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市场调查报告书
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1462856

2023-2030 年全球虚拟製作市场规模研究与预测(按组件、类型、最终用户和区域分析)

Global Virtual Production Market Size study & Forecast, by Component by Type by End-user and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 200 Pages | 商品交期: 2-3个工作天内

价格

2022年,全球虚拟製作市场价值约为17.8亿美元,预计在2023-2030年预测期内将以超过18.20%的健康成长率成长。电影製作者可以透过逼真的虚拟角色、三维影像以及由于虚拟製作而在工作室中即时更新的互动式虚拟背景来研究和想像数位世界。由于多年来虚拟製作的重大改进,电影製作人现在可以使用动作捕捉的演员手势来创建虚拟角色,这些角色可以透过真人镜头和虚拟场景扩展进行即时预览。由于 NBC 环球、维亚康姆 CBS、华特迪士尼工作室和华纳媒体等主要製片厂采用虚拟製作,地区电影的格局发生了巨大变化。由于媒体、娱乐和广告行业寻求尖端技术和数位工具以将虚拟效果添加到实际场景中,製作变得更加灵活和经济。透过虚拟製作,电影製作者可以透过逼真的虚拟角色、三维图形以及在工作室中即时变化的互动式虚拟背景来探索和视觉化数位场景。由于多年来虚拟製作领域的重大进步,电影製作人现在可以使用动作捕捉的演员动作来创建虚拟角色,这些角色可以与真人镜头和虚拟场景扩展一起即时预览。 NBC环球、维亚康姆哥伦比亚广播公司、华特迪士尼工作室和华纳媒体等电影製片厂采用虚拟製作彻底改变了地区电影格局。媒体、娱乐和广告业一直在寻找尖端技术和数位工具,将虚拟效果添加到真实场景中,使製作更加灵活且经济实惠。

LED 视讯墙的使用不断增加,导致媒体和娱乐产业使用的虚拟製作数量不断增加。电影製作者可以使用 LED 视讯墙即时录製特效,并在背景中显示电脑生成的图形。 COVID-19 疫情爆发后,随着 LED 视讯墙取代绿屏,电影製作变得更加容易。由于 LED 视讯墙的使用不断增加,媒体和娱乐产业越来越多地实施虚拟製作。 LED 视讯墙使电影製作者能够即时捕捉视觉效果,同时在背景中显示电脑生成的图形。随着 LED 视讯墙取代绿屏,在 COVID-19 疫情爆发后,电影製作变得更加容易。例如,ABC 的 SkyLine 在 2020 年 4 月使用 360 度摄影机记录了所有现实生活场景,并没有使用绿屏,而是在 LED 萤幕上显示。此外,透过将预先视觉化(预製作过程中的一个步骤)引入场景并消除在昂贵的地点拍摄的需要,虚拟製作技术降低了製作影片的成本。电影製作者可以透过使用预视觉化来更好地规划摄影机定位和其他创意/技术要求,从而产生最终视觉效果动作序列的第一个三维描述。例如,电脑和电子产品製造商HTC VIVE 于2022 年4 月推出了虚拟製作技术VIVE Mars CamTrack。降低了成本。电影製作人可以透过使用 VIVE Mars Cam Track 充分錶达他们的创意愿景,在许多情况下,演员可以在场景中无缝过渡到任意数量的虚拟背景,从而消除了现场拍摄的需要。然而,初始设定的高资本支出抑制了 2023-2030 年预测期间的市场成长。

全球虚拟製作市场研究考虑的关键区域包括亚太地区、北美、欧洲、拉丁美洲以及中东和非洲。 2022 年,北美市场占据主导地位。造成这种情况的罪魁祸首是该地区顶级电影製片厂(例如 NBC 环球公司、维亚康姆哥伦比亚广播公司、华纳媒体和华特迪士尼工作室)广泛使用虚拟製作。当地企业在研发方面投入大量资金来创建尖端的虚拟製作软体,这进一步促进了区域市场的成长。在预测期内,亚太地区预计将以最快的CAGR成长,并在全球市场上获得相当大的吸引力。该地区市场的电影製片厂正在以最高的速度实施虚拟製作技术之一。韩国、日本、澳洲、中国和印度是推动虚拟製作解决方案需求的主要国家。

