虚拟内容製作市场规模、份额和趋势分析报告:按内容类型、按解决方案类型、按最终用途、按地区、细分趋势:2023-2030
市场调查报告书
商品编码
1301263

虚拟内容製作市场规模、份额和趋势分析报告:按内容类型、按解决方案类型、按最终用途、按地区、细分趋势:2023-2030

Virtual Content Creation Market Size, Share & Trends Analysis Report By Content Type (Videos, Games), By Solution Type (Software, Services), By End-use (Retail, Gaming), By Region, And Segment Forecasts, 2023 - 2030

出版日期: | 出版商: Grand View Research | 英文 174 Pages | 商品交期: 2-10个工作天内

价格

虚拟内容製作市场的增长和趋势

根据 Grand View Research, Inc. 最新报告,2023 年至 2030 年,全球虚拟内容製作市场将以 25.7% 的复合年增长率增长,到 2030 年将达到 254 亿美元。预计达到9000万美元。

个人对虚拟现实 (VR) 内容和视频游戏的需求不断增长,原因在于将 VR 技术集成到产品中,为最终用户提供更加身临其境的体验。 此外,娱乐和游戏领域经济高效且实用的 VR 设备的现成也有望推动预测期内的市场增长。 此外,基于云的虚拟内容创建工具的兴起使内容创建者和企业创建虚拟内容变得更加容易且更具成本效益。

这降低了新内容创作者的进入门槛,促进了市场增长。 此外,随着设备和平台的增多,虚拟内容创建者正在寻求创建可以在多个平台上欣赏和访问的内容,这是推动增长的另一个因素。 一些公司正致力于推出新产品和服务,以覆盖更广泛的客户群并巩固其在行业中的立足点。 例如,2022年12月,VR/AR娱乐公司XR Immersive Tech Inc.推出了VR硬件Kiosk“PortalX”,可用于医疗、零售、游戏、娱乐等多个部门。 预计这将推动预测期内的市场增长。

虚拟内容创建市场报告亮点

  • 按内容类型划分,由于在各种设备上观看 VR 视频的趋势,到 2022 年,视频细分市场将占据约 35% 的巨大市场份额。
  • 按解决方案类型划分,由于 VR 耳机产品对定制 VR 软件的需求不断增长,软件细分市场将在 2022 年占据最大的市场份额。
  • 从最终用途来看,由于 VR 内容和价格实惠的 VR 耳机的增加,预计从 2023 年到 2030 年,媒体和娱乐领域的复合年增长率将超过 25%。
  • 由于技术渗透率较高,2022 年北美地区将占据最大的收入份额,约为 30%。

内容

第一章调查方法及范围

  • 市场细分和范围
  • 市场定义
  • 信息获取
    • 信息分析
    • 市场形成和数据可视化
    • 验证和发布数据
  • 调查范围和假设
    • 数据源列表

第 2 章执行摘要

  • 市场概况
  • 片段快照
  • 竞争格局快照

第三章市场变量、趋势和范围

  • 市场体系展望
  • 行业价值链分析
  • 市场动态
    • 市场驱动因素分析
    • 市场製约因素分析
    • 市场挑战
    • 市场机会
  • 行业分析工具
    • 波特的分析
    • 宏观经济分析

第 4 章内容类型估计和趋势分析

  • 2022 年和 2030 年内容类型变化分析和市场份额
  • 按内容类型
    • 视频
    • 360 度照片
    • 游戏

第 5 章解决方案类型估计和趋势分析

  • 2022 年和 2030 年解决方案类型变化分析和市场份额
  • 按解决方案类型
    • 软件
    • 服务

第 6 章最终用途估算和趋势分析

  • 2022 年和 2030 年最终用途变化分析和市场份额
  • 按最终用途
    • 汽车
    • 媒体和娱乐
    • 旅行和招待
    • 房地产
    • 零售
    • 游戏
    • 医疗保健
    • 其他

第七章区域估算与趋势分析

  • 2022 年和 2030 年虚拟内容製作市场(按地区)
  • 北美
    • 美国
    • 加拿大
  • 欧洲
    • 法国
    • 英国
    • 德国
    • 意大利
    • 西班牙
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 韩国
  • 拉丁美洲
    • 巴西
    • 墨西哥
  • 中东和非洲
    • 沙特阿拉伯
    • 南非

第 8 章虚拟内容製作市场 - 竞争格局

  • 主要市场进入者
    • Matterport, Inc.
    • WeVR
    • Vizor
    • Koncept VR LLC
    • Porcellus, Inc.
    • 360 Labs
    • Blippar Group Limited
    • Panedia Pty Ltd
    • Scapic Innovation Private Limited(Flipkart)
    • Subvrsive, Inc.
    • VIAR Inc.
    • WeMakeVR
  • 近期发展和影响分析:按主要市场进入者分类
  • 公司分类
  • 参与公司概览
  • 财务业绩
  • 产品基准
  • 公司热力图分析
  • 2022 年主要参与者的市场份额分析
  • 战略规划
    • 合作伙伴关係
    • 併购
    • 新产品/新功能的公告
    • 扩展名
Product Code: GVR-4-68040-088-7

