封面
市场调查报告书
商品编码
1181995

全球游戏流媒体市场规模研究与预测,按收入模式(游戏内广告模式、订阅模式、其他收入模式)、解决方案(基于网络、基于应用程序)、地区,2022-2029 年

Global Game Streaming Market Size study & Forecast, by Revenue Model (In-Game Advertising Model, Subscription Model and Other Revenue Models ) by Solution (Web Based and Applications Based), and Regional Analysis, 2022-2029

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3个工作天内

价格

玩游戏是玩家向在线直播观众广播游戏玩法的一种方式。

游戏流媒体市场正在扩大,原因包括视频流应用程序的普及率不断提高以及智能手机的普及率不断提高。 人们越来越多地使用带有视频流应用程序的电视和移动设备来观看电影、电视节目、现场活动和点播内容,从而推动了对流媒体游戏和娱乐的需求。 由于希望在没有强大的 PC 或控制台的情况下玩顶级游戏,这些基于互联网的平台已经扩展。

例如,根据 Statista 的数据,2020 年全球智能手机总销量为 135184 万部,到 2021 年将增至 143386 万部。 因此,智能手机销量增加,促进了市场增长。 此外,随着智能手机普及率的上升,视频分发平台的需求量和收视率也在增加。 互联网普及率的提高和技术进步也是推动市场的重要因素。 然而,游戏流媒体的高成本和高订阅成本将阻碍整个 2022-2029 年预测期内的市场增长。

全球游戏流媒体市场研究中考虑的主要区域是亚太地区、北美、欧洲、拉丁美洲和世界其他地区。 在这些地区中,由于电子竞技的普及、游戏行业的增长、体育收视率的上升以及消费者对视频流媒体平台的偏好,预计亚太地区的份额最高。

本研究的目的是阐明近年来各个细分市场和国家/地区的市场规模,并预测未来几年的市场规模。 本报告旨在捕捉被调查国家行业的定性和定量方面的情况。

它还提供了关键方面的详细信息,例如决定市场未来增长的驱动因素和挑战。 此外,它还结合了利益相关者投资的微观市场潜在机会,以及对主要参与者的竞争格局和市场格局的深入分析。

内容

第 1 章执行摘要

  • 市场概况
  • 2019-2029 年各细分市场的全球市场估计和预测
    • 游戏流媒体市场,按地区划分,2019 年至 2029 年
    • 游戏流媒体市场:按收入模式分类,2019-2029 年
    • 游戏流媒体市场:按解决方案分类,2019 年至 2029 年
  • 主要趋势
  • 调查方法
  • 调查先决条件

第 2 章全球游戏流媒体市场定义和范围

  • 调查目的
  • 市场定义和范围
    • 调查范围
    • 工业发展
  • 调查年份
  • 货币兑换率

第 3 章全球游戏流媒体市场动态

  • 游戏流媒体市场影响分析(2019-2029)
    • 市场驱动因素
      • 视频流媒体应用的采用率在增加
      • 智能手机普及率上升
    • 市场挑战
      • 游戏流媒体市场的高成本
    • 市场机会
      • 互联网普及率上升
      • 技术进步

第 4 章全球游戏流媒体市场行业分析

  • 波特 5 力模型
    • 供应商的议价能力
    • 买家的议价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争公司之间的敌对关係
  • 波特 5 力模型的未来方法 (2019-2029)
  • 害虫分析
    • 政治
    • 经济的
    • 社交
    • 技术
  • 投资招聘模式
  • 分析师的结论和建议
  • 顶级投资机会
  • 关键成功策略

第 5 章风险评估:COVID-19 的影响

  • 评估 COVID-19 对行业的总体影响
  • COVID-19 之前和 COVID-19 之后的市场情景

第 6 章全球游戏流媒体市场,按收入模式分类

  • 市场概况
  • 全球游戏流媒体市场:按收入模式划分的绩效和潜力分析
  • 2019-2029 年世界游戏流媒体市场,按收入模型估算和预测
  • 游戏流媒体市场,按细分市场分析
    • 游戏内广告模式
    • 订阅模式
    • 其他收入模式

