全球行动 3D 市场研究报告 - 2023 年至 2030 年产业分析、规模、份额、成长、趋势与预测
市场调查报告书
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1377853

全球行动 3D 市场研究报告 - 2023 年至 2030 年产业分析、规模、份额、成长、趋势与预测

Global Mobile 3D Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030

出版日期: | 出版商: Value Market Research | 英文 186 Pages | 商品交期: 最快1-2个工作天内

价格

预计全球行动 3D 市场需求将从 2022 年的 26.4 亿美元增至 2030 年近 49.5 亿美元,2023-2030 年研究期间CAGR为 8.2%。

行动3D是指在智慧型手机和平板电脑等行动装置上使用三维(3D)技术和内容。它涉及在便携式设备上创建、显示 3D 图像、视讯或应用程式并与之互动。

市场动态:

行动硬体和相机技术的技术进步使智慧型手机和平板电脑上的 3D 体验更加流畅、更加真实。消费者对游戏、扩增实境 (AR) 和虚拟实境 (VR) 等沉浸式娱乐和体验的需求日益增长,推动了行动 3D 的采用。该技术可应用于各个领域,包括教育、医疗保健、设计、广告和电子商务。它透过提供互动式学习体验在教育和培训中发挥关键作用。在医疗保健领域,它增强了医学影像和远距医疗。设计和建筑行业的专业人士使用 Mobile 3D 来视觉化复杂的模型。行销人员利用它进行引人注目的广告活动,而电子商务平台则提供 3D 产品视觉化。社群媒体和内容分享整合了3D内容,用户生成的3D内容创作正在兴起。儘管存在内容创建复杂性等挑战,Mobile 3D 的多功能性和沈浸式体验的潜力继续推动其采用。随着技术的发展以及用户对互动式和引人入胜的行动内容的需求不断增长,行动 3D 市场预计将进一步扩大,为各行业提供创新机会。

该报告涵盖波特五力模型、市场吸引力分析和价值链分析。这些工具有助于清晰地了解行业结构并评估全球范围内的竞争吸引力。此外,这些工具还对全球行动 3d 市场的各个细分市场进行了包容性评估。行动 3D 产业的成长和趋势为本研究提供了整体方法。

区域分析:

本节涵盖区域前景,重点介绍北美、欧洲、亚太地区、拉丁美洲以及中东和非洲移动 3D 市场当前和未来的需求。此外,该报告重点关注所有主要地区各个应用领域的需求、估计和预测。

该研究报告还涵盖了市场主要参与者的全面概况以及对全球竞争格局的深入了解。行动3D市场的主要参与者包括三星电子、东芝公司、日立公司、苹果公司、Nvidia公司、英特尔公司、夏普公司、高通。本节包含竞争格局的整体视图,包括各种策略发展,例如关键併购、未来产能、合作伙伴关係、财务概况、合作、新产品开发、新产品发布和其他发展。

如果您有任何客製化要求,请写信给我们。我们的研究团队可以根据您的需求提供客製化报告。

目录

第一章:前言

  • 报告说明
    • 客观的
    • 目标受众
    • 独特的销售主张 (USP) 和产品
  • 研究范围
  • 研究方法论
    • 市场研究过程
    • 市场研究方法论

第 2 章:执行摘要

  • 市集亮点
  • 全球市场概况

第 3 章:行动 3D - 产业分析

  • 简介 - 市场动态
  • 市场驱动因素
  • 市场限制
  • 机会
  • 产业动态
  • 波特五力分析
  • 市场吸引力分析
    • 按产品分類的市场吸引力分析
    • 市场吸引力分析:依应用分类
    • 市场吸引力分析:按地区

第 4 章:价值链分析

  • 价值链分析
  • 原料分析
    • 原料清单
    • 原料厂商清单
    • 主要原物料价格走势
  • 潜在买家名单
  • 行销管道
    • 直效行销
    • 间接行销
    • 行销通路发展趋势

第 5 章:全球行动 3D 市场分析:按产品

  • 按产品概述
  • 历史和预测数据
  • 按产品分析
  • 3D 支援智慧型手机
  • 支援 3D 的平板电脑
  • 支援 3D 的笔记型电脑
  • 其他的

