元宇宙的全球市场 - 产业规模,占有率,趋势,机会,预测(2017年~2027年):各零件,各平台,各技术,各用途,各终端用户,各地区
市场调查报告书
商品编码
1174510

元宇宙的全球市场 - 产业规模,占有率,趋势,机会,预测(2017年~2027年):各零件,各平台,各技术,各用途,各终端用户,各地区

Metaverse Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027 Segmented By Component, By Platform, By Technology, By Application, By End User, and By Region

出版日期: | 出版商: TechSci Research | 英文 116 Pages | 商品交期: 2-3个工作天内

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简介目录

全球元宇宙市场在2023年~2027年的预测期间内预计将以极好的年复合成长率成长。

对线上教育需求的增长、混合现实 (MR) 的日益普及以及对融合物理世界和数字世界的日益关注,成为在预测期间中加速市场成长的重大的促进因素。

本报告提供全球元宇宙市场相关调查分析,提供市场规模与预测,各地区预测,企业简介等资讯。

目录

第1章 产品概要

第2章 调查手法

第3章 全球元宇宙市场上COVID-19影响

第4章 摘要整理

第5章 VOC (客户的迴响)

  • 品牌认知度
  • 选择供应商时考虑的要素
  • 顾客满意度
  • 面临的主要课题

第6章 全球元宇宙市场预测

  • 市场规模与预测
  • 市场占有率与预测
    • 各零件(硬体设备,软体)
    • 各平台(桌上型电脑(桌面),行动)
    • 各技术(区块链,VR·AR,混合实境)
    • 各用途(游戏,网路购物,内容作成,社群媒体,其他)
    • 各终端用户(BFSI,零售,製造,媒体·娱乐,教育,航太·防卫,其他)
    • 各地区
    • 各企业
  • 产品市场地图

第7章 北美的元宇宙市场预测

  • 市场规模与预测
  • 市场占有率与预测
    • 各零件
    • 各平台
    • 各技术
    • 各用途
    • 各终端用户
    • 各国
  • 北美:各国分析
    • 美国的元宇宙市场预测
    • 加拿大的元宇宙市场预测
    • 墨西哥的元宇宙市场预测

第8章 亚太地区预测

  • 市场规模与预测
  • 市场占有率与预测
    • 各零件
    • 各平台
    • 各技术
    • 各用途
    • 各终端用户
    • 各国
  • 亚太地区:各国分析
    • 中国的元宇宙市场预测
    • 印度的元宇宙市场预测
    • 日本的元宇宙市场预测
    • 韩国的元宇宙市场预测
    • 澳洲的元宇宙市场预测
    • 新加坡的元宇宙市场预测
    • 马来西亚的元宇宙市场预测

第9章 欧洲的元宇宙市场预测

  • 市场规模与预测
  • 市场占有率与预测
    • 各零件
    • 各平台
    • 各技术
    • 各用途
    • 各终端用户
    • 各国
  • 欧洲:各国分析
    • 德国的元宇宙市场预测
    • 英国的元宇宙市场预测
    • 法国的元宇宙市场预测
    • 义大利的元宇宙市场预测
    • 西班牙的元宇宙市场预测
    • 波兰的元宇宙市场预测
    • 丹麦的元宇宙市场预测

第10章 南美的元宇宙市场预测

  • 市场规模与预测
  • 市场占有率与预测
    • 各零件
    • 各平台
    • 各技术
    • 各用途
    • 各终端用户
    • 各国
  • 南美:各国分析
    • 巴西的元宇宙市场预测
    • 阿根廷的元宇宙市场预测
    • 哥伦比亚的元宇宙市场预测
    • 秘鲁的元宇宙市场预测
    • 智利的元宇宙市场预测

第11章 中东·非洲的元宇宙市场预测

  • 市场规模与预测
  • 市场占有率与预测
    • 各零件
    • 各平台
    • 各技术
    • 各用途
    • 各终端用户
    • 各国
  • 中东·非洲:各国分析
    • 沙乌地阿拉伯的元宇宙市场预测
    • 南非的元宇宙市场预测
    • 阿拉伯联合大公国的元宇宙市场预测
    • 伊拉克的元宇宙市场预测
    • 土耳其的元宇宙市场预测