第 7 章全球游戏流媒体市场,按解决方案

  • 市场概况
  • 全球游戏流媒体市场:按解决方案),性能潜力分析
  • 2019-2029 年全球游戏流媒体市场、按解决方案估算和预测
  • 游戏流媒体市场,按细分市场分析
    • 基于网络
    • 应用基础

第 8 章全球游戏流媒体市场:区域分析

  • 游戏流媒体市场,按地区划分的市场概况
  • 北美
    • 美国
      • 2019-2029 年按收入模式估算和预测
      • 按解决方案估算和预测,2019 年至 2029 年
    • 加拿大
  • 欧洲游戏流媒体市场概况
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 意大利
    • 其他欧洲地区
  • 亚太游戏流媒体市场概况
    • 中国
    • 印度
    • 日本
    • 澳大利亚
    • 韩国
    • 其他亚太地区
  • 拉丁美洲游戏流媒体市场概况
    • 巴西
    • 墨西哥
  • 世界其他地区

第 9 章衝突信息

  • 顶级市场策略
  • 公司简介
    • Amazon.com Inc.
      • 主要信息
      • 概览
      • 财务信息(取决于数据可用性)
      • 产品概述
      • 近期趋势
    • Douyu TV(Tencent Holdings Limited)
    • Facebook Gaming
    • YouTube Gaming(Alphabet Inc.'s)
    • Mixer(Microsoft Corporation)
    • AfreecaTV Co Ltd
    • Nvidia Corporation
    • Apple Inc.
    • Parsec Cloud Inc.
    • YY Live

第 10 章研究过程

  • 研究过程
    • 数据挖掘
    • 分析
    • 市场评估
    • 验证
    • 出版
  • 调查属性
  • 调查先决条件

Global Game Streaming Market is valued at approximately USD XX billion in 2021 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2022-2029. Video game live streaming is a technique where players broadcast their gameplay to a live online audience. The Game Streaming market is expanding because of factors such as rising increased adoption of video streaming apps and the rising adoption of smartphones. The demand for gaming and entertainment streaming has been fueled by the rising use of TVs and mobile devices with video streaming apps to watch movies, TV shows, live events, and on-demand content. These internet-based platforms have expanded as a result of the desire to play top games without owning a powerful PC or console..

For instance, As per Statista in the year 2020 the total sales of smartphones across the world stood at 1351.84 million units which increased to 1433.86 million units in the year 2021. As a result, rising sales of smartphone catering for the growth of the market. As with the rising smartphone penetration, the demand and viewership of video streaming platforms also rise. Another important component driving space is rising internet penetration and technological Advancement. However, the high cost of Game Streaming and high subscription cost stifles market growth throughout the forecast period of 2022-2029.

The key regions considered for the Global Game Streaming Market study includes Asia Pacific, North America, Europe, Latin America, and the Rest of the World. Among these regions, Asia pacific is expected to hold the highest share owing to e-sport popularity, the rising gaming industry, rising sports viewership and consumer preference towards the video streaming platforms in the region.

Major market players included in this report are:

Amazon.com Inc.

Douyu TV (Tencent Holdings Limited)

Facebook Gaming

YouTube Gaming (Alphabet Inc.'s)

Mixer (Microsoft Corporation)

AfreecaTV Co. Ltd

Nvidia Corporation

Apple Inc

Parsec Cloud Inc.

YY Live

Recent Developments in the Market:

  • In July 2022, Riot Games and Amazon Web Services (AWS) have worked together to alter the way that how fans experience League of Legends (LoL), VALORANT, and League of Legends: Wild Rift events using AWS's data analytics integration for esports broadcasts. Riot has chosen AWS as its official cloud supplier for cloud artificial intelligence (AI), cloud machine learning (ML), cloud deep learning (DL), and cloud services as part of this international relationship..
  • In June 2022, Sony revealed the new games that have been added to PS Now and PS Plus. Mortal Kombat 11 and Final Fantasy XII: The Zodiac Age are both available on the PS Now, while the latter also has Persona 5 Strikers.