研究的目的是确定近年来不同细分市场和国家的市场规模,并预测未来几年的价值。该报告旨在纳入参与研究的国家内该行业的定性和定量方面。

该报告还提供了有关驱动因素和挑战等关键方面的详细信息,这些因素将决定市场的未来成长。此外,它还纳入了利害关係人投资的微观市场的潜在机会,以及对主要参与者的竞争格局和产品供应的详细分析。

目录

第 1 章:执行摘要

  • 市场概况
  • 2020-2030 年全球与细分市场估计与预测
    • 2020-2030 年虚拟製作市场(按地区)
    • 虚拟製作市场(按组成部分),2020-2030 年
    • 虚拟製作市场(按类型),2020-2030 年
    • 虚拟製作市场,按最终用户划分,2020-2030 年
  • 主要趋势
  • 估算方法
  • 研究假设

第 2 章:全球虚拟製作市场定义与范围

  • 研究目的
  • 市场定义和范围
    • 产业演变
    • 研究范围
  • 研究考虑的年份
  • 货币兑换率

第 3 章:全球虚拟製作市场动态

  • 虚拟製作市场影响分析(2020-2030)
    • 市场驱动因素
      • 全球电影製作中视觉效果的需求不断增长
      • LED 墙技术的日益普及
    • 市场挑战
      • 初始设立资本支出高
    • 市场机会
      • 包含视觉效果和三维图形环境的网路系列越来越受欢迎。

第 4 章:全球虚拟製作市场:产业分析

  • 波特的五力模型
    • 供应商的议价能力
    • 买家的议价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争竞争
  • 波特的五力影响分析
  • PEST分析
    • 政治的
    • 经济
    • 社会的
    • 技术性
    • 环境的
    • 合法的
  • 顶级投资机会
  • 最佳制胜策略
  • COVID-19 影响分析
  • 颠覆性趋势
  • 产业专家视角
  • 分析师推荐与结论

第 5 章:全球虚拟製作市场(按组成部分)

  • 市场概况
  • 全球虚拟製作市场(按组件、性能)-潜力分析
  • 2020-2030 年全球虚拟製作市场估计与预测(按组成部分)
  • 虚拟製作市场,细分市场分析
    • 硬体
    • 软体
    • 服务

第 6 章:全球虚拟製作市场(按类型)

  • 市场概况
  • 全球虚拟製作市场(按类型、性能 - 潜力分析)
  • 2020-2030 年按类型分類的全球虚拟製作市场估计与预测
  • 虚拟製作市场,细分市场分析
    • 前期製作
    • 生产
    • 后製

第 7 章:全球虚拟製作市场(按最终用户)

  • 市场概况
  • 全球虚拟製作市场(按最终用户)、效能 - 潜力分析
  • 2020-2030 年最终用户全球虚拟製作市场估计与预测
  • 虚拟製作市场,细分市场分析
    • 电影
    • 电视剧
    • 商业广告
    • 线上影片
    • 其他的

第 8 章:全球虚拟製作市场,区域分析

  • 领先国家
  • 顶尖新兴国家
  • 虚拟製作市场,区域市场概况
  • 北美洲
    • 我们
      • 2020-2030 年组件细分估计与预测
      • 2020-2030 年型别细分估计与预测
      • 2020-2030 年最终用户细分估计与预测
    • 加拿大
  • 欧洲虚拟製作市场概况
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 义大利
    • 欧洲其他地区
  • 亚太地区虚拟製作市场概况
    • 中国
    • 印度
    • 日本
    • 澳洲
    • 韩国
    • 亚太地区其他地区
  • 拉丁美洲虚拟製作市场概况
    • 巴西
    • 墨西哥
  • 中东和非洲
    • 沙乌地阿拉伯
    • 南非
    • 中东和非洲其他地区

