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市场调查报告书
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1356447

游戏手把市场报告:2030 年趋势、预测与竞争分析

Gamepad Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

游戏手把市场趋势和预测

全球游戏手把市场预计到 2030 年将达到 11 亿美元,2024 年至 2030 年年复合成长率为 6.7%。该市场的主要驱动因素是对电子竞技和视频游戏的需求不断增长、推动游戏环境的收益增长以及可访问的互联网和高效硬体的适用性。全球游戏手把市场前景广阔,游戏机、PC、行动电话市场都有商机。

游戏手把市场洞察

Lucintel 预测,无线业务将在预测期内呈现最高成长。

游戏机细分市场仍然是该市场最大的细分市场。

预计亚太地区将在预测期内实现最高成长。

本报告回答了 11 个关键问题:

  • Q.1. 细分市场中最有前途和高成长的机会是什么?
  • Q.2.哪个细分市场将以更快的速度成长?为什么?
  • Q.3.您认为哪些地区未来会出现更快的成长?为什么?
  • Q.4. 影响市场动态的主要因素有哪些?市场的主要挑战和业务风险是什么?
  • Q.5. 这个市场的商业风险和竞争威胁是什么?
  • Q.6.这个市场有哪些新趋势?为什么?
  • Q.7.市场客户需求有何改变?
  • Q.8. 该市场有哪些新发展以及哪些公司处于领先地位?
  • Q.9.这个市场的主要企业有哪些?主要企业采取哪些策略配合措施来发展业务?
  • Q.10. 该市场上的竞争产品有哪些?由于材料或产品替代而导致市场占有率下降的威胁有多大?
  • Q.11.过去年度发生了哪些併购事件,对产业产生了哪些影响?

目录

第1章执行摘要

第2章全球游戏手把市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 产业驱动因素与挑战

第3章2018-2030年市场趋势及预测分析

  • 宏观经济趋势(2018-2023)与预测(2024-2030)
  • 全球游戏手把市场趋势(2018-2023)与预测(2024-2030)
  • 按产品类型分類的全球游戏手把市场
    • 有线
    • 无线的
  • 按应用分類的全球游戏手把市场
    • 游戏机
    • 电脑
    • 行动电话

第4章2018-2030年分地区市场趋势及预测分析

  • 按地区分類的全球游戏手把市场
  • 北美游戏手把市场
  • 欧洲游戏手把市场
  • 亚太游戏手把市场
  • 其他区域游戏手把市场

第5章竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析

第6章成长机会与策略分析

  • 成长机会分析
    • 按产品类型分類的全球游戏手把市场成长机会
    • 按应用分類的全球游戏手把市场成长机会
    • 按地区分類的全球游戏手把市场成长机会
  • 全球游戏手把市场新趋势
  • 战略分析
    • 新产品开发
    • 全球游戏手把市场产能扩张
    • 全球游戏手把市场的合併、收购与合资
    • 认证和许可

第7章主要企业概况

  • Microsoft
  • Logitech
  • Sony
  • 8BITDO
  • Razer
  • Zebronics India
  • Quantum Hi-Tech
  • Gamesir
  • Exlene
  • HP Development Company
简介目录

Gamepad Market Trends and Forecast

The future of the global gamepad market looks promising with opportunities in the gaming console, PC, and mobile phone markets. The global gamepad market is expected to reach an estimated $1.1 billion by 2030 with a CAGR of 6.7% from 2024 to 2030. The major drivers for this market are growing demand for e-sports and video games, expansion of revenue propelling the gaming landscape, and accessible internet and efficient hardware suitability.

A more than 150-page report is developed to help in your business decisions.

Gamepad Market by Segment

The study includes trends and forecast for the global gamepad market by product type, application, and region.

