虚拟製作市场规模、份额、趋势分析报告:2024 年至 2031 年按组件、类型、最终用户、地区分類的展望和预测
市场调查报告书
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1709763

虚拟製作市场规模、份额、趋势分析报告:2024 年至 2031 年按组件、类型、最终用户、地区分類的展望和预测

Global Virtual Production Market Size, Share & Trends Analysis Report By Component (Software, Hardware), By Type, By End User, By Regional Outlook and Forecast, 2024 - 2031

出版日期: | 出版商: KBV Research | 英文 233 Pages | 订单完成后即时交付

价格

预计到 2031 年虚拟製作市场规模将达到 65.4 亿美元,预测期内复合年增长率为 15.2%。

KBV 基数矩阵 - 虚拟製作市场竞争分析

根据KBV Cardinal矩阵的分析,NVIDIA公司是该市场的先驱。 2021 年 4 月,NVIDIA 公司宣布推出 Omniverse Enterprise,这是一个设计协作和模拟平台,使全球 3D 团队能够在共用虚拟环境中即时工作。本平台整合了 NVIDIA Omniverse Nucleus、Omniverse Connectors 和 RTX Virtual Workstation 软体,以简化各行业的工作流程。 Adobe, Inc.、Autodesk, Inc. 和 Epic Games, Inc. 等公司是该市场的主要创新者。

市场成长要素

娱乐产业一直面临着提供高品质视觉内容同时降低製作成本的压力。传统电影製作需要大规模的外景拍摄、多台摄影机的设置以及大量的后製工作,这增加了总体成本。然而,这项技术可以让电影製作人创建不受物理限制的身临其境型环境,并以极低的成本即时可视化复杂的场景。随着这些工具变得越来越普及,电影产业正经历向高效、高品质电影製作的模式转移。

此外,元宇宙和虚拟实境应用的日益普及也大大推动了对这些技术的需求。随着企业对社交互动、游戏和虚拟活动等身临其境型体验的投资,VR 正成为数位叙事的核心部分。最终,这种融合为工作室创造了新的机会,并增加了对高端内容创作工具的需求。

市场限制

此外,广泛采用的最大障碍之一是建造一个功能齐全的设施所需的大量前期成本。传统电影製作主要依赖实体场景、实景效果和后製视觉特效,而虚拟製作则需要在先进技术上进行大量投资:LED 显示器、即时渲染软体、动作捕捉系统和高效能运算基础设施。换句话说,与建设基础设施相关的高昂初始投资成本正在阻碍市场成长。

组件展望

根据组件,市场分为软体、硬体和服务。 2023 年,硬体部分占据了市场 28% 的收益占有率。对虚拟场景和摄影机内视觉效果的日益依赖,加速了对提供逼真、互动式製作环境的先进硬体解决方案的需求。高解析度显示器和体积捕捉技术已成为虚拟製作环境中的关键组成部分,实现了创新灵活性和即时视觉化。

类型展望

根据类型,市场分为后製、製作和前期製作。 2023 年,製作部门占据了市场 28% 的收益占有率。近年来,在 3D 环境中将高品质的视觉图形与动作捕捉角色相结合变得非常流行。使用虚拟摄影机进行表演捕捉,可以让影像透过模拟真实演员的动作来真实地重现角色的动作。

最终用户展望

根据最终用户,市场细分为电影、电视剧、商业广告、线上影片等。 2023 年,电视剧部分占据了市场 25% 的收益占有率。串流平台和电视网路专注于高品质的视觉效果和虚拟场景,以满足观众的期望。对连续剧内容的需求,尤其是奇幻、戏剧和惊悚等类型内容的需求,正在加速这些技术的采用。

区域展望

根据地区,市场分析分为四个地区,分别为北美、欧洲、亚太地区和LAMEA(拉梅里亚,La Meria)。预计到 2023 年,欧洲地区将占总市场收益占有率的 29%。英国、德国和法国等国家正在主流电影和高阶电视剧中采用该技术。欧洲串流媒体服务的快速成长以及与好莱坞电影公司的联合製作的增加进一步推动了对即时製作技术的需求。

市场竞争及特性

市场高度分散,中型公司和新兴企业之间的竞争日益激烈。创新正在推动成长,企业正在采用具有成本效益的解决方案、人工智慧工具和云端基础的技术。迎合利基市场的本地企业正在崛起。然而,缺乏产业领导者正在减缓大规模采用、策略投资和创新,影响市场的整体成熟度。

目录

第一章市场范围和调查方法

  • 市场定义
  • 目的
  • 市场覆盖
  • 分割
  • 调查方法

第二章 市场概述

  • 主要亮点

第三章市场概述

  • 介绍
    • 概述
      • 市场构成和情景
  • 影响市场的关键因素
    • 市场驱动因素
    • 市场限制
    • 市场机会
    • 市场挑战

第四章 竞争分析—全球

  • KBV Cardinal Matrix
  • 近期全产业策略发展
    • 伙伴关係、合作和协议
    • 产品发布和产品扩展
    • 收购与合併
  • 2023年市场占有率分析
  • 关键成功策略
    • 主要策略
    • 重大策略倡议
  • 波特五力分析

第五章 全球市场(按组件)

  • 全球软体市场按地区划分
  • 全球硬体市场(按地区)
  • 全球服务市场(按区域)

第六章 全球市场类型

  • 全球后製市场(按地区)
  • 按地区分類的全球生产市场
  • 全球预生产市场(按地区)

第七章 全球市场(按最终用户)

  • 全球电影市场按地区划分
  • 全球电视剧市场(按地区)
  • 全球商业广告市场(按地区)
  • 全球线上影片市场(按地区)
  • 世界其他地区最终用户市场(按地区)

第八章 全球市场(按区域)

  • 北美洲
    • 北美市场:按国家
      • 美国
      • 加拿大
      • 墨西哥
      • 北美其他地区
  • 欧洲
    • 欧洲市场:按国家
      • 德国
      • 英国
      • 法国
      • 俄罗斯
      • 西班牙
      • 义大利
      • 其他欧洲国家地区
  • 亚太地区
    • 亚太市场(按国家/地区)
      • 中国
      • 日本
      • 印度
      • 韩国
      • 新加坡
      • 马来西亚
      • 其他亚太地区
  • 拉丁美洲、中东和非洲
    • 拉丁美洲、中东和非洲市场:按国家/地区
      • 巴西
      • 阿根廷
      • 阿拉伯聯合大公国
      • 沙乌地阿拉伯
      • 南非
      • 奈及利亚
      • 其他拉丁美洲、中东和非洲

第九章 公司简介

  • Adobe, Inc
  • Autodesk, Inc
  • HTC Corporation
  • NVIDIA Corporation
  • Epic Games, Inc
  • 360Rize
  • Arashi Vision, Inc(Insta360)
  • HumanEyes Technologies, Ltd(Vuze Camera)
  • Mo-Sys Engineering, Ltd
  • Boris FX, Inc

第 10 章:虚拟製作市场成功标准

The Global Virtual Production Market size is expected to reach $6.54 billion by 2031, rising at a market growth of 15.2% CAGR during the forecast period.