第12章 市场动态

  • 促进因素
  • 课题

第13章 市场趋势与发展

第14章 企业简介

  • Facebook Inc.
  • Tencent Holdings Ltd.
  • ByteDance Ltd.
  • NetEase Inc.
  • Nvidia Corporation
  • Epic Games Inc.
  • Roblox Corporation
  • Unity Technologies Inc.
  • Nextech AR Solutions Inc.
  • Lilith Games

第15章 策略性建议

简介目录
Product Code: 8232

The global metaverse market is expected to grow at an impressive CAGR in the forecast period, 2023-2027. Growing demand for online education, the rising popularity of mixed reality (MR), and the increasing focus on converging physical and digital worlds are the significant drivers accelerating the growth of the global metaverse market in the forecast period.

Metaverse is a network of 3D build worlds and refers to the virtual world accessible via internet facility. It is a type of simulated digital environment that uses augmented reality (AR), virtual reality (VR), blockchain technology, and concepts of social media platforms to enrich the consumer experience. Rise in expenditure capacity of consumers to invest in the latest technology and smart devices to enhance the experience. Market players are constantly looking for innovative solutions to upgrade the user experience by adopting cutting-edge technology.

High-end Investments by Major Companies is Expected to Drive Market Growth

Facebook has announced plans to become a Metaverse company, including an investment plan of $10 billion to build the metaverse. Facebook has also changed its name from Facebook Inc to Meta Platforms and revealed its plans, allowing users to interact with family, friends, and colleagues by using their digital avatars. Microsoft has also planned to enter metaverse by making their software more enterprise-centric by allowing professionals to join Team meetings as their digital avatars. BolleyHeroes NFT Project is building a metaverse based on the Bollywood film industry where users can create, launch shows and films, and create and sell NFTs. Fantico, which is an NFT platform, has also introduced that they are about to create a metaverse where people can create their avatars. Nike has announced to invest in the Metaverse industry and has planned to launch their version called Nikeland, in which the users can play and create their digital avatars. Future plans, huge investments, collaborations, and partnerships between companies to enter the metaverse industry are expected to create massive growth opportunities for the global metaverse industry in the forecast period.

Adoption Of Metaverse Technology by Enterprise Supports Market Growth

Microsoft, Meta, HTC, and other big companies are about to invest in strengthening their metaverse capabilities to capture the largest market share and develop software specializing in training, collaborative working, and factory optimization. Enterprises are constantly looking for modern solutions to upgrade their existing structure and improve the productivity and efficiency of the employees. Metaverse technology is expected to create new avenues and opportunities to change how businesses operate. Organizations working in the customer support and experience sector leverage the metaverse to enhance the consumer experience by assisting the customers through digital twins of the customer service executives to assemble, repair, and exchange their products. Companies are planning to use metaverse technology for skill development. The development of virtual plants to give on-hand training to the employees for better understanding is expected to bolster the growth of the global metaverse market in the forecast period.

Market Segmentation

The global metaverse market is segmented based on component, platform, technology, application, end user, regional distribution, and competitive landscape. Based on the component, the market is divided into in hardware and software. Based on the platform, the market is divided into desktop and mobile. Based on the technology, the market is divided into blockchain, VR & AR, and mixed reality. Based on the application, the market is divided into gaming, online shopping, content creation, social media, and others. Based on the end user, the market is divided into BFSI, retail, manufacturing, media & entertainment, education, aerospace & defense, and others. The market analysis also studies the regional segmentation to devise regional market segmentation, divided among North American region, Asia-Pacific region, European region, South American region, and Middle East & African region.

Market Players

Facebook Inc., Tencent Holdings Ltd., ByteDance Ltd., NetEase Inc., Nvidia Corporation, Epic Games Inc., Roblox Corporation, Unity Technologies Inc., Nextech AR Solutions Inc. are among the major market players in the global platform that lead the market growth of the Global Metaverse Market.

