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市场调查报告书
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1855510

按类型、材质、年龄层、分销管道和最终用户图板游戏市场—2025-2032年全球预测

Board Games Market by Type, Material Type, Age Group, Distribution Channel, End-User - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 196 Pages | 商品交期: 最快1-2个工作天内

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预计到 2032 年,图板游戏市场将成长至 262 亿美元,复合年增长率为 7.71%。

关键市场统计数据
基准年 2024 144.6亿美元
预计年份:2025年 155.1亿美元
预测年份 2032 262亿美元
复合年增长率 (%) 7.71%

本文对现代桌上游戏的发展动态、消费者驱动因素、零售业变革以及影响战略决策的製造重点进行了全面的介绍。

当代桌上游戏市场已从小众爱好发展成为一个多元化的文化和商业性生态系统,其中怀旧情怀、社交联繫和精心设计巧妙融合。近年来,创新出版、零售创新和玩家主导的社群共同塑造了市场需求模式和产品生命週期。本文将带领读者了解这个市场环境,其特点是产品快速迭代、跨世代参与,以及对体验品质和主题创新日益增长的追求。

在此环境下,相关人员必须考虑多种相互作用的因素:消费者对游戏可玩性和叙事深度的偏好不断变化;零售商如何在货架陈列的经济效益与活动主导的营销策略之间取得平衡;以及製造商如何应对材料、永续性和成本方面的压力。由此形成了一个动态的价值链,产品设计、生产选择和分销策略直接影响商业性成果。本简报分析了出版商、经销商、製造商和零售商在推动用户持续参与和利润成长方面所面临的短期和长期挑战。

本文重点分析了桌上游戏生态系统中正在重塑产品设计、分销模式和消费者预期的结构和技术变革。

图板游戏产业经历了翻天覆地的变化,不仅体现在产品多样性上,也体现在游戏的开发、行销和消费方式上。数位化扩张和混合设计方法提高了玩家对整合体验的期望,并促使发行商将配套应用、扩增实境元素和可扩展内容模型融入传统的类比产品中。同时,创作者经济和群众集资平台的兴起降低了独立设计师的门槛,使概念能够快速检验,但也加剧了市场噪音和竞争。

随着全通路零售商不断完善体验式商品行销和直销通路的扩张,分销模式也正在改变。日益增长的永续性期望推动了材料创新和透明采购,而物流优化和快速履约正成为关键的差异化因素。这些转变正在从根本上改变围绕产品生命週期、价格弹性、授权和品牌伙伴关係的策略考量。因此,成功越来越依赖一种协调一致的方法,将产品设计与分销能力、成本结构和不断变化的消费者习惯相结合。

从策略角度检验关税调整和贸易政策转变如何改变了桌面出版和製造商的采购、供应链韧性和定价策略。

2024年和2025年,美国及其他地区不断变化的贸易政策为出版商和零件製造商带来了新的商业考量。关税调整和贸易执法行动凸显了供应链韧性的重要性,促使企业重新评估采购管道、生产区域和库存缓衝。对于零件组合复杂的商品,例如包含印刷电路基板、模塑塑料、金属代币和纺织元件的多组件图板游戏,不断上涨的关税成本可能会降低利润率,并改变零售合作伙伴的定价策略。

这项政策转变引发了多项显着的因应措施。製造商加快了对关税优惠地区替代供应商的资格认证,并评估了部分近岸外包或在地化生产的可行性,以减轻跨境关税的影响。进口商和经销商改进了成本服务模型,以了解关税对零售价格和促销活动的影响。在零售层面,采购人员开始选择高成本较高的SKU,并在製定季节性促销计画时更加关注到岸成本的波动。策略参与者也投资于关税分类专业知识和供应链视觉化工具,以优化国际贸易术语解释通则(Incoterms),并在适用的情况下利用现有的豁免和优惠贸易计画。儘管政策带来的成本压力仍然是一项重大风险,但那些积极重组采购、加强供应商关係并提高海关合规性的公司,正在提升其保持竞争力并维持既定产品系列的能力。

确定产品类型、材料、人口统计特征、分销管道和最终用户等方面的差异如何影响您的产品策略和市场细分的执行。

深入的細項分析揭示了不同产品类型、材料选择、年龄层、分销管道和终端用户使用情境下清晰的需求驱动因素和业务要务。卡片式和骰子游戏不仅在实体组件配置上有所不同,而且在体验预期上也存在差异。卡片式游戏通常优先考虑快速设定、便携性和高重玩性,而骰子游戏则更注重触觉互动和可变随机性,这会影响产品设计和规则架构。

纸板材质便于高品质印刷且成本效益高;塑胶材质能够展现精细的模塑细节并保证耐用性,但其可回收性令人担忧;木材材质则带来高端的触感体验,但其供应和表面处理工程有所不同。针对成人(18岁以上)、儿童(12岁以下)以及青少年和家庭(13-18岁)市场,需要根据规则的复杂性、包装安全标准、购买动机和游戏场景,制定量身定制的行销策略。线上和线下分销动态存在差异。线下通路,如超级市场、大卖场以及玩具和游戏专卖店,各有不同的商品行销要求和促销节奏;而线上通路则需要优化的产品资讯、可靠的履约以及基于用户评价的发现机制。终端用户细分可以区分:注重社交娱乐的休閒玩家/家庭用户、重视游戏辅助性和可重复游玩性的企业和团队建设用户,以及寻求课程契合度和耐用性的教育机构。整合这些细分视角,可以发展出更准确的产品蓝图、通路策略和市场推广方法,以便更好地契合消费行为和商业现实。

提供美洲、欧洲、中东和非洲以及亚太市场需求驱动因素、製造优势和分销复杂性的区域差异化视角

区域性因素影响着出版商如何优先考虑其国际扩张和在地化投资,从而带来成长机会和营运压力。在美洲,消费者对兴趣社群、零售展会和专卖店的热情推动了对高端和小众产品的需求。该地区发行週期短,且零售活动主导,这有利于那些拥有稳定復购率的产品。欧洲、中东和非洲的监管和零售环境较为分散,在地化、多语言包装和文化适应至关重要,而且从独立兴趣商店到量贩店,各种零售形式都需要量身定制的商品行销和伙伴关係模式。

亚太地区展现出强大的製造业实力和日益成熟的国内市场。儘管生产能力在全球供应链中仍然至关重要,但该地区的消费群体正在快速变化,并且对协作式、策略主导的体验表现出浓厚的兴趣。在所有地区,数位社群建设、本地授权伙伴关係以及区域行销在推动产品普及方面都发挥着关键作用。因此,了解区域物流网络、关税制度和文化偏好对于优化产品系列以及使分销投资与实际商业时间表保持一致至关重要。

对该领域成功企业的特征进行深入评估,包括竞争定位、产品创新、製造能力和伙伴关係模式。

图板游戏市场竞争格局多元,既有传统发行商,也有精明的独立发行商、平台仲介业者和专业製造商,各方都发挥各自的优势来吸引玩家。老牌厂商凭藉其知名的智慧财产权、经销伙伴和成熟的生产流程保持优势,而小型工作室和群众集资计划则往往凭藉概念实验和社群主导的行销策略超越现有厂商。组件供应商和契约製造则透过快速原型製作、永续材料和小批量生产能力来脱颖而出,从而支持主流产品的上市和限量生产。

诸如授权伙伴关係、联合出版协议以及与娱乐IP的跨产业联盟等合作模式已成为在降低风险的同时实现规模化发展的可行途径。同时,对于那些希望减少对实体店依赖的公司而言,成熟的数位行销、履约以及社群管理已成为必不可少的能力。优先考虑模组化设计以实现扩张、投资在地化以及建立健全供应链风险管理的公司,将更有能力应对市场波动,并在多元化的消费群体中获得长期的忠诚度。

为出版商和製造商提供切实可行的、优先排序的建议,以协调产品创新、供应链韧性、全通路执行和永续性,从而获得竞争优势。

产业领导者应采取平衡策略,将设计创新与稳健营运和专注的商业性执行相结合。首先,在产品架构中融入模组化设计,以实现扩展、配件更换和数位化升级,从而延长产品生命週期价值,并支持多元化的盈利模式,而无需大量的前期投资。其次,投资供应链多元化,在享受关税优惠的国家和地区筛选多家供应商,优化区域和海外生产基地之间的生产组合,并製定应急库存策略,以降低前置作业时间风险,同时保障利润率。

第三,我们将优先发展全通路销售,以强大的线上商店和社区平台补充线下零售体验。我们将投资于适用于超级市场、大卖场和专卖店的零售包装和展示材料,同时加强面向线上消费者的直接履约和顾客关怀。第四,我们将把永续性融入材料选择和通讯,以满足监管要求和不断变化的消费者偏好。用可回收或负责任采购的替代品取代不可回收塑料,可以保护品牌股权并促进自然销售成长。最后,我们将透过增强销售点分析、客户细分建模和情境规划来提升数据主导的决策能力,从而共同支援自适应定价、促销优化和更快的产品迭代週期。

采用透明的混合方法研究途径,结合相关人员访谈、二手检验和资料三角测量,以产生可靠且可操作的见解。

本分析所依据的研究采用了混合方法,结合了定性相关利益者访谈、对製造商、零售商和终端用户的初步研究以及严谨的二手资料检验。初步研究主要针对供应链经理、品类采购员、创新负责人和物流合作伙伴,以深入了解采购决策、生产限制和通路动态。二手资料调查则参考了行业标准、贸易文件和政策简报,以考察关税变化、材料趋势和零售趋势。

资料三角验证法检验了多资讯来源资料的有效性,特别关注製造商前置作业时间报告与零售商库存模式和消费者回馈循环的一致性。在适当情况下,我们运用情境分析来测试政策变化、材料成本变动和分销中断对结果的敏感度。该方法认识到快速变化的贸易和消费环境固有的局限性,因此强调假设的透明度以及随着新数据的出现而定期更新的重要性。

简洁扼要的结论强调了创造性创新、营运纪律和通路协调的交汇点是持续竞争成功的基础。

总之,图板游戏产业正处于曲折点,创造性创新、供应链策略和通路协调将共同决定其商业性成败。那些能够将引人入胜的设计与严谨的营运相结合——例如供应商多元化、材料选择优化和分销策略调整——的出版商和製造商,将更有利于在不同人群和地理市场中获得持续的关注。应对关税压力和复杂的区域物流需要积极主动的贸易管理和灵活的采购决策,同时将永续性和数位扩张纳入产品蓝图将有助于增强品牌的长期影响力。

展望未来,决策者应优先考虑迭代式产品开发、与零售合作伙伴的紧密协作以及对社区建设的投入,从而将最初的消费者兴趣转化为重复购买,并构建起完整的配件生态系统。将这些优先事项融入连贯策略规划的公司,将能够超越竞争对手,在满足不断变化的消费者期望和监管要求的同时,保持价格纪律。这些发现旨在引导企业采取切实可行的后续步骤,将创造性愿景与可行的商业策略结合。

目录

第一章:序言

第二章调查方法

第三章执行摘要

第四章 市场概览

第五章 市场洞察

  • 消费者对分支叙事合作传承类图板游戏的兴趣日益浓厚
  • 融合智慧型手机应用程式和数位元素的混合型图板游戏正在迅速发展
  • 对永续和环保游戏组件及包装设计的需求日益增长
  • 扩展的单人模式,以图板游戏为中心,针对单人游戏体验进行了最佳化。
  • 授权特许经营卡牌构筑游戏及其收藏扩充包的崛起
  • 投资人对小众桌游开发群众集资宣传活动的兴趣日益浓厚
  • 融合物理世界和虚拟世界并利用扩增实境的桌上游戏体验的出现
  • 加快发布双语和多语种版本,以接触多元化的全球受众。
  • 推广以STEM学习和社交技能发展为重点的教育图板游戏
  • 社群主导的扩张和模组化的游戏系统是长期留住玩家的关键因素。

第六章:美国关税的累积影响,2025年

第七章:人工智慧的累积影响,2025年

第八章图板游戏市场类型

  • 纸牌游戏
  • 骰子游戏

第九章 依材质分類的图板游戏市场

  • 纸板
  • 塑胶
  • 木头

第十章 依年龄分類的图板游戏市场

  • 成年人(18岁以上)
  • 儿童(12岁以下)
  • 青少年及家庭(13-18岁)

第十一章 按分销管道分類的图板游戏市场

  • 离线
    • 超级市场和大卖场
    • 玩具和游戏商店
  • 在线的

第十二章图板游戏市场:依最终用户划分

  • 休閒玩家/主
  • 公司/团队
  • 教育机构

第十三章 各地区的图板游戏市场

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 欧洲、中东和非洲
    • 欧洲
    • 中东
    • 非洲
  • 亚太地区

第十四章图板游戏市集:依类别划分

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第十五章 各国图板游戏市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国

第十六章 竞争格局

  • 2024年市占率分析
  • FPNV定位矩阵,2024
  • 竞争分析
    • Alderac Entertainment Group(AEG)
    • AMIGO Games Inc.
    • Arcane Wonders
    • Asmodee Group by Embracer Group
    • Atlas Games
    • Bezier Games Inc.
    • Blue Orange Sarl
    • Buffalo Game LLC
    • Facade Games LLC
    • Gamelyn Games
    • Games Workshop Group PLC
    • Grey Gnome Games
    • HABA USA
    • Hasbro Inc.
    • Mattel Inc.
    • Mindware Inc.
    • Noris Spiele by Simba Dickie Group
    • Paizo Inc.
    • R & R Games Inc.
    • Ravensburger North America, Inc.
    • Rio Grande Games
    • Schmidt Spiele GmbH
    • Spin Master Ltd
    • Steamforged Games Ltd.
    • Thames & Kosmos.
    • ThinkFun, Inc.
    • Wiener Spielkartenfabrik Ferd. Piatnik & Sohne
Product Code: MRR-D27C4B4F123B

The Board Games Market is projected to grow by USD 26.20 billion at a CAGR of 7.71% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 14.46 billion
Estimated Year [2025] USD 15.51 billion
Forecast Year [2032] USD 26.20 billion
CAGR (%) 7.71%

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Operating within this environment, stakeholders must account for multiple interacting forces: evolving consumer preferences favoring replayability and narrative depth, retailer strategies that balance shelf-space economics with event-driven selling, and manufacturers adapting to material, sustainability, and cost pressures. The result is a dynamic value chain where product design, production choices, and distribution strategy directly influence commercial outcomes. Positioned upfront, this overview frames the subsequent analysis by clarifying the immediate challenges and long-term imperatives facing publishers, distributors, manufacturers, and retail partners seeking to capture sustained engagement and margin expansion.

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Distribution has also transformed as omnichannel retailers refine experiential merchandising and direct-to-consumer channels expand. Emerging sustainability expectations are compelling material innovation and transparent sourcing, while logistics optimization and fulfillment speed have become critical differentiators. These shifts collectively alter product lifespans, pricing elasticity, and the strategic calculus around licensing and brand partnerships. As a result, success increasingly depends on an orchestrated approach that aligns product design with distribution capabilities, cost structures, and evolving consumer rituals.

A strategic examination of how tariff adjustments and trade policy shifts have altered sourcing, supply chain resilience, and pricing strategies for tabletop publishers and manufacturers

Evolving trade policy in and around the United States through 2024 and into 2025 has created a new layer of operational consideration for publishers and component manufacturers. Tariff adjustments and trade enforcement actions have amplified the salience of supply chain resilience, prompting companies to reassess sourcing, production geography, and inventory buffers. For products with complex component mixes, such as multi-component board games that combine printed boards, molded plastics, metal tokens, and textile elements, incremental tariff costs can erode margin and alter pricing strategies for retail partners.

These policy shifts have driven several observable responses. Manufacturers have accelerated qualification of alternative suppliers in tariff-favored jurisdictions and evaluated partial nearshoring or regionalization of production to mitigate cross-border duty exposure. Importers and distributors have refined cost-to-serve models to understand the pass-through effects of duties on retail pricing and promotional cadence. At the retail level, buyers have become more selective in assorting higher-cost SKUs and more attentive to landed cost variability when planning seasonal promotions. Strategic actors have also invested in tariff classification expertise and supply chain visibility tools to optimize Incoterms and exploit available exemptions or preferential trade programs where applicable. While policy-driven cost pressure is a headline risk, firms that proactively reconfigure sourcing, strengthen supplier relationships, and enhance customs compliance have improved their ability to preserve competitiveness and maintain planned product portfolios.

A nuanced segmentation synthesis revealing how type, material, age cohort, distribution channel, and end-user differences drive product strategies and go-to-market execution

Insightful segmentation analysis reveals distinct demand drivers and operational imperatives across product types, material choices, age cohorts, distribution channels, and end-user use cases. Card-based games and dice-based games differ not only in physical component composition but in experiential expectations; card games often prioritize rapid setup, portability, and high replayability, while dice-based titles frequently emphasize tactile interaction and variable randomness, which influences product design and rule architecture.

Material selection shapes manufacturing complexity and sustainability messaging: cardboard enables high-quality printing and cost efficiency, plastic supports molded detail and durability but raises recyclability questions, and wood conveys premium tactile appeal while imposing different supply constraints and finishing processes. Age group targeting-adults (18+ years), children (up to 12 years), and teens & families (13-18 years)-requires tailored rules complexity, packaging safety standards, and marketing narratives that align with purchase drivers and play contexts. Distribution dynamics vary between offline and online channels; offline remains anchored in supermarkets & hypermarkets and specialized toy & game shops, each with distinct merchandising requirements and promotional rhythms, while online channels demand optimized listing content, fulfillment reliability, and review-driven discovery. End-user segmentation differentiates casual players/households focused on social entertainment, corporate & team-building customers emphasizing facilitation and repeatability, and educational institutions seeking curricular alignment and durability. Integrating these segmentation lenses enables more precise product roadmaps, channel strategies, and go-to-market approaches that respond to both consumer behavior and operational realities.

A regionally differentiated view of demand drivers, manufacturing advantages, and distribution complexities across the Americas, EMEA, and Asia-Pacific markets

Regional dynamics are shaping where growth opportunities and operational pressures emerge, as well as how publishers prioritize international expansion and localization investments. In the Americas, consumer enthusiasm for hobbyist communities, retail conventions, and specialty stores fuels demand for premium and niche titles; this region also emphasizes fast distribution cycles and strong event-driven retailing that benefit titles with demonstrable repeat engagement. Europe, Middle East & Africa present a fragmented regulatory and retail landscape where localization, multilingual packaging, and cultural adaptation are essential, and where diverse retail formats-from independent hobby shops to mass retailers-require tailored merchandising and partnership models.

Asia-Pacific demonstrates both manufacturing strength and increasingly sophisticated domestic markets; production capabilities remain central to global supply chains, yet regional consumer segments are rapidly evolving with high interest in cooperative and strategy-led experiences. Across all regions, digital community-building, local licensing partnerships, and region-specific marketing play significant roles in driving adoption. Understanding regional logistics networks, tariff regimes, and cultural preferences is therefore critical to optimizing product portfolios and aligning distribution investments with realistic commercial timelines.

An incisive assessment of competitive positioning, product innovation, manufacturing capabilities, and partnership models that define successful companies in the sector

Competitive dynamics in the board game sector reflect a mix of legacy publishers, nimble independents, platform intermediaries, and specialized manufacturers, each leveraging different strengths to capture player engagement. Established brands retain advantages through recognized IP, distribution partnerships, and proven production pipelines, while smaller studios and crowdfunded projects often outpace incumbents in concept experimentation and community-led marketing. Component suppliers and contract manufacturers are likewise differentiating through capabilities in rapid prototyping, sustainable materials, and small-batch production that support both mainstream launches and limited-edition runs.

Collaborative models-licensing partnerships, co-publishing arrangements, and cross-sector tie-ins with entertainment IP-have emerged as viable routes to scale with controlled risk. Meanwhile, digital marketing sophistication, direct-to-consumer fulfillment, and community management have become essential competencies for companies aiming to reduce dependency on brick-and-mortar placement. Companies prioritizing modular design for expansions, investment in localization, and robust supply chain risk management are better positioned to navigate volatility and capture prolonged engagement across diverse consumer segments.

Practical and prioritized recommendations for publishers and manufacturers to align product innovation, supply resilience, omnichannel execution, and sustainability for competitive advantage

Industry leaders should pursue a balanced strategy that aligns design innovation with resilient operations and targeted commercial execution. First, embedding modularity into product architecture-enabling expansions, accessory swaps, and digital augmentations-extends lifecycle value and supports diversified monetization without repeatedly incurring large upfront marketing investments. Second, invest in supply chain diversification by qualifying multiple suppliers across tariff-favorable jurisdictions, optimizing production mixes between regional and offshore sites, and developing contingency inventory policies that reduce lead-time risk while protecting margin integrity.

Third, prioritize omnichannel commercialization where offline retail experiences are complemented by strong online storefronts and community platforms; invest in retail-ready packaging and demonstration materials for supermarkets & hypermarkets and specialized retailers, while tightening direct-to-consumer fulfillment and customer care for online buyers. Fourth, integrate sustainability into material selection and messaging to satisfy both regulatory expectations and rising consumer preferences; replacing non-recyclable plastics with recyclable or responsibly sourced alternatives can protect brand equity and open institutional sales. Finally, strengthen data-driven decision making through enhanced point-of-sale analytics, customer segmentation modeling, and scenario planning that collectively support adaptive pricing, promotional optimization, and faster product iteration cycles.

A transparent mixed-method research approach combining primary stakeholder interviews, secondary validation, and data triangulation to ensure robust actionable insights

The research underpinning this analysis employed a mixed-method approach that combined qualitative stakeholder interviews, targeted primary research with manufacturers, retailers, and end-users, and rigorous secondary-source validation. Primary engagements focused on supply chain managers, category buyers, creative leads, and logistics partners to gather insights on procurement decisions, production constraints, and channel dynamics. Secondary research involved cross-referencing industry standards, trade publications, and policy briefings to contextualize observed shifts in tariffs, material trends, and retail behavior.

Data triangulation ensured that insights were validated across multiple sources, with particular attention to reconciling manufacturer lead-time reports with retailer stocking patterns and consumer feedback loops. Where appropriate, scenario analysis was used to test sensitivity to policy shifts, material cost changes, and distribution disruptions. The methodology acknowledges limitations inherent in rapidly evolving trade and consumer environments and therefore emphasizes transparency of assumptions and the need for regular updates as new data becomes available.

A concise conclusion emphasizing the intersection of creative innovation, operational discipline, and channel alignment as the foundation for sustained competitive success

In conclusion, the board game sector sits at an inflection point where creative innovation, supply chain strategy, and channel orchestration together determine commercial success. Publishers and manufacturers that couple compelling design with operational rigor-diversifying suppliers, optimizing material choices, and aligning distribution strategies-will be best placed to capture sustained engagement across varied demographic cohorts and regional markets. Adapting to tariff pressures and regional logistics complexities requires proactive trade management and nimble sourcing decisions, while embedding sustainability and digital augmentation into product roadmaps strengthens long-term brand relevance.

Moving forward, decision-makers should emphasize iterative product development, close collaboration with retail partners, and investments in community-building to convert initial interest into repeat play and accessory ecosystems. Those who integrate these priorities into coherent strategic plans will be positioned to outpace competitors and retain pricing discipline, while also meeting evolving consumer expectations and regulatory demands. The findings here are intended to guide practical next steps that align creative ambitions with executable commercial strategies.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Surging consumer interest in cooperative legacy board games with branching narratives
  • 5.2. Rapid growth of hybrid board games integrating smartphone apps and digital elements
  • 5.3. Increasing demand for sustainable and eco friendly game components and packaging designs
  • 5.4. Expansion of solo mode focused board games optimized for single player experiences
  • 5.5. Rising popularity of licensed franchise deck building games with collectible expansions
  • 5.6. Growing investor interest in crowdfunding campaigns for niche tabletop game development
  • 5.7. Emergence of augmented reality enhanced tabletop experiences blending physical and virtual
  • 5.8. Accelerated release of bilingual and multilingual editions to reach diverse global audiences
  • 5.9. Proliferation of educational board games emphasizing STEM learning and social skills development
  • 5.10. Community driven expansions and modular game systems fostering long term player retention

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Board Games Market, by Type

  • 8.1. Card-Based Games
  • 8.2. Dice-Based Games

9. Board Games Market, by Material Type

  • 9.1. Cardboard
  • 9.2. Plastic
  • 9.3. Wood

10. Board Games Market, by Age Group

  • 10.1. Adults (18+ years)
  • 10.2. Children (Up to 12 years)
  • 10.3. Teens & Families (13-18 years)

11. Board Games Market, by Distribution Channel

  • 11.1. Offline
    • 11.1.1. Supermarkets & Hypermarkets
    • 11.1.2. Toy & Game Shops
  • 11.2. Online

12. Board Games Market, by End-User

  • 12.1. Casual Players/Households
  • 12.2. Corporate & Team-Building
  • 12.3. Educational Institutions

13. Board Games Market, by Region

  • 13.1. Americas
    • 13.1.1. North America
    • 13.1.2. Latin America
  • 13.2. Europe, Middle East & Africa
    • 13.2.1. Europe
    • 13.2.2. Middle East
    • 13.2.3. Africa
  • 13.3. Asia-Pacific

14. Board Games Market, by Group

  • 14.1. ASEAN
  • 14.2. GCC
  • 14.3. European Union
  • 14.4. BRICS
  • 14.5. G7
  • 14.6. NATO

15. Board Games Market, by Country

  • 15.1. United States
  • 15.2. Canada
  • 15.3. Mexico
  • 15.4. Brazil
  • 15.5. United Kingdom
  • 15.6. Germany
  • 15.7. France
  • 15.8. Russia
  • 15.9. Italy
  • 15.10. Spain
  • 15.11. China
  • 15.12. India
  • 15.13. Japan
  • 15.14. Australia
  • 15.15. South Korea

16. Competitive Landscape

  • 16.1. Market Share Analysis, 2024
  • 16.2. FPNV Positioning Matrix, 2024
  • 16.3. Competitive Analysis
    • 16.3.1. Alderac Entertainment Group (AEG)
    • 16.3.2. AMIGO Games Inc.
    • 16.3.3. Arcane Wonders
    • 16.3.4. Asmodee Group by Embracer Group
    • 16.3.5. Atlas Games
    • 16.3.6. Bezier Games Inc.
    • 16.3.7. Blue Orange Sarl
    • 16.3.8. Buffalo Game LLC
    • 16.3.9. Facade Games LLC
    • 16.3.10. Gamelyn Games
    • 16.3.11. Games Workshop Group PLC
    • 16.3.12. Grey Gnome Games
    • 16.3.13. HABA USA
    • 16.3.14. Hasbro Inc.
    • 16.3.15. Mattel Inc.
    • 16.3.16. Mindware Inc.
    • 16.3.17. Noris Spiele by Simba Dickie Group
    • 16.3.18. Paizo Inc.
    • 16.3.19. R & R Games Inc.
    • 16.3.20. Ravensburger North America, Inc.
    • 16.3.21. Rio Grande Games
    • 16.3.22. Schmidt Spiele GmbH
    • 16.3.23. Spin Master Ltd
    • 16.3.24. Steamforged Games Ltd.
    • 16.3.25. Thames & Kosmos.
    • 16.3.26. ThinkFun, Inc.
    • 16.3.27. Wiener Spielkartenfabrik Ferd. Piatnik & Sohne

LIST OF FIGURES

  • FIGURE 1. GLOBAL BOARD GAMES MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL BOARD GAMES MARKET SIZE, BY TYPE, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL BOARD GAMES MARKET SIZE, BY TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL BOARD GAMES MARKET SIZE, BY END-USER, 2024 VS 2032 (%)
  • FIGURE 11. GLOBAL BOARD GAMES MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. AMERICAS BOARD GAMES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. NORTH AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. LATIN AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. EUROPE BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. MIDDLE EAST BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GLOBAL BOARD GAMES MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. ASEAN BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. GCC BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. BRICS BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. G7 BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. NATO BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 28. GLOBAL BOARD GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 29. BOARD GAMES MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 30. BOARD GAMES MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. BOARD GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL BOARD GAMES MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL BOARD GAMES MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL BOARD GAMES MARKET SIZE, BY CARD-BASED GAMES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL BOARD GAMES MARKET SIZE, BY DICE-BASED GAMES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL BOARD GAMES MARKET SIZE, BY CARDBOARD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL BOARD GAMES MARKET SIZE, BY PLASTIC, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL BOARD GAMES MARKET SIZE, BY WOOD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL BOARD GAMES MARKET SIZE, BY ADULTS (18+ YEARS), BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY REGION, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL BOARD GAMES MARKET SIZE, BY CHILDREN (UP TO 12 YEARS), BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY REGION, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY REGION, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL BOARD GAMES MARKET SIZE, BY TEENS & FAMILIES (13-18 YEARS), BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL BOARD GAMES MARKET SIZE, BY OFFLINE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL BOARD GAMES MARKET SIZE, BY SUPERMARKETS & HYPERMARKETS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL BOARD GAMES MARKET SIZE, BY TOY & GAME SHOPS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL BOARD GAMES MARKET SIZE, BY ONLINE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL BOARD GAMES MARKET SIZE, BY CASUAL PLAYERS/HOUSEHOLDS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL BOARD GAMES MARKET SIZE, BY CORPORATE & TEAM-BUILDING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL BOARD GAMES MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL BOARD GAMES MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 109. AMERICAS BOARD GAMES MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 110. AMERICAS BOARD GAMES MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 111. AMERICAS BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 112. AMERICAS BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 113. AMERICAS BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 114. AMERICAS BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 115. AMERICAS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 116. AMERICAS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 117. AMERICAS BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 118. AMERICAS BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 119. AMERICAS BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 120. AMERICAS BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 121. AMERICAS BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 122. AMERICAS BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 123. NORTH AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 124. NORTH AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 125. NORTH AMERICA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 126. NORTH AMERICA BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 127. NORTH AMERICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 128. NORTH AMERICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 129. NORTH AMERICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 130. NORTH AMERICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 131. NORTH AMERICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 132. NORTH AMERICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 133. NORTH AMERICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 134. NORTH AMERICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 135. NORTH AMERICA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 136. NORTH AMERICA BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 137. LATIN AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 138. LATIN AMERICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 139. LATIN AMERICA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 140. LATIN AMERICA BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 141. LATIN AMERICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 142. LATIN AMERICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 143. LATIN AMERICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 144. LATIN AMERICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 145. LATIN AMERICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 146. LATIN AMERICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 147. LATIN AMERICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 148. LATIN AMERICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 149. LATIN AMERICA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 150. LATIN AMERICA BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 151. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 152. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 153. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 154. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 155. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 156. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 157. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 158. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 159. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 160. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 161. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 162. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 163. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 164. EUROPE, MIDDLE EAST & AFRICA BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 165. EUROPE BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 166. EUROPE BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 167. EUROPE BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 168. EUROPE BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 169. EUROPE BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 170. EUROPE BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 171. EUROPE BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 172. EUROPE BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 173. EUROPE BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 174. EUROPE BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 175. EUROPE BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 176. EUROPE BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 177. EUROPE BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 178. EUROPE BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 179. MIDDLE EAST BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 180. MIDDLE EAST BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 181. MIDDLE EAST BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 182. MIDDLE EAST BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 183. MIDDLE EAST BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 184. MIDDLE EAST BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 185. MIDDLE EAST BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 186. MIDDLE EAST BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 187. MIDDLE EAST BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 188. MIDDLE EAST BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 189. MIDDLE EAST BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 190. MIDDLE EAST BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 191. MIDDLE EAST BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 192. MIDDLE EAST BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 193. AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 194. AFRICA BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 195. AFRICA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 196. AFRICA BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 197. AFRICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 198. AFRICA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 199. AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 200. AFRICA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 201. AFRICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 202. AFRICA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 203. AFRICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 204. AFRICA BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 205. AFRICA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 206. AFRICA BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 207. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 208. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 209. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 210. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 211. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 212. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 213. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 214. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 215. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 216. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 217. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 218. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 219. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 220. ASIA-PACIFIC BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL BOARD GAMES MARKET SIZE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL BOARD GAMES MARKET SIZE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 223. ASEAN BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 224. ASEAN BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 225. ASEAN BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 226. ASEAN BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 227. ASEAN BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 228. ASEAN BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 229. ASEAN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 230. ASEAN BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 231. ASEAN BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 232. ASEAN BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 233. ASEAN BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 234. ASEAN BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 235. ASEAN BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 236. ASEAN BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 237. GCC BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 238. GCC BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 239. GCC BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 240. GCC BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 241. GCC BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 242. GCC BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 243. GCC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 244. GCC BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 245. GCC BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 246. GCC BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 247. GCC BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 248. GCC BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 249. GCC BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 250. GCC BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 251. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 252. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 253. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 254. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 255. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 256. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 257. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 258. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 259. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 260. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 261. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 262. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 263. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 264. EUROPEAN UNION BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 265. BRICS BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 266. BRICS BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 267. BRICS BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 268. BRICS BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 269. BRICS BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 270. BRICS BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 271. BRICS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 272. BRICS BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 273. BRICS BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 274. BRICS BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 275. BRICS BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 276. BRICS BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 277. BRICS BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 278. BRICS BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 279. G7 BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 280. G7 BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 281. G7 BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 282. G7 BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 283. G7 BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 284. G7 BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 285. G7 BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 286. G7 BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 287. G7 BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 288. G7 BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 289. G7 BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 290. G7 BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 291. G7 BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 292. G7 BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 293. NATO BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 294. NATO BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 295. NATO BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 296. NATO BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 297. NATO BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 298. NATO BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 299. NATO BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 300. NATO BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 301. NATO BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 302. NATO BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 303. NATO BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 304. NATO BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 305. NATO BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 306. NATO BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 307. GLOBAL BOARD GAMES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 308. GLOBAL BOARD GAMES MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 309. UNITED STATES BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 310. UNITED STATES BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 311. UNITED STATES BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 312. UNITED STATES BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 313. UNITED STATES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 314. UNITED STATES BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 315. UNITED STATES BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 316. UNITED STATES BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 317. UNITED STATES BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 318. UNITED STATES BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 319. UNITED STATES BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 320. UNITED STATES BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 321. CANADA BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 322. CANADA BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 323. CANADA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 324. CANADA BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 325. CANADA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 326. CANADA BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 327. CANADA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 328. CANADA BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 329. CANADA BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 330. CANADA BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 331. CANADA BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 332. CANADA BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 333. MEXICO BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 334. MEXICO BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 335. MEXICO BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 336. MEXICO BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 337. MEXICO BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 338. MEXICO BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 339. MEXICO BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 340. MEXICO BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 341. MEXICO BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 342. MEXICO BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 343. MEXICO BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 344. MEXICO BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 345. BRAZIL BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 346. BRAZIL BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 347. BRAZIL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 348. BRAZIL BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 349. BRAZIL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 350. BRAZIL BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 351. BRAZIL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 352. BRAZIL BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 353. BRAZIL BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 354. BRAZIL BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 355. BRAZIL BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 356. BRAZIL BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 357. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 358. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 359. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 360. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 361. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
  • TABLE 362. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY AGE GROUP, 2025-2032 (USD MILLION)
  • TABLE 363. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
  • TABLE 364. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2032 (USD MILLION)
  • TABLE 365. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
  • TABLE 366. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY OFFLINE, 2025-2032 (USD MILLION)
  • TABLE 367. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY END-USER, 2018-2024 (USD MILLION)
  • TABLE 368. UNITED KINGDOM BOARD GAMES MARKET SIZE, BY END-USER, 2025-2032 (USD MILLION)
  • TABLE 369. GERMANY BOARD GAMES MARKET SIZE, BY TYPE, 2018-2024 (USD MILLION)
  • TABLE 370. GERMANY BOARD GAMES MARKET SIZE, BY TYPE, 2025-2032 (USD MILLION)
  • TABLE 371. GERMANY BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2018-2024 (USD MILLION)
  • TABLE 372. GERMANY BOARD GAMES MARKET SIZE, BY MATERIAL TYPE, 2025-2032 (USD MILLION)
  • TABLE 373. GERMANY BOARD GAMES MARKET SIZE, BY AGE GROUP, 2018-2024 (U