第 9 章:竞争情报

  • 重点企业SWOT分析
  • 顶级市场策略
  • 公司简介
    • 360瑞泽
      • 关键讯息
      • 概述
      • 财务(视数据可用性而定)
      • 产品概要
      • 最近的发展
    • 奥多比公司
    • 岚视界 (Insta 360)
    • 欧特克公司
    • 鲍里斯外汇公司
    • 史诗游戏公司
    • HTC 公司(VivePort)
    • 人眼科技公司
    • 摩系统工程有限公司
    • 英伟达公司。

第 10 章:研究过程

  • 研究过程
    • 资料探勘
    • 分析
    • 市场预测
    • 验证
    • 出版
  • 研究属性
  • 研究假设

Global Virtual Production Market is valued approximately at USD 1.78 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 18.20% over the forecast period 2023-2030. Filmmakers can investigate and envision digital worlds with lifelike virtual characters, three-dimensional images, and an interactive virtual background that is updated in real time in the studio because of virtual production. due to major improvements in virtual production over the years, filmmakers may now use motion-captured actor gestures to create virtual characters that can be previewed in real-time with live-action footage and virtual set expansions. The landscape of regional cinema has drastically changed as a result of the adoption of virtual production by major studios like as NBC Universal, Viacom CBS, Walt Disney Studios, and Warner Media. Production has become more flexible and economical as a result of the media, entertainment, and advertising industries' search for cutting-edge technology and digital tools to add virtual effects to actual sets. With virtual production, filmmakers can explore and visualize digital scenarios with realistic virtual characters, three-dimensional graphics, and an interactive virtual background that changes in real time within the studio. Filmmakers can now use motion-captured actor movements to create virtual characters that can be previewed in real-time alongside live-action footage and virtual set extensions thanks to significant advancements in the field of virtual production over the years. The adoption of virtual production by film studios, including NBC Universal, Viacom CBS, Walt Disney Studios, and Warner Media, has completely changed the regional film landscape. The media, entertainment, and advertising sectors have been looking for cutting-edge technology and digital tools to add virtual effects to real sets, which has made production more flexible and affordable.

The increasing use of LED video walls has led to an increasing amount of virtual production being used by the media and entertainment industries. Filmmakers can record special effects in real time with LED video walls, which also display computer-generated graphics in the background. After the COVID-19 break, film production has grown more accessible with the replacement of green screens with LED video walls. The media and entertainment industries are implementing virtual production more and more thanks to the growing use of LED video walls. LED video walls allow filmmakers to capture visual effects in real time while displaying computer-generated graphics in the background. With the introduction of LED video walls in place of green screens, film production has become more accessible following the COVID-19 break. For example, ABC''s SkyLine used a 360-degree camera to record all of its real-life scenes in April 2020, and instead of using a green screen, they showed them on an LED screen. Additionally, by bringing pre-visualization-a step in the pre-production process-to the set and removing the need to shoot in pricey locations, virtual production technology lowers the cost of producing videos. Movie makers can better plan out camera positioning and other creative/technical requirements by using pre-visualization, which generates a first three-dimensional depiction of the final visual effects action sequence. For example, the computer and electronics manufacturer HTC VIVE introduced VIVE Mars CamTrack, a virtual production technology, in April 2022. This virtual production software accelerates, simplifies, and reduces costs by encapsulating the whole camera tracking workflow into a compact, plug-and-play module that possesses professional-level capabilities. Filmmakers may fully express their creative vision by using VIVE Mars Cam Track, which in many cases eliminates the need to shoot on location by enabling actors to seamlessly transition into any number of virtual backdrops during a scene. However, the High Capital Expenditure Forfor Initial Set-Up stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Virtual Production Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022 . The widespread use of virtual production in the region's top film studios, such as NBC Universal, Viacom CBS, Warner Media, and Walt Disney Studios, is to blame for this. The growth of the regional market is further aided by the large expenditures made by local businesses in R&D to create cutting-edge virtual production software. Over the course of the projection years, Asia Pacific is expected to grow at fastest CAGR and acquire considerable traction in the worldwide global market. Film studios in the area market are implementing virtual production technologies at one of the highest rates. South Korea, Japan, Australia, China, and India are the main nations fueling the demand for virtual production solutions.

