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市场调查报告书
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1477907

棋盘游戏市场 - 按产品类型、按游戏主题、按年龄、按配销通路、预测,2024 年 - 2032 年

Board Games Market - By Product Type, By Game Theme, By Age Group, By Distribution Channel, Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 183 Pages | 商品交期: 2-3个工作天内

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简介目录

受可支配收入增加、对线下社交互动日益偏好以及桌面游戏在千禧一代和Z 世代中普及程度的推动,全球桌游市场在2024 年至2032 年期间将以4.5% 的复合年增长率增长。

根据我们的数据世界,超过 40 亿人(世界人口的一半以上)居住在城市地区。随着越来越多的人迁移到城市地区,这些人口稠密地区对娱乐活动和社交互动的需求不断增加。棋盘游戏提供了一种易于理解且引人入胜的娱乐形式,个人、家庭和社区都可以享受,从而促进社会联繫和亲密体验。此外,都市化往往导致居住空间缩小,鼓励人们寻求棋盘游戏等室内休閒活动,进而促进产业成长。

棋盘游戏市场根据产品类型、游戏主题、年龄层配销通路和地区进行分类。

由于其战略深度和智力刺激,国际象棋领域将在 2024 年至 2032 年期间大幅增长。西洋棋的持久吸引力超越了世代和文化,使其成为全球家庭、学校和竞技舞台的主要内容。随着线上平台和数位化改编的兴起,国际象棋经历了復兴,吸引了新一波渴望掌握其复杂性的玩家,进一步增加了其市场吸引力。

由于不同人群对运动的广泛热情,到 2032 年,体育主题棋盘游戏市场份额将显着扩大。无论是模拟足球、篮球还是板球的刺激,这些游戏都让玩家有机会以桌面形式体验他们最喜欢的运动的刺激。凭藉创新的机制和身临其境的游戏体验,体育主题棋盘游戏吸引了体育爱好者和休閒玩家,为市场的成长做出了重大贡献。

由于亚太地区人口众多、可支配收入水准不断上升以及游戏文化蓬勃发展,到 2032 年,亚太棋盘游戏产业将录得相当大的估值。在对多样化游戏体验的强烈需求和蓬勃发展的棋盘游戏社群的推动下,中国、日本和韩国等国家已成为该产业成长的主要贡献者。此外,电子商务平台和数位游戏解决方案的日益普及进一步推动了该地区市场的成长。

目录

第 1 章:方法与范围

第 2 章:执行摘要

第 3 章:产业洞察

  • 产业生态系统分析
  • 原料分析
  • 重要新闻和倡议
    • 伙伴关係/协作
    • 併购
    • 投资
    • 产品发布与创新
  • 监管环境
  • 衝击力
    • 成长动力
    • 产业陷阱与挑战
  • 消费者购买行为分析
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析
  • 贸易分析
    • 汇出资料
    • 导入资料

第 4 章:竞争格局

  • 介绍
  • 公司市占率
  • 主要市场参与者的竞争分析
  • 竞争定位矩阵
  • 战略展望矩阵

第 5 章:市场估计与预测:依产品类型,2018 - 2032 年,

  • 主要趋势
  • 垄断
  • 拼字游戏
  • 谜题
  • 卡牌和骰子
  • 收藏卡
  • 微型
  • 其他的

第 6 章:市场估计与预测:按游戏主题,2018 - 2032 年,

  • 主要趋势
  • 策略与战争
  • 科幻游戏
  • 奇幻游戏
  • 运动的
  • 其他的

第 7 章:市场估计与预测:按年龄组,2018 - 2032 年,

  • 主要趋势
  • 25年
  • 5 - 12 岁
  • 12 - 25 岁
  • 25岁以上

第 8 章:市场估计与预测:按配销通路,2018 年 - 2032 年,

  • 主要趋势
  • 在线的
  • 离线

第 9 章:市场估计与预测:按地区,2018 - 2032 年,

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
    • 北美其他地区
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳洲
    • 马来西亚
    • 印尼
    • 亚太地区其他地区
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地区
  • MEA
    • 沙乌地阿拉伯
    • 阿联酋
    • 南非
    • MEA 的其余部分

第 10 章:公司简介

  • Asmodee Group
  • CMON Limited
  • Czech Games Edition
  • Days of Wonder
  • Fantasy Flight Games
  • Goliath Games LLC
  • HABA - Habermaass GmbH
  • Hasbro Inc.
  • IELLO
  • Indie Boards and Cards
  • Kosmos Verlags-GmbH & Co. KG
  • Mattel Inc.
  • North Star Games
  • PlayMonster LLC
  • Ravensburger AG
  • Schmidt Spiele GmbH
  • Spin Master Corp.
  • University Games Corp.
  • USAopoly Inc.
  • Z-Man Games LLC
简介目录
Product Code: 8187

Global Board Games Market will grow at 4.5% CAGR during 2024-2032, driven by rising disposable income, growing preference for offline social interactions, and a surge in popularity of tabletop gaming among millennials and Generation Z.