Virtual Content Creation Market Growth & Trends

The global virtual content creation market size is anticipated to reach USD 25.49 billion by 2030, registering a CAGR of 25.7% from 2023 to 2030, according to a recent report by Grand View Research, Inc. The growing demand for Virtual Reality (VR) content and video games among individuals is attributed to the integration of VRtechnologies into the products as it offers a more immersive experience to end-users. In addition, the easy accessibility of cost-efficient and practical VR devices in the entertainment and gaming sector is expected to drive market growth over the forecast period.Moreover, the rise in cloud-based virtual content creation tools is making it easier and more cost-effective for content creators and businesses to produce virtual content.

This is augmenting the growth of the market by lowering the entry barriers for new content creators. Furthermore, virtual content creators are considering creating content that can be enjoyed and accessed across multiple platforms owing to the availability of numerous devices and platforms, which isanothergrowth-driving factor. Several companies focus on launching new products and offerings to attract a more extensive customer base and strengthen their foothold in the industry. For instance, in December 2022, XR Immersive Tech Inc., a VR and AR entertainment company, launched PortalX, a VR hardware Kiosk that can be used for several sectors, such as healthcare, retail, gaming, and entertainment, among others. This, in turn, is expected to propel market growth during the forecast period.

Virtual Content Creation Market Report Highlights

  • Based on content type, the videos segment accounted for a significant market share of around 35% in 2022 as a result of the trend of VR video consumption across various devices
  • Based on solution type, the software segment accounted for the largest market share in 2022 due to the growing demand for custom VR software for VR headset products
  • The media & entertainment end-use segment is expected to grow at a significant CAGR of over 25% from 2023 to 2030 as a result of the growing VR content and affordable VR headsets
  • North America accounted for the largest revenue share of around 30% in 2022 due to a high level of technology penetration in the region

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market Segmentation & Scope
  • 1.2 Market Definitions
  • 1.3 Information Procurement
    • 1.3.1 Information Analysis
    • 1.3.2 Market Formulation & Data Visualization
    • 1.3.3 Data Validation & Publishing
  • 1.4 Research Scope and Assumptions
    • 1.4.1 List of Data Sources

Chapter 2 Executive Summary

  • 2.1 Market Snapshot
  • 2.2 Segment Snapshot
  • 2.3 Competitive Landscape Snapshot

Chapter 3 Market Variables, Trends & Scope

  • 3.1 Market Lineage Outlook
  • 3.2 Industry Value Chain Analysis
  • 3.3 Market Dynamics
    • 3.3.1 Market Driver Analysis
    • 3.3.2 Market Restraint Analysis
    • 3.3.3 Market Challenges
    • 3.3.4 Market Opportunities
  • 3.4 Industry Analysis Tools
    • 3.4.1 Porter's Analysis
    • 3.4.2 Macroeconomic Analysis

Chapter 4 Content Type Estimates & Trend Analysis

  • 4.1 Content Type Movement Analysis & Market Share, 2022 & 2030
  • 4.2 Virtual Content Creation Market Estimates & Forecast, By Content Type (USD Million)
    • 4.2.1 Videos
      • 4.2.1.1 360-degree
      • 4.2.1.2 Immersive
    • 4.2.2 360 Degree Photos
    • 4.2.3 Games

Chapter 5 Solution Type Estimates & Trend Analysis

  • 5.1 Solution Type Movement Analysis & Market Share, 2022 & 2030
  • 5.2 Virtual Content Creation Market Estimates & Forecast, By Solution Type (USD Million)
    • 5.2.1 Software
    • 5.2.2 Services

Chapter 6 End-Use Channel Estimates & Trend Analysis

  • 6.1 End Use Movement Analysis & Market Share, 2022 & 2030
  • 6.2 Virtual Content Creation Market Estimates & Forecast, By End Use (USD Million)
    • 6.2.1 Automotive
    • 6.2.2 Media & Entertainment
    • 6.2.3 Travel & Hospitality
    • 6.2.4 Real State
    • 6.2.5 Retail
    • 6.2.6 Gaming
    • 6.2.7 Healthcare
    • 6.2.8 Others