Global Game Streaming Market Report Scope:

Historical Data: 2019-2020-2021

Base Year for Estimation: 2021

Forecast period: 2022-2029

Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends

Segments Covered: Revenue Model, Solution, Region

Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World

Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Revenue Modelofferings of key players. The detailed segments and sub-segment of the market are explained below:

By Revenue Model:

In-Game Advertising Model

Subscription Model

Other Revenue Models

By Solution:

Web Based

Applications Based

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
    • 1.2.1. Game Streaming Market, by Region, 2019-2029 (USD Billion)
    • 1.2.2. Game Streaming Market, by Revenue Model, 2019-2029 (USD Billion)
    • 1.2.3. Game Streaming Market, by Solution, 2019-2029 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Game Streaming Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Game Streaming Market Dynamics

  • 3.1. Game Streaming Market Impact Analysis (2019-2029)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increased adoption of video streaming apps
      • 3.1.1.2. Rising adoption of smart phones
    • 3.1.2. Market Challenges
      • 3.1.2.1. High Cost of Game Streaming Market
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising Internet penetration
      • 3.1.3.2. Technological Advancement

Chapter 4. Global Game Streaming Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Futuristic Approach to Porter's 5 Force Model (2019-2029)
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
  • 4.4. Investment Adoption Model
  • 4.5. Analyst Recommendation & Conclusion
  • 4.6. Top investment opportunity
  • 4.7. Top winning strategies

Chapter 5. Risk Assessment: COVID-19 Impact

  • 5.1. Assessment of the overall impact of COVID-19 on the industry
  • 5.2. Pre COVID-19 and post COVID-19 Market scenario

Chapter 6. Global Game Streaming Market, by Revenue Model

  • 6.1. Market Snapshot
  • 6.2. Global Game Streaming Market by Revenue Model , Performance - Potential Analysis
  • 6.3. Global Game Streaming Market Estimates & Forecasts by Revenue Model 2019-2029 (USD Billion)
  • 6.4. Game Streaming Market, Sub Segment Analysis
    • 6.4.1. In-Game Advertising Model
    • 6.4.2. Subscription Model
    • 6.4.3. Other Revenue Models

Chapter 7. Global Game Streaming Market, by Solution

  • 7.1. Market Snapshot
  • 7.2. Global Game Streaming Market by Solution, Performance - Potential Analysis
  • 7.3. Global Game Streaming Market Estimates & Forecasts by Solution 2019-2029 (USD Billion)
  • 7.4. Game Streaming Market, Sub Segment Analysis
    • 7.4.1. Web Based
    • 7.4.2. Applications Based

Chapter 8. Global Game Streaming Market, Regional Analysis

  • 8.1. Game Streaming Market, Regional Market Snapshot
  • 8.2. North America Game Streaming Market
    • 8.2.1. U.S. Game Streaming Market
      • 8.2.1.1. Revenue Model breakdown estimates & forecasts, 2019-2029
      • 8.2.1.2. Solution breakdown estimates & forecasts, 2019-2029
    • 8.2.2. Canada Game Streaming Market
  • 8.3. Europe Game Streaming Market Snapshot
    • 8.3.1. U.K. Game Streaming Market
    • 8.3.2. Germany Game Streaming Market
    • 8.3.3. France Game Streaming Market
    • 8.3.4. Spain Game Streaming Market
    • 8.3.5. Italy Game Streaming Market
    • 8.3.6. Rest of Europe Game Streaming Market
  • 8.4. Asia-Pacific Game Streaming Market Snapshot
    • 8.4.1. China Game Streaming Market
    • 8.4.2. India Game Streaming Market
    • 8.4.3. Japan Game Streaming Market
    • 8.4.4. Australia Game Streaming Market
    • 8.4.5. South Korea Game Streaming Market
    • 8.4.6. Rest of Asia Pacific Game Streaming Market
  • 8.5. Latin America Game Streaming Market Snapshot
    • 8.5.1. Brazil Game Streaming Market
    • 8.5.2. Mexico Game Streaming Market
  • 8.6. Rest of The World Game Streaming Market