Major market player included in this report are:

  • 360Rize
  • Adobe Inc.
  • Arashi Vision Inc. (Insta 360)
  • Autodesk Inc.
  • BORIS FX, INC
  • Epic Games, Inc.
  • HTC Corporation (VivePort)
  • HumanEyes Technologies
  • Mo-Sys Engineering Ltd.
  • NVIDIA Corporation.

Recent Developments in the Market:

  • In July 2023, a partnership between ROE Visual, Pixotope, Illusion XR Studio, and AVI-SPL with the goal of coordinating an XR broadcast in Dubai to offer immersive experiences and insightful information. The event was created with content makers, broadcasters, TV and film production experts, and esports enthusiasts eager to learn about the newest technologies in mind in mind.
  • In May 2023, LG revealed the release of the LG MAGNIT, a micro-LED display designed for use in production studios. Better content development, stunning visual quality, simplicity of installation, and more controls are made possible by the display. Production studios can choose between hanging or stacking installation, change the size and scale of the displayed image, and perform a variety of other operations using LG MAGNIT.

Global Virtual Production Market Report Scope:

  • Historical Data - 2020 - 2021
  • Base Year for Estimation - 2022
  • Forecast period - 2023-2030
  • Report Coverage - Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered - Component, Type, End User, Region
  • Regional Scope - North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope - Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Component:

  • Hardware
  • Software
  • Services

By Type:

  • Pre-production
  • Production
  • Post-production

By End-user:

  • Movies
  • TV Series
  • Commercial Ads
  • Online Videos
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1.Executive Summary

  • 1.1.Market Snapshot
  • 1.2.Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1.Virtual Production Market, by region, 2020-2030 (USD Billion)
    • 1.2.2.Virtual Production Market, by Component, 2020-2030 (USD Billion)
    • 1.2.3.Virtual Production Market, by Type, 2020-2030 (USD Billion)
    • 1.2.4.Virtual Production Market, by End User, 2020-2030 (USD Billion)
  • 1.3.Key Trends
  • 1.4.Estimation Methodology
  • 1.5.Research Assumption

Chapter 2.Global Virtual Production Market Definition and Scope

  • 2.1.Objective of the Study
  • 2.2.Market Definition & Scope
    • 2.2.1.Industry Evolution
    • 2.2.2.Scope of the Study
  • 2.3.Years Considered for the Study
  • 2.4.Currency Conversion Rates

Chapter 3.Global Virtual Production Market Dynamics

  • 3.1.Virtual Production Market Impact Analysis (2020-2030)
    • 3.1.1.Market Drivers
      • 3.1.1.1.Increasing Demand of Visual Effects Inin Movie Production Across The Globe
      • 3.1.1.2.Growing Implementation of LEDed Wall Technology
    • 3.1.2.Market Challenges
      • 3.1.2.1.High Capital Expenditure for Initial Set-Up
    • 3.1.3.Market Opportunities
      • 3.1.3.1.Rising popularity of web series containing visual effects and three-dimensional graphic environments.

