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市场调查报告书
商品编码
1660073
电子学习创作工具软体市场:现状分析与预测(2024年~2032年)ELearning Authoring Tools Software Market: Current Analysis and Forecast (2024-2032) |
预计预测期内(2024-2032 年),电子学习创作工具软体市场将以 13.8% 的显着复合年增长率成长。这主要是由于网路使用率不断增长以及对数位化学习的高度适应,尤其是家庭学习。此外,企业组织正在寻求更便宜、可衡量且易于部署的解决方案,以增加培训的吸收率。此外,人工智慧、增强智慧、虚拟实境和游戏化的发展也在推动有趣的学习材料的发展。
2023 年 8 月 15 日,ELB Learning 发布了《企业学习开发与 HackOps Games》最新版。 CyberCatch 正与 ELB Learning 合作,作为主要合作伙伴,逐一打造下一代训练游戏链。这个引人入胜的游戏化课程结合了两个娱乐领域的优点。游戏融合了电影和电玩游戏中的数位内容,带来改变游戏规则的虚拟实境体验。 ELB Learning 利用其 CenarioVR® 课程创作平台开发了 VR 游戏来创建 HackOps。
根据部署类型,市场分为基于云端的和内部部署的。 2023 年,云端运算将占据市场的大部分占有率。云端运算部分透过向组织提供灵活性、可扩展性和成本效益方面的选择,推动了电子学习创作工具软体市场的成长。使用云端意味着用户可以无论身在何处使用工具并进行内容创作,这使其成为远距工作和国际团队的理想选择。云端解决方案用于简化部署流程、最大限度地降低与 IT 基础架构相关的成本并提供最新版本。它还可以很好地整合到学习管理系统中,具有很强的实用性。云端解决方案具有极佳的可扩展性,对于希望跨地区扩展培训计划的公司来说,它是一种理想的选择。
根据最终用途,市场分为教育部门、企业部门、政府和公共部门。在预计预测期内(2024-2032 年),教育产业将以显着的复合年增长率成长。为了使学习更加便利和更具吸引力,教育过程变得越来越数位化。该工具适用于学校、大学和线上教育平台,学习内容需要富有创意并满足学生的需求。随着混合式学习和远距学习的采用,这种需求日益增长,教育工作者可以更轻鬆地开发可透过多种装置轻鬆存取的媒体增强课程。此外,政府正在进行的提高数位意识和为教育科技提供资金的计画也推动了教育科技的普及。这些工具还可以透过促进差异化学习和成果来帮助发展学生的学习途径。根据美国教育部国家教育统计中心的数据,2021 年秋季,约有 940 万名学生(占所有大学部学生的 61%)参加了至少一门远距学习课程。约有 440 万名学生(占所有本科生的 28%)专门参加远距教育课程。
为了更了解电子学习创作工具软体市场的采用情况,我们根据北美(美国、加拿大和北美其他地区)、欧洲(德国、法国、英国、西班牙、义大利和欧洲其他地区)、亚太地区(中国、日本、印度和亚太地区其他地区)和世界其他地区的全球影响力对其进行了分析。预计预测期内(2024-2032 年)亚太地区将以显着的复合年增长率成长。由于数位化接入的不断扩大、政府资助的电子学习以及不断增长的线上学习市场,亚太地区正在引领这一成长。当今的已开发国家,例如中国、印度和澳大利亚,扩大采用云端工具来实现大众教育和企业培训。该地区的教育科技新创企业数量正在增加,这有助于教育机构采用软体。企业使用多语言支援和在地化内容来满足不同地区的不同需求。此外,人们对行动学习和具有成本效益的培训解决方案的兴趣日益浓厚,也推动了市场的成长。
在市场上营运的主要公司包括 Adobe、Articulate Global、LLC、iSpring、Matellio Inc.、Gomo Learning、ELB Learning、Adapt Learning、dominKnow Inc.、isEazy 和 Elucidat。
eLearning Authoring Tools Software allows for the production, modification, or control of web-based educational material that includes but is not limited to courses, quizzes, and media elements. Using these tools, educators, corporations and training providers can create effective learning material and teaching aids that meet certain learning outcomes. They facilitate mobile responsive design, game-based learning, and multimedia, and address numerous user types in learning environments and professional development.
