封面
市场调查报告书
商品编码
1698551

笔记型电脑市场机会、成长动力、产业趋势分析及 2025-2034 年预测

Laptop Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025-2034

出版日期: | 出版商: Global Market Insights Inc. | 英文 120 Pages | 商品交期: 2-3个工作天内

价格
简介目录

2024 年全球笔记型电脑市场价值为 1,099 亿美元,预计 2025 年至 2034 年的复合年增长率为 5.3%。需求激增源于企业、教育和娱乐领域的不断扩张,推动了该行业的快速扩张。笔记型电脑以其便携性和高性能而闻名,已成为个人和专业应用不可或缺的设备。其强大的硬体、快速的处理速度和先进的软体支援继续使它们成为必不可少的设备。

笔记型电脑市场 - IMG1

远距工作和线上教育的转变显着增加了笔记型电脑的普及率。许多公司和教育机构都采用了混合模式,进一步刺激了可用于工作和电子学习的设备的需求。此外,基于云端的协作工具的使用日益增多,需要係统能够高效运行多个应用程序,从而提高销售额。网路普及率的提高以及消费者对高效能、时尚笔记型电脑的偏好也促进了市场的成长。配备高速显示卡和超薄设计的游戏笔记型电脑获得了相当大的吸引力,进一步推动了该行业的发展。

市场范围
起始年份 2024
预测年份 2025-2034
起始值 1099亿美元
预测值 1735亿美元
复合年增长率 5.3%

根据产品类型,市场分为二合一笔记型电脑和传统笔记型电脑。传统笔记型电脑在 2024 年的市场规模将达到 614 亿美元,这主要归功于其卓越的硬体配置,支援游戏、影片编辑和软体开发等高要求任务。然而,由于二合一笔记型电脑的多功能性和与远端工作环境的兼容性,其需求预计将以更快的速度成长。随着越来越多的专业人士寻求能够在不同环境中无缝运行的设备,对灵活运算解决方案的需求不断增加。这些专为多工和视讯会议而设计的设备可满足不断变化的工作场所动态。设计和材料方面的创新也提高了便携性和耐用性。

市场根据最终用途分为个人、商业和工业类别。商业领域包括企业、游戏、教育机构、BFSI 等,在 2024 年占据了 50.5% 的市占率。预计到 2034 年,受游戏产业成长和远端工作采用率提高的推动,该领域将以 4.9% 的复合年增长率扩张。游戏技术的普及降低了成本,使得高效能游戏笔记型电脑更容易取得。不断发展的娱乐格局进一步推动了对先进运算解决方案的需求。

随着远距工作变得越来越普遍,企业开始投资能够处理基本任务和高阶任务的笔记型电脑。这些设备必须支援视讯会议、协作软体和无缝多工处理。公司也在增加对培训和发展的投资,需要高效能笔记型电脑来进行线上教育和专业学习。

北美占据笔记型电脑市场的主导地位,其中美国由于企业广泛采用、教育用途和技术进步而需求领先。随着专业人士、游戏玩家和创意用户寻求尖端设备,主要製造商的存在促进了市场成长。快速的网路存取、精通技术的人口以及持续的产品创新进一步促进了销售。季节性折扣和融资选择使高品质笔记型电脑更容易获得,从而提高了整体采用率。该地区较高的可支配收入使消费者能够投资于具有先进功能的高端设备,从而维持个人和专业领域的需求。

目录

第一章:方法论与范围

  • 市场范围和定义
  • 基础估算与计算
  • 预测计算
  • 资料来源
    • 基本的
    • 次要
      • 付费来源
      • 公共资源

第二章:执行摘要

第三章:行业洞察

  • 产业生态系统分析
    • 影响价值链的因素
    • 利润率分析
    • 中断
    • 未来展望
    • 製造商
    • 经销商
  • 供应商格局
  • 利润率分析
  • 重要新闻和倡议
  • 监管格局
  • 衝击力
    • 成长动力
      • 远距工作和电子学习趋势
      • 连接和网路增强
      • 消费者在消费性电子产品上的支出不断成长
      • 技术进步
    • 产业陷阱与挑战
      • 激烈的市场竞争
  • 成长潜力分析
  • 波特的分析
  • PESTEL分析
  • 消费者行为分析