Report Scope

In this report, global metaverse market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

Metaverse Market, By Component:

  • Hardware
  • Software

Metaverse Market, By Platform:

  • Desktop
  • Mobile

Metaverse Market, By Technology:

  • Blockchain
  • VR & AR
  • Mixed Reality

Metaverse Market, By Application:

  • Gaming
  • Online Shopping
  • Content Creation
  • Social Media
  • Others

Metaverse Market, By End User:

  • BFSI
  • Retail
  • Manufacturing
  • Media & Entertainment
  • Education
  • Aerospace & Defense
  • Others

Metaverse Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia-Pacific
    • China
    • India
    • Japan
    • South Korea
    • Australia
    • Singapore
    • Malaysia
  • Europe
    • Germany
    • United Kingdom
    • France
    • Italy
    • Spain
    • Poland
    • Denmark
  • South America
    • Brazil
    • Argentina
    • Colombia
    • Peru
    • Chile
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • UAE
    • Iraq
    • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in global metaverse market.

Available Customizations

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global Metaverse Market

4. Executive Summary

5. Voice of Customers

  • 5.1. Brand Awareness
  • 5.2. Factors Considered while Selecting Supplier
  • 5.3. Customer Satisfaction Level
  • 5.4. Major Challenges Faced

6. Global Metaverse Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Component (Hardware and Software)
    • 6.2.2. By Platform (Desktop, Mobile)
    • 6.2.3. By Technology (Blockchain, VR & AR, Mixed Reality)
    • 6.2.4. By Application (Gaming, Online Shopping, Content Creation, Social Media, Others)
    • 6.2.5. By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense, Others)
    • 6.2.6. By Region
    • 6.2.7. By Company
  • 6.3. Product Market Map

7. North America Metaverse Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Component
    • 7.2.2. By Platform
    • 7.2.3. By Technology
    • 7.2.4. By Application
    • 7.2.5. By End User
    • 7.2.6. By Country
  • 7.3. North America: Country Analysis
    • 7.3.1. United States Metaverse Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Component
        • 7.3.1.2.2. By Platform
        • 7.3.1.2.3. By Technology
        • 7.3.1.2.4. By Application
        • 7.3.1.2.5. By End User
    • 7.3.2. Canada Metaverse Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Component
        • 7.3.2.2.2. By Platform
        • 7.3.2.2.3. By Technology
        • 7.3.2.2.4. By Application
        • 7.3.2.2.5. By End User
    • 7.3.3. Mexico Metaverse Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Component
        • 7.3.3.2.2. By Platform
        • 7.3.3.2.3. By Technology
        • 7.3.3.2.4. By Application
        • 7.3.3.2.5. By End User

8. Asia-Pacific Metaverse Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Component
    • 8.2.2. By Platform
    • 8.2.3. By Technology
    • 8.2.4. By Application
    • 8.2.5. By End User
    • 8.2.6. By Country
  • 8.3. Asia-Pacific: Country Analysis
    • 8.3.1. China Metaverse Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Component
        • 8.3.1.2.2. By Platform
        • 8.3.1.2.3. By Technology
        • 8.3.1.2.4. By Application
        • 8.3.1.2.5. By End User
    • 8.3.2. India Metaverse Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Component
        • 8.3.2.2.2. By Platform
        • 8.3.2.2.3. By Technology
        • 8.3.2.2.4. By Application
        • 8.3.2.2.5. By End User
    • 8.3.3. Japan Metaverse Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Component
        • 8.3.3.2.2. By Platform
        • 8.3.3.2.3. By Technology
        • 8.3.3.2.4. By Application
        • 8.3.3.2.5. By End User
    • 8.3.4. South Korea Metaverse Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Component
        • 8.3.4.2.2. By Platform
        • 8.3.4.2.3. By Technology
        • 8.3.4.2.4. By Application
        • 8.3.4.2.5. By End User
    • 8.3.5. Australia Metaverse Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Component
        • 8.3.5.2.2. By Platform
        • 8.3.5.2.3. By Technology
        • 8.3.5.2.4. By Application
        • 8.3.5.2.5. By End User
    • 8.3.6. Singapore Metaverse Market Outlook
      • 8.3.6.1. Market Size & Forecast
        • 8.3.6.1.1. By Value
      • 8.3.6.2. Market Share & Forecast
        • 8.3.6.2.1. By Component
        • 8.3.6.2.2. By Platform
        • 8.3.6.2.3. By Technology
        • 8.3.6.2.4. By Application
        • 8.3.6.2.5. By End User
    • 8.3.7. Malaysia Metaverse Market Outlook
      • 8.3.7.1. Market Size & Forecast
        • 8.3.7.1.1. By Value
      • 8.3.7.2. Market Share & Forecast
        • 8.3.7.2.1. By Component
        • 8.3.7.2.2. By Platform
        • 8.3.7.2.3. By Technology
        • 8.3.7.2.4. By Application
        • 8.3.7.2.5. By End User