The North America segment recorded 36% revenue share in the market in 2023. North America emerged as the dominant region in the market. This is due to the increased application of virtual production in leading film studios in this region, including NBC Universal, Warner Media, Viacom CBS, and Walt Disney Studios.

The major strategies followed by the market participants are Product Launches as the key developmental strategy to keep pace with the changing demands of end users. In October, 2024, Autodesk has launched Wonder Animation, an AI-powered solution that leverages Video to 3D Scene technology to transform video sequences into fully editable 3D-animated scenes. This tool enables creators to film with any camera, reconstruct scenes in 3D space, and retain full creative control over animation, lighting, and camera tracking. Integrated with Maya, Blender, and Unreal Engine, Wonder Animation streamlines the workflows, enhancing efficiency in animation and VFX while expanding accessibility for filmmakers and artists. In October, 2023, Adobe, Inc. introduced groundbreaking generative AI innovations at Adobe MAX 2023, unveiling three new Firefly models designed for commercial content creation. The company also launched Adobe GenStudio, a solution integrating AI to streamline enterprise content workflows. Over 100 AI-powered features were added to Adobe Creative Cloud, enhancing tools like Photoshop and Premiere Pro.

KBV Cardinal Matrix - Virtual Production Market Competition Analysis

Based on the Analysis presented in the KBV Cardinal matrix; NVIDIA Corporation are the forerunners in this Market. In April, 2021, NVIDIA Corporation launched Omniverse Enterprise, a design collaboration and simulation platform that enables global 3D teams to work in real time within a shared virtual environment. The platform integrates NVIDIA Omniverse Nucleus, Omniverse Connectors, and RTX Virtual Workstation software to streamline workflows across industries. Companies such as Adobe, Inc., Autodesk, Inc. and Epic Games, Inc. are some of the key innovators in this Market.

Source: KBV Reseaarch and Secondary Research Analysis

Driving and Restraining Factors

Drivers * Increasing Demand for High-Quality and Cost-effective Content Production

  • Growth of the Metaverse and Virtual Reality (VR) Applications
  • Expansion of the Media and Entertainment Industry Worldwide

Restraints * High Initial Investment Costs Associated with Setting Up Virtual Production Infrastructure

  • Significant Energy Consumption and Environmental Impact of LED Volumes in Virtual Production

Opportunities * Increasing Demand for Remote and Cloud-Based Collaboration in Content Production

  • Expansion of the Video Gaming Industry Worldwide

Challenges * Data Security and Intellectual Property Risks Associated with Cloud-Based Virtual Production Processes

  • Challenges in Licensing and Copyright Issues for Digital Assets

Market Growth Factors

The entertainment industry is constantly pressured to deliver high-quality visual content while keeping production costs in check. Traditional filmmaking requires extensive on-location shoots, multiple camera setups, and significant post-production work, which adds to the overall expense. This allows filmmakers to create immersive environments without physical constraints, enabling real-time visualization of complex scenes at a fraction of the cost. Thus, as these tools become more accessible, the industry is witnessing a paradigm shift toward efficient, high-quality filmmaking.

Additionally, The rising popularity of the metaverse and VR applications significantly boost demand for these technologies. As companies invest in immersive experiences for social interactions, gaming, and virtual events, this is emerging as a core enabler of digital storytelling. In conclusion, this convergence opens new opportunities for studios and increases demand for high-end content creation tools.

Market Restraining Factors

Moreover, One of the biggest challenges hindering the widespread adoption is the significant upfront cost required to establish a fully functional setup. Unlike traditional filmmaking, which primarily relies on physical sets, practical effects, and post-production VFX, virtual production requires substantial investment in advanced technologies such as LED volumes, real-time rendering software, motion capture systems, and high-performance computing infrastructure. In conclusion, high initial investment costs associated with setting up the infrastructure are hampering the market's growth.

Component Outlook

Based on component, the market is characterized into software, hardware, and services. The hardware segment procured 28% revenue share in the market in 2023. The increasing reliance on virtual sets and in-camera visual effects has accelerated the demand for advanced hardware solutions that provide realistic and interactive production environments. High-resolution displays and volumetric capture technologies have become key components in virtual production setups, allowing for greater creative flexibility and real-time visualization.

Type Outlook

On the basis of type, the market is classified into post-production, production, and pre-production. The production segment acquired 28% revenue share in the market in 2023. Integrating high-quality visual graphics with motion-captured imagery characters in a 3D environment has become extremely popular in recent years. Using a virtual camera, performance capture allows video-makers to depict an imagery character's action by simulating a real actor's movements.

End User Outlook

By end user, the market is divided into movie, TV series, commercial ads, online videos, and others. The TV series segment garnered 25% revenue share in the market in 2023. Streaming platforms and television networks prioritized high-quality visual effects and virtual sets to meet audience expectations. The demand for serialized content, particularly in genres like fantasy, drama, and thriller, has accelerated the adoption of these techniques.

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The Europe segment witnessed 29% considerable revenue share in the market in 2023. Countries such as the United Kingdom, Germany, and France have seen increased adoption in mainstream cinema and high-end television series. The rapid growth of European streaming services and the rising number of co-productions with Hollywood studios have further fuelled demand for real-time production technologies.

Market Competition and Attributes

This Market becomes more fragmented, fostering competition among mid-sized and emerging companies. Innovation drives growth, with firms leveraging cost-effective solutions, AI-driven tools, and cloud-based technologies. Regional players gain prominence, catering to niche markets. However, the absence of industry leaders slows large-scale adoption, strategic investments, and technological advancements, affecting overall market maturity.