Chapter 4.Global Virtual Production Market: Industry Analysis

  • 4.1.Porter's 5 Force Model
    • 4.1.1.Bargaining Power of Suppliers
    • 4.1.2.Bargaining Power of Buyers
    • 4.1.3.Threat of New Entrants
    • 4.1.4.Threat of Substitutes
    • 4.1.5.Competitive Rivalry
  • 4.2.Porter's 5 Force Impact Analysis
  • 4.3.PEST Analysis
    • 4.3.1.Political
    • 4.3.2.Economical
    • 4.3.3.Social
    • 4.3.4.Technological
    • 4.3.5.Environmental
    • 4.3.6.Legal
  • 4.4.Top investment opportunity
  • 4.5.Top winning strategies
  • 4.6.COVID-19 Impact Analysis
  • 4.7.Disruptive Trends
  • 4.8.Industry Expert Perspective
  • 4.9.Analyst Recommendation & Conclusion

Chapter 5.Global Virtual Production Market, by Component

  • 5.1.Market Snapshot
  • 5.2.Global Virtual Production Market by Component, Performance - Potential Analysis
  • 5.3.Global Virtual Production Market Estimates & Forecasts by Component 2020-2030 (USD Billion)
  • 5.4.Virtual Production Market, Sub Segment Analysis
    • 5.4.1.Hardware
    • 5.4.2.Software
    • 5.4.3.Services

Chapter 6.Global Virtual Production Market, by Type

  • 6.1.Market Snapshot
  • 6.2.Global Virtual Production Market by Type, Performance - Potential Analysis
  • 6.3.Global Virtual Production Market Estimates & Forecasts by Type 2020-2030 (USD Billion)
  • 6.4.Virtual Production Market, Sub Segment Analysis
    • 6.4.1. Pre-production
    • 6.4.2.Production
    • 6.4.3.Post-production

Chapter 7.Global Virtual Production Market, by End User

  • 7.1.Market Snapshot
  • 7.2.Global Virtual Production Market by End User, Performance - Potential Analysis
  • 7.3.Global Virtual Production Market Estimates & Forecasts by End User 2020-2030 (USD Billion)
  • 7.4.Virtual Production Market, Sub Segment Analysis
    • 7.4.1. Movies
    • 7.4.2.TV Series
    • 7.4.3.Commercial Ads
    • 7.4.4.Online Videos
    • 7.4.5.Others

Chapter 8.Global Virtual Production Market, Regional Analysis

  • 8.1.Top Leading Countries
  • 8.2.Top Emerging Countries
  • 8.3.Virtual Production Market, Regional Market Snapshot
  • 8.4.North America Virtual Production Market
    • 8.4.1.U.S. Virtual Production Market
      • 8.4.1.1.Component breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2.Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3.End User breakdown estimates & forecasts, 2020-2030
    • 8.4.2.Canada Virtual Production Market
  • 8.5.Europe Virtual Production Market Snapshot
    • 8.5.1.U.K. Virtual Production Market
    • 8.5.2.Germany Virtual Production Market
    • 8.5.3.France Virtual Production Market
    • 8.5.4.Spain Virtual Production Market
    • 8.5.5.Italy Virtual Production Market
    • 8.5.6.Rest of Europe Virtual Production Market
  • 8.6.Asia-Pacific Virtual Production Market Snapshot
    • 8.6.1.China Virtual Production Market
    • 8.6.2.India Virtual Production Market
    • 8.6.3.Japan Virtual Production Market
    • 8.6.4.Australia Virtual Production Market
    • 8.6.5.South Korea Virtual Production Market
    • 8.6.6.Rest of Asia Pacific Virtual Production Market
  • 8.7.Latin America Virtual Production Market Snapshot
    • 8.7.1.Brazil Virtual Production Market
    • 8.7.2.Mexico Virtual Production Market
  • 8.8.Middle East & Africa Virtual Production Market
    • 8.8.1.Saudi Arabia Virtual Production Market
    • 8.8.2.South Africa Virtual Production Market
    • 8.8.3.Rest of Middle East & Africa Virtual Production Market

Chapter 9.Competitive Intelligence

  • 9.1.Key Company SWOT Analysis
  • 9.2.Top Market Strategies
  • 9.3.Company Profiles
    • 9.3.1. 360Rize
      • 9.3.1.1.Key Information
      • 9.3.1.2.Overview
      • 9.3.1.3.Financial (Subject to Data Availability)
      • 9.3.1.4.Product Summary
      • 9.3.1.5.Recent Developments
    • 9.3.2. Adobe Inc.
    • 9.3.3.Arashi Vision Inc. (Insta 360)
    • 9.3.4.Autodesk Inc.
    • 9.3.5.BORIS FX, INC
    • 9.3.6.Epic Games, Inc.
    • 9.3.7.HTC Corporation (VivePort)
    • 9.3.8.HumanEyes Technologies
    • 9.3.9.Mo-Sys Engineering Ltd.
    • 9.3.10.NVIDIA Corporation.

