者。游戏控制器工程的关键进步之一是为游戏玩家提供更高的精确度。精确度在游戏中至关重要,因为它可以显着影响游戏玩法和整体用户体验。触觉回馈和自适应触发器等先进技术现已整合到控制器中,为游戏玩家在游戏时提供更真实的触感和感觉。这些功能可以精确控制游戏中的动作,为游戏玩家提供竞争优势。触觉回馈和自适应触发器提高了游戏控制器的精确度。对游戏内动作的精确控制为游戏玩家提供了竞争优势。逼真的触感提升了整体游戏体验。此外,无线连接已成为现代游戏控制器的标准功能,消除了缠结电线的麻烦。这项进步不仅提供了行动自由,而且还实现了与多个游戏平台的无​​缝整合。许多控制器利用蓝牙技术,让玩家无线连接到游戏机、行动装置和电脑。无线控制器旨在最大限度地减少输入延迟和延迟,确保无缝的游戏体验。控制器提供扩展的无线范围,使玩家能够从远处沉浸在游戏中。无线连线重新定义了玩家与游戏的互动方式,提供了前所未有的便利性和灵活性。因此,技术进步推动了游戏控制器市场。

欧洲游戏控制器市场概况

在整个欧洲,视频游戏的使用正在增加。根据产业机构 ISFE 的数据,6-64 岁的人口中有一半玩电子游戏。 6-10岁(68%)、11-14岁(79%)和15-24岁(72%)的数字显着上升。许多公司正在视频游戏领域进行投资并采取各种倡议。例如,2024 年 2 月,凯雷股权集团宣布与美国 Haveni Investments 合作,将英国电玩游戏製造商 Jagex 出售给欧洲 CVC Capital Partners。此外,2023 年 5 月,罗技旗下品牌、领先的游戏技术和装备创新者罗技 G 宣布在欧洲推出罗技 G CLOUD 游戏手持设备。罗技 G Cloud 已在英国、德国、法国、义大利、西班牙、挪威、丹麦、瑞典和芬兰推出。同样,一家法国中小企业(一家游戏消费性电子产品製造商)宣布将扩大在欧洲的市场。该公司请求德国、奥地利、葡萄牙、义大利、西班牙、希腊、波兰、立陶宛、保加利亚和罗马尼亚的经销商。除了传统的游戏配件(耳机、耳机、充电器、转接器、键盘、滑鼠等)外,该公司还为 PlayStation 4 和 Nintendo Switch 提供独特设计的游戏控制器。因此,欧洲的游戏控制器市场正在显着成长。

欧洲游戏控制器市场收入及 2030 年预测(百万美元)

欧洲游戏控制器市场细分

欧洲游戏控制器市场按产品类型、相容性、连接性、配销通路、最终用途和国家/地区进行分类。

根据产品类型,欧洲游戏控制器市场分为游戏手把、操纵桿、轨迹球、方向盘、油门象限等。 2022 年,游戏手把细分市场占据最大市场份额。

就相容性而言,欧洲游戏控制器市场分为个人电脑、游戏机和行动装置。个人电脑细分市场在 2022 年占据最大的市场。

根据连接性,欧洲游戏控制器市场分为有线和无线。 2022 年,有线细分市场将占据更大的市场份额。

根据配销通路类型,欧洲游戏控制器市场分为线下和线上。 2022年,线下细分市场占有更大的市场占有率。

就最终用途而言,欧洲游戏控制器市场分为个人和商业。 2022 年,个人细分市场占据了更大的市场份额。

按国家/地区划分,欧洲游戏控制器市场分为德国、英国、法国、义大利、俄罗斯和欧洲其他地区。 2022 年,德国在欧洲游戏控制器市场份额中占据主导地位。

Guillemot Corp SA、Microsoft Corp、Logitech International SA、Corsair Gaming Inc、ACCO Brands Corp、Mad Catz Global Ltd、Sabrent、Sony Group Corp、Razer Inc 和 Nintendo Co Ltd 是欧洲营运游戏控制器的一些领先公司市场。