Virtual Production Market Coverage:

Report Attribute Details

Market size value in 2023 USD 2.13 Billion

Market size forecast in 2031 USD 6.54 Billion

Base Year 2023

Historical period 2020 to 2022

Forecast Period 2024 to 2031

Revenue Growth Rate CAGR of 15.2% from 2024 to 2031

Number of Pages 233

Tables 373

Report Coverage Market Trends, Revenue Estimation and Forecast, Segmentation Analysis, Regional and Country Breakdown, Competitive Landscape, Market Share Analysis, Porter's 5 Forces Analysis, Company Profiling, Companies Strategic Developments, SWOT Analysis, Winning Imperatives

Segments Covered Component, Type, End User, Region

Country Scope * North America (US, Canada, Mexico, and Rest of North America)

  • Europe (Germany, UK, France, Russia, Spain, Italy, and Rest of Europe)
  • Asia Pacific (Japan, China, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific)
  • LAMEA (Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA)

Companies Included Adobe, Inc., Autodesk, Inc., HTC Corporation, NVIDIA Corporation, Epic Games, Inc., 360Rize, Arashi Vision, Inc. (Insta360), HumanEyes Technologies, Ltd. (Vuze Camera), Mo-Sys Engineering, Ltd., and Boris FX, Inc.

Recent Strategies Deployed in the Market

  • Jul-2024: Autodesk has launched Flow Generative Scheduling, an AI-driven tool for Flow Production Tracking, designed to optimize scheduling in VFX and animation workflows. It allows studios to generate alternative project schedules by analyzing time and resource constraints, helping teams assess the impact of changes in deadlines or staffing. The system enables department-level adjustments, scenario comparisons, and seamless integration with Flow Production Tracking, improving production planning and efficiency in the media and entertainment industry.
  • Mar-2024: HTC VIVE entered into collaboration with Movella, a motion capture technology company, to enhance the pipelines by integrating Xsens Animate with VIVE Mars CamTrack and VIVE Tracker 3.0. This collaboration streamlines workflows, improves multi-actor positioning, reduces motion drift, and enables real-time creative control. By combining Mars CamTrack's positional accuracy with Xsens Animate's motion data quality, the collaboration makes high-quality and more accessible for filmmakers, game developers, and content creators.
  • Mar-2024: Autodesk, Inc. completed the acquisition of Pix, a production management solution designed to enhance collaboration in media and entertainment. The integration of Pix with Autodesk Flow will streamline data sharing between on-set teams and studio executives, improving production workflows and reducing inefficiencies. This move strengthens Autodesk's cloud-based ecosystem, enabling seamless content collaboration throughout the production process.
  • Sep-2023: Mo-Sys Engineering, Ltd. launched MultiViewXR, an advanced solution for LED virtual studios that enhances multi-camera workflows. Integrated into the VP Pro XR system, MultiViewXR enables real-time director previews and AI-assisted multi-camera re-composition, allowing seamless perspective views for off-air cameras. With compatibility across various broadcast cameras and LED controllers, this solution streamlines production, reducing costs and expanding creative flexibility for broadcasters and content creators.
  • Aug-2023: Boris FX, Inc. acquired SynthEyes, a 3D camera tracking software from Andersson Technologies, to enhance its suite of VFX tools for film, streaming, and broadcast post-production. SynthEyes enables complex 3D set extensions, CG character placement, and motion capture animation. This acquisition strengthens Boris FX's offerings, integrating SynthEyes with industry-leading products like Mocha Pro and Sapphire. The company plans to develop SynthEyes as a standalone application while leveraging its 3D tracking technology across its product portfolio.

List of Key Companies Profiled

  • Adobe, Inc.
  • Autodesk, Inc.
  • HTC Corporation
  • NVIDIA Corporation
  • Epic Games, Inc.
  • 360Rize
  • Arashi Vision, Inc. (Insta360)
  • HumanEyes Technologies, Ltd. (Vuze Camera)
  • Mo-Sys Engineering, Ltd.
  • Boris FX, Inc.

Global Virtual Production Market Report Segmentation

By Component

  • Software
  • Hardware
  • Services

By Type

  • Post-production
  • Production
  • Pre-production

By End User

  • Movies
  • TV Series
  • Commercial Ads
  • Online Videos
  • Other End User

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Global Virtual Production Market, by Component
    • 1.4.2 Global Virtual Production Market, by Type
    • 1.4.3 Global Virtual Production Market, by End User
    • 1.4.4 Global Virtual Production Market, by Geography
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global

  • 4.1 KBV Cardinal Matrix
  • 4.2 Recent Industry Wide Strategic Developments
    • 4.2.1 Partnerships, Collaborations and Agreements
    • 4.2.2 Product Launches and Product Expansions
    • 4.2.3 Acquisition and Mergers
  • 4.3 Market Share Analysis, 2023
  • 4.4 Top Winning Strategies
    • 4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
    • 4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2020, Jun - 2024, Oct) Leading Players
  • 4.5 Porter Five Forces Analysis

Chapter 5. Global Virtual Production Market by Component

  • 5.1 Global Software Market by Region
  • 5.2 Global Hardware Market by Region
  • 5.3 Global Services Market by Region

Chapter 6. Global Virtual Production Market by Type

  • 6.1 Global Post-production Market by Region
  • 6.2 Global Production Market by Region
  • 6.3 Global Pre-production Market by Region

Chapter 7. Global Virtual Production Market by End User

  • 7.1 Global Movies Market by Region
  • 7.2 Global TV Series Market by Region
  • 7.3 Global Commercial Ads Market by Region
  • 7.4 Global Online Videos Market by Region
  • 7.5 Global Other End User Market by Region