第 6 章:全球行动 3D 市场分析:按应用分类

  • 概述:按应用
  • 历史和预测数据
  • 分析:按应用
  • 3D-行动游戏
  • 3D-行动广告
  • 3D-移动投影
  • 其他的

第 7 章:全球行动 3D 市场分析:依地理位置

  • 区域展望
  • 介绍
  • 北美销售分析
    • 概览、历史与预测资料销售分析
    • 北美按细分市场销售分析
    • 北美按国家销售分析
    • 美国销售分析
    • 加拿大销售分析
    • 墨西哥销售分析
  • 欧洲销售分析
    • 概览、历史与预测资料销售分析
    • 欧洲按细分市场销售分析
    • 欧洲按国家销售分析
    • 英国销售分析
    • 法国销售分析
    • 德国销售分析
    • 义大利销售分析
    • 俄罗斯销售分析
    • 欧洲其他地区销售分析
  • 亚太地区销售分析
    • 概览、历史与预测资料销售分析
    • 亚太地区按细分市场销售分析
    • 亚太地区国家/地区销售分析
    • 中国销售分析
    • 印度销售分析
    • 日本销售分析
    • 韩国销售分析
    • 澳洲销售分析
    • 东南亚销售分析
    • 亚太地区其他地区销售分析
  • 拉丁美洲销售分析
    • 概览、历史与预测资料销售分析
    • 拉丁美洲按细分市场销售分析
    • 拉丁美洲按国家销售分析
    • 巴西销售分析
    • 阿根廷销售分析
    • 秘鲁销售分析
    • 智利销售分析
    • 拉丁美洲其他地区销售分析
  • 中东和非洲销售分析
    • 概览、历史与预测资料销售分析
    • 中东和非洲按细分市场销售分析
    • 中东和非洲国家销售分析
    • 沙乌地阿拉伯销售分析
    • 阿联酋销售分析
    • 以色列销售分析
    • 南非销售分析
    • 中东其他地区和非洲销售分析

第 8 章:行动 3D 公司的竞争格局

  • 行动3D市场竞争
  • 伙伴关係/协作/协议
  • 併购
  • 新产品发布
  • 其他发展

第 9 章:公司简介

  • 顶级公司市占率分析
  • 市场集中度
  • Samsung Electronics
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Toshiba Corporation
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Hitachi Limited
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Apple Inc.
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Nvidia Corporation
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Intel Corporation
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Sharp Corporation
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展
  • Qualcomm Incorporation
    • 公司简介
    • 公司收入
    • 产品
    • 最近的发展

注意 - 在公司概况中,财务详细资讯和近期发展视情况而定,或者如果是私人公司,则可能不包括在内

Product Code: VMR112112298

The global demand for Mobile 3D Market is presumed to reach the market size of nearly USD 4.95 BN by 2030 from USD 2.64 BN in 2022 with a CAGR of 8.2% under the study period of 2023 - 2030.

Mobile 3D refers to the use of three-dimensional (3D) technology and content on mobile devices such as smartphones and tablets. It involves creating, displaying, and interacting with 3D images, videos, or applications on portable devices.

MARKET DYNAMICS:

Technological advancements in mobile hardware and camera technology enable smoother and more realistic 3D experiences on smartphones and tablets. Consumers' growing appetite for immersive entertainment and experiences, including gaming, augmented reality (AR), and virtual reality (VR), fuels the adoption of Mobile 3D. This technology finds applications across various sectors, including education, healthcare, design, advertising, and e-commerce. It plays a pivotal role in education and training by providing interactive learning experiences. In healthcare, it enhances medical imaging and telemedicine. Professionals in design and architecture industries use Mobile 3D for visualizing complex models. Marketers leverage it for attention-grabbing advertising campaigns, while e-commerce platforms offer 3D product visualization. Social media and content sharing integrate 3D content, and user-generated 3D content creation is on the rise. Despite challenges such as content creation complexity, Mobile 3D's versatility and potential for immersive experiences continue to drive its adoption. As technology evolves and user demand for interactive and engaging mobile content grows, the Mobile 3D market is poised to expand further, offering innovative opportunities across industries.

The report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of mobile 3d. The growth and trends of Mobile 3D Industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the mobile 3d market report provides detailed data on the segments by analyzing them at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Product

  • 3D-Enables Smart Phones
  • 3D-Enabled Tablets
  • 3D-Enabled Notebooks
  • Others

By Application

  • 3D-Mobile Gaming
  • 3D-Mobile Advertisements
  • 3D-Mobile Projections
  • Others

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the Mobile 3D market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the mobile 3d market include Samsung Electronics, Toshiba Corporation, Hitachi Limited, Apple Inc., Nvidia Corporation, Intel Corporation, Sharp Corporation, Qualcomm Incorporation. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . MOBILE 3D - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Product
    • 3.7.2 Market Attractiveness Analysis By Application
    • 3.7.3 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . GLOBAL MOBILE 3D MARKET ANALYSIS BY PRODUCT