第四章:竞争格局

  • 介绍
  • 公司市占率分析
  • 竞争定位矩阵
  • 战略展望矩阵

第五章:市场估计与预测:依产品类型,2021-2034

  • 主要趋势
  • 传统笔记型电脑
  • 二合一笔记型电脑

第六章:市场估计与预测:依萤幕尺寸,2021-2034

  • 主要趋势
  • 最大 10.9 英寸
  • 11至14.9英寸
  • 15至16.9英寸
  • 17吋以上

第七章:市场估计与预测:依价格区间,2021-2034

  • 主要趋势
  • 经济舱(最高 500 美元)
  • 中檔(500 美元 - 1,000 美元)
  • 高(1,000 美元以上)

第八章:市场估计与预测:依最终用途,2021-2034

  • 主要趋势
  • 个人的
  • 商业的
    • 公司的
    • 赌博
    • 教育机构
    • 金融服务业
    • 其他(零售店、创意工作室等)
  • 工业的

第九章:市场估计与预测:按配销通路,2021-2034

  • 主要趋势
  • 在线的
    • 电子商务网站
    • 公司网站
  • 离线
    • 多品牌商店
    • 百货公司
    • 专卖店
    • 其他零售店

第十章:市场估计与预测:按地区,2021-2034

  • 主要趋势
  • 北美洲
    • 我们
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳洲
    • 马来西亚
    • 印尼
  • 拉丁美洲
    • 巴西
    • 墨西哥
  • MEA
    • 南非
    • 沙乌地阿拉伯
    • 阿联酋

第 11 章:公司简介

  • Acer
  • Apple Inc.
  • ASUSTeK Computer Inc.
  • Dell Inc.
  • Haier Inc.
  • HP Development Company
  • Huawei Device Co., Ltd.
  • Lenovo
  • LG Electronics
  • Microsoft
  • Micro-Star INT'L CO., LTD.
  • Razer Inc.
  • SAMSUNG
  • SONY ELECTRONICS INC.
  • Toshiba Corporation
简介目录
Product Code: 11656

The Global Laptop Market was valued at USD 109.9 billion in 2024 and is projected to grow at a CAGR of 5.3% from 2025 to 2034. The surge in demand stems from the expanding corporate, education, and entertainment sectors, driving the industry's rapid expansion. Laptops, known for their portability and high performance, have become indispensable for personal and professional applications. Their powerful hardware, fast processing speeds, and advanced software support continue to make them essential devices.

Laptop Market - IMG1

The shift to remote work and online education has significantly increased laptop adoption. Many companies and educational institutions have embraced hybrid models, further fueling demand for work-ready and e-learning-compatible devices. Additionally, the rising use of cloud-based collaboration tools requires systems capable of running multiple applications efficiently, boosting sales. The growing internet penetration and consumer preference for high-performance, stylish laptops also contribute to market growth. Gaming laptops featuring high-speed graphics cards and ultra-thin designs have gained considerable traction, further propelling the industry.

Market Scope
Start Year2024
Forecast Year2025-2034
Start Value$109.9 billion
Forecast Value$173.5 billion
CAGR5.3%

By product type, the market is divided into 2-in-1 and traditional laptops. Traditional laptops accounted for USD 61.4 billion in 2024, largely due to their superior hardware configurations, which support demanding tasks like gaming, video editing, and software development. However, the demand for 2-in-1 laptops is expected to grow at a faster pace due to their versatility and compatibility with remote work environments. As more professionals seek devices that function seamlessly across different settings, the need for flexible computing solutions continues to rise. These devices, designed for multitasking and video conferencing, cater to evolving workplace dynamics. Innovations in design and materials have also enhanced portability and durability.

The market is segmented by end-use into personal, commercial, and industrial categories. The commercial segment, which includes corporate enterprises, gaming, educational institutions, BFSI, and others, accounted for 50.5% of the market in 2024. It is expected to expand at a 4.9% CAGR through 2034, driven by the growing gaming industry and increased remote work adoption. The accessibility of gaming technology has lowered costs, making high-performance gaming laptops more attainable. The evolving entertainment landscape further drives demand for advanced computing solutions.

As remote work becomes more prevalent, businesses invest in laptops capable of handling both basic and advanced tasks. These devices must support video conferencing, collaboration software, and seamless multitasking. Companies are also increasing their investments in training and development, necessitating high-performance laptops for online education and professional learning.