9. Europe Metaverse Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Component
    • 9.2.2. By Platform
    • 9.2.3. By Technology
    • 9.2.4. By Application
    • 9.2.5. By End User
    • 9.2.6. By Country
  • 9.3. Europe: Country Analysis
    • 9.3.1. Germany Metaverse Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Component
        • 9.3.1.2.2. By Platform
        • 9.3.1.2.3. By Technology
        • 9.3.1.2.4. By Application
        • 9.3.1.2.5. By End User
    • 9.3.2. United Kingdom Metaverse Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Component
        • 9.3.2.2.2. By Platform
        • 9.3.2.2.3. By Technology
        • 9.3.2.2.4. By Application
        • 9.3.2.2.5. By End User
    • 9.3.3. France Metaverse Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Component
        • 9.3.3.2.2. By Platform
        • 9.3.3.2.3. By Technology
        • 9.3.3.2.4. By Application
        • 9.3.3.2.5. By End User
    • 9.3.4. Italy Metaverse Market Outlook
      • 9.3.4.1. Market Size & Forecast
        • 9.3.4.1.1. By Value
      • 9.3.4.2. Market Share & Forecast
        • 9.3.4.2.1. By Component
        • 9.3.4.2.2. By Platform
        • 9.3.4.2.3. By Technology
        • 9.3.4.2.4. By Application
        • 9.3.4.2.5. By End User
    • 9.3.5. Spain Metaverse Market Outlook
      • 9.3.5.1. Market Size & Forecast
        • 9.3.5.1.1. By Value
      • 9.3.5.2. Market Share & Forecast
        • 9.3.5.2.1. By Component
        • 9.3.5.2.2. By Platform
        • 9.3.5.2.3. By Technology
        • 9.3.5.2.4. By Application
        • 9.3.5.2.5. By End User
    • 9.3.6. Poland Metaverse Market Outlook
      • 9.3.6.1. Market Size & Forecast
        • 9.3.6.1.1. By Value
      • 9.3.6.2. Market Share & Forecast
        • 9.3.6.2.1. By Component
        • 9.3.6.2.2. By Platform
        • 9.3.6.2.3. By Technology
        • 9.3.6.2.4. By Application
        • 9.3.6.2.5. By End User
    • 9.3.7. Denmark Metaverse Market Outlook
      • 9.3.7.1. Market Size & Forecast
        • 9.3.7.1.1. By Value
      • 9.3.7.2. Market Share & Forecast
        • 9.3.7.2.1. By Component
        • 9.3.7.2.2. By Platform
        • 9.3.7.2.3. By Technology
        • 9.3.7.2.4. By Application
        • 9.3.7.2.5. By End User