According to Our World In Data, over 4 billion people, over half the world's population, reside in urban areas. As more people migrate to urban areas, there is an increasing demand for recreational activities and social interactions within these densely populated regions. Board games offer an accessible and engaging form of entertainment that can be enjoyed by individuals, families, and communities alike, fostering social connections and bonding experiences. Moreover, urbanization often leads to smaller living spaces, encouraging people to seek indoor leisure activities such as board gaming, thereby inducing industry growth.

The Board Games Market is classified based on product type, game theme, age group distribution channel, and region.

The chess segment will grow substantially over 2024-2032, owing to its strategic depth and intellectual stimulation. The enduring appeal of chess transcends generations and cultures, making it a staple in households, schools, and competitive arenas globally. With the rise of online platforms and digital adaptations, chess has experienced a revitalization, attracting a new wave of players eager to master its complexities, further adding to its market appeal.

The Board Games Market Share from the sports-themed board games segment will register noticeable expansion by 2032, owing to the widespread passion for athletics across diverse demographics. Whether simulating the thrill of football, basketball, or cricket, these games offer players the opportunity to experience the excitement of their favorite sports in a tabletop format. With innovative mechanics and immersive gameplay experiences, sports-themed board games appeal to both sports enthusiasts and casual players alike, contributing significantly to the market's growth trajectory.

Asia Pacific Board Games Industry will record a sizeable valuation by 2032, owing to its vast population, rising disposable income levels, and burgeoning gaming culture. Countries such as China, Japan, and South Korea have emerged as key contributors to the industry's growth, driven by a strong appetite for diverse gaming experiences and a thriving board game community. Moreover, the increasing adoption of e-commerce platforms and digital gaming solutions has further propelled the market's growth in the region.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculations
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Board games industry 360 degree synopsis, 2018 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Raw material analysis
  • 3.3 Key news and initiatives
    • 3.3.1 Partnership/Collaboration
    • 3.3.2 Merger/Acquisition
    • 3.3.3 Investment
    • 3.3.4 Product launch & innovation
  • 3.4 Regulatory landscape
  • 3.5 Impact forces
    • 3.5.1 Growth drivers
    • 3.5.2 Industry pitfalls & challenges
  • 3.6 Consumer buying behavior analysis
  • 3.7 Growth potential analysis
  • 3.8 Porter's analysis
  • 3.9 PESTEL analysis
  • 3.10 Trade analysis
    • 3.10.1 Export data
    • 3.10.2 Import data

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share, 2023
  • 4.3 Competitive analysis of major market players, 2023
  • 4.4 Competitive positioning matrix, 2023
  • 4.5 Strategic outlook matrix, 2023

Chapter 5 Market Estimates & Forecast, By Product Type, 2018 - 2032, (USD Billion; Million Units)

  • 5.1 Key trends
  • 5.2 Monopoly
  • 5.3 Scrabble
  • 5.4 Chess
  • 5.5 Puzzles
  • 5.6 Card & dice
  • 5.7 Collectible card
  • 5.8 Miniature
  • 5.9 Others

Chapter 6 Market Estimates & Forecast, By Game Theme, 2018 - 2032, (USD Billion; Million Units)

  • 6.1 Key trends
  • 6.2 Strategy & war
  • 6.3 Sci-Fi games
  • 6.4 Fantasy games
  • 6.5 Sports
  • 6.6 Others

Chapter 7 Market Estimates & Forecast, By Age Group, 2018 - 2032, (USD Billion; Million Units)

  • 7.1 Key trends
  • 7.2 2 - 5 years
  • 7.3 5 - 12 years
  • 7.4 12 - 25 years
  • 7.5 Above 25 years

Chapter 8 Market Estimates & Forecast, By Distribution Channel, 2018 - 2032, (USD Billion; Million Units)

  • 8.1 Key trends
  • 8.2 Online
  • 8.3 Offline

Chapter 9 Market Estimates & Forecast, By Region, 2018 - 2032, (USD Billion; Million Units)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
    • 9.2.3 Rest of North America
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 Australia
    • 9.4.6 Malaysia
    • 9.4.7 Indonesia
    • 9.4.8 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 MEA
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 South Africa
    • 9.6.4 Rest of MEA

Chapter 10 Company Profiles

  • 10.1 Asmodee Group
  • 10.2 CMON Limited
  • 10.3 Czech Games Edition
  • 10.4 Days of Wonder
  • 10.5 Fantasy Flight Games
  • 10.6 Goliath Games LLC
  • 10.7 HABA - Habermaass GmbH
  • 10.8 Hasbro Inc.
  • 10.9 IELLO
  • 10.10 Indie Boards and Cards
  • 10.11 Kosmos Verlags-GmbH & Co. KG
  • 10.12 Mattel Inc.
  • 10.13 North Star Games
  • 10.14 PlayMonster LLC
  • 10.15 Ravensburger AG
  • 10.16 Schmidt Spiele GmbH
  • 10.17 Spin Master Corp.
  • 10.18 University Games Corp.
  • 10.19 USAopoly Inc.
  • 10.20 Z-Man Games LLC