封面
市场调查报告书
商品编码
1894305

全球数位游戏市场

Digital Games

出版日期: | 出版商: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 英文 252 Pages | 商品交期: 最快1-2个工作天内

价格

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简介目录

预计到2030年,全球数位游戏市场规模将达到3,715亿美元。

全球数位游戏市场规模在2024年估计为2,618亿美元,预计到2030年将达到3,715亿美元,在分析期间(2024-2030年)内复合年增长率(CAGR)为6.0%。本报告分析的细分市场之一-行动游戏,预计将以7.5%的复合年增长率成长,并在分析期结束时达到2,351亿美元。主机游戏细分市场预计在分析期间将以4.4%的复合年增长率成长。

美国市场规模估计为726亿美元,而中国市场预计将以5.6%的复合年增长率成长。

据估计,2024年美国数位游戏市场规模将达726亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到575亿美元,2024年至2030年的复合年增长率(CAGR)为5.6%。其他值得关注的区域市场分析包括日本和加拿大,预计在分析期间内,这两个国家的复合年增长率将分别达到5.9%和4.7%。在欧洲,德国的复合年增长率预计约为4.7%。

全球数位游戏市场—关键趋势与驱动因素概述

什么是电子游戏?它们如何改变了娱乐方式?

数位游戏涵盖了在电脑、主机和行动装置等各种平台上运行的各类电子游戏,彻底改变了娱乐产业。与传统的图板游戏游戏不同,数位游戏透过复杂的故事情节、生动的世界和鲜活的角色,提供更具互动性的体验,让玩家在更深层的情感层面沉浸其中。数位游戏领域已从简单的游乐场游戏发展到如今利用先进的图形技术和人工智慧打造逼真模拟和体验的身临其境型世界。数位游戏涵盖策略、冒险、动作和角色扮演等多种类型,迎合了广泛的兴趣和年龄段,使其成为一种普适的娱乐形式。线上多人游戏模式将世界各地的玩家连接起来,使游戏成为超越地域界限的社交活动。

科技如何推动数位游戏领域的创新?

科技的快速发展是推动数位游戏演进的主要动力。图形设计软体的进步使得创造视觉效果惊艷、日益逼真且更具沉浸感的游戏环境成为可能。同时,从高效能游戏主机到VR头戴装置等硬体创新,不断拓展游戏在使用者体验方面的边界。人工智慧已成为开发更聪明、响应更灵敏的游戏系统的关键,这些系统能够挑战玩家并提升游戏的可玩性。此外,云端游戏作为一项变革性技术脱颖而出,使得高品质游戏能够串流到以往无法本地运行游戏的设备,例如智慧型手机和平板电脑。这项技术不仅拓宽了游戏的普及范围,还实现了持续的更新和改进,从而提升了玩家的参与度。

电子游戏对社会有何影响?

电子游戏对社会产生了深远的影响,渗透到教育、文化和社会互动等各个层面。在教育领域,游戏化能够将学习转化为互动且有趣的体验,从而显着提升学生的学习动力和参与度。在医疗保健等专业领域,严肃游戏和模拟技术正被越来越多地用于培训操作流程和培养解决问题的能力。在文化层面,游戏已成为一种艺术表达的媒介,叙事主导游戏探讨了身分认同、道德和社会结构等复杂主题。在社会层面,游戏促进了社群建立和人际联结,为虚拟世界之外的互动与协作提供了平台,提升了不同玩家群体之间的团队合作和沟通能力。

推动数位游戏市场成长的因素有哪些?

数位游戏市场的成长受多种因素驱动。全球网路服务和智慧型手机的普及率不断提高,扩大了行动和线上游戏的用户群。电子竞技的兴起——业余和职业选手都能参与竞技性的数位游戏——也极大地促进了市场扩张,并构建了一个充满活力的玩家、观众和赞助商生态系统。消费者娱乐偏好向互动式和点播模式的转变,进一步推动了数位游戏的流行。此外,扩增实境(AR)和虚拟实境(VR)等提升游戏体验的技术创新,透过提供更具沉浸感的游戏环境,持续吸引新用户。这些技术、文化和经济因素共同作用,确保了数位游戏产业蓬勃发展且持续成长,巩固了其作为主流娱乐和生活方式目的地的地位。

部分:

类型(手机游戏、主机游戏、PC游戏)

受访公司范例

  • Activision Blizzard, Inc.
  • Blizzard Entertainment ,Inc.
  • Electronic Arts, Inc.
  • Machine Zone, Inc.
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • PayPal Holdings, Inc.
  • Rockstar Games
  • Supercell Oy
  • Tencent Holdings Ltd.