10. South America Metaverse Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Component
    • 10.2.2. By Platform
    • 10.2.3. By Technology
    • 10.2.4. By Application
    • 10.2.5. By End User
    • 10.2.6. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Metaverse Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Component
        • 10.3.1.2.2. By Platform
        • 10.3.1.2.3. By Technology
        • 10.3.1.2.4. By Application
        • 10.3.1.2.5. By End User
    • 10.3.2. Argentina Metaverse Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Component
        • 10.3.2.2.2. By Platform
        • 10.3.2.2.3. By Technology
        • 10.3.2.2.4. By Application
        • 10.3.2.2.5. By End User
    • 10.3.3. Colombia Metaverse Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Component
        • 10.3.3.2.2. By Platform
        • 10.3.3.2.3. By Technology
        • 10.3.3.2.4. By Application
        • 10.3.3.2.5. By End User
    • 10.3.4. Peru Metaverse Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Component
        • 10.3.4.2.2. By Platform
        • 10.3.4.2.3. By Technology
        • 10.3.4.2.4. By Application
        • 10.3.4.2.5. By End User
    • 10.3.5. Chile Metaverse Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Component
        • 10.3.5.2.2. By Platform
        • 10.3.5.2.3. By Technology
        • 10.3.5.2.4. By Application
        • 10.3.5.2.5. By End User

11. Middle East & Africa Metaverse Market Outlook

  • 11.1. Market Size & Forecast
    • 11.1.1. By Value
  • 11.2. Market Share & Forecast
    • 11.2.1. By Component
    • 11.2.2. By Platform
    • 11.2.3. By Technology
    • 11.2.4. By Application
    • 11.2.5. By End User
    • 11.2.6. By Country
  • 11.3. Middle East & Africa: Country Analysis
    • 11.3.1. Saudi Arabia Metaverse Market Outlook
      • 11.3.1.1. Market Size & Forecast
        • 11.3.1.1.1. By Value
      • 11.3.1.2. Market Share & Forecast
        • 11.3.1.2.1. By Component
        • 11.3.1.2.2. By Platform
        • 11.3.1.2.3. By Technology
        • 11.3.1.2.4. By Application
        • 11.3.1.2.5. By End User
    • 11.3.2. South Africa Metaverse Market Outlook
      • 11.3.2.1. Market Size & Forecast
        • 11.3.2.1.1. By Value
      • 11.3.2.2. Market Share & Forecast
        • 11.3.2.2.1. By Component
        • 11.3.2.2.2. By Platform
        • 11.3.2.2.3. By Technology
        • 11.3.2.2.4. By Application
        • 11.3.2.2.5. By End User
    • 11.3.3. UAE Metaverse Market Outlook
      • 11.3.3.1. Market Size & Forecast
        • 11.3.3.1.1. By Value
      • 11.3.3.2. Market Share & Forecast
        • 11.3.3.2.1. By Component
        • 11.3.3.2.2. By Platform
        • 11.3.3.2.3. By Technology
        • 11.3.3.2.4. By Application
        • 11.3.3.2.5. By End User
    • 11.3.4. Iraq Metaverse Market Outlook
      • 11.3.4.1. Market Size & Forecast
        • 11.3.4.1.1. By Value
      • 11.3.4.2. Market Share & Forecast
        • 11.3.4.2.1. By Component
        • 11.3.4.2.2. By Platform
        • 11.3.4.2.3. By Technology
        • 11.3.4.2.4. By Application
        • 11.3.4.2.5. By End User
    • 11.3.5. Turkey Metaverse Market Outlook
      • 11.3.5.1. Market Size & Forecast
        • 11.3.5.1.1. By Value
      • 11.3.5.2. Market Share & Forecast
        • 11.3.5.2.1. By Component
        • 11.3.5.2.2. By Platform
        • 11.3.5.2.3. By Technology
        • 11.3.5.2.4. By Application
        • 11.3.5.2.5. By End User

12. Market Dynamics

  • 12.1. Drivers
  • 12.2. Challenges

13. Market Trends & Developments

14. Company Profiles

  • 14.1. Facebook Inc.
  • 14.2. Tencent Holdings Ltd.
  • 14.3. ByteDance Ltd.
  • 14.4. NetEase Inc.
  • 14.5. Nvidia Corporation
  • 14.6. Epic Games Inc.
  • 14.7. Roblox Corporation
  • 14.8. Unity Technologies Inc.
  • 14.9. Nextech AR Solutions Inc.
  • 14.10. Lilith Games

15. Strategic Recommendations