Chapter 10.Research Process

  • 10.1.Research Process
    • 10.1.1.Data Mining
    • 10.1.2.Analysis
    • 10.1.3.Market Estimation
    • 10.1.4.Validation
    • 10.1.5.Publishing
  • 10.2.Research Attributes
  • 10.3.Research Assumption

LIST OF TABLES

  • TABLE 1.Global Virtual Production Market, report scope
  • TABLE 2.Global Virtual Production Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3.Global Virtual Production Market estimates & forecasts by Component 2020-2030 (USD Billion)
  • TABLE 4.Global Virtual Production Market estimates & forecasts by Type 2020-2030 (USD Billion)
  • TABLE 5.Global Virtual Production Market estimates & forecasts by End User 2020-2030 (USD Billion)
  • TABLE 6.Global Virtual Production Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7.Global Virtual Production Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8.Global Virtual Production Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9.Global Virtual Production Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10.Global Virtual Production Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11.Global Virtual Production Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12.Global Virtual Production Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13.Global Virtual Production Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14.Global Virtual Production Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15.Global Virtual Production Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16.U.S. Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17.U.S. Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18.U.S. Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19.Canada Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20.Canada Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21.Canada Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22.UK Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23.UK Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24.UK Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25.Germany Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26.Germany Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27.Germany Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28.France Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29.France Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30.France Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31.Italy Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32.Italy Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33.Italy Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34.Spain Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35.Spain Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36.Spain Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37.RoE Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38.RoE Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39.RoE Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40.China Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41.China Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42.China Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43.India Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44.India Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45.India Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46.Japan Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47.Japan Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48.Japan Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49.South Korea Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50.South Korea Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51.South Korea Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52.Australia Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53.Australia Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54.Australia Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55.RoAPAC Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56.RoAPAC Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57.RoAPAC Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58.Brazil Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59.Brazil Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60.Brazil Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61.Mexico Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62.Mexico Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63.Mexico Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64.RoLA Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65.RoLA Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66.RoLA Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67.Saudi Arabia Virtual Production Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68.South Africa Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69.RoMEA Virtual Production Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70.List of secondary sources, used in the study of global Virtual Production Market
  • TABLE 71.List of primary sources, used in the study of global Virtual Production Market
  • TABLE 72.Years considered for the study
  • TABLE 73.Exchange rates considered

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1.Global Virtual Production Market, research methodology
  • FIG 2.Global Virtual Production Market, Market estimation techniques
  • FIG 3.Global Market size estimates & forecast methods
  • FIG 4.Global Virtual Production Market, key trends 2022
  • FIG 5.Global Virtual Production Market, growth prospects 2023-2030
  • FIG 6.Global Virtual Production Market, porters 5 force model
  • FIG 7.Global Virtual Production Market, pest analysis
  • FIG 8.Global Virtual Production Market, value chain analysis
  • FIG 9.Global Virtual Production Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10.Global Virtual Production Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11.Global Virtual Production Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12.Global Virtual Production Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13.Global Virtual Production Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14.Global Virtual Production Market, regional snapshot 2020 & 2030
  • FIG 15.North America Virtual Production Market 2020 & 2030 (USD Billion)
  • FIG 16.Europe Virtual Production Market 2020 & 2030 (USD Billion)
  • FIG 17.Asia pacific Virtual Production Market 2020 & 2030 (USD Billion)
  • FIG 18.Latin America Virtual Production Market 2020 & 2030 (USD Billion)
  • FIG 19.Middle East & Africa Virtual Production Market 2020 & 2030 (USD Billion)

List of tables and figures are dummy in nature, final lists may vary in the final deliverable