封面
市场调查报告书
商品编码
1612631

图板游戏市场:依游戏类型、年龄层、游戏主题、销售管道- 2025-2030 年全球预测

Board Games Market by Game Type (Chess, Ludo, Monopoly), Age Group (12-25 Years, 2-5 Years, Above 25 Years), Game Theme, Sales Channel - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 199 Pages | 商品交期: 最快1-2个工作天内

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2023年图板游戏市场规模为131.2亿美元,预计2024年将达到144.2亿美元,复合年增长率为10.02%,2030年将达256.2亿美元。

图板游戏市场是一个充满活力的领域,由广泛的产品定义,从国际象棋等传统游戏到具有战略和协作元素的现代桌面游戏。这项市场需求是由消费者对不插电娱乐选择、提供社交互动、提高认知技能以及作为教育工具的兴趣增加所推动的。其用途范围从儿童到成人,通常用于教育环境和治疗。最终用途范围广泛,包括家庭、学校、游戏咖啡馆和促进远端游戏体验的线上平台。成长要素包括 Kickstarter 等群众集资平台的兴起,该平台允许创作者直接向消费者销售新游戏,以及教育和企业培训领域的「游戏化」趋势。此外,成年人的怀旧因素和图板游戏咖啡馆的日益普及也是重要的机会。新的商机在于将技术融入传统图板游戏中,例如扩增实境和应用程式集成,以吸引精通技术的消费者。挑战包括市场饱和状态,大大小小的玩家、竞争加剧以及数位转型掩盖了实体图板游戏体验。此外,製造成本和供应链中断也是主要障碍。创新可能会探索结合实体和数位元素的混合游戏形式,或根据日益增强的环保意识专注于创建环境永续的游戏。他们还可能探索个人化和可自订的游戏体验,以满足利基市场的需求。儘管市场呈现出由少数大公司主导的寡占性质,但小型创作者也有透过利基定位取得成功的空间。企业可以透过利用社群媒体建立社群、利用资料分析来了解消费者偏好以及灵活应对不断变化的趋势和消费者偏好来实现成长。

主要市场统计
基准年[2023] 131.2亿美元
预计年份 [2024] 144.2亿美元
预测年份 [2030] 256.2亿美元
复合年增长率(%) 10.02%

市场动态:揭示快速发展的图板游戏市场的关键市场洞察

图板游戏市场正在因供需的动态交互作用而转变。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助消费行为及其对製造业的影响。

  • 市场驱动因素
    • 家长对透过图板游戏开发孩子大脑的兴趣日益浓厚
    • 消费者对室内休閒的需求不断增长
    • 提高电子商务平台的可用性
  • 市场限制因素
    • 产品召回增加
  • 市场机会
    • 图板游戏活动和比赛简介
    • 越来越多的创新图板游戏可供成人和儿童享受
  • 市场挑战
    • 对图板游戏知识产权的担忧

波特的五力:驾驭图板游戏市场的战略工具

波特的五力框架是了解图板游戏市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解图板游戏市场的外部影响

外部宏观环境因素对图板游戏市场的表现动态起着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助企业预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解图板游戏市场的竞争状况

对图板游戏市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵图板游戏市场厂商绩效评估

FPNV定位矩阵是评估图板游戏市场厂商的重要工具。此矩阵允许业务组织根据供应商的商务策略和产品满意度评估供应商,从而做出符合其目标的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议,规划图板游戏市场的成功之路

对于旨在加强其在全球市场的影响力的公司来说,图板游戏市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 透过图板游戏增加家长对孩子大脑发展的兴趣
      • 消费者对室内休閒的需求不断增长
      • 提高电子商务平台的可用性
    • 抑制因素
      • 产品召回增加
    • 机会
      • 图板游戏活动和比赛简介
      • 适合成人和儿童的创新图板游戏正在兴起
    • 任务
      • 对图板游戏知识产权的担忧
  • 市场区隔分析
    • 游戏类型:国际象棋锦标赛和锦标赛在世界范围内呈上升趋势
    • 年龄层:25岁以上成年人对策略性和创新性游戏的需求
    • 销售管道:由于购物偏好方便,网路商店不断扩大
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章图板游戏市场(依游戏类型)

  • 卢多
  • 独家的
  • 拼字游戏

第七章图板游戏市场:依年龄段

  • 12-25岁
  • 2-5岁
  • 25岁以上
  • 5-12岁

第八章图板游戏市集(依游戏主题)