人工智慧集成

我们正在利用检验的专家内容和人工智慧工具来变革市场和竞争情报。

Market Glass, Inc. 并没有采用查询LLM 或产业专用的SLM 的常见做法,而是建立了一个由世界各地领域专家精心策划的内容库,其中包括影片文字稿、部落格、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

在最新发布的报告中,Market Glass, Inc. 将关税对地理市场的影响纳入考量,并根据公司总部所在地、製造地以及进出口(成品和OEM产品)预测各公司的竞争地位变化。这种复杂多变的市场现实将对竞争对手产生多方面的影响,包括销货成本增加、盈利下降和供应链重组,同时也会影响微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章 市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲
  • 亚太地区
  • 世界其他地区

第四章 竞赛

简介目录
Product Code: MCP11538

Global Digital Games Market to Reach US$371.5 Billion by 2030

The global market for Digital Games estimated at US$261.8 Billion in the year 2024, is expected to reach US$371.5 Billion by 2030, growing at a CAGR of 6.0% over the analysis period 2024-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 7.5% CAGR and reach US$235.1 Billion by the end of the analysis period. Growth in the Console Games segment is estimated at 4.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$72.6 Billion While China is Forecast to Grow at 5.6% CAGR

The Digital Games market in the U.S. is estimated at US$72.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$57.5 Billion by the year 2030 trailing a CAGR of 5.6% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 5.9% and 4.7% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.7% CAGR.

Global Digital Games Market - Key Trends and Drivers Summarized

What Are Digital Games and How Have They Transformed Entertainment?

Digital games, encompassing a broad range of electronic games played on various platforms including computers, consoles, and mobile devices, have revolutionized the entertainment industry. Unlike traditional board games or card games, digital games provide interactive experiences, often involving complex storylines, vibrant worlds, and dynamic characters that engage players on deeper emotional levels. This sector has evolved from simple arcade games to immersive worlds using advanced graphics and AI to create lifelike simulations and experiences. With genres ranging from strategy and adventure to action and role-playing, digital games cater to a diverse array of interests and ages, making them a universal form of entertainment. Their ability to connect players across the globe via online multiplayer modes has also transformed gaming into a social activity that bridges geographical divides.

How Is Technology Driving Innovation in Digital Gaming?

The rapid advancement of technology is a key catalyst in the evolution of digital gaming. Developments in graphic design software have allowed for the creation of visually stunning game environments that are increasingly realistic and engaging. Meanwhile, innovations in hardware, from powerful gaming consoles to VR headsets, have pushed the boundaries of what games can deliver in terms of user experience. Artificial intelligence has become integral in developing smarter, more reactive gameplay systems that challenge players and increase replayability. Furthermore, cloud gaming is emerging as a transformative technology, enabling streaming of high-quality games to devices that were previously incapable of running them locally, such as smartphones and tablets. This technology not only broadens the accessibility of games but also allows for continuous updates and improvements, enhancing player engagement.

What Impact Do Digital Games Have on Society?

Digital games have a profound impact on society, influencing education, culture, and social interactions. In educational contexts, gamification can significantly enhance motivation and engagement among students by transforming learning into an interactive and entertaining process. Serious games and simulations are increasingly used in professional settings, such as healthcare, where they assist in training procedures and problem-solving skills. On a cultural level, games have become a medium for artistic expression, with narrative-driven games discussing complex themes such as identity, morality, and societal structure. Socially, games foster community building and connectivity, providing platforms for interaction and cooperation that transcend the virtual world, promoting teamwork and communication skills among diverse groups of players.

What Drives the Growth in the Digital Games Market?

The growth in the digital games market is driven by several factors, including the increasing penetration of internet services and smartphones globally, which expands the audience for mobile and online games. The rise of esports, where digital games are played competitively at both amateur and professional levels, has also significantly contributed to the market's expansion, creating a thriving ecosystem of players, spectators, and sponsors. Changes in consumer entertainment preferences toward interactive and on-demand formats have further propelled the popularity of digital games. Additionally, technological advancements that enhance the gaming experience, such as augmented reality and virtual reality, continue to attract new users by offering more immersive gaming environments. This confluence of technological, cultural, and economic factors ensures a vibrant and sustained growth trajectory for the digital games industry, reflecting its robust integration into mainstream entertainment and lifestyle.

SCOPE OF STUDY:

The report analyzes the Digital Games market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Mobile Games, Console Games, PC Games)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 57 Featured) -

  • Activision Blizzard, Inc.
  • Blizzard Entertainment ,Inc.
  • Electronic Arts, Inc.
  • Machine Zone, Inc.
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • PayPal Holdings, Inc.
  • Rockstar Games
  • Supercell Oy
  • Tencent Holdings Ltd.

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Trade Shocks, Uncertainty, and the Structural Rewiring of the Global Economy
    • How Trump's Tariffs Impact the Market? The Big Question on Everyone's Mind
    • Global Economic Update
    • Digital Games - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • The Surge in Global Gamer Population Drives Demand for Diverse Game Genres
    • eSports Boom Throws the Spotlight on Competitive Gaming Platforms and Titles
    • Increasing Influence of Streaming and Cloud Gaming on Game Distribution and Access
    • Microtransaction and In-Game Purchasing Models Propel Revenue Growth
    • Rise of Mobile Gaming as a Dominant Platform in the Gaming Industry
    • The Impact of Virtual Reality on Creating Immersive Gaming Experiences
    • Game Development AI Adoption Spurs Innovations in Gameplay and Personalization
    • Community and Social Features in Games Strengthen Player Engagement
    • The Role of User-Generated Content in Enhancing Game Lifecycles
    • Advances in Graphics Technology Set the Stage for Next-Generation Gaming
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Digital Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 2: World Historic Review for Digital Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 3: World 15-Year Perspective for Digital Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World Historic Review for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 6: World 15-Year Perspective for PC Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 7: World Recent Past, Current & Future Analysis for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 8: World Historic Review for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 9: World 15-Year Perspective for Mobile Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World Historic Review for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 12: World 15-Year Perspective for Console Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
    • TABLE 13: World Digital Games Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Digital Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for Digital Games by Type - Mobile Games, Console Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA Historic Review for Digital Games by Type - Mobile Games, Console Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: USA 15-Year Perspective for Digital Games by Type - Percentage Breakdown of Value Sales for Mobile Games, Console Games and PC Games for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 17: Canada Recent Past, Current & Future Analysis for Digital Games by Type - Mobile Games, Console Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 18: Canada Historic Review for Digital Games by Type - Mobile Games, Console Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: Canada 15-Year Perspective for Digital Games by Type - Percentage Breakdown of Value Sales for Mobile Games, Console Games and PC Games for the Years 2015, 2025 & 2030
  • JAPAN
    • Digital Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 20: Japan Recent Past, Current & Future Analysis for Digital Games by Type - Mobile Games, Console Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Japan Historic Review for Digital Games by Type - Mobile Games, Console Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: Japan 15-Year Perspective for Digital Games by Type - Percentage Breakdown of Value Sales for Mobile Games, Console Games and PC Games for the Years 2015, 2025 & 2030
  • CHINA
    • Digital Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 23: China Recent Past, Current & Future Analysis for Digital Games by Type - Mobile Games, Console Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: China Historic Review for Digital Games by Type - Mobile Games, Console Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: China 15-Year Perspective for Digital Games by Type - Percentage Breakdown of Value Sales for Mobile Games, Console Games and PC Games for the Years 2015, 2025 & 2030
  • EUROPE
    • Digital Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 26: Europe Recent Past, Current & Future Analysis for Digital Games by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: Europe Historic Review for Digital Games by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: Europe 15-Year Perspective for Digital Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Digital Games by Type - Mobile Games, Console Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Digital Games by Type - Mobile Games, Console Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: Europe 15-Year Perspective for Digital Games by Type - Percentage Breakdown of Value Sales for Mobile Games, Console Games and PC Games for the Years 2015, 2025 & 2030
  • FRANCE
    • Digital Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 32: France Recent Past, Current & Future Analysis for Digital Games by Type - Mobile Games, Console Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: France Historic Review for Digital Games by Type - Mobile Games, Console Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: France 15-Year Perspective for Digital Games by Type - Percentage Breakdown of Value Sales for Mobile Games, Console Games and PC Games for the Years 2015, 2025 & 2030
  • GERMANY
    • Digital Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 35: Germany Recent Past, Current & Future Analysis for Digital Games by Type - Mobile Games, Console Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Germany Historic Review for Digital Games by Type - Mobile Games, Console Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: Germany 15-Year Perspective for Digital Games by Type - Percentage Breakdown of Value Sales for Mobile Games, Console Games and PC Games for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 38: Italy Recent Past, Current & Future Analysis for Digital Games by Type - Mobile Games, Console Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Italy Historic Review for Digital Games by Type - Mobile Games, Console Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Italy 15-Year Perspective for Digital Games by Type - Percentage Breakdown of Value Sales for Mobile Games, Console Games and PC Games for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Digital Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 41: UK Recent Past, Current & Future Analysis for Digital Games by Type - Mobile Games, Console Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: UK Historic Review for Digital Games by Type - Mobile Games, Console Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: UK 15-Year Perspective for Digital Games by Type - Percentage Breakdown of Value Sales for Mobile Games, Console Games and PC Games for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 44: Rest of Europe Recent Past, Current & Future Analysis for Digital Games by Type - Mobile Games, Console Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Rest of Europe Historic Review for Digital Games by Type - Mobile Games, Console Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: Rest of Europe 15-Year Perspective for Digital Games by Type - Percentage Breakdown of Value Sales for Mobile Games, Console Games and PC Games for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Digital Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 47: Asia-Pacific Recent Past, Current & Future Analysis for Digital Games by Type - Mobile Games, Console Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Asia-Pacific Historic Review for Digital Games by Type - Mobile Games, Console Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Asia-Pacific 15-Year Perspective for Digital Games by Type - Percentage Breakdown of Value Sales for Mobile Games, Console Games and PC Games for the Years 2015, 2025 & 2030
  • REST OF WORLD
    • TABLE 50: Rest of World Recent Past, Current & Future Analysis for Digital Games by Type - Mobile Games, Console Games and PC Games - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Rest of World Historic Review for Digital Games by Type - Mobile Games, Console Games and PC Games Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Rest of World 15-Year Perspective for Digital Games by Type - Percentage Breakdown of Value Sales for Mobile Games, Console Games and PC Games for the Years 2015, 2025 & 2030

IV. COMPETITION