Chapter 9. Competitive Intelligence

  • 9.1. Top Market Strategies
  • 9.2. Company Profiles
    • 9.2.1. Amazon.com Inc.
      • 9.2.1.1. Key Information
      • 9.2.1.2. Overview
      • 9.2.1.3. Financial (Subject to Data Availability)
      • 9.2.1.4. Product Summary
      • 9.2.1.5. Recent Developments
    • 9.2.2. Douyu TV (Tencent Holdings Limited)
    • 9.2.3. Facebook Gaming
    • 9.2.4. YouTube Gaming (Alphabet Inc.'s)
    • 9.2.5. Mixer (Microsoft Corporation)
    • 9.2.6. AfreecaTV Co Ltd
    • 9.2.7. Nvidia Corporation
    • 9.2.8. Apple Inc.
    • 9.2.9. Parsec Cloud Inc.
    • 9.2.10. YY Live

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Game Streaming Market, report scope
  • TABLE 2. Global Game Streaming Market estimates & forecasts by Region 2019-2029 (USD Billion)
  • TABLE 3. Global Game Streaming Market estimates & forecasts by Revenue Model 2019-2029 (USD Billion)
  • TABLE 4. Global Game Streaming Market estimates & forecasts by Solution 2019-2029 (USD Billion)
  • TABLE 5. Global Game Streaming Market estimates & forecasts by ijkl 2019-2029 (USD Billion)
  • TABLE 6. Global Game Streaming Market estimates & forecasts by xyz 2019-2029 (USD Billion)
  • TABLE 7. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 8. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 9. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 10. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 11. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 12. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 13. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 14. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 15. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 16. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 17. U.S. Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 18. U.S. Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 19. U.S. Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 20. Canada Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 21. Canada Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 22. Canada Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 23. UK Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 24. UK Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 25. UK Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 26. Germany Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 27. Germany Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 28. Germany Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 29. France Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 30. France Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 31. France Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 32. Italy Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 33. Italy Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 34. Italy Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 35. Spain Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 36. Spain Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 37. Spain Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 38. RoE Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 39. RoE Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 40. RoE Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 41. China Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 42. China Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 43. China Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 44. India Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 45. India Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 46. India Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 47. Japan Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 48. Japan Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 49. Japan Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 50. South Korea Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 51. South Korea Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 52. South Korea Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 53. Australia Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 54. Australia Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 55. Australia Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 56. RoAPAC Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 57. RoAPAC Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 58. RoAPAC Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 59. Brazil Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 60. Brazil Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 61. Brazil Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 62. Mexico Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 63. Mexico Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 64. Mexico Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 65. RoLA Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 66. RoLA Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 67. RoLA Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 68. Row Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 69. Row Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 70. Row Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 71. List of secondary sources, used in the study of global Game Streaming Market
  • TABLE 72. List of primary sources, used in the study of global Game Streaming Market
  • TABLE 73. Years considered for the study
  • TABLE 74. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

List of figures

  • FIG 1. Global Game Streaming Market, research methodology
  • FIG 2. Global Game Streaming Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Game Streaming Market, key trends 2021
  • FIG 5. Global Game Streaming Market, growth prospects 2022-2029
  • FIG 6. Global Game Streaming Market, porters 5 force model
  • FIG 7. Global Game Streaming Market, pest analysis
  • FIG 8. Global Game Streaming Market, value chain analysis
  • FIG 9. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 10. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 11. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 12. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 13. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 14. Global Game Streaming Market, regional snapshot 2019 & 2029
  • FIG 15. North America Game Streaming Market 2019 & 2029 (USD Billion)
  • FIG 16. Europe Game Streaming Market 2019 & 2029 (USD Billion)
  • FIG 17. Asia pacific Game Streaming Market 2019 & 2029 (USD Billion)
  • FIG 18. Latin America Game Streaming Market 2019 & 2029 (USD Billion)
  • FIG 19. Global Game Streaming Market, company Market share analysis (2021)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable