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市场调查报告书
商品编码
1646323
图板游戏市场规模、份额和成长分析(按游戏类型、年龄层、销售管道和地区)- 2025-2032 年产业预测Board Games Market Size, Share, Growth Analysis, By Game Type (Monopoly, Scrabble), By Age Group (2-5 Years, 5-12 Years), By Sales Channel, By Region - Industry Forecast 2025-2032 |
预计到 2023 年全球图板游戏市场规模将达到 143.2 亿美元,并从 2024 年的 157.7 亿美元增长到 2032 年的 340.4 亿美元,预测期内(2025-2032 年)的复合年增长率为 10.1%。
随着数位化技术的进步,图板游戏市场持续成长,因为家长们对透过有趣的游戏来提升孩子的分析能力的兴趣日益浓厚。这种传统的身体互动,结合了棋子和标记棋盘,吸引了世界各地的成人和儿童。教育机构经常采用基于策略的游戏来培养学生的分析思维。随着高所得者寻求休閒,图板游戏产业必将成长。时间限制的增加和远距工作的转变使得家庭优先考虑在一起度过的高品质时间,进一步增加了对这些游戏的需求。预计未来美国图板游戏市场仍将持续持续成长。
Global Board Games Market size was valued at USD 14.32 billion in 2023 and is poised to grow from USD 15.77 billion in 2024 to USD 34.04 billion by 2032, growing at a CAGR of 10.1% during the forecast period (2025-2032).
The board games market continues to thrive amidst digital advancements, driven by a resurgence in interest from parents seeking to enhance their children's analytical skills through engaging gameplay. This tradition of physical interaction, with its combination of pieces and marked boards, appeals to both adults and children worldwide. Educational institutions often incorporate strategy-based games to foster analytical thinking among students. As more individuals within higher income brackets seek recreational activities, the board games sector is poised for growth. Increasing time constraints and a shift towards remote work have led families to prioritize quality time together, further fueling demand for these games. The US board games market is projected to experience sustainable growth in the coming years.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Board Games market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Board Games Market Segments Analysis
Global Board Games Market is segmented by Game Type, Age Group, Sales Channel and region. Based on Game Type, the market is segmented into Monopoly, Scrabble, Chess and Others. Based on Age Group, the market is segmented into 2-5 Years, 5-12 Years, 12-25 Years and Above 25 Years. Based on Sales Channel, the market is segmented into Online Stores, Specialty Stores, Hypermarkets & Supermarkets and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
Driver of the Global Board Games Market
The Global Board Games market is experiencing significant growth driven by the expanding customer base and increasing interest in board games worldwide. This surge in popularity is largely fueled by the rise of e-commerce, which has made these games more accessible to a broader audience. As online shopping continues to gain traction, more consumers are discovering and purchasing board games, thus stimulating demand within the industry. This trend reflects a shift in social interaction preferences, as people seek engaging and entertaining ways to connect with family and friends, ultimately propelling the growth of the global board games market.
Restraints in the Global Board Games Market
The global board games market is likely to encounter significant challenges due to the increasing popularity of online multiplayer games and virtual entertainment options. As digital gaming continues to expand rapidly, it attracts a broader audience, diverting attention away from traditional board games. This shift in consumer preference poses a restraint on the board game industry, as potential players are drawn to the immersive experiences and social interactions offered by virtual platforms. Consequently, board game manufacturers must adapt to these emerging trends in order to remain competitive and relevant in a landscape increasingly dominated by digital alternatives.
Market Trends of the Global Board Games Market
The Global Board Games market is experiencing a notable trend driven by the increase in leisure time, particularly during the extended shutdowns of workplaces worldwide. This shift has led to a surge in the popularity of strategy and war games, appealing to game enthusiasts seeking immersive experiences at home. With more consumers prioritizing family engagement and social interactions, board games have become a prevalent choice for recreation, shaping a vibrant market landscape. This trend reflects a significant pivot towards residential gaming, favoring games that stimulate strategic thinking and collaboration, ultimately driving growth in sales and innovation within the board game industry.