封面
市场调查报告书
商品编码
1607143

垫片市场:按类型、连接性、应用程式、分销管道、最终用户划分 - 2025-2030 年全球预测

Gamepads Market by Type (Joystick, Paddle, Yoke), Connectivity (Wired, Wireless), Application, Distribution Channel, End-User - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 183 Pages | 商品交期: 最快1-2个工作天内

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2023年垫片市场规模为25.1亿美元,预计2024年将达27.4亿美元,复合年增长率为9.64%,2030年将达到47.9亿美元。

垫片市场是游戏和电子领域的重要市场,包括游戏机、个人电脑和智慧型手机等各种游戏平台中使用的无线和有线控制器等设备。该市场的推动因素包括游戏作为休閒的日益普及、智慧型手机的日益普及以及对行动游戏週边周边设备的需求不断增加。垫片是提供触觉和身临其境的游戏体验所必需的,并且由于其精确度和符合人体工学的舒适性,通常比键盘和触控萤幕更受青睐。最终用户的范围从休閒游戏玩家到专业电竞玩家,每个人都需要耐用、精确且适应性强的设备。关键的成长要素包括快速成长的电子竞技产业、改善触觉回馈和连接性的技术进步以及对跨平台相容性日益增长的需求。垫片与 VR 系统的日益整合代表着市场扩张的重大机会。同时,鼓励製造商在可自订布局、延长电池寿命和增强连接功能(如低延迟无线选项和更广泛的设备相容性)等领域进行创新。

主要市场统计
基准年[2023] 25.1亿美元
预计年份 [2024] 27.4亿美元
预测年份 [2030] 47.9亿美元
复合年增长率(%) 9.64%

虽然有这样的商机,但市场也面临局限性,例如由于激烈的竞争导致利润率下降,导致价格战。此外,技术创新的快速步伐需要持续的研发投入,这给中小企业带来了挑战。全球晶片短缺也影响了生产进度和成本。最佳创新领域包括开发环保材料和设计、透过软体整合加强游戏周围的数位生态系统,以及开发适应残疾游戏玩家的适应性技术。了解并适应游戏文化的演变至关重要,游戏文化现在强调社交互动平台和串流功能。透过专注于永续实践并创造迎合多元化和包容性受众的产品,公司可以获得竞争优势,同时与当前的消费者价值观保持一致,并与动态的市场成长和相关性保持一致。

市场动态:揭示快速发展的垫片市场的关键市场洞察

供需的动态交互作用正在改变垫片市场。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助企业了解消费行为及其对製造业的影响。

  • 市场驱动因素
    • 大型多人线上 (MMO) 游戏增加
    • 电子竞技赛事和职业游戏圈的趋势日益增强
    • 将虚拟实境 (VR) 和扩增实境(AR) 整合到游戏中
  • 市场限制因素
    • 垫片缺乏精确度
  • 市场机会
    • 云端平台上独特的多人游戏开发的兴起
    • 垫片技术的不断进步
  • 市场挑战
    • 难以存取所有游戏内功能

波特的五力:驾驭垫片市场的战略工具

波特的五力框架是了解垫片市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解外部对垫片市场的影响

外部宏观环境因素对垫片市场的表现动态起着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解游戏垫片市场的竞争状况

对垫片市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示自己的竞争定位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵垫片市场厂商表现评估

FPNV定位矩阵是评估垫片市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,以确定最能满足您的策略目标的合作伙伴和解决方案。

制定垫片市场成功之路的策略分析和建议

垫片市场的策略分析对于旨在加强其在全球市场的影响力的公司至关重要。透过考虑关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:对当前市场环境的详细审查、主要企业的广泛资料、对其在市场中的影响力和整体影响力的评估。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 大型多人线上 (MMO) 游戏增加
      • 电子竞技锦标赛和职业玩家圈的成长趋势
      • 在游戏中整合虚拟实境 (VR) 和扩增实境(AR)
    • 抑制因素
      • 缺乏与垫片相关的精度
    • 机会
      • 在云端平台上开发独特的多人游戏
      • 垫片技术的不断进步
    • 任务
      • 很难存取游戏中的所有功能
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章垫片市场:按类型