  • 5.1 Overview by Product
  • 5.2 Historical and Forecast Data
  • 5.3 Analysis by Product
  • 5.4 3D-Enables Smart Phones Historic and Forecast Sales by Regions
  • 5.5 3D-Enabled Tablets Historic and Forecast Sales by Regions
  • 5.6 3D-Enabled Notebooks Historic and Forecast Sales by Regions
  • 5.7 Others Historic and Forecast Sales by Regions

6 . GLOBAL MOBILE 3D MARKET ANALYSIS BY APPLICATION

  • 6.1 Overview by Application
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by Application
  • 6.4 3D-Mobile Gaming Historic and Forecast Sales by Regions
  • 6.5 3D-Mobile Advertisements Historic and Forecast Sales by Regions
  • 6.6 3D-Mobile Projections Historic and Forecast Sales by Regions
  • 6.7 Others Historic and Forecast Sales by Regions

7 . GLOBAL MOBILE 3D MARKET ANALYSIS BY GEOGRAPHY

  • 7.1. Regional Outlook
  • 7.2. Introduction
  • 7.3. North America Sales Analysis
    • 7.3.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.3.2. North America By Segment Sales Analysis
    • 7.3.3. North America By Country Sales Analysis
    • 7.3.4. United State Sales Analysis
    • 7.3.5. Canada Sales Analysis
    • 7.3.6. Mexico Sales Analysis
  • 7.4. Europe Sales Analysis
    • 7.4.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.4.2. Europe by Segment Sales Analysis
    • 7.4.3. Europe by Country Sales Analysis
    • 7.4.4. United Kingdom Sales Analysis
    • 7.4.5. France Sales Analysis
    • 7.4.6. Germany Sales Analysis
    • 7.4.7. Italy Sales Analysis
    • 7.4.8. Russia Sales Analysis
    • 7.4.9. Rest Of Europe Sales Analysis
  • 7.5. Asia Pacific Sales Analysis
    • 7.5.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.5.2. Asia Pacific by Segment Sales Analysis
    • 7.5.3. Asia Pacific by Country Sales Analysis
    • 7.5.4. China Sales Analysis
    • 7.5.5. India Sales Analysis
    • 7.5.6. Japan Sales Analysis
    • 7.5.7. South Korea Sales Analysis
    • 7.5.8. Australia Sales Analysis
    • 7.5.9. South East Asia Sales Analysis
    • 7.5.10. Rest Of Asia Pacific Sales Analysis
  • 7.6. Latin America Sales Analysis
    • 7.6.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.6.2. Latin America by Segment Sales Analysis
    • 7.6.3. Latin America by Country Sales Analysis
    • 7.6.4. Brazil Sales Analysis
    • 7.6.5. Argentina Sales Analysis
    • 7.6.6. Peru Sales Analysis
    • 7.6.7. Chile Sales Analysis
    • 7.6.8. Rest of Latin America Sales Analysis
  • 7.7. Middle East & Africa Sales Analysis
    • 7.7.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.7.2. Middle East & Africa by Segment Sales Analysis
    • 7.7.3. Middle East & Africa by Country Sales Analysis
    • 7.7.4. Saudi Arabia Sales Analysis
    • 7.7.5. UAE Sales Analysis
    • 7.7.6. Israel Sales Analysis
    • 7.7.7. South Africa Sales Analysis
    • 7.7.8. Rest Of Middle East And Africa Sales Analysis

8 . COMPETITIVE LANDSCAPE OF THE MOBILE 3D COMPANIES

  • 8.1. Mobile 3D Market Competition
  • 8.2. Partnership/Collaboration/Agreement
  • 8.3. Merger And Acquisitions
  • 8.4. New Product Launch
  • 8.5. Other Developments