目录

第 1 章:简介

第 2 章:执行摘要

  • 主要见解
  • 市场吸引力

第 3 章:研究方法

  • 覆盖范围
  • 二次研究
  • 初步研究

第 4 章:欧洲游戏控制器市场格局

  • 概述
  • PEST分析
  • 生态系分析

第 5 章:欧洲游戏控制器市场 - 主要市场动态

  • 市场驱动因素
    • 博彩业快速扩张
    • 技术进步
  • 市场限制
    • 假冒控制器的增加:
    • 初始成本高:
  • 市场机会
    • 职业游戏玩家数量增加
    • 新游戏平台的出现
  • 未来趋势
    • 数位和云端游戏的转变:
  • 驱动因素和限制的影响:

第 6 章:游戏控制器市场 - 欧洲市场分析

  • 2020-2030 年游戏控制器市场收入
  • 游戏控制器市场预测分析

第 7 章:欧洲游戏控制器市场分析 - 按产品类型

  • 游戏手把
  • 摇桿
  • 轨迹球
  • 方向盘
  • 油门象限
  • 其他的

第 8 章:欧洲游戏控制器市场分析 - 按相容性

  • 安慰
  • 移动的

第 9 章:欧洲游戏控制器市场分析 - 按连接性

  • 有线
  • 无线的

第 10 章:欧洲游戏控制器市场分析 - 按配销通路

  • 离线
  • 在线的

第 11 章:欧洲游戏控制器市场分析 - 按最终用途

  • 个人的
  • 商业的

第 12 章:欧洲游戏控制器市场 - 国家分析

  • 欧洲市场概况
    • 欧洲
      • 德国
      • 英国
      • 法国
      • 义大利
      • 俄罗斯
      • 欧洲其他地区

第13章:竞争格局

  • 公司定位与专注
  • 热图分析

第 14 章:产业格局

  • 概述
  • 市场主动性
  • 新产品开发
  • 併购

第 15 章:公司简介

  • Guillemot Corp SA
  • Microsoft Corp
  • Logitech International SA
  • Corsair Gaming Inc
  • ACCO Brands Corp
  • Mad Catz Global Ltd
  • Sabrent
  • Sony Group Corp
  • Razer Inc
  • Nintendo Co Ltd

第 16 章:附录

Product Code: TIPRE00020961

The Europe gaming controller market was valued at US$ 427.57 million in 2022 and is expected to reach US$ 825.25 million by 2030; it is estimated to register a CAGR of 8.6% from 2022 to 2030.

Technological Advancements Drive Europe Gaming Controller Market

Manufacturers are continuously innovating in controller technology. For instance, haptic feedback, adaptive triggers, motion sensors, and touch-sensitive surfaces are integrated into modern controllers, enhancing the gaming experience. These innovations attract consumers seeking cutting-edge technology in their gaming peripherals. One of the key advancements in game controller engineering is the enhanced precision offered to gamers. Precision is crucial in gaming as it can significantly impact gameplay and overall user experience. Advanced technologies such as haptic feedback and adaptive triggers are now being integrated into controllers to provide gamers with a more realistic touch and feel while playing. These features enable precise control over in-game actions, giving gamers a competitive edge. Haptic feedback and adaptive triggers offer enhanced precision in game controllers. Precise control over in-game actions give gamers a competitive edge. Realistic touch elevates the overall gaming experience. Also, wireless connectivity has become a standard feature in modern gaming controllers, eliminating the hassle of tangled wires. This advancement not only provides freedom of movement but also enables seamless integration with multiple gaming platforms. Many controllers utilize Bluetooth technology, allowing players to connect wirelessly to gaming consoles, mobile devices, and PCs. Wireless controllers are designed to minimize input lag and latency, ensuring a seamless gaming experience. Controllers offer extended wireless range, enabling players to immerse themselves in gameplay from a distance. Wireless connectivity has redefined how players interact with games, providing convenience and flexibility like never before. Therefore, technological advancements drive the gaming controller market.

