封面
市场调查报告书
商品编码
1678489

全球身临其境型娱乐市场:市场规模、份额、趋势分析(按技术类型、应用和地区)、细分市场预测(2025-2030 年)

Immersive Entertainment Market Size, Share & Trends Analysis Report By Technology Type (Virtual Reality, Augmented Reality, Mixed Reality), By Application (Gaming, Museum And Cultural Experiences), By Region, And Segment Forecasts, 2025 - 2030

出版日期: | 出版商: Grand View Research | 英文 120 Pages | 商品交期: 2-10个工作天内

价格

身临其境型娱乐市场的成长与趋势:

根据Grand View Research, Inc.的最新研究,到2030年全球身临其境型娱乐市场规模预计将达到4,421.1亿美元,2025年至2030年期间的复合年增长率为26.3%。

推动市场成长的主要因素是身临其境型技术在游戏、电影、音乐、体育和实况活动等一系列娱乐产业的广泛应用。广泛的应用领域预计将增强身临其境型娱乐及其观众群的吸引力,从而推动整个预测期内的市场扩张。

身临其境型技术在娱乐产业的广泛应用预计将在未来几年进一步推动市场成长。此外,虚拟旅游的趋势也日益增长,使用者可以透过虚拟实境探索目的地。这些趋势的持续出现凸显了娱乐领域身临其境型技术的动态和持续发展。虚拟旅游的采用反映了人们对多样化、引人入胜和身临其境型体验日益增长的需求,再形成了观众与娱乐互动的方式。

应用身临其境型技术来增强现场表演和活动是推动身临其境型娱乐产业发展的关键趋势之一。市场蓬勃发展,各种现场娱乐活动、虚拟音乐会和戏剧体验采用虚拟实境 (VR) 和扩增实境(AR) 为观众创造引人入胜的互动体验。

推出新产品和服务是公司扩大身临其境型娱乐领域份额的主要策略之一。在市场上运营的几家公司正专注于扩大其市场影响力,以满足更大的客户群并在该行业中站稳脚跟。例如,Meta(前身为 Facebook)正在积极寻求合作伙伴关係以推广混合实境体验。 2023 年 12 月,Meta 与 Telefonica 合作,增强老年人的混合实境体验,展示了其对身临其境型技术的承诺,并透过策略合作伙伴关係扩大了其市场范围。

身临其境型娱乐市场:分析概述

  • 根据技术类型,虚拟实境 (VR) 领域在 2024 年占据了市场主导地位。日益普及、技术进步、应用领域多样化、竞争优势和消费者需求等因素共同推动虚拟实境 (VR) 领域的发展。
  • 根据应用,游戏领域在 2024 年占据了市场主导地位。此类别的成长归因于其广泛的知名度、技术进步、多样化的内容产品、高水准的参与度、强大的社区建设倡议以及增强的跨平台可访问性。
  • 根据地区,北美在 2024 年占据市场主导地位。这是由于技术进步、强大的生态系统、消费者需求以及北美公司之间的策略伙伴关係。
  • 2024年12月,SONY集团旗下的SONY影视娱乐公司在芝加哥奥克布鲁克开设了创新身临其境型娱乐目的地Wonderverse。这个创新的空间将带游客出萤幕,进入受热门电影、电视剧和电玩游戏启发的奇幻世界,包括《捉鬼敢死队》、《勇者游戏》、《神秘海域》和《殭尸之地》。

目录

第一章 分析方法及范围

第 2 章执行摘要

第三章身临其境型娱乐市场:产业展望

  • 市场展望
  • 产业价值链分析
  • 市场动态
  • 产业分析工具

第 4 章身临其境型娱乐市场:按技术类型的估计和趋势分析

  • 细分仪表板
  • 身临其境型娱乐市场:按技术类型分類的变化分析(2024 年和 2030 年)
  • 虚拟实境 (VR)
  • 扩增实境(AR)
  • 混合实境
  • 其他的

第 5 章身临其境型娱乐市场:按应用分類的估计和趋势分析

  • 细分仪表板
  • 身临其境型娱乐市场:应用趋势分析(2024 年和 2030 年)
  • 游戏
  • 实况活动
  • 博物馆和文化体验
  • 音乐与音乐会
  • 运动的
  • 游乐场工作室
  • 身临其境型剧场
  • 其他的

第六章:区域估计与趋势分析

  • 身临其境型娱乐市场(按地区划分)
  • 北美洲
    • 北美身临其境型娱乐市场:估计与预测(2018-2030 年)
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 欧洲身临其境型娱乐市场:估计与预测(2018-2030 年)
    • 英国
    • 德国
    • 法国
  • 亚太地区
    • 亚太身临其境型娱乐市场:估计与预测(2018-2030 年)
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳洲
  • 拉丁美洲
    • 拉丁美洲身临其境型娱乐市场:估计与预测(2018-2030 年)
    • 巴西
  • 中东和非洲
    • 中东和非洲身临其境型娱乐市场:估计和预测(2018-2030 年)
    • 阿拉伯聯合大公国
    • 沙乌地阿拉伯
    • 南非