Chapter 8. Global Virtual Production Market by Region

  • 8.1 North America Virtual Production Market
    • 8.1.1 North America Virtual Production Market by Component
      • 8.1.1.1 North America Software Market by Country
      • 8.1.1.2 North America Hardware Market by Country
      • 8.1.1.3 North America Services Market by Country
    • 8.1.2 North America Virtual Production Market by Type
      • 8.1.2.1 North America Post-production Market by Country
      • 8.1.2.2 North America Production Market by Country
      • 8.1.2.3 North America Pre-production Market by Country
    • 8.1.3 North America Virtual Production Market by End User
      • 8.1.3.1 North America Movies Market by Country
      • 8.1.3.2 North America TV Series Market by Country
      • 8.1.3.3 North America Commercial Ads Market by Country
      • 8.1.3.4 North America Online Videos Market by Country
      • 8.1.3.5 North America Other End User Market by Country
    • 8.1.4 North America Virtual Production Market by Country
      • 8.1.4.1 US Virtual Production Market
        • 8.1.4.1.1 US Virtual Production Market by Component
        • 8.1.4.1.2 US Virtual Production Market by Type
        • 8.1.4.1.3 US Virtual Production Market by End User
      • 8.1.4.2 Canada Virtual Production Market
        • 8.1.4.2.1 Canada Virtual Production Market by Component
        • 8.1.4.2.2 Canada Virtual Production Market by Type
        • 8.1.4.2.3 Canada Virtual Production Market by End User
      • 8.1.4.3 Mexico Virtual Production Market
        • 8.1.4.3.1 Mexico Virtual Production Market by Component
        • 8.1.4.3.2 Mexico Virtual Production Market by Type
        • 8.1.4.3.3 Mexico Virtual Production Market by End User
      • 8.1.4.4 Rest of North America Virtual Production Market
        • 8.1.4.4.1 Rest of North America Virtual Production Market by Component
        • 8.1.4.4.2 Rest of North America Virtual Production Market by Type
        • 8.1.4.4.3 Rest of North America Virtual Production Market by End User
  • 8.2 Europe Virtual Production Market
    • 8.2.1 Europe Virtual Production Market by Component
      • 8.2.1.1 Europe Software Market by Country
      • 8.2.1.2 Europe Hardware Market by Country
      • 8.2.1.3 Europe Services Market by Country
    • 8.2.2 Europe Virtual Production Market by Type
      • 8.2.2.1 Europe Post-production Market by Country
      • 8.2.2.2 Europe Production Market by Country
      • 8.2.2.3 Europe Pre-production Market by Country
    • 8.2.3 Europe Virtual Production Market by End User
      • 8.2.3.1 Europe Movies Market by Country
      • 8.2.3.2 Europe TV Series Market by Country
      • 8.2.3.3 Europe Commercial Ads Market by Country
      • 8.2.3.4 Europe Online Videos Market by Country
      • 8.2.3.5 Europe Other End User Market by Country
    • 8.2.4 Europe Virtual Production Market by Country
      • 8.2.4.1 Germany Virtual Production Market
        • 8.2.4.1.1 Germany Virtual Production Market by Component
        • 8.2.4.1.2 Germany Virtual Production Market by Type
        • 8.2.4.1.3 Germany Virtual Production Market by End User
      • 8.2.4.2 UK Virtual Production Market
        • 8.2.4.2.1 UK Virtual Production Market by Component
        • 8.2.4.2.2 UK Virtual Production Market by Type
        • 8.2.4.2.3 UK Virtual Production Market by End User
      • 8.2.4.3 France Virtual Production Market
        • 8.2.4.3.1 France Virtual Production Market by Component
        • 8.2.4.3.2 France Virtual Production Market by Type
        • 8.2.4.3.3 France Virtual Production Market by End User
      • 8.2.4.4 Russia Virtual Production Market
        • 8.2.4.4.1 Russia Virtual Production Market by Component
        • 8.2.4.4.2 Russia Virtual Production Market by Type
        • 8.2.4.4.3 Russia Virtual Production Market by End User
      • 8.2.4.5 Spain Virtual Production Market
        • 8.2.4.5.1 Spain Virtual Production Market by Component
        • 8.2.4.5.2 Spain Virtual Production Market by Type
        • 8.2.4.5.3 Spain Virtual Production Market by End User
      • 8.2.4.6 Italy Virtual Production Market
        • 8.2.4.6.1 Italy Virtual Production Market by Component
        • 8.2.4.6.2 Italy Virtual Production Market by Type
        • 8.2.4.6.3 Italy Virtual Production Market by End User
      • 8.2.4.7 Rest of Europe Virtual Production Market
        • 8.2.4.7.1 Rest of Europe Virtual Production Market by Component
        • 8.2.4.7.2 Rest of Europe Virtual Production Market by Type
        • 8.2.4.7.3 Rest of Europe Virtual Production Market by End User
  • 8.3 Asia Pacific Virtual Production Market
    • 8.3.1 Asia Pacific Virtual Production Market by Component
      • 8.3.1.1 Asia Pacific Software Market by Country
      • 8.3.1.2 Asia Pacific Hardware Market by Country
      • 8.3.1.3 Asia Pacific Services Market by Country
    • 8.3.2 Asia Pacific Virtual Production Market by Type
      • 8.3.2.1 Asia Pacific Post-production Market by Country
      • 8.3.2.2 Asia Pacific Production Market by Country
      • 8.3.2.3 Asia Pacific Pre-production Market by Country
    • 8.3.3 Asia Pacific Virtual Production Market by End User
      • 8.3.3.1 Asia Pacific Movies Market by Country
      • 8.3.3.2 Asia Pacific TV Series Market by Country
      • 8.3.3.3 Asia Pacific Commercial Ads Market by Country
      • 8.3.3.4 Asia Pacific Online Videos Market by Country
      • 8.3.3.5 Asia Pacific Other End User Market by Country
    • 8.3.4 Asia Pacific Virtual Production Market by Country
      • 8.3.4.1 China Virtual Production Market
        • 8.3.4.1.1 China Virtual Production Market by Component
        • 8.3.4.1.2 China Virtual Production Market by Type
        • 8.3.4.1.3 China Virtual Production Market by End User
      • 8.3.4.2 Japan Virtual Production Market
        • 8.3.4.2.1 Japan Virtual Production Market by Component
        • 8.3.4.2.2 Japan Virtual Production Market by Type
        • 8.3.4.2.3 Japan Virtual Production Market by End User
      • 8.3.4.3 India Virtual Production Market
        • 8.3.4.3.1 India Virtual Production Market by Component
        • 8.3.4.3.2 India Virtual Production Market by Type
        • 8.3.4.3.3 India Virtual Production Market by End User
      • 8.3.4.4 South Korea Virtual Production Market
        • 8.3.4.4.1 South Korea Virtual Production Market by Component
        • 8.3.4.4.2 South Korea Virtual Production Market by Type
        • 8.3.4.4.3 South Korea Virtual Production Market by End User
      • 8.3.4.5 Singapore Virtual Production Market
        • 8.3.4.5.1 Singapore Virtual Production Market by Component
        • 8.3.4.5.2 Singapore Virtual Production Market by Type
        • 8.3.4.5.3 Singapore Virtual Production Market by End User
      • 8.3.4.6 Malaysia Virtual Production Market
        • 8.3.4.6.1 Malaysia Virtual Production Market by Component
        • 8.3.4.6.2 Malaysia Virtual Production Market by Type
        • 8.3.4.6.3 Malaysia Virtual Production Market by End User
      • 8.3.4.7 Rest of Asia Pacific Virtual Production Market
        • 8.3.4.7.1 Rest of Asia Pacific Virtual Production Market by Component
        • 8.3.4.7.2 Rest of Asia Pacific Virtual Production Market by Type
        • 8.3.4.7.3 Rest of Asia Pacific Virtual Production Market by End User
  • 8.4 LAMEA Virtual Production Market
    • 8.4.1 LAMEA Virtual Production Market by Component
      • 8.4.1.1 LAMEA Software Market by Country
      • 8.4.1.2 LAMEA Hardware Market by Country
      • 8.4.1.3 LAMEA Services Market by Country
    • 8.4.2 LAMEA Virtual Production Market by Type
      • 8.4.2.1 LAMEA Post-production Market by Country
      • 8.4.2.2 LAMEA Production Market by Country
      • 8.4.2.3 LAMEA Pre-production Market by Country
    • 8.4.3 LAMEA Virtual Production Market by End User
      • 8.4.3.1 LAMEA Movies Market by Country
      • 8.4.3.2 LAMEA TV Series Market by Country
      • 8.4.3.3 LAMEA Commercial Ads Market by Country
      • 8.4.3.4 LAMEA Online Videos Market by Country
      • 8.4.3.5 LAMEA Other End User Market by Country
    • 8.4.4 LAMEA Virtual Production Market by Country
      • 8.4.4.1 Brazil Virtual Production Market
        • 8.4.4.1.1 Brazil Virtual Production Market by Component
        • 8.4.4.1.2 Brazil Virtual Production Market by Type
        • 8.4.4.1.3 Brazil Virtual Production Market by End User
      • 8.4.4.2 Argentina Virtual Production Market
        • 8.4.4.2.1 Argentina Virtual Production Market by Component
        • 8.4.4.2.2 Argentina Virtual Production Market by Type
        • 8.4.4.2.3 Argentina Virtual Production Market by End User
      • 8.4.4.3 UAE Virtual Production Market
        • 8.4.4.3.1 UAE Virtual Production Market by Component
        • 8.4.4.3.2 UAE Virtual Production Market by Type
        • 8.4.4.3.3 UAE Virtual Production Market by End User
      • 8.4.4.4 Saudi Arabia Virtual Production Market
        • 8.4.4.4.1 Saudi Arabia Virtual Production Market by Component
        • 8.4.4.4.2 Saudi Arabia Virtual Production Market by Type
        • 8.4.4.4.3 Saudi Arabia Virtual Production Market by End User
      • 8.4.4.5 South Africa Virtual Production Market
        • 8.4.4.5.1 South Africa Virtual Production Market by Component
        • 8.4.4.5.2 South Africa Virtual Production Market by Type
        • 8.4.4.5.3 South Africa Virtual Production Market by End User
      • 8.4.4.6 Nigeria Virtual Production Market
        • 8.4.4.6.1 Nigeria Virtual Production Market by Component
        • 8.4.4.6.2 Nigeria Virtual Production Market by Type
        • 8.4.4.6.3 Nigeria Virtual Production Market by End User
      • 8.4.4.7 Rest of LAMEA Virtual Production Market
        • 8.4.4.7.1 Rest of LAMEA Virtual Production Market by Component
        • 8.4.4.7.2 Rest of LAMEA Virtual Production Market by Type
        • 8.4.4.7.3 Rest of LAMEA Virtual Production Market by End User

