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市场调查报告书
商品编码
1788391

虚拟影响者的全球市场

Virtual Influencers

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 176 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年全球虚拟网红市场规模将达 540 亿美元

全球虚拟网红市场规模预计在2024年达到65亿美元,预计2024年至2030年期间的复合年增长率为42.2%,到2030年将达到540亿美元。作为本报告分析的细分市场之一,解决方案的复合年增长率预计将达到45.4%,到分析期结束时将达到405亿美元。服务细分市场在分析期间内的复合年增长率预计将达到34.7%。

美国市场规模估计为 17 亿美元,中国市场预计复合年增长率为 39.8%

美国虚拟网红市场规模预计2024年达到17亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到79亿美元,在2024-2030年的分析期间内,复合年增长率将达到39.8%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为38.9%和36.2%。在欧洲,预计德国市场的复合年增长率将达到29.0%。

全球虚拟网红市场-主要趋势与驱动因素摘要

为什么虚拟影响者正在重塑社群媒体和行销格局

虚拟网红的崛起彻底改变了数位行销和社群媒体产业,颠覆了传统的明星代言和内容创作概念。与人类网红不同,虚拟网红是由人工智慧生成或数位设计的角色,他们在 Instagram、TikTok 和 YouTube 等平台上与受众互动,创造出精心策划的网路形象。这些电脑生成的角色可以根据特定的品牌价值、美学和通讯进行定制,这使得它们成为寻求品牌表达一致性的公司的一个有吸引力的选择。随着消费者在数位环境中参与度的提高,品牌正在利用虚拟网红来推广产品、发起宣传活动,并以模糊现实与虚构界限的方式与受众互动。创造具有不同外观、性格类型和文化背景的网红的能力进一步扩大了他们的吸引力,使品牌能够与世界各地的受众建立联繫,而不受地域限制。随着数位经济的不断扩张,虚拟网红正成为行销策略的有力工具,重新定义品牌和消费者在人工智慧主导的内容时代的互动方式。

人工智慧和 CGI 的进步如何增强虚拟影响者的能力?

人工智慧 (AI)、CGI 和深度学习的技术进步显着提高了虚拟网红的真实感、表现力和互动性。人工智慧聊天机器人和自然语言处理 (NLP) 模型使虚拟网红能够与粉丝即时交谈,以类似人类的互动方式回覆评论和讯息。高解析度 CGI 渲染和动态捕捉技术使虚拟网红更加逼真,能够实现超逼真的面部表情、流畅的动作和身临其境的叙事体验。深度造假技术与生成对抗网路 (GAN) 的结合进一步增强了复製类人特征和情感的能力,使其几乎与真人难以区分。此外,人工智慧主导的内容自动化工具使虚拟网红能够大规模产生个人化贴文、标题和品牌合作,从而提高数位行销宣传活动的效率。随着技术的发展,人类和虚拟网红之间的界限越来越模糊,使品牌能够对维持线上空间参与和影响力的数位角色拥有前所未有的控制权。

阻碍虚拟影响者成长的挑战有哪些?

儘管虚拟网红日益流行,但它们仍面临许多挑战,这些挑战可能会影响其长期应用和市场信誉。一个关键问题是真实性和关联性,因为受众可能难以与缺乏真实生活经验的人工智慧生成人物建立真正的联繫。围绕透明度和资讯揭露的道德问题也带来了挑战,因为越来越多的法规要求品牌澄清内容是由虚拟网红而非真实人物产生的。人工智慧生成的网红可能被滥用来传播虚假讯息、进行深度造假伪造和进行欺骗性广告,这进一步引发了人们对数位道德和消费者信任的担忧。此外,开发和维护虚拟网红(包括CGI设计、AI模型训练和内容製作)的高昂成本可能会限制小型品牌和独立创作者的使用。随着虚拟网红之间竞争的加剧,品牌必须专注于故事叙述、同理心和符合道德的内容策略,以确保消费者持续参与并接受其人工智慧主导的数位角色。

哪些因素推动了虚拟影响者市场的成长?