Europe Gaming Controller Market Overview

Across Europe, the use of video games is increasing. According to the industry body ISFE, half of the population aged 6-64 plays video games. The number rises significantly for 6-10-year-olds (68%), and those aged 11-14 (79%) and 15-24 (72%). Various companies are investing and taking various initiatives in the video game sector. For instance, in February 2024, equity group Carlyle announced the sale of UK video games maker Jagex to Europe's CVC Capital Partners in partnership with US-based Haveni Investments. Also, in May 2023, Logitech G, a brand of Logitech and leading innovator of gaming technologies and gear, announced the launch of Logitech G CLOUD Gaming Handheld in Europe. Logitech G Cloud is available in the UK, Germany, France, Italy, Spain, Norway, Denmark, Sweden, and Finland. Similarly, a French SME, a manufacturer of consumer electronics for gaming, announced that it would expand its market in Europe. The company requested distributors in Germany, Austria, Portugal, Italy, Spain, Greece, Poland, Lithuania, Bulgaria, and Romania. In addition to traditional gaming accessories (headphones, earphones, chargers, adapters, keyboards, mouse, etc.), the company offers uniquely designed game controllers for PlayStation 4 and Nintendo Switch. Therefore, the gaming controller market is growing significantly in Europe.

Europe Gaming Controller Market Revenue and Forecast to 2030 (US$ Million)

Europe Gaming Controller Market Segmentation

The Europe gaming controller market is categorized into product type, compatibility, connectivity, distribution channel, end use, and country.

Based on product type, the Europe gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held the largest market share in 2022.

In terms of compatibility, the Europe gaming controller market is categorized into pcs, console, and mobile. The pcs segment held the largest market share in 2022.

By connectivity, the Europe gaming controller market is bifurcated into wired and wireless. The wired segment held a larger market share in 2022.

Based on type distribution channel, the Europe gaming controller market is bifurcated into offline and online. The offline segment held a larger market share in 2022.

In terms of end use, the Europe gaming controller market is bifurcated into personal and commercial. The personal segment held a larger market share in 2022.

By country, the Europe gaming controller market is segmented into Germany, the UK, France, Italy, Russia, and the Rest of Europe. Germany dominated the Europe gaming controller market share in 2022.

Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd. are some of the leading companies operating in the Europe gaming controller market.

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. Europe Gaming Controller Market Landscape

  • 4.1 Overview
  • 4.2 PEST Analysis
  • 4.3 Ecosystem Analysis

5. Europe Gaming Controller Market - Key Market Dynamics

  • 5.1 Market Drivers
    • 5.1.1 Rapid Expansion of Gaming Sector
    • 5.1.2 Technological Advancements
  • 5.2 Market Restraints
    • 5.2.1 Increase in Counterfeit Controllers:
    • 5.2.2 High Initial Cost:
  • 5.3 Market Opportunities
    • 5.3.1 Rise in Number of Professional Gamers
    • 5.3.2 Emergence of New Gaming Platforms
  • 5.4 Future Trends
    • 5.4.1 Shift in Digital and Cloud Gaming:
  • 5.5 Impact of Drivers and Restraints:

6. Gaming Controller Market - Europe Market Analysis

  • 6.1 Gaming Controller Market Revenue (US$ Million), 2020-2030
  • 6.2 Gaming Controller Market Forecast Analysis

7. Europe Gaming Controller Market Analysis - by Product Type

  • 7.1 Gamepad
    • 7.1.1 Overview
    • 7.1.2 Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.2 Joystick
    • 7.2.1 Overview
    • 7.2.2 Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.3 Trackball
    • 7.3.1 Overview
    • 7.3.2 Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.4 Steering Wheel
    • 7.4.1 Overview
    • 7.4.2 Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.5 Throttle Quadrant
    • 7.5.1 Overview
    • 7.5.2 Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.6 Others
    • 7.6.1 Overview
    • 7.6.2 Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