Chapter 9. Company Profiles

  • 9.1 Adobe, Inc.
    • 9.1.1 Company Overview
    • 9.1.2 Financial Analysis
    • 9.1.3 Segmental and Regional Analysis
    • 9.1.4 Research & Development Expense
    • 9.1.5 Recent strategies and developments:
      • 9.1.5.1 Partnerships, Collaborations, and Agreements:
      • 9.1.5.2 Product Launches and Product Expansions:
    • 9.1.6 SWOT Analysis
  • 9.2 Autodesk, Inc.
    • 9.2.1 Company Overview
    • 9.2.2 Financial Analysis
    • 9.2.3 Regional Analysis
    • 9.2.4 Research & Development Expenses
    • 9.2.5 Recent strategies and developments:
      • 9.2.5.1 Product Launches and Product Expansions:
      • 9.2.5.2 Acquisition and Mergers:
    • 9.2.6 SWOT Analysis
  • 9.3 HTC Corporation
    • 9.3.1 Company Overview
    • 9.3.2 Financial Analysis
    • 9.3.3 Research & Development Expenses
    • 9.3.4 Recent strategies and developments:
      • 9.3.4.1 Partnerships, Collaborations, and Agreements:
      • 9.3.4.2 Product Launches and Product Expansions:
    • 9.3.5 SWOT Analysis
  • 9.4 NVIDIA Corporation
    • 9.4.1 Company Overview
    • 9.4.2 Financial Analysis
    • 9.4.3 Segmental and Regional Analysis
    • 9.4.4 Research & Development Expenses
    • 9.4.5 Recent strategies and developments:
      • 9.4.5.1 Product Launches and Product Expansions:
    • 9.4.6 SWOT Analysis
  • 9.5 Epic Games, Inc.
    • 9.5.1 Company Overview
    • 9.5.2 Recent strategies and developments:
      • 9.5.2.1 Partnerships, Collaborations, and Agreements:
      • 9.5.2.2 Product Launches and Product Expansions:
      • 9.5.2.3 Acquisition and Mergers:
    • 9.5.3 SWOT Analysis
  • 9.6 360Rize
    • 9.6.1 Company Overview
  • 9.7 Arashi Vision, Inc. (Insta360)
    • 9.7.1 Company Overview
  • 9.8 HumanEyes Technologies, Ltd. (Vuze Camera)
    • 9.8.1 Company Overview
  • 9.9 Mo-Sys Engineering, Ltd.
    • 9.9.1 Company Overview
    • 9.9.2 Recent strategies and developments:
      • 9.9.2.1 Partnerships, Collaborations, and Agreements:
      • 9.9.2.2 Product Launches and Product Expansions:
  • 9.10. Boris FX, Inc.
    • 9.10.1 Company Overview
    • 9.10.2 Recent strategies and developments:
      • 9.10.2.1 Acquisition and Mergers:

Chapter 10. Winning Imperatives of Virtual Production Market

LIST OF TABLES

  • TABLE 1 Global Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 2 Global Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 3 Partnerships, Collaborations and Agreements- Virtual Production Market
  • TABLE 4 Product Launches And Product Expansions- Virtual Production Market
  • TABLE 5 Acquisition and Mergers- Virtual Production Market
  • TABLE 6 Global Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 7 Global Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 8 Global Software Market by Region, 2020 - 2023, USD Million
  • TABLE 9 Global Software Market by Region, 2024 - 2031, USD Million
  • TABLE 10 Global Hardware Market by Region, 2020 - 2023, USD Million
  • TABLE 11 Global Hardware Market by Region, 2024 - 2031, USD Million
  • TABLE 12 Global Services Market by Region, 2020 - 2023, USD Million
  • TABLE 13 Global Services Market by Region, 2024 - 2031, USD Million
  • TABLE 14 Global Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 15 Global Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 16 Global Post-production Market by Region, 2020 - 2023, USD Million
  • TABLE 17 Global Post-production Market by Region, 2024 - 2031, USD Million
  • TABLE 18 Global Production Market by Region, 2020 - 2023, USD Million
  • TABLE 19 Global Production Market by Region, 2024 - 2031, USD Million
  • TABLE 20 Global Pre-production Market by Region, 2020 - 2023, USD Million
  • TABLE 21 Global Pre-production Market by Region, 2024 - 2031, USD Million
  • TABLE 22 Global Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 23 Global Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 24 Global Movies Market by Region, 2020 - 2023, USD Million
  • TABLE 25 Global Movies Market by Region, 2024 - 2031, USD Million
  • TABLE 26 Global TV Series Market by Region, 2020 - 2023, USD Million
  • TABLE 27 Global TV Series Market by Region, 2024 - 2031, USD Million
  • TABLE 28 Global Commercial Ads Market by Region, 2020 - 2023, USD Million
  • TABLE 29 Global Commercial Ads Market by Region, 2024 - 2031, USD Million
  • TABLE 30 Global Online Videos Market by Region, 2020 - 2023, USD Million
  • TABLE 31 Global Online Videos Market by Region, 2024 - 2031, USD Million
  • TABLE 32 Global Other End User Market by Region, 2020 - 2023, USD Million
  • TABLE 33 Global Other End User Market by Region, 2024 - 2031, USD Million
  • TABLE 34 Global Virtual Production Market by Region, 2020 - 2023, USD Million
  • TABLE 35 Global Virtual Production Market by Region, 2024 - 2031, USD Million
  • TABLE 36 North America Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 37 North America Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 38 North America Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 39 North America Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 40 North America Software Market by Country, 2020 - 2023, USD Million
  • TABLE 41 North America Software Market by Country, 2024 - 2031, USD Million
  • TABLE 42 North America Hardware Market by Country, 2020 - 2023, USD Million
  • TABLE 43 North America Hardware Market by Country, 2024 - 2031, USD Million
  • TABLE 44 North America Services Market by Country, 2020 - 2023, USD Million
  • TABLE 45 North America Services Market by Country, 2024 - 2031, USD Million
  • TABLE 46 North America Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 47 North America Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 48 North America Post-production Market by Country, 2020 - 2023, USD Million
  • TABLE 49 North America Post-production Market by Country, 2024 - 2031, USD Million
  • TABLE 50 North America Production Market by Country, 2020 - 2023, USD Million
  • TABLE 51 North America Production Market by Country, 2024 - 2031, USD Million
  • TABLE 52 North America Pre-production Market by Country, 2020 - 2023, USD Million
  • TABLE 53 North America Pre-production Market by Country, 2024 - 2031, USD Million
  • TABLE 54 North America Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 55 North America Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 56 North America Movies Market by Country, 2020 - 2023, USD Million
  • TABLE 57 North America Movies Market by Country, 2024 - 2031, USD Million
  • TABLE 58 North America TV Series Market by Country, 2020 - 2023, USD Million
  • TABLE 59 North America TV Series Market by Country, 2024 - 2031, USD Million
  • TABLE 60 North America Commercial Ads Market by Country, 2020 - 2023, USD Million
  • TABLE 61 North America Commercial Ads Market by Country, 2024 - 2031, USD Million
  • TABLE 62 North America Online Videos Market by Country, 2020 - 2023, USD Million
  • TABLE 63 North America Online Videos Market by Country, 2024 - 2031, USD Million
  • TABLE 64 North America Other End User Market by Country, 2020 - 2023, USD Million
  • TABLE 65 North America Other End User Market by Country, 2024 - 2031, USD Million
  • TABLE 66 North America Virtual Production Market by Country, 2020 - 2023, USD Million
  • TABLE 67 North America Virtual Production Market by Country, 2024 - 2031, USD Million
  • TABLE 68 US Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 69 US Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 70 US Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 71 US Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 72 US Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 73 US Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 74 US Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 75 US Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 76 Canada Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 77 Canada Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 78 Canada Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 79 Canada Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 80 Canada Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 81 Canada Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 82 Canada Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 83 Canada Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 84 Mexico Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 85 Mexico Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 86 Mexico Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 87 Mexico Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 88 Mexico Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 89 Mexico Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 90 Mexico Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 91 Mexico Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 92 Rest of North America Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 93 Rest of North America Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 94 Rest of North America Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 95 Rest of North America Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 96 Rest of North America Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 97 Rest of North America Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 98 Rest of North America Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 99 Rest of North America Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 100 Europe Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 101 Europe Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 102 Europe Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 103 Europe Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 104 Europe Software Market by Country, 2020 - 2023, USD Million
  • TABLE 105 Europe Software Market by Country, 2024 - 2031, USD Million
  • TABLE 106 Europe Hardware Market by Country, 2020 - 2023, USD Million
  • TABLE 107 Europe Hardware Market by Country, 2024 - 2031, USD Million
  • TABLE 108 Europe Services Market by Country, 2020 - 2023, USD Million
  • TABLE 109 Europe Services Market by Country, 2024 - 2031, USD Million
  • TABLE 110 Europe Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 111 Europe Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 112 Europe Post-production Market by Country, 2020 - 2023, USD Million
  • TABLE 113 Europe Post-production Market by Country, 2024 - 2031, USD Million
  • TABLE 114 Europe Production Market by Country, 2020 - 2023, USD Million
  • TABLE 115 Europe Production Market by Country, 2024 - 2031, USD Million
  • TABLE 116 Europe Pre-production Market by Country, 2020 - 2023, USD Million
  • TABLE 117 Europe Pre-production Market by Country, 2024 - 2031, USD Million
  • TABLE 118 Europe Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 119 Europe Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 120 Europe Movies Market by Country, 2020 - 2023, USD Million
  • TABLE 121 Europe Movies Market by Country, 2024 - 2031, USD Million
  • TABLE 122 Europe TV Series Market by Country, 2020 - 2023, USD Million
  • TABLE 123 Europe TV Series Market by Country, 2024 - 2031, USD Million
  • TABLE 124 Europe Commercial Ads Market by Country, 2020 - 2023, USD Million
  • TABLE 125 Europe Commercial Ads Market by Country, 2024 - 2031, USD Million
  • TABLE 126 Europe Online Videos Market by Country, 2020 - 2023, USD Million
  • TABLE 127 Europe Online Videos Market by Country, 2024 - 2031, USD Million
  • TABLE 128 Europe Other End User Market by Country, 2020 - 2023, USD Million
  • TABLE 129 Europe Other End User Market by Country, 2024 - 2031, USD Million
  • TABLE 130 Europe Virtual Production Market by Country, 2020 - 2023, USD Million
  • TABLE 131 Europe Virtual Production Market by Country, 2024 - 2031, USD Million
  • TABLE 132 Germany Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 133 Germany Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 134 Germany Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 135 Germany Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 136 Germany Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 137 Germany Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 138 Germany Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 139 Germany Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 140 UK Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 141 UK Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 142 UK Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 143 UK Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 144 UK Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 145 UK Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 146 UK Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 147 UK Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 148 France Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 149 France Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 150 France Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 151 France Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 152 France Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 153 France Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 154 France Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 155 France Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 156 Russia Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 157 Russia Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 158 Russia Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 159 Russia Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 160 Russia Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 161 Russia Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 162 Russia Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 163 Russia Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 164 Spain Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 165 Spain Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 166 Spain Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 167 Spain Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 168 Spain Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 169 Spain Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 170 Spain Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 171 Spain Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 172 Italy Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 173 Italy Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 174 Italy Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 175 Italy Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 176 Italy Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 177 Italy Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 178 Italy Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 179 Italy Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 180 Rest of Europe Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 181 Rest of Europe Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 182 Rest of Europe Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 183 Rest of Europe Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 184 Rest of Europe Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 185 Rest of Europe Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 186 Rest of Europe Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 187 Rest of Europe Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 188 Asia Pacific Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 189 Asia Pacific Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 190 Asia Pacific Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 191 Asia Pacific Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 192 Asia Pacific Software Market by Country, 2020 - 2023, USD Million