  • 教育
  • 乐趣和娱乐
  • 战略与战争

第九章图板游戏市场:依销售管道

  • 大卖场和超级市场
  • 网路商店
  • 专卖店

第十章 美洲图板游戏市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十一章亚太图板游戏市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十二章 欧洲、中东和非洲图板游戏市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十三章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • Nex 和孩之宝透过 Nex Playground 发布适合家庭游玩的游戏
    • 将人工智慧融入经典图板游戏:仔细观察美泰的Pictionary Vs。
    • 孩之宝与 Xplored 之间的策略伙伴关係
  • 战略分析和建议

公司名单

  • Alderac Entertainment Group(AEG)
  • AMIGO Games Inc.
  • Arcane Wonders
  • Asmodee Group by Embracer Group
  • Atlas Games
  • Bezier Games Inc.
  • Blue Orange Sarl
  • Buffalo Game LLC
  • Facade Games LLC
  • Gamelyn Games
  • Games Workshop Group PLC
  • Grey Gnome Games
  • HABA USA
  • Hasbro Inc.
  • Mattel Inc.
  • Mindware Inc.
  • National Entertainment Collectibles Association Inc.
  • Noris Spiele by Simba Dickie Group
  • Paizo Inc.
  • Queen Games by XSET
  • R & R Games Inc.
  • Ravensburger North America, Inc.
  • Rio Grande Games
  • Schmidt Spiele GmbH
  • Spin Master Ltd
  • Steamforged Games Ltd.
  • Tasty Minstrel Games
  • Thames & Kosmos.
  • ThinkFun, Inc.
  • Wiener Spielkartenfabrik Ferd. Piatnik & Sohne
Product Code: MRR-D27C4B4F123B

The Board Games Market was valued at USD 13.12 billion in 2023, expected to reach USD 14.42 billion in 2024, and is projected to grow at a CAGR of 10.02%, to USD 25.62 billion by 2030.

The board games market is a dynamic sector defined by its wide array of products, covering traditional games like chess and modern tabletop games that include strategic and collaborative elements. This market's necessity is driven by increasing consumer interest in unplugged entertainment options, providing social interaction, enhancing cognitive skills, and serving as educational tools. Its application spans various demographics from children to adults and is often used in educational settings and therapy. The end-use scope is broad, including homes, schools, game cafes, and online platforms that facilitate remote play experiences. Influencing growth factors include the rise of crowdfunding platforms like Kickstarter, which allow creators to directly market new games to consumers, and the trend toward "gamification" in educational and corporate training. Additionally, the nostalgia factor among adults and the growing popularity of board game cafes are crucial opportunities. Emerging opportunities lie in incorporating technology with traditional board games, such as augmented reality or app integrations, which appeal to tech-savvy consumers. Constraints include the market's saturation with numerous small and big players, leading to intense competition, and the challenge of digital transformation overshadowing physical board gaming experiences. Furthermore, manufacturing costs and supply chain disruptions pose significant hurdles. Innovations might explore hybrid game formats that combine physical and digital elements or focus on creating environmentally sustainable games considering growing eco-conscious sentiments. Companies could also explore personalized or customizable game experiences to cater to niche markets. The market exhibits an oligopolistic nature whereby a few large companies dominate, yet there is space for small creators to succeed through niche targeting. Businesses can achieve growth by leveraging social media for community building, employing data analytics for understanding consumer preferences, and staying agile to adapt to shifting trends and consumer tastes.

KEY MARKET STATISTICS
Base Year [2023] USD 13.12 billion
Estimated Year [2024] USD 14.42 billion
Forecast Year [2030] USD 25.62 billion
CAGR (%) 10.02%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Board Games Market

The Board Games Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing parental focus on children's brain development through board games
    • Rising consumer demand for indoor recreational activities
    • Increasing availability on e-commerce platforms
  • Market Restraints
    • Rising number of product recalls
  • Market Opportunities
    • Introduction of board gaming events and competitions
    • Increasing number of innovative board games catering to both adults and children
  • Market Challenges
    • Concerns related to intellectual property rights of board games

Porter's Five Forces: A Strategic Tool for Navigating the Board Games Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Board Games Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Board Games Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Board Games Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Board Games Market

A detailed market share analysis in the Board Games Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Board Games Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Board Games Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Board Games Market

A strategic analysis of the Board Games Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Board Games Market, highlighting leading vendors and their innovative profiles. These include Alderac Entertainment Group (AEG), AMIGO Games Inc., Arcane Wonders, Asmodee Group by Embracer Group, Atlas Games, Bezier Games Inc., Blue Orange Sarl, Buffalo Game LLC, Facade Games LLC, Gamelyn Games, Games Workshop Group PLC, Grey Gnome Games, HABA USA, Hasbro Inc., Mattel Inc., Mindware Inc., National Entertainment Collectibles Association Inc., Noris Spiele by Simba Dickie Group, Paizo Inc., Queen Games by XSET, R & R Games Inc., Ravensburger North America, Inc., Rio Grande Games, Schmidt Spiele GmbH, Spin Master Ltd, Steamforged Games Ltd., Tasty Minstrel Games, Thames & Kosmos., ThinkFun, Inc., and Wiener Spielkartenfabrik Ferd. Piatnik & Sohne.