虚拟网红市场的成长受到多种因素的推动,包括行销策略的日益数位化、人工智慧内容创作的日益普及以及元宇宙的扩展。向虚拟实境和扩增实境(VR/AR) 环境的转变为人工智慧生成的影响者创造了新的机会,使他们能够在身临其境型数位空间中与受众互动,从而进一步推动了对超现实数位人物的需求。对品牌安全和讯息控制的日益重视也助长了虚拟网红的崛起。公司正在寻求比可能捲入争议的人类影响者更可靠、无风险的替代方案。人工智慧生成的影响者融入游戏、虚拟音乐会和元宇宙体验,正在将其市场范围扩展到传统社交媒体平台之外,并提高其在数位娱乐中的价值。此外,人工智慧主导的自动化工具和 CGI 渲染技术的不断发展,使虚拟网红的创建更容易、更具成本效益,从而推动了品牌和负责人的广泛采用。随着企业继续探索人工智慧生成的内容以用于品牌推广、故事讲述和受众参与,虚拟影响者市场预计将迅速扩张并巩固其在未来数位行销和社交媒体参与中的作用。

部分

产品(解决方案、服务);类型(非人类、人类化身);最终用户(食品和娱乐、运动和健身、银行和金融、旅游和度假、时尚和生活方式、其他)

受访公司范例

  • AI Influencer Company
  • AI Models
  • AvatarOS
  • Aww Inc.
  • Brud
  • Castleberry Media
  • CM Models
  • Dream Farm Agency
  • Future Proof
  • Hololive Production
  • HYPERREAL Digital
  • Offbeat Media Group
  • Superplastic
  • The Clueless
  • The Diigitals
  • The Influence Agency
  • Virtual Humans
  • Virtual Influencer Agency
  • Virtual Influencer Agency(Instagram)
  • Virtual Influencer Agency(LinkedIn)

人工智慧集成

全球产业分析师利用可操作的专家内容和人工智慧工具改变市场和竞争情报。

Global Industry Analysts 没有查询通用的 LLM 或特定产业的SLM,而是建立了一个从世界各地的专家收集的内容库,其中包括视频录像、博客、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地和进出口(成品和原始设备製造商)情况预测其竞争地位的变化。这种复杂而多面的市场动态预计将以多种方式影响竞争对手,包括销货成本(COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 竞赛

简介目录
Product Code: MCP33292

Global Virtual Influencers Market to Reach US$54.0 Billion by 2030

The global market for Virtual Influencers estimated at US$6.5 Billion in the year 2024, is expected to reach US$54.0 Billion by 2030, growing at a CAGR of 42.2% over the analysis period 2024-2030. Solutions, one of the segments analyzed in the report, is expected to record a 45.4% CAGR and reach US$40.5 Billion by the end of the analysis period. Growth in the Services segment is estimated at 34.7% CAGR over the analysis period.

The U.S. Market is Estimated at US$1.7 Billion While China is Forecast to Grow at 39.8% CAGR

The Virtual Influencers market in the U.S. is estimated at US$1.7 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$7.9 Billion by the year 2030 trailing a CAGR of 39.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 38.9% and 36.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 29.0% CAGR.

Global Virtual Influencer Market - Key Trends & Drivers Summarized

Why Are Virtual Influencers Reshaping the Social Media and Marketing Landscape?

The rise of virtual influencers has revolutionized the digital marketing and social media industries, challenging traditional notions of celebrity endorsements and content creation. Unlike human influencers, virtual influencers are AI-generated or digitally designed personas that engage with audiences across platforms like Instagram, TikTok, and YouTube, creating highly curated and controlled online presences. These computer-generated characters can be customized to align with specific brand values, aesthetics, and messaging, making them an attractive alternative for companies seeking consistency in brand representation. With increasing consumer engagement in digital environments, brands are leveraging virtual influencers to promote products, launch campaigns, and interact with audiences in ways that blur the lines between reality and fiction. The ability to create influencers with diverse appearances, personalities, and cultural backgrounds has further broadened their appeal, allowing brands to connect with global audiences without geographical limitations. As the digital economy continues to expand, virtual influencers are becoming a powerful tool in marketing strategies, redefining the way brands engage with consumers in the era of AI-driven content.

How Are Advancements in AI and CGI Enhancing Virtual Influencers?