  • TABLE 193 Asia Pacific Software Market by Country, 2024 - 2031, USD Million
  • TABLE 194 Asia Pacific Hardware Market by Country, 2020 - 2023, USD Million
  • TABLE 195 Asia Pacific Hardware Market by Country, 2024 - 2031, USD Million
  • TABLE 196 Asia Pacific Services Market by Country, 2020 - 2023, USD Million
  • TABLE 197 Asia Pacific Services Market by Country, 2024 - 2031, USD Million
  • TABLE 198 Asia Pacific Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 199 Asia Pacific Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 200 Asia Pacific Post-production Market by Country, 2020 - 2023, USD Million
  • TABLE 201 Asia Pacific Post-production Market by Country, 2024 - 2031, USD Million
  • TABLE 202 Asia Pacific Production Market by Country, 2020 - 2023, USD Million
  • TABLE 203 Asia Pacific Production Market by Country, 2024 - 2031, USD Million
  • TABLE 204 Asia Pacific Pre-production Market by Country, 2020 - 2023, USD Million
  • TABLE 205 Asia Pacific Pre-production Market by Country, 2024 - 2031, USD Million
  • TABLE 206 Asia Pacific Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 207 Asia Pacific Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 208 Asia Pacific Movies Market by Country, 2020 - 2023, USD Million
  • TABLE 209 Asia Pacific Movies Market by Country, 2024 - 2031, USD Million
  • TABLE 210 Asia Pacific TV Series Market by Country, 2020 - 2023, USD Million
  • TABLE 211 Asia Pacific TV Series Market by Country, 2024 - 2031, USD Million
  • TABLE 212 Asia Pacific Commercial Ads Market by Country, 2020 - 2023, USD Million
  • TABLE 213 Asia Pacific Commercial Ads Market by Country, 2024 - 2031, USD Million
  • TABLE 214 Asia Pacific Online Videos Market by Country, 2020 - 2023, USD Million
  • TABLE 215 Asia Pacific Online Videos Market by Country, 2024 - 2031, USD Million
  • TABLE 216 Asia Pacific Other End User Market by Country, 2020 - 2023, USD Million
  • TABLE 217 Asia Pacific Other End User Market by Country, 2024 - 2031, USD Million
  • TABLE 218 Asia Pacific Virtual Production Market by Country, 2020 - 2023, USD Million
  • TABLE 219 Asia Pacific Virtual Production Market by Country, 2024 - 2031, USD Million
  • TABLE 220 China Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 221 China Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 222 China Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 223 China Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 224 China Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 225 China Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 226 China Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 227 China Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 228 Japan Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 229 Japan Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 230 Japan Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 231 Japan Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 232 Japan Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 233 Japan Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 234 Japan Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 235 Japan Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 236 India Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 237 India Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 238 India Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 239 India Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 240 India Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 241 India Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 242 India Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 243 India Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 244 South Korea Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 245 South Korea Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 246 South Korea Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 247 South Korea Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 248 South Korea Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 249 South Korea Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 250 South Korea Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 251 South Korea Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 252 Singapore Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 253 Singapore Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 254 Singapore Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 255 Singapore Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 256 Singapore Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 257 Singapore Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 258 Singapore Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 259 Singapore Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 260 Malaysia Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 261 Malaysia Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 262 Malaysia Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 263 Malaysia Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 264 Malaysia Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 265 Malaysia Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 266 Malaysia Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 267 Malaysia Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 268 Rest of Asia Pacific Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 269 Rest of Asia Pacific Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 270 Rest of Asia Pacific Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 271 Rest of Asia Pacific Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 272 Rest of Asia Pacific Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 273 Rest of Asia Pacific Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 274 Rest of Asia Pacific Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 275 Rest of Asia Pacific Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 276 LAMEA Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 277 LAMEA Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 278 LAMEA Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 279 LAMEA Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 280 LAMEA Software Market by Country, 2020 - 2023, USD Million
  • TABLE 281 LAMEA Software Market by Country, 2024 - 2031, USD Million
  • TABLE 282 LAMEA Hardware Market by Country, 2020 - 2023, USD Million
  • TABLE 283 LAMEA Hardware Market by Country, 2024 - 2031, USD Million
  • TABLE 284 LAMEA Services Market by Country, 2020 - 2023, USD Million
  • TABLE 285 LAMEA Services Market by Country, 2024 - 2031, USD Million
  • TABLE 286 LAMEA Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 287 LAMEA Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 288 LAMEA Post-production Market by Country, 2020 - 2023, USD Million
  • TABLE 289 LAMEA Post-production Market by Country, 2024 - 2031, USD Million
  • TABLE 290 LAMEA Production Market by Country, 2020 - 2023, USD Million
  • TABLE 291 LAMEA Production Market by Country, 2024 - 2031, USD Million
  • TABLE 292 LAMEA Pre-production Market by Country, 2020 - 2023, USD Million
  • TABLE 293 LAMEA Pre-production Market by Country, 2024 - 2031, USD Million
  • TABLE 294 LAMEA Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 295 LAMEA Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 296 LAMEA Movies Market by Country, 2020 - 2023, USD Million
  • TABLE 297 LAMEA Movies Market by Country, 2024 - 2031, USD Million
  • TABLE 298 LAMEA TV Series Market by Country, 2020 - 2023, USD Million
  • TABLE 299 LAMEA TV Series Market by Country, 2024 - 2031, USD Million
  • TABLE 300 LAMEA Commercial Ads Market by Country, 2020 - 2023, USD Million
  • TABLE 301 LAMEA Commercial Ads Market by Country, 2024 - 2031, USD Million
  • TABLE 302 LAMEA Online Videos Market by Country, 2020 - 2023, USD Million
  • TABLE 303 LAMEA Online Videos Market by Country, 2024 - 2031, USD Million
  • TABLE 304 LAMEA Other End User Market by Country, 2020 - 2023, USD Million
  • TABLE 305 LAMEA Other End User Market by Country, 2024 - 2031, USD Million
  • TABLE 306 LAMEA Virtual Production Market by Country, 2020 - 2023, USD Million
  • TABLE 307 LAMEA Virtual Production Market by Country, 2024 - 2031, USD Million
  • TABLE 308 Brazil Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 309 Brazil Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 310 Brazil Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 311 Brazil Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 312 Brazil Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 313 Brazil Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 314 Brazil Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 315 Brazil Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 316 Argentina Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 317 Argentina Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 318 Argentina Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 319 Argentina Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 320 Argentina Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 321 Argentina Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 322 Argentina Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 323 Argentina Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 324 UAE Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 325 UAE Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 326 UAE Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 327 UAE Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 328 UAE Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 329 UAE Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 330 UAE Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 331 UAE Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 332 Saudi Arabia Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 333 Saudi Arabia Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 334 Saudi Arabia Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 335 Saudi Arabia Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 336 Saudi Arabia Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 337 Saudi Arabia Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 338 Saudi Arabia Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 339 Saudi Arabia Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 340 South Africa Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 341 South Africa Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 342 South Africa Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 343 South Africa Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 344 South Africa Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 345 South Africa Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 346 South Africa Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 347 South Africa Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 348 Nigeria Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 349 Nigeria Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 350 Nigeria Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 351 Nigeria Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 352 Nigeria Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 353 Nigeria Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 354 Nigeria Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 355 Nigeria Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 356 Rest of LAMEA Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 357 Rest of LAMEA Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 358 Rest of LAMEA Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 359 Rest of LAMEA Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 360 Rest of LAMEA Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 361 Rest of LAMEA Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 362 Rest of LAMEA Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 363 Rest of LAMEA Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 364 Key Information - Adobe, Inc.
  • TABLE 365 Key Information - Autodesk, Inc.
  • TABLE 366 Key Information - HTC Corporation
  • TABLE 367 Key Information - NVIDIA Corporation
  • TABLE 368 key Information - Epic Games, Inc.
  • TABLE 369 Key Information - 360Rize
  • TABLE 370 key information - Arashi Vision, Inc. (Insta360)
  • TABLE 371 Key Information - HumanEyes Technologies, Ltd.
  • TABLE 372 key information - Mo-Sys Engineering, Ltd.
  • TABLE 373 Key Information - Boris FX, Inc.