The ELearning Authoring Tools Software Market is expected to grow with a significant CAGR of 13.8% during the forecast period (2024-2032). This is mainly a result of advanced adaptation to digital learning especially due to heightened internet usage, especially in learning from home. Moreover, corporate organizations are interested in cheaper, measurable, and easy-to-implement solutions promoting training usage. Furthermore, the development in artificial intelligence, augmented reality, and virtual reality as well as in gamification also boosts in development of interesting learning material.
On August 15, 2023, ELB Learning launched the newest edition in corporate learning development with their HackOps game. As the lead partner CyberCatch works with ELB Learning to create a chain of next-generation training games one game series at a time. This engaging gamified course combines the best of two entertainment worlds: The game takes digital content from films and video games to deliver a game-changing VR experience. ELB Learning created HackOps by developing the VR game using their CenarioVR(R) course authoring platform.
Based on the deployment mode, the market is segmented into cloud-based and on-premises. Cloud-Based held a significant share of the market in 2023. The cloud-based segment leads to the growth of the eLearning authoring tools software market by providing organizations with the options of flexibility, scalability, and cost-effectiveness. It allows the user to use the tools and work on content creation irrespective of space and hence it is perfect for remote working and international teams. Cloud solutions are used to facilitate the deployment process, minimize the expenses connected with IT infrastructure, and have the latest versions on hand. They also embed well in the Learning Management System, meaning increasing utility. Cloud solutions are perfect for enterprises interested in their training programs' expansion across regions because of the solutions' excellent scalability.
Based on the end user, the market is segmented into the education sector, corporate sector, government, and public sector. The education sector is expected to grow with a significant CAGR during the forecast period (2024-2032). Educational processes have become more digitalized due to the attempts to make learning more accessible and engaging. The tools apply in schools, universities, and online education platforms where learning content has to be creative and responsive to the needs of the students. The increasing adoption of blended and remote learning has amplified the need, which makes it easier for educators to develop media-enhanced courses that are easy to access on multiple devices. Furthermore, ongoing government programs for raising digital awareness and funding for EdTech are creating more usage. Such tools also help in the development of learning paths for the students by facilitating differentiated learning and outcomes. As per the U.S. Department of Education, National Center for Education Statistics, In fall 2021, some 9.4 million students, or 61 percent of all undergraduate students, were enrolled in at least one distance education course. Some 4.4 million students, or 28 percent of all undergraduate students, took distance education courses exclusively.
For a better understanding of the market adoption of eLearning Authoring Tools Software market is analyzed based on its worldwide presence in countries such as North America (U.S., Canada, and the Rest of North America), Europe (Germany, France, U.K., Spain, Italy, Rest of Europe), Asia-Pacific (China, Japan, India, Rest of Asia-Pacific), Rest of World. Asia-Pacific is expected to grow with a significant CAGR during the forecast period (2024-2032). The Asia-Pacific leads the way to growth by expanding digital access, government-sponsored eLearning, and a growing market for online learning. Today's developed countries such as China, India, and Australia are increasingly embracing cloud tools to enable mass education and corporate training. An increasing number of EdTech startups in the region helps in adopting the software among educational institutions. Multilingual and localized content is used by companies to meet the different needs of different regions. Also, the growing interest in mobile learning as well as cost-efficient training solutions helps in driving growth in the market.
Some of the major players operating in the market include Adobe, Articulate Global, LLC, iSpring, Matellio Inc., Gomo Learning, ELB Learning, Adapt Learning, dominKnow Inc., isEazy, and Elucidat.