Technological advancements in artificial intelligence (AI), computer-generated imagery (CGI), and deep learning have significantly improved the realism, expressiveness, and interactivity of virtual influencers. AI-powered chatbots and natural language processing (NLP) models enable virtual influencers to engage in real-time conversations with followers, responding to comments and messages with human-like interactions. High-resolution CGI rendering and motion capture technology have made virtual influencers more lifelike, allowing for hyper-realistic facial expressions, fluid movements, and immersive storytelling experiences. The integration of deepfake technology and generative adversarial networks (GANs) has further enhanced their ability to replicate human-like features and emotions, making them nearly indistinguishable from real people. Additionally, the use of AI-driven content automation tools allows virtual influencers to generate personalized posts, captions, and brand collaborations at scale, increasing efficiency in digital marketing campaigns. As technology continues to advance, the line between human and virtual influencers is becoming increasingly blurred, offering brands unprecedented control over digital personas that maintain engagement and influence in online spaces.

What Challenges Are Hindering the Growth of Virtual Influencers?

Despite their growing popularity, virtual influencers face several challenges that could impact their long-term adoption and credibility in the market. One of the primary concerns is authenticity and relatability, as audiences may struggle to form genuine connections with AI-generated personalities that lack real-life experiences. Ethical concerns surrounding transparency and disclosure also pose a challenge, as regulations increasingly require brands to clarify whether content is generated by virtual influencers rather than real individuals. The potential misuse of AI-generated influencers for spreading misinformation, deepfake-based manipulations, and deceptive advertising practices has further raised concerns about digital ethics and consumer trust. Additionally, the high costs associated with developing and maintaining virtual influencers, including CGI design, AI model training, and content production, may limit access for smaller brands and independent creators. As competition among virtual influencers intensifies, brands will need to focus on storytelling, emotional engagement, and ethical content strategies to ensure continued consumer interest and acceptance of AI-driven digital personas.

What Factors Are Driving the Growth of the Virtual Influencer Market?

The growth in the virtual influencer market is driven by several factors, including the increasing digitalization of marketing strategies, the rising adoption of AI-powered content creation, and the expansion of the metaverse. The shift toward virtual and augmented reality (VR/AR) environments has created new opportunities for AI-generated influencers to engage with audiences in immersive digital spaces, further driving demand for hyper-realistic digital personas. The growing emphasis on brand safety and message control has also contributed to the rise of virtual influencers, as companies seek more reliable and risk-free alternatives to human influencers who may be involved in controversies. The integration of AI-generated influencers into gaming, virtual concerts, and metaverse experiences has expanded their market reach beyond traditional social media platforms, increasing their value in digital entertainment. Additionally, the continued development of AI-driven automation tools and CGI rendering technologies is making virtual influencer creation more accessible and cost-effective, encouraging wider adoption among brands and marketers. As businesses continue to explore AI-generated content for branding, storytelling, and audience engagement, the virtual influencer market is expected to experience rapid expansion, solidifying its role in the future of digital marketing and social media engagement.

SCOPE OF STUDY:

The report analyzes the Virtual Influencers market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Offering (Solutions, Services); Type (Non-human, Human Avatar); End-Use (Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday, Fashion & Lifestyle, Others)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 42 Featured) -

  • AI Influencer Company
  • AI Models
  • AvatarOS
  • Aww Inc.
  • Brud
  • Castleberry Media
  • CM Models
  • Dream Farm Agency
  • Future Proof
  • Hololive Production
  • HYPERREAL Digital
  • Offbeat Media Group
  • Superplastic
  • The Clueless
  • The Diigitals
  • The Influence Agency
  • Virtual Humans
  • Virtual Influencer Agency
  • Virtual Influencer Agency (Instagram)
  • Virtual Influencer Agency (LinkedIn)