8. Europe Gaming Controller Market Analysis - by Compatibility

  • 8.1 PCs
    • 8.1.1 Overview
    • 8.1.2 PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.2 Console
    • 8.2.1 Overview
    • 8.2.2 Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.3 Mobile
    • 8.3.1 Overview
    • 8.3.2 Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

9. Europe Gaming Controller Market Analysis - by Connectivity

  • 9.1 Wired
    • 9.1.1 Overview
    • 9.1.2 Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 9.2 Wireless
    • 9.2.1 Overview
    • 9.2.2 Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

10. Europe Gaming Controller Market Analysis - by Distribution Channel

  • 10.1 Offline
    • 10.1.1 Overview
    • 10.1.2 Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 10.2 Online
    • 10.2.1 Overview
    • 10.2.2 Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

11. Europe Gaming Controller Market Analysis - by End use

  • 11.1 Personal
    • 11.1.1 Overview
    • 11.1.2 Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 11.2 Commercial
    • 11.2.1 Overview
    • 11.2.2 Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

12. Europe Gaming Controller Market - Country Analysis

  • 12.1 Europe Market Overview
    • 12.1.1 Europe: Gaming Controller Market - Revenue and Forecast Analysis - by Country
      • 12.1.1.1 Europe: Gaming Controller Market - Revenue and Forecast Analysis - by Country
      • 12.1.1.2 Germany: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.2.1 Germany: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.2.2 Germany: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.2.3 Germany: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.2.4 Germany: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.2.5 Germany: Gaming Controller Market Breakdown, by End use
      • 12.1.1.3 United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.3.1 United Kingdom: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.3.2 United Kingdom: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.3.3 United Kingdom: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.3.4 United Kingdom: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.3.5 United Kingdom: Gaming Controller Market Breakdown, by End use
      • 12.1.1.4 France: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.4.1 France: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.4.2 France: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.4.3 France: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.4.4 France: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.4.5 France: Gaming Controller Market Breakdown, by End use
      • 12.1.1.5 Italy: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.5.1 Italy: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.5.2 Italy: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.5.3 Italy: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.5.4 Italy: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.5.5 Italy: Gaming Controller Market Breakdown, by End use
      • 12.1.1.6 Russia: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.6.1 Russia: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.6.2 Russia: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.6.3 Russia: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.6.4 Russia: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.6.5 Russia: Gaming Controller Market Breakdown, by End use
      • 12.1.1.7 Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.7.1 Rest of Europe: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.7.2 Rest of Europe: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.7.3 Rest of Europe: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.7.4 Rest of Europe: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.7.5 Rest of Europe: Gaming Controller Market Breakdown, by End use

13. Competitive Landscape

  • 13.1 Company Positioning & Concentration
  • 13.2 Heat Map Analysis

14. Industry Landscape

  • 14.1 Overview
  • 14.2 Market Initiative
  • 14.3 New Product Development
  • 14.4 Merger and Acquisition