第七章身临其境型娱乐城:竞争格局

  • 主要市场参与企业的最新趋势和影响分析
  • 公司分类
  • 参与企业概况
  • 财务表现
  • 产品基准评效
  • 公司市场定位
  • 公司市场占有率分析 (%,2024 年)
  • 公司热图分析
  • 战略地图
    • 伙伴关係
    • 新产品发布
    • 合併和收购
    • 扩张
  • 公司简介
    • Meta Platforms Inc.
    • Microsoft Corporation
    • HTC Corporation
    • Barco NV
    • Magic Leap Inc
    • Samsung Electronics Co., Ltd.
    • Apple Inc
    • Sony Group Corporation
    • Qualcomm Technologies, Inc
    • Unity Technologies
Product Code: GVR-4-68040-166-6

Immersive Entertainment Market Growth & Trends:

The global immersive entertainment market size is expected to reach USD 442.11 billion by 2030, growing at a CAGR of 26.3% from 2025 to 2030, according to a new study by Grand View Research, Inc. The primary driver propelling the growth of the market is the widespread adoption of immersive technology in a wide range of entertainment industries, including gaming, movies, music, sports, and live events. The widespread application enhances immersive entertainment's attractiveness and its audience base, which is anticipated to drive market expansion throughout the forecast period.

The widespread application of immersive technologies across the entertainment industry is expected further to fuel the market growth in the coming years. Moreover, the trend of virtual tourism is expanding, enabling users to explore destinations through virtual reality. The ongoing emergence of these trends focuses on the dynamic and continually evolving nature of immersive technologies across the entertainment spectrum. This signifies a broader movement within the market, where the incorporation of virtual tourism reflects a growing inclination for diverse and engaging immersive experiences, reshaping the way audiences interact with entertainment offerings.

The application of immersive technologies to enhance live performances and events is one of the major trends fueling the immersive entertainment sector. The market is experiencing growth by a wide range of live entertainment events, virtual concerts, and theater experiences which employ virtual reality (VR) and augmented reality (AR) to create engaging and interactive experiences for the audience

Launching new products and services is one of the main strategies used by companies to increase their market share in the immersive entertainment sector Several companies operating in the market are focused on expanding their market presence to cater to the larger customer base and to strengthen their foothold in the industry. For instance, Meta, formerly known as Facebook, is actively engaged in partnerships to promote mixed reality experiences. In December 2023, Meta partnered with Telefonica to enhance mixed reality experiences for elderly individuals, showcasing its commitment to immersive technologies and expanding its market reach through strategic collaborations.

Immersive Entertainment Market Report Highlights:

  • Based on the technology type segment, the virtual reality (VR) segment dominated the market in 2024. The combination of increasing adoption, technological advancements, diverse applications, competitive advantage, and consumer demand has propelled the virtual reality (VR) segment.
  • Based on the application segment, the gaming segment dominated the market in 2024. The growth in the segment is attributed to its widespread popularity, technological advancements, diverse content offerings, high levels of engagement, strong community building initiatives, and enhanced cross-platform accessibility.
  • Based on the region, North America dominated the market in 2024, owing to technological advancements, a strong ecosystem, consumer demand, and strategic partnerships by companies in North America.
  • In December 2024, Sony Pictures Entertainment, a subsidiary of Sony Group Corporation, launched Wonderverse, an innovative immersive entertainment destination in Oak Brook, Chicago. This innovative space transports visitors beyond the confines of the screen, immersing them in fantastical realms inspired by beloved films, television series, and video games like Ghostbusters, Jumanji, Uncharted, and Zombieland.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definitions
  • 1.3. Information Procurement
    • 1.3.1. Information analysis
    • 1.3.2. Market formulation & data visualization
    • 1.3.3. Data validation & publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Immersive Entertainment Market Snapshot
  • 2.2. Immersive Entertainment Market - Segment Snapshot (1/2)
  • 2.3. Immersive Entertainment Market - Segment Snapshot (2/2)
  • 2.4. Immersive Entertainment Market - Competitive Landscape Snapshot

Chapter 3. Immersive Entertainment Market - Industry Outlook

  • 3.1. Market Lineage Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Driver Analysis
    • 3.3.2. Market Restraint Analysis
    • 3.3.3. Industry Challenges
    • 3.3.4. Industry Opportunities
  • 3.4. Industry Analysis Tools
    • 3.4.1. Porter's five forces analysis
    • 3.4.2. Macroeconomic analysis

Chapter 4. Immersive Entertainment Market: Technology Type Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Immersive Entertainment Market: Technology Type Movement Analysis, 2024 & 2030 (USD Million)
  • 4.3. Virtual Reality (VR)
    • 4.3.1. Virtual Reality (VR) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.4. Augmented Reality (AR)
    • 4.4.1. Augmented Reality (AR) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.5. Mixed Reality (MR)
    • 4.5.1. Mixed Reality (MR) Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 4.6. Others
    • 4.6.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 5. Immersive Entertainment Market: Application Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Immersive Entertainment Market: Application Movement Analysis, 2024 & 2030 (USD Million)
  • 5.3. Gaming
    • 5.3.1. Gaming Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.4. Live Events
    • 5.4.1. Live Events Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.5. Museum and Cultural Experiences
    • 5.5.1. Museum and Cultural Experiences Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.6. Music and Concerts
    • 5.6.1. Music and Concerts Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.7. Sports
    • 5.7.1. Sports Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.8. Arcade Studios