LIST OF FIGURES

  • FIG 1 Methodology for the research
  • FIG 2 Global Virtual Production Market, 2020 - 2031, USD Million
  • FIG 3 Key Factors Impacting Virtual Production Market
  • FIG 4 KBV Cardinal Matrix
  • FIG 5 Market Share Analysis, 2023
  • FIG 6 Key Leading Strategies: Percentage Distribution (2020-2024)
  • FIG 7 Key Strategic Move: Product Launches and Product Expansions: 2020, Jun - 2024, Oct) Leading Players
  • FIG 8 Porter's Five Forces Analysis - Virtual Production Market
  • FIG 9 Global Virtual Production Market share by Component, 2023
  • FIG 10 Global Virtual Production Market share by Component, 2031
  • FIG 11 Global Virtual Production Market by Component, 2020 - 2031, USD Million
  • FIG 12 Global Virtual Production Market share by Type, 2023
  • FIG 13 Global Virtual Production Market share by Type, 2031
  • FIG 14 Global Virtual Production Market by Type, 2020 - 2031, USD Million
  • FIG 15 Global Virtual Production Market share by End User, 2023
  • FIG 16 Global Virtual Production Market share by End User, 2031
  • FIG 17 Global Virtual Production Market by End User, 2020 - 2031, USD Million
  • FIG 18 Global Virtual Production Market share by Region, 2023
  • FIG 19 Global Virtual Production Market share by Region, 2031
  • FIG 20 Global Virtual Production Market by Region, 2020 - 2031, USD Million
  • FIG 21 Recent strategies and developments: Adobe, Inc.
  • FIG 22 SWOT Analysis: Adobe, Inc.
  • FIG 23 Recent strategies and developments: Autodesk, Inc.
  • FIG 24 SWOT Analysis: Autodesk, Inc.
  • FIG 25 Recent strategies and developments: HTC CORPORATION
  • FIG 26 SWOT Analysis: HTC Corporation
  • FIG 27 SWOT Analysis: NVIDIA Corporation
  • FIG 28 Recent strategies and developments: Epic Games, Inc.
  • FIG 29 Swot Analysis: Epic Games, Inc.
  • FIG 30 Recent strategies and developments: Mo-Sys Engineering, Ltd.