Chapter 7 Regional Estimates & Trend Analysis

  • 7.1 Virtual Content Creation Market by Region, 2022 & 2030
  • 7.2 North America
    • 7.2.1 North America Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Millions)
    • 7.2.2 U.S.
      • 7.2.2.1 U.S. Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.2.3 Canada
      • 7.2.3.1 Canada Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 7.3 Europe
    • 7.3.1 Europe Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.3.2 France
      • 7.3.2.1 France Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.3.3 UK
      • 7.3.3.1 UK Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.3.4 Germany
      • 7.3.4.1 Germany Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.3.5 Italy
      • 7.3.5.1 Italy Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.3.6 Spain
      • 7.3.5.1 Spain Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 7.4 Asia Pacific
    • 7.4.1 Asia Pacific Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.4.2 Japan
      • 7.4.2.1 Japan Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.4.3 China
      • 7.4.3.1 China Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.4.4 India
      • 7.4.4.1 India Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.4.5 South Korea
      • 7.4.5.1 South Kore Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 7.5 Latin America
    • 7.5.1 Latin America Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.5.2 Brazil
      • 7.5.2.1 Brazil Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.5.3 Mexico
      • 7.5.3.1 Mexico Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 7.6 Middle East & Africa (MEA)
    • 7.6.1 MEA Anime Merchandise Market Estimates & Forecasts, 2018 - 2030 (USD Millions)
    • 7.6.2 Saudi Arabia
      • 7.6.2.1 Saudi Arabia Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.6.3 South Africa
      • 7.6.3.1 South Africa Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)

Chapter 8 Virtual Content Creation Market - Competitive Landscape

  • 8.1 Key Market Participants
    • 8.1.1 Matterport, Inc.
    • 8.1.2 WeVR
    • 8.1.3 Vizor
    • 8.1.4 Koncept VR LLC
    • 8.1.5 Porcellus, Inc.
    • 8.1.6 360 Labs
    • 8.1.7 Blippar Group Limited
    • 8.1.8 Panedia Pty Ltd
    • 8.1.9 Scapic Innovation Private Limited (Flipkart)
    • 8.1.10 Subvrsive, Inc.
    • 8.1.11 VIAR Inc.
    • 8.1.12 WeMakeVR
  • 8.2 Recent Development & Impact Analysis, By Key Market Participants
  • 8.3 Company Categorization
  • 8.4 Participant's Overview
  • 8.5 Financial Performance
  • 8.6 Product Benchmarking
  • 8.7 Company Heat Map Analysis
  • 8.8 Key Company Market Share Analysis, 2022
  • 8.9 Strategy Mapping
    • 8.9.1 Partnership
    • 8.9.2 Merger & Acquisition
    • 8.9.3 New Product/Feature Launch
    • 8.9.4 Expansion

List of Tables

  • Table 1 Key market driver impact
  • Table 2 Key market restraint impact
  • Table 3 Global virtual content creation market revenue estimates and forecast, by content type, 2018 - 2030 (USD Million)
  • Table 4 Global virtual content creation market revenue estimates and forecast, by solution type, 2018 - 2030 (USD Million)
  • Table 5 Global virtual content creation market revenue estimates and forecast, by end use, 2018 - 2030 (USD Million)
  • Table 6 Company heat map analysis

List of Figures

  • Fig. 1 Virtual content creation market segmentation
  • Fig. 2 Information procurement
  • Fig. 3 Data analysis models
  • Fig. 4 Market formulation and validation
  • Fig. 5 Data validating & publishing
  • Fig. 6 Market snapshot
  • Fig. 7 Segment snapshot
  • Fig. 8 Industry snapshot
  • Fig. 9 Value chain analysis
  • Fig. 10 Market dynamics
  • Fig. 11 Virtual content creation market: Porter's analysis
  • Fig. 12 Virtual content creation market: PESTEL analysis
  • Fig. 13 Virtual content creation market, by content type, key takeaways, 2018 - 2030 Revenue (USD Million)
  • Fig. 14 Virtual content creation market, by content type: market share, 2022 & 2030
  • Fig. 15 Videos market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 16 360-degree Photos market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 17 Games market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 18 Virtual content creation market, by solution type, key takeaways, 2018 - 2030 Revenue (USD Million)
  • Fig. 19 Virtual content creation market, by solution type: market share, 2022 & 2030
  • Fig. 20 Software market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 21 Services market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 22 Virtual content creation market, by end use, key takeaways, 2018 - 2030 Revenue (USD Million)
  • Fig. 23 Virtual content creation market, by end use: market share, 2022 & 2030
  • Fig. 24 Automotive market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 Media & entertainment market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 26 Travel & hospitality market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 27 Real estate market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Retail market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Gaming market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 30 Healthcare market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 31 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 32 Virtual content creation market by region, 2022 & 2030 Revenue (USD Million)
  • Fig. 33 Regional marketplace: Key takeaways
  • Fig. 34 Regional marketplace: Key takeaways
  • Fig. 35 North America virtual content creation market estimates & forecast, 2018 - 2030 (USD Millions)
  • Fig. 36 U.S. virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 37 Canada virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 38 Europe virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 39 France virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 40 UK virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 41 Germany virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 42 Italy virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 43 Spain virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 44 Asia Pacific virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 45 Japan virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 46 China virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 47 India virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 48 South Korea virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 49 Latin America virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 50 Brazil virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 51 Mexico virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 52 MEA virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 53 South Africa virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 54 Saudi Arabia virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 55 Key company categorization
  • Fig. 56 Key company market share analysis, 2022
  • Fig. 57 Strategy framework