Market Segmentation & Coverage

This research report categorizes the Board Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Game Type, market is studied across Chess, Ludo, Monopoly, and Scrabble.
  • Based on Age Group, market is studied across 12-25 Years, 2-5 Years, Above 25 Years, and Between 5 & 12 Years.
  • Based on Game Theme, market is studied across Educational, Fun & Entertainment, and Strategy & War.
  • Based on Sales Channel, market is studied across Hypermarkets & Supermarket, Online Stores, and Specialty Stores.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing parental focus on children's brain development through board games
      • 5.1.1.2. Rising consumer demand for indoor recreational activities
      • 5.1.1.3. Increasing availability on e-commerce platforms
    • 5.1.2. Restraints
      • 5.1.2.1. Rising number of product recalls
    • 5.1.3. Opportunities
      • 5.1.3.1. Introduction of board gaming events and competitions
      • 5.1.3.2. Increasing number of innovative board games catering to both adults and children
    • 5.1.4. Challenges
      • 5.1.4.1. Concerns related to intellectual property rights of board games
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Game Type: Rising number of chess competitions and championships across the world
    • 5.2.2. Age group: Demand for strategic and innovative games catering to adults above 25 Years
    • 5.2.3. Sales Channel: Preference for convenience shopping leading to expansion of online stores
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Board Games Market, by Game Type

  • 6.1. Introduction
  • 6.2. Chess
  • 6.3. Ludo
  • 6.4. Monopoly
  • 6.5. Scrabble

7. Board Games Market, by Age Group

  • 7.1. Introduction
  • 7.2. 12-25 Years
  • 7.3. 2-5 Years
  • 7.4. Above 25 Years
  • 7.5. Between 5 & 12 Years

8. Board Games Market, by Game Theme

  • 8.1. Introduction
  • 8.2. Educational
  • 8.3. Fun & Entertainment
  • 8.4. Strategy & War

9. Board Games Market, by Sales Channel

  • 9.1. Introduction
  • 9.2. Hypermarkets & Supermarket
  • 9.3. Online Stores
  • 9.4. Specialty Stores

10. Americas Board Games Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific Board Games Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa Board Games Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Nex and Hasbro Launch Family-Centric Titles on Nex Playground
    • 13.3.2. Integration of AI in Classic Board Games: A Closer Look at Mattel's Pictionary Vs. AI
    • 13.3.3. A Strategic Partnership Between Hasbro and Xplored
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Alderac Entertainment Group (AEG)
  • 2. AMIGO Games Inc.
  • 3. Arcane Wonders
  • 4. Asmodee Group by Embracer Group
  • 5. Atlas Games
  • 6. Bezier Games Inc.
  • 7. Blue Orange Sarl
  • 8. Buffalo Game LLC
  • 9. Facade Games LLC
  • 10. Gamelyn Games
  • 11. Games Workshop Group PLC
  • 12. Grey Gnome Games
  • 13. HABA USA
  • 14. Hasbro Inc.
  • 15. Mattel Inc.
  • 16. Mindware Inc.
  • 17. National Entertainment Collectibles Association Inc.
  • 18. Noris Spiele by Simba Dickie Group
  • 19. Paizo Inc.
  • 20. Queen Games by XSET
  • 21. R & R Games Inc.
  • 22. Ravensburger North America, Inc.
  • 23. Rio Grande Games
  • 24. Schmidt Spiele GmbH
  • 25. Spin Master Ltd
  • 26. Steamforged Games Ltd.
  • 27. Tasty Minstrel Games
  • 28. Thames & Kosmos.
  • 29. ThinkFun, Inc.
  • 30. Wiener Spielkartenfabrik Ferd. Piatnik & Sohne