North America dominates the laptop market, with the United States leading in demand due to widespread corporate adoption, educational usage, and technological advancements. The presence of key manufacturers contributes to market growth as professionals, gamers, and creative users seek cutting-edge devices. Fast internet access, a tech-savvy population, and continuous product innovations further boost sales. Seasonal discounts and financing options make high-quality laptops more accessible, increasing overall adoption. The region's higher disposable income enables consumers to invest in premium devices with advanced features, sustaining demand across personal and professional segments.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definitions
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculations
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 3600 synopsis, 2021-2034

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
    • 3.1.1 Factor affecting the value chain
    • 3.1.2 Profit margin analysis
    • 3.1.3 Disruptions
    • 3.1.4 Future outlook
    • 3.1.5 Manufacturers
    • 3.1.6 Distributors
  • 3.2 Supplier landscape
  • 3.3 Profit margin analysis
  • 3.4 Key news & initiatives
  • 3.5 Regulatory landscape
  • 3.6 Impact forces
    • 3.6.1 Growth drivers
      • 3.6.1.1 Remote work and e-learning trends
      • 3.6.1.2 Connectivity and network enhancements
      • 3.6.1.3 Growing expenditure by consumers on consumer electronics
      • 3.6.1.4 Technological advancements
    • 3.6.2 Industry pitfalls & challenges
      • 3.6.2.1 Intense Market Competition
  • 3.7 Growth potential analysis
  • 3.8 Porter's analysis
  • 3.9 PESTEL analysis
  • 3.10 Consumer behavior analysis

Chapter 4 Competitive Landscape, 2024

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Product Type, 2021-2034 (USD Billion)

  • 5.1 Key trends
  • 5.2 Traditional laptops
  • 5.3 2-in-1 laptops

Chapter 6 Market Estimates & Forecast, By Screen Size, 2021-2034 (USD Billion)

  • 6.1 Key trends
  • 6.2 Up to 10.9 inch
  • 6.3 11 to 14.9 inch
  • 6.4 15 to 16.9 inch
  • 6.5 Above 17 inches

Chapter 7 Market Estimates & Forecast, By Price Range, 2021-2034 (USD Billion)

  • 7.1 Key trends
  • 7.2 Economy (Up to US$ 500)
  • 7.3 Mid-range (US$ 500 - US$ 1,000)
  • 7.4 High (Above US$ 1,000)

Chapter 8 Market Estimates & Forecast, By End Use, 2021-2034 (USD Billion)

  • 8.1 Key trends
  • 8.2 Personal
  • 8.3 Commercial
    • 8.3.1 Corporate
    • 8.3.2 Gaming
    • 8.3.3 Educational institutes
    • 8.3.4 BFSI
    • 8.3.5 Others (Retail stores, creative studios, etc.)
  • 8.4 Industrial

Chapter 9 Market Estimates & Forecast, By Distribution Channel, 2021-2034 (USD Billion)

  • 9.1 Key trends
  • 9.2 Online
    • 9.2.1 E-Commerce sites
    • 9.2.2 Company website
  • 9.3 Offline
    • 9.3.1 Multi-brand stores
    • 9.3.2 Departmental stores
    • 9.3.3 Specialty stores
    • 9.3.4 Other retail stores

Chapter 10 Market Estimates & Forecast, By Region, 2021-2034 (USD Billion)

  • 10.1 Key trends
  • 10.2 North America
    • 10.2.1 U.S.
    • 10.2.2 Canada
  • 10.3 Europe
    • 10.3.1 UK
    • 10.3.2 Germany
    • 10.3.3 France
    • 10.3.4 Italy
    • 10.3.5 Spain
  • 10.4 Asia Pacific
    • 10.4.1 China
    • 10.4.2 India
    • 10.4.3 Japan
    • 10.4.4 South Korea
    • 10.4.5 Australia
    • 10.4.6 Malaysia
    • 10.4.7 Indonesia
  • 10.5 Latin America
    • 10.5.1 Brazil
    • 10.5.2 Mexico
  • 10.6 MEA
    • 10.6.1 South Africa
    • 10.6.2 Saudi Arabia
    • 10.6.3 UAE

Chapter 11 Company Profiles

  • 11.1 Acer
  • 11.2 Apple Inc.
  • 11.3 ASUSTeK Computer Inc.
  • 11.4 Dell Inc.
  • 11.5 Haier Inc.
  • 11.6 HP Development Company
  • 11.7 Huawei Device Co., Ltd.
  • 11.8 Lenovo
  • 11.9 LG Electronics
  • 11.10 Microsoft
  • 11.11 Micro-Star INT'L CO., LTD.
  • 11.12 Razer Inc.
  • 11.13 SAMSUNG
  • 11.14 SONY ELECTRONICS INC.
  • 11.15 Toshiba Corporation