  • 摇桿

第七章垫片市场:连结性别

  • 有线
  • 无线的

第八章垫片市场:依应用分类

  • 游戏机
  • 行动电话
  • 电脑

第九章垫片市场:依通路划分

  • 离线
    • 电子产品商店
    • 游戏店
    • 零售店
  • 在线的
    • 企业网站
    • 电子商务网站

第 10 章垫片市场:依最终用户划分

  • 商业的
  • 个人的

第十一章 南北美洲垫片市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十二章亚太垫片市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章 欧洲、中东、非洲垫片市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第14章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • 8BitDo
  • ASUSTek Computer Inc.
  • Corsair Memory, Inc.
  • dreamGEAR
  • GameSir
  • Guillemot Corporation SA
  • HORI(USA), Inc.
  • Logitech International SA
  • Mad Catz Global Limited
  • Microsoft Carporation
  • Moza Racing
  • Nacon
  • Nintendo Co., Ltd.
  • Performance Designed Products LLC
  • Razer Inc.
  • Retro-Bit
  • Samsung Electronics Co., Ltd.
  • Shenzhen Ipega Electronic Technology Co., Ltd.
  • Shenzhen Senze Electronics Co., Ltd.
  • Sony Group Corporation
  • Speedlink
  • SteelSeries
  • Subsonic
  • Trust International BV
  • Turtle Beach, Inc.
Product Code: MRR-C002B1C994E5

The Gamepads Market was valued at USD 2.51 billion in 2023, expected to reach USD 2.74 billion in 2024, and is projected to grow at a CAGR of 9.64%, to USD 4.79 billion by 2030.

The gamepad market, crucial within the gaming and electronics domain, encompasses devices such as wireless and wired controllers used across various gaming platforms like consoles, PCs, and smartphones. This market is driven by the rising popularity of gaming as a leisure activity and the increasing penetration of smartphones, leading to a heightened demand for mobile gaming peripherals. Gamepads are necessary for providing a tactile and immersive gaming experience, often preferred over keyboards or touchscreens for precision and ergonomic comfort. End-users range from casual gamers to professional esports players, each demanding devices that deliver durability, precision, and adaptability. Key growth influencers include the burgeoning esports industry, advancements in technology for improved haptic feedback and connectivity, and the increasing demand for cross-platform compatibility. The growing integration of gamepads with VR systems provides a notable opportunity for market expansion. Meanwhile, manufacturers are recommended to innovate in areas like customizable layouts, improved battery life, and enhanced connectivity features, including low-latency wireless options and broader device compatibility.

KEY MARKET STATISTICS
Base Year [2023] USD 2.51 billion
Estimated Year [2024] USD 2.74 billion
Forecast Year [2030] USD 4.79 billion
CAGR (%) 9.64%

Despite these opportunities, the market faces limitations, such as intense competition leading to price wars, which can diminish profit margins. Furthermore, the fast-paced technological changes require continuous R&D investments, posing a challenge for smaller players. The global chip shortage can also affect production timelines and costs. The best innovation areas involve developing eco-friendly materials and designs, enhancing the digital ecosystem around games with software integrations, and creating adaptive technologies that cater to differently-abled gamers. Understanding and adapting to the evolving nature of gaming culture, which now emphasizes social interaction platforms and streaming capabilities, is crucial. By focusing on sustainable practices and creating products that cater to a diverse and inclusive audience, companies can gain a competitive edge while aligning with current consumer values, ensuring their growth and relevance in a dynamic market landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Gamepads Market

The Gamepads Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rise in massively multiplayer online (MMO) games
    • Increasing trends of e-sports tournaments and professional gaming circles
    • Integration of virtual reality (VR) and augmented reality (AR) in games
  • Market Restraints
    • Lack of precision related to gamepads
  • Market Opportunities
    • Emerging development of unique and multiplayer games on the cloud platform
    • Ongoing advancements in gamepad technology
  • Market Challenges
    • Difficult to access all possible features within a game

Porter's Five Forces: A Strategic Tool for Navigating the Gamepads Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Gamepads Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Gamepads Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Gamepads Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Gamepads Market

A detailed market share analysis in the Gamepads Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Gamepads Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Gamepads Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Gamepads Market