LIST OF FIGURES

  • FIGURE 1. BOARD GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. BOARD GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL BOARD GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL BOARD GAMES MARKET SIZE, BY GAME THEME, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL BOARD GAMES MARKET SIZE, BY GAME THEME, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES BOARD GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES BOARD GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. BOARD GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. BOARD GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. BOARD GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL BOARD GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. BOARD GAMES MARKET DYNAMICS
  • TABLE 7. GLOBAL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL BOARD GAMES MARKET SIZE, BY CHESS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL BOARD GAMES MARKET SIZE, BY LUDO, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL BOARD GAMES MARKET SIZE, BY MONOPOLY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL BOARD GAMES MARKET SIZE, BY SCRABBLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL BOARD GAMES MARKET SIZE, BY 12-25 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL BOARD GAMES MARKET SIZE, BY 2-5 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL BOARD GAMES MARKET SIZE, BY ABOVE 25 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL BOARD GAMES MARKET SIZE, BY BETWEEN 5 & 12 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL BOARD GAMES MARKET SIZE, BY FUN & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL BOARD GAMES MARKET SIZE, BY STRATEGY & WAR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL BOARD GAMES MARKET SIZE, BY HYPERMARKETS & SUPERMARKET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL BOARD GAMES MARKET SIZE, BY SPECIALTY STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. ARGENTINA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 34. BRAZIL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. BRAZIL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 36. BRAZIL BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 38. CANADA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. CANADA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 40. CANADA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 41. CANADA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 42. MEXICO BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. MEXICO BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 44. MEXICO BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 45. MEXICO BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 46. UNITED STATES BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. UNITED STATES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 48. UNITED STATES BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 49. UNITED STATES BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 50. UNITED STATES BOARD GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 53. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 54. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 55. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 56. AUSTRALIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. AUSTRALIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 58. AUSTRALIA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 59. AUSTRALIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 60. CHINA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. CHINA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 62. CHINA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 63. CHINA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 64. INDIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. INDIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 66. INDIA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 67. INDIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 68. INDONESIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. INDONESIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 70. INDONESIA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 71. INDONESIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 72. JAPAN BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. JAPAN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 74. JAPAN BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 75. JAPAN BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 76. MALAYSIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. MALAYSIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 78. MALAYSIA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 79. MALAYSIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 80. PHILIPPINES BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. PHILIPPINES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 82. PHILIPPINES BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 83. PHILIPPINES BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 84. SINGAPORE BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SINGAPORE BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 86. SINGAPORE BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 87. SINGAPORE BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH KOREA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SOUTH KOREA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 90. SOUTH KOREA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 91. SOUTH KOREA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 92. TAIWAN BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. TAIWAN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 94. TAIWAN BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 95. TAIWAN BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 96. THAILAND BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. THAILAND BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 98. THAILAND BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 99. THAILAND BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 100. VIETNAM BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. VIETNAM BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 102. VIETNAM BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 103. VIETNAM BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 106. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 107. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 108. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 109. DENMARK BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. DENMARK BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 111. DENMARK BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 112. DENMARK BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 113. EGYPT BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. EGYPT BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 115. EGYPT BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 116. EGYPT BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 117. FINLAND BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. FINLAND BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 119. FINLAND BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 120. FINLAND BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 121. FRANCE BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. FRANCE BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 123. FRANCE BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 124. FRANCE BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 125. GERMANY BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. GERMANY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 127. GERMANY BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 128. GERMANY BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 129. ISRAEL BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 130. ISRAEL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 131. ISRAEL BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 132. ISRAEL BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 133. ITALY BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. ITALY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 135. ITALY BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 136. ITALY BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 138. NETHERLANDS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 139. NETHERLANDS BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 140. NETHERLANDS BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 141. NIGERIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. NIGERIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 143. NIGERIA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 144. NIGERIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 145. NORWAY BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. NORWAY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 147. NORWAY BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 148. NORWAY BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 149. POLAND BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 150. POLAND BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 151. POLAND BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 152. POLAND BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 153. QATAR BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. QATAR BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 155. QATAR BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 156. QATAR BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 157. RUSSIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 158. RUSSIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 159. RUSSIA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 160. RUSSIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. SAUDI ARABIA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 163. SAUDI ARABIA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 164. SAUDI ARABIA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 166. SOUTH AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 167. SOUTH AFRICA BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 168. SOUTH AFRICA BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 169. SPAIN BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. SPAIN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 171. SPAIN BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 172. SPAIN BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 173. SWEDEN BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. SWEDEN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 175. SWEDEN BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 176. SWEDEN BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 178. SWITZERLAND BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 179. SWITZERLAND BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 180. SWITZERLAND BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 181. TURKEY BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 182. TURKEY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 183. TURKEY BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 184. TURKEY BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED ARAB EMIRATES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED ARAB EMIRATES BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED ARAB EMIRATES BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 190. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 191. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 192. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY SALES CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 193. BOARD GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 194. BOARD GAMES MARKET, FPNV POSITIONING MATRIX, 2023