9 . COMPANY PROFILES OF MOBILE 3D INDUSTRY

  • 9.1. Top Companies Market Share Analysis
  • 9.2. Market Concentration Rate
  • 9.3. Samsung Electronics
    • 9.3.1. Company Overview
    • 9.3.2. Company Revenue
    • 9.3.3. Products
    • 9.3.4. Recent Developments
  • 9.4. Toshiba Corporation
    • 9.4.1. Company Overview
    • 9.4.2. Company Revenue
    • 9.4.3. Products
    • 9.4.4. Recent Developments
  • 9.5. Hitachi Limited
    • 9.5.1. Company Overview
    • 9.5.2. Company Revenue
    • 9.5.3. Products
    • 9.5.4. Recent Developments
  • 9.6. Apple Inc.
    • 9.6.1. Company Overview
    • 9.6.2. Company Revenue
    • 9.6.3. Products
    • 9.6.4. Recent Developments
  • 9.7. Nvidia Corporation
    • 9.7.1. Company Overview
    • 9.7.2. Company Revenue
    • 9.7.3. Products
    • 9.7.4. Recent Developments
  • 9.8. Intel Corporation
    • 9.8.1. Company Overview
    • 9.8.2. Company Revenue
    • 9.8.3. Products
    • 9.8.4. Recent Developments
  • 9.9. Sharp Corporation
    • 9.9.1. Company Overview
    • 9.9.2. Company Revenue
    • 9.9.3. Products
    • 9.9.4. Recent Developments
  • 9.10. Qualcomm Incorporation
    • 9.10.1. Company Overview
    • 9.10.2. Company Revenue
    • 9.10.3. Products
    • 9.10.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Analysis by Product (Units and USD MN)
  • 3D-Enables Smart Phones Market Sales by Geography (Units and USD MN)
  • 3D-Enabled Tablets Market Sales by Geography (Units and USD MN)
  • 3D-Enabled Notebooks Market Sales by Geography (Units and USD MN)
  • Others Market Sales by Geography (Units and USD MN)
  • Analysis Market by Application (Units and USD MN)
  • 3D-Mobile Gaming Market Sales by Geography (Units and USD MN)
  • 3D-Mobile Advertisements Market Sales by Geography (Units and USD MN)
  • 3D-Mobile Projections Market Sales by Geography (Units and USD MN)
  • Others Market Sales by Geography (Units and USD MN)
  • Global Mobile 3D Market Sales by Geography (Units and USD MN)
  • North America Market Analysis (Units and USD MN)
  • United State Market Analysis (Units and USD MN)
  • Canada Market Analysis (Units and USD MN)
  • Mexico Market Analysis (Units and USD MN)
  • Europe Market Analysis (Units and USD MN)
  • Europe Market Estimate by Country (Units and USD MN)
  • United Kingdom Market Analysis (Units and USD MN)
  • France Market Analysis (Units and USD MN)
  • Germany Market Analysis (Units and USD MN)
  • Italy Market Analysis (Units and USD MN)
  • Russia Market Analysis (Units and USD MN)
  • Spain Market Analysis (Units and USD MN)
  • Rest of Europe Market Analysis (Units and USD MN)
  • Asia Pacific Market Analysis (Units and USD MN)
  • China Market Analysis (Units and USD MN)
  • Japan Market Analysis (Units and USD MN)
  • India Market Analysis (Units and USD MN)
  • South Korea Market Analysis (Units and USD MN)
  • Australia Market Analysis (Units and USD MN)
  • South East Asia Market Analysis (Units and USD MN)
  • Rest of Asia Pacific Market Analysis (Units and USD MN)
  • Latin America Market Analysis (Units and USD MN)
  • Brazil Market Analysis (Units and USD MN)
  • Argentina Market Analysis (Units and USD MN)
  • Peru Market Analysis (Units and USD MN)
  • Chile Market Analysis (Units and USD MN)
  • Rest of Latin America Market Analysis (Units and USD MN)
  • Middle East & Africa Market Analysis (Units and USD MN)
  • Saudi Arabia Market Analysis (Units and USD MN)
  • UAE Market Analysis (Units and USD MN)
  • Israel Market Analysis (Units and USD MN)
  • South Africa Market Analysis (Units and USD MN)
  • Rest of Middle East and Africa Market Analysis (Units and USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Mobile 3D Report
  • Market Research Process
  • Market Research Methodology
  • Global Mobile 3D Market Size, by Region (Units and USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Product
  • Market Attractiveness Analysis by Application
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Product (Units and USD MN)
  • 3D-Enables Smart Phones Market Sales by Geography (Units and USD MN)
  • 3D-Enabled Tablets Market Sales by Geography (Units and USD MN)
  • 3D-Enabled Notebooks Market Sales by Geography (Units and USD MN)
  • Others Market Sales by Geography (Units and USD MN)
  • Global Market Analysis by Application (Units and USD MN)
  • 3D-Mobile Gaming Market Sales by Geography (Units and USD MN)
  • 3D-Mobile Advertisements Market Sales by Geography (Units and USD MN)
  • 3D-Mobile Projections Market Sales by Geography (Units and USD MN)
  • Others Market Sales by Geography (Units and USD MN)
  • Global Market Sales (Units and USD MN)
  • North America Market Sales (Units and USD MN)
  • Europe Market Sales (Units and USD MN)
  • Asia Pacific Market Sales (Units and USD MN)
  • Latin America Market Sales (Units and USD MN)
  • Middle East & Africa Market Sales (Units and USD MN)
  • Recent Development in Industry
  • Top Companies Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.