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Tariff Impact on Global Supply Chain Patterns
    • Virtual Influencers - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Surge in Brand Partnerships with CGI Personalities Drives Adoption of Virtual Influencer Campaigns
    • Increased Reliance on Digital-First Marketing Strategies Expands Addressable Market Opportunity for AI-Powered Influencers
    • Advancements in AI and Deepfake Technologies Strengthen Business Case for Hyper-Realistic Virtual Personas
    • Growing Popularity of Metaverse and Web3 Environments Spurs Demand for Virtual Brand Ambassadors
    • Integration of Virtual Influencers into Augmented Reality and Gaming Platforms Propels Cross-Sector Opportunities
    • Rising Cost-Effectiveness and Scalability of Digital Avatars Generates Competitive Edge for Marketing Teams
    • Influencer Fatigue Among Consumers Throws the Spotlight on AI-Driven Alternatives for Brand Engagement
    • Emergence of Virtual Influencers in Niche Markets Expands the Creative Economy and Sector Differentiation
    • Adoption of Avatar-as-a-Service Models Drives Innovation in Marketing Content Production and Customization
    • Use of Virtual Influencers in Healthcare, Education, and Advocacy Campaigns Accelerates Market Diversification
    • Expansion of Social Commerce Ecosystems Strengthens Demand for Always-On, Brand-Safe Digital Ambassadors
    • Increasing Control Over Messaging and Identity Management Drives Brand Confidence in CGI Collaborations
    • Legal Ambiguities and IP Rights Management Challenges Raise Regulatory Oversight in the Virtual Influencer Space
    • Rapid Growth in Follower Engagement Metrics and Platform Virality Spurs Advertiser Confidence
    • Evolution of Synthetic Media Ethics Frameworks Shapes the Governance Landscape for Virtual Creators
    • Proliferation of Multi-Platform Presence and Cross-Device Integration Sustains Visibility and Reach
    • Collaboration Between CGI Artists, AI Developers, and Creative Agencies Generates New Revenue Models
    • Youth-Oriented Brands Leverage Virtual Influencers to Capitalize on Digital Natives' Preferences
    • Influencer-Generated NFTs and Digital Collectibles Propel Monetization Opportunities in the Web3 Economy
    • Cultural Localization and Multilingual Voice Generation Expand Global Appeal of Virtual Brand Ambassadors
    • Automated Content Scheduling and Data-Driven Persona Optimization Streamline Marketing Workflows
    • Consumer Curiosity and Novelty Appeal Around CGI Avatars Drives Short-Term Spike in Engagement
    • Convergence of Virtual Influencers and Digital Humans Redefines Human-Machine Interaction in Social Media
    • Market Entry of Traditional Influencer Agencies into CGI Persona Management Creates Competitive Disruption
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Virtual Influencers Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Virtual Influencers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Virtual Influencers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Solutions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Solutions by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Others by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Others by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Food & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Food & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Sports & Fitness by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Sports & Fitness by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Banking & Finance by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Banking & Finance by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Travel & Holiday by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Travel & Holiday by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Fashion & Lifestyle by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Fashion & Lifestyle by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Non-human by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Non-human by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Human Avatar by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Human Avatar by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 24: USA Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: USA 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 26: USA Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: USA 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 28: USA Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: USA 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • CANADA
    • TABLE 30: Canada Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: Canada 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Canada 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 34: Canada Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Canada 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • JAPAN
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 36: Japan Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: Japan 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Japan 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 40: Japan Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Japan 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • CHINA
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 42: China Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: China 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 44: China Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: China 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 46: China Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: China 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • EUROPE
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 48: Europe Recent Past, Current & Future Analysis for Virtual Influencers by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 49: Europe 6-Year Perspective for Virtual Influencers by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Europe 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 52: Europe Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Europe 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 54: Europe Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Europe 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • FRANCE
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 56: France Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: France 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 58: France Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: France 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 60: France Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: France 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • GERMANY
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 62: Germany Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Germany 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 64: Germany Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Germany 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 66: Germany Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Germany 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • ITALY
    • TABLE 68: Italy Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Italy 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 70: Italy Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: Italy 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 72: Italy Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: Italy 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • UNITED KINGDOM
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 74: UK Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: UK 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 76: UK Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 77: UK 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 78: UK Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: UK 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 80: Rest of Europe Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Rest of Europe 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 82: Rest of Europe Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Rest of Europe 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Rest of Europe 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Virtual Influencers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 86: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Asia-Pacific 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 88: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: Asia-Pacific 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: Asia-Pacific 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 92: Rest of World Recent Past, Current & Future Analysis for Virtual Influencers by Offering - Solutions and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of World 6-Year Perspective for Virtual Influencers by Offering - Percentage Breakdown of Value Sales for Solutions and Services for the Years 2025 & 2030
    • TABLE 94: Rest of World Recent Past, Current & Future Analysis for Virtual Influencers by End-Use - Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Rest of World 6-Year Perspective for Virtual Influencers by End-Use - Percentage Breakdown of Value Sales for Others, Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday and Fashion & Lifestyle for the Years 2025 & 2030
    • TABLE 96: Rest of World Recent Past, Current & Future Analysis for Virtual Influencers by Type - Non-human and Human Avatar - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Rest of World 6-Year Perspective for Virtual Influencers by Type - Percentage Breakdown of Value Sales for Non-human and Human Avatar for the Years 2025 & 2030

IV. COMPETITION