Gamepad Market by Product Type [Shipment Analysis by Value from 2018 to 2030]:

  • Wired
  • Wireless

Gamepad Market by Application [Shipment Analysis by Value from 2018 to 2030]:

  • Gaming Consoles
  • PC
  • Mobile Phones

Gamepad Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Gamepad Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies, gamepad companies cater to increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the gamepad companies profiled in this report include-

  • Microsoft
  • Logitech
  • Sony
  • 8Bitdo
  • Razer
  • Zebronics India
  • Quantum Hi-Tech
  • Gamesir
  • Exlene
  • Hp Development Company
  • Hyper X

Gamepad Market Insights

Lucintel forecasts that wireless is expected to witness the highest growth over the forecast period.

Within this market, gaming console segment will remain the largest segment.

APAC is expected to witness the highest growth over the forecast period.

Features of the Global Gamepad Market

Market Size Estimates: Gamepad market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Gamepad market size by product type, application, and region. in terms of value ($B).

Regional Analysis: Gamepad market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different product types, applications, and region.s for the gamepad market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the gamepad market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1. What is the gamepad market size?

Answer: The global gamepad market is expected to reach an estimated $1.1 billion by 2030.

Q.2. What is the growth forecast for the gamepad market?

Answer: The global gamepad market is expected to grow with a CAGR of 6.7% from 2024 to 2030.

Q.3. What are the major drivers influencing the growth of the gamepad market?

Answer: The major drivers for this market are growing demand for e-sports and video games, expansion of revenue propelling the gaming landscape, and accessible internet and efficient hardware suitability.

Q.4. What are the major segments for gamepad market?

Answer: The future of the gamepad market looks promising with opportunities in the gaming console, pc, and mobile phone markets.future of the global gamepad market looks promising with opportunities in the gaming console, PC, and mobile phone markets.

Q.5. Who are the key gamepad companies?

Answer: Some of the key gamepad companies are as follows:

  • Microsoft
  • Logitech
  • Sony
  • 8BITDO
  • Razer
  • Zebronics India
  • Quantum Hi-Tech
  • Gamesir
  • Exlene
  • HP Development Company

Q.6. Which gamepad market segment will be the largest in future?

Answer: Lucintel forecasts that wireless segment is expected to witness the highest growth over the forecast period.

Q.7. In gamepad market, which region is expected to be the largest in next 5 years?

Answer: APAC is expected to witness the highest growth over the forecast period.

Q.8. Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the gamepad market by product type (wired and wireless), application (gaming console, PC, and mobile phone), and region. (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Gamepad Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Gamepad Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Gamepad Market by Product Type
    • 3.3.1: Wired
    • 3.3.2: Wireless
  • 3.4: Global Gamepad Market by Application
    • 3.4.1: Gaming Consoles
    • 3.4.2: PC
    • 3.4.3: Mobile Phones

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Gamepad Market by Region
  • 4.2: North American Gamepad Market
    • 4.2.1: North American Gamepad Market by Product Type : Wired and Wireless
    • 4.2.2: North American Gamepad Market by Application: Gaming Consoles, PC, and Mobile Phones
  • 4.3: European Gamepad Market
    • 4.3.1: European Gamepad Market by Product Type : Wired and Wireless
    • 4.3.2: European Gamepad Market by Application: Gaming Consoles, PC, and Mobile Phones
  • 4.4: APAC Gamepad Market
    • 4.4.1: APAC Gamepad Market by Product Type : Wired and Wireless
    • 4.4.2: APAC Gamepad Market by Application: Gaming Consoles, PC, and Mobile Phones
  • 4.5: ROW Gamepad Market
    • 4.5.1: ROW Gamepad Market by Product Type : Wired and Wireless
    • 4.5.2: ROW Gamepad Market by Application: Gaming Consoles, PC, and Mobile Phones

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Gamepad Market by Product Type
    • 6.1.2: Growth Opportunities for the Global Gamepad Market by Application
    • 6.1.3: Growth Opportunities for the Global Gamepad Market by Region
  • 6.2: Emerging Trends in the Global Gamepad Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Gamepad Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Gamepad Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Microsoft
  • 7.2: Logitech
  • 7.3: Sony
  • 7.4: 8BITDO
  • 7.5: Razer
  • 7.6: Zebronics India
  • 7.7: Quantum Hi-Tech
  • 7.8: Gamesir
  • 7.9: Exlene
  • 7.10: HP Development Company