A strategic analysis of the Gamepads Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Gamepads Market, highlighting leading vendors and their innovative profiles. These include 8BitDo, ASUSTek Computer Inc., Corsair Memory, Inc., dreamGEAR, GameSir, Guillemot Corporation S.A., HORI (U.S.A.), Inc., Logitech International S.A., Mad Catz Global Limited, Microsoft Carporation, Moza Racing, Nacon, Nintendo Co., Ltd., Performance Designed Products LLC, Razer Inc., Retro-Bit, Samsung Electronics Co., Ltd., Shenzhen Ipega Electronic Technology Co., Ltd., Shenzhen Senze Electronics Co., Ltd., Sony Group Corporation, Speedlink, SteelSeries, Subsonic, Trust International B.V., and Turtle Beach, Inc..

Market Segmentation & Coverage

This research report categorizes the Gamepads Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Joystick, Paddle, and Yoke.
  • Based on Connectivity, market is studied across Wired and Wireless.
  • Based on Application, market is studied across Gaming Console, Mobile Phone, and Personal Computer.
  • Based on Distribution Channel, market is studied across Offline and Online. The Offline is further studied across Electronic Stores, Gaming Stores, and Retail Stores. The Online is further studied across Company Website and E-Commerce Website.
  • Based on End-User, market is studied across Commercial and Personal.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rise in massively multiplayer online (MMO) games
      • 5.1.1.2. Increasing trends of e-sports tournaments and professional gaming circles
      • 5.1.1.3. Integration of virtual reality (VR) and augmented reality (AR) in games
    • 5.1.2. Restraints
      • 5.1.2.1. Lack of precision related to gamepads
    • 5.1.3. Opportunities
      • 5.1.3.1. Emerging development of unique and multiplayer games on the cloud platform
      • 5.1.3.2. Ongoing advancements in gamepad technology
    • 5.1.4. Challenges
      • 5.1.4.1. Difficult to access all possible features within a game
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Gamepads Market, by Type

  • 6.1. Introduction
  • 6.2. Joystick
  • 6.3. Paddle
  • 6.4. Yoke

7. Gamepads Market, by Connectivity

  • 7.1. Introduction
  • 7.2. Wired
  • 7.3. Wireless

8. Gamepads Market, by Application

  • 8.1. Introduction
  • 8.2. Gaming Console
  • 8.3. Mobile Phone
  • 8.4. Personal Computer

9. Gamepads Market, by Distribution Channel

  • 9.1. Introduction
  • 9.2. Offline
    • 9.2.1. Electronic Stores
    • 9.2.2. Gaming Stores
    • 9.2.3. Retail Stores
  • 9.3. Online
    • 9.3.1. Company Website
    • 9.3.2. E-Commerce Website

10. Gamepads Market, by End-User

  • 10.1. Introduction
  • 10.2. Commercial
  • 10.3. Personal

11. Americas Gamepads Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Gamepads Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Gamepads Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 8BitDo
  • 2. ASUSTek Computer Inc.
  • 3. Corsair Memory, Inc.
  • 4. dreamGEAR
  • 5. GameSir
  • 6. Guillemot Corporation S.A.
  • 7. HORI (U.S.A.), Inc.
  • 8. Logitech International S.A.
  • 9. Mad Catz Global Limited
  • 10. Microsoft Carporation
  • 11. Moza Racing
  • 12. Nacon
  • 13. Nintendo Co., Ltd.
  • 14. Performance Designed Products LLC
  • 15. Razer Inc.
  • 16. Retro-Bit
  • 17. Samsung Electronics Co., Ltd.
  • 18. Shenzhen Ipega Electronic Technology Co., Ltd.
  • 19. Shenzhen Senze Electronics Co., Ltd.
  • 20. Sony Group Corporation
  • 21. Speedlink
  • 22. SteelSeries
  • 23. Subsonic
  • 24. Trust International B.V.
  • 25. Turtle Beach, Inc.

LIST OF FIGURES

  • FIGURE 1. GAMEPADS MARKET RESEARCH PROCESS
  • FIGURE 2. GAMEPADS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMEPADS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMEPADS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMEPADS MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMEPADS MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMEPADS MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMEPADS MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL GAMEPADS MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL GAMEPADS MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES GAMEPADS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES GAMEPADS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. GAMEPADS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. GAMEPADS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMEPADS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMEPADS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMEPADS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMEPADS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. GAMEPADS MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMEPADS MARKET SIZE, BY JOYSTICK, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMEPADS MARKET SIZE, BY PADDLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMEPADS MARKET SIZE, BY YOKE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMEPADS MARKET SIZE, BY WIRED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMEPADS MARKET SIZE, BY WIRELESS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMEPADS MARKET SIZE, BY GAMING CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMEPADS MARKET SIZE, BY MOBILE PHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMEPADS MARKET SIZE, BY PERSONAL COMPUTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMEPADS MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL GAMEPADS MARKET SIZE, BY ELECTRONIC STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMEPADS MARKET SIZE, BY GAMING STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL GAMEPADS MARKET SIZE, BY RETAIL STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL GAMEPADS MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMEPADS MARKET SIZE, BY COMPANY WEBSITE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL GAMEPADS MARKET SIZE, BY E-COMMERCE WEBSITE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL GAMEPADS MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL GAMEPADS MARKET SIZE, BY PERSONAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS GAMEPADS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. ARGENTINA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 42. ARGENTINA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 46. BRAZIL GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. BRAZIL GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 50. BRAZIL GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 53. CANADA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. CANADA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 55. CANADA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 56. CANADA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 57. CANADA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 58. CANADA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 59. CANADA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 60. MEXICO GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. MEXICO GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 62. MEXICO GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. MEXICO GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 64. MEXICO GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 65. MEXICO GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 66. MEXICO GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 67. UNITED STATES GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. UNITED STATES GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 69. UNITED STATES GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. UNITED STATES GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 71. UNITED STATES GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 72. UNITED STATES GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 73. UNITED STATES GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 74. UNITED STATES GAMEPADS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 75. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 77. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 78. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 79. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC GAMEPADS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 83. AUSTRALIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. AUSTRALIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 85. AUSTRALIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 86. AUSTRALIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 87. AUSTRALIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 88. AUSTRALIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 89. AUSTRALIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 90. CHINA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. CHINA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 92. CHINA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 93. CHINA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 94. CHINA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 95. CHINA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 96. CHINA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 97. INDIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. INDIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 99. INDIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 100. INDIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 101. INDIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 102. INDIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 103. INDIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 104. INDONESIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. INDONESIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 106. INDONESIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. INDONESIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 108. INDONESIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 109. INDONESIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 110. INDONESIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 111. JAPAN GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 112. JAPAN GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 113. JAPAN GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 114. JAPAN GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 115. JAPAN GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 116. JAPAN GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 117. JAPAN GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 118. MALAYSIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. MALAYSIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 120. MALAYSIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 121. MALAYSIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 122. MALAYSIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 123. MALAYSIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 124. MALAYSIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 125. PHILIPPINES GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. PHILIPPINES GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 127. PHILIPPINES GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. PHILIPPINES GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 129. PHILIPPINES GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 130. PHILIPPINES GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 131. PHILIPPINES GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 132. SINGAPORE GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 133. SINGAPORE GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 134. SINGAPORE GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 135. SINGAPORE GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 136. SINGAPORE GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 137. SINGAPORE GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 138. SINGAPORE GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 139. SOUTH KOREA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. SOUTH KOREA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 141. SOUTH KOREA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 142. SOUTH KOREA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 143. SOUTH KOREA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 144. SOUTH KOREA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 145. SOUTH KOREA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 146. TAIWAN GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. TAIWAN GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 148. TAIWAN GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 149. TAIWAN GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 150. TAIWAN GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 151. TAIWAN GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 152. TAIWAN GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 153. THAILAND GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. THAILAND GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 155. THAILAND GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 156. THAILAND GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 157. THAILAND GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 158. THAILAND GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 159. THAILAND GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 160. VIETNAM GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 161. VIETNAM GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 162. VIETNAM GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 163. VIETNAM GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 164. VIETNAM GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 165. VIETNAM GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 166. VIETNAM GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 167. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 168. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 169. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 170. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 171. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 172. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 173. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 174. EUROPE, MIDDLE EAST & AFRICA GAMEPADS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 175. DENMARK GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 176. DENMARK GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 177. DENMARK GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 178. DENMARK GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 179. DENMARK GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 180. DENMARK GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 181. DENMARK GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 182. EGYPT GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. EGYPT GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 184. EGYPT GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 185. EGYPT GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 186. EGYPT GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 187. EGYPT GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 188. EGYPT GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 189. FINLAND GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 190. FINLAND GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 191. FINLAND GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 192. FINLAND GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 193. FINLAND GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 194. FINLAND GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 195. FINLAND GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 196. FRANCE GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 197. FRANCE GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 198. FRANCE GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 199. FRANCE GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 200. FRANCE GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 201. FRANCE GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 202. FRANCE GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 203. GERMANY GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 204. GERMANY GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 205. GERMANY GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 206. GERMANY GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 207. GERMANY GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 208. GERMANY GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 209. GERMANY GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 210. ISRAEL GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 211. ISRAEL GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 212. ISRAEL GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 213. ISRAEL GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 214. ISRAEL GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 215. ISRAEL GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 216. ISRAEL GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 217. ITALY GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 218. ITALY GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 219. ITALY GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 220. ITALY GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 221. ITALY GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 222. ITALY GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 223. ITALY GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 224. NETHERLANDS GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 225. NETHERLANDS GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 226. NETHERLANDS GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 227. NETHERLANDS GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 228. NETHERLANDS GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 229. NETHERLANDS GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 230. NETHERLANDS GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 231. NIGERIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 232. NIGERIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 233. NIGERIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 234. NIGERIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 235. NIGERIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 236. NIGERIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 237. NIGERIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 238. NORWAY GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 239. NORWAY GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 240. NORWAY GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 241. NORWAY GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 242. NORWAY GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 243. NORWAY GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 244. NORWAY GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 245. POLAND GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 246. POLAND GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 247. POLAND GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 248. POLAND GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 249. POLAND GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 250. POLAND GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 251. POLAND GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 252. QATAR GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 253. QATAR GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 254. QATAR GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 255. QATAR GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 256. QATAR GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 257. QATAR GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 258. QATAR GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 259. RUSSIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 260. RUSSIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 261. RUSSIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 262. RUSSIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 263. RUSSIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 264. RUSSIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 265. RUSSIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 266. SAUDI ARABIA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 267. SAUDI ARABIA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 268. SAUDI ARABIA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 269. SAUDI ARABIA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 270. SAUDI ARABIA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 271. SAUDI ARABIA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 272. SAUDI ARABIA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 273. SOUTH AFRICA GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 274. SOUTH AFRICA GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 275. SOUTH AFRICA GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 276. SOUTH AFRICA GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 277. SOUTH AFRICA GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 278. SOUTH AFRICA GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 279. SOUTH AFRICA GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 280. SPAIN GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 281. SPAIN GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 282. SPAIN GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 283. SPAIN GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 284. SPAIN GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 285. SPAIN GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 286. SPAIN GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 287. SWEDEN GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 288. SWEDEN GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 289. SWEDEN GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 290. SWEDEN GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 291. SWEDEN GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 292. SWEDEN GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 293. SWEDEN GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 294. SWITZERLAND GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 295. SWITZERLAND GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 296. SWITZERLAND GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 297. SWITZERLAND GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 298. SWITZERLAND GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 299. SWITZERLAND GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 300. SWITZERLAND GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 301. TURKEY GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 302. TURKEY GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 303. TURKEY GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 304. TURKEY GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 305. TURKEY GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 306. TURKEY GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 307. TURKEY GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 308. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 309. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 310. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 311. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 312. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 313. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 314. UNITED ARAB EMIRATES GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 315. UNITED KINGDOM GAMEPADS MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 316. UNITED KINGDOM GAMEPADS MARKET SIZE, BY CONNECTIVITY, 2018-2030 (USD MILLION)
  • TABLE 317. UNITED KINGDOM GAMEPADS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED KINGDOM GAMEPADS MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED KINGDOM GAMEPADS MARKET SIZE, BY OFFLINE, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED KINGDOM GAMEPADS MARKET SIZE, BY ONLINE, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED KINGDOM GAMEPADS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 322. GAMEPADS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 323. GAMEPADS MARKET, FPNV POSITIONING MATRIX, 2023