15. Company Profiles

  • 15.1 Guillemot Corp SA
    • 15.1.1 Key Facts
    • 15.1.2 Business Description
    • 15.1.3 Products and Services
    • 15.1.4 Financial Overview
    • 15.1.5 SWOT Analysis
    • 15.1.6 Key Developments
  • 15.2 Microsoft Corp
    • 15.2.1 Key Facts
    • 15.2.2 Business Description
    • 15.2.3 Products and Services
    • 15.2.4 Financial Overview
    • 15.2.5 SWOT Analysis
    • 15.2.6 Key Developments
  • 15.3 Logitech International SA
    • 15.3.1 Key Facts
    • 15.3.2 Business Description
    • 15.3.3 Products and Services
    • 15.3.4 Financial Overview
    • 15.3.5 SWOT Analysis
    • 15.3.6 Key Developments
  • 15.4 Corsair Gaming Inc
    • 15.4.1 Key Facts
    • 15.4.2 Business Description
    • 15.4.3 Products and Services
    • 15.4.4 Financial Overview
    • 15.4.5 SWOT Analysis
    • 15.4.6 Key Developments
  • 15.5 ACCO Brands Corp
    • 15.5.1 Key Facts
    • 15.5.2 Business Description
    • 15.5.3 Products and Services
    • 15.5.4 Financial Overview
    • 15.5.5 SWOT Analysis
    • 15.5.6 Key Developments
  • 15.6 Mad Catz Global Ltd
    • 15.6.1 Key Facts
    • 15.6.2 Business Description
    • 15.6.3 Products and Services
    • 15.6.4 Financial Overview
    • 15.6.5 SWOT Analysis
    • 15.6.6 Key Developments
  • 15.7 Sabrent
    • 15.7.1 Key Facts
    • 15.7.2 Business Description
    • 15.7.3 Products and Services
    • 15.7.4 Financial Overview
    • 15.7.5 SWOT Analysis
    • 15.7.6 Key Developments
  • 15.8 Sony Group Corp
    • 15.8.1 Key Facts
    • 15.8.2 Business Description
    • 15.8.3 Products and Services
    • 15.8.4 Financial Overview
    • 15.8.5 SWOT Analysis
    • 15.8.6 Key Developments
  • 15.9 Razer Inc
    • 15.9.1 Key Facts
    • 15.9.2 Business Description
    • 15.9.3 Products and Services
    • 15.9.4 Financial Overview
    • 15.9.5 SWOT Analysis
    • 15.9.6 Key Developments
  • 15.10 Nintendo Co Ltd
    • 15.10.1 Key Facts
    • 15.10.2 Business Description
    • 15.10.3 Products and Services
    • 15.10.4 Financial Overview
    • 15.10.5 SWOT Analysis
    • 15.10.6 Key Developments

16. Appendix

  • 16.1 Word Index
  • 16.2 About The Insight Partners

List Of Tables

  • Table 1. Europe Gaming Controller Market Segmentation
  • Table 2. List of Vendors
  • Table 3. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Table 4. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Product Type
  • Table 5. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Compatibility
  • Table 6. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Connectivity
  • Table 7. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Distribution Channel
  • Table 8. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by End use
  • Table 9. Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Country
  • Table 10. Germany: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 11. Germany: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 12. Germany: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 13. Germany: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 14. Germany: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 15. United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 16. United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 17. United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 18. United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 19. United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 20. France: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 21. France: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 22. France: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 23. France: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 24. France: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 25. Italy: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 26. Italy: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 27. Italy: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 28. Italy: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 29. Italy: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 30. Russia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 31. Russia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 32. Russia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 33. Russia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 34. Russia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 35. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 36. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 37. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 38. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 39. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 40. Heat Map Analysis
  • Table 41. List of Abbreviation

List Of Figures

  • Figure 1. Europe Gaming Controller Market Segmentation, by Country
  • Figure 2. PEST Analysis
  • Figure 3. Gaming Controller Market - Key Market Dynamics
  • Figure 4. Impact Analysis of Drivers and Restraints
  • Figure 5. Gaming Controller Market Revenue (US$ Million), 2020-2030
  • Figure 6. Gaming Controller Market Share (%) - by Product Type (2022 and 2030)
  • Figure 7. Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 8. Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 9. Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 10. Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 11. Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 12. Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 13. Gaming Controller Market Share (%) - by Compatibility (2022 and 2030)
  • Figure 14. PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 15. Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 16. Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 17. Gaming Controller Market Share (%) - by Connectivity (2022 and 2030)
  • Figure 18. Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 19. Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 20. Gaming Controller Market Share (%) - by Distribution Channel (2022 and 2030)
  • Figure 21. Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 22. Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 23. Gaming Controller Market Share (%) - by End use (2022 and 2030)
  • Figure 24. Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 25. Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 26. Gaming Controller Market, by Key Countries - Revenue (2022) (US$ Million)
  • Figure 27. Europe: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 28. Germany: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 29. United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 30. France: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 31. Italy: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 32. Russia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 33. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 34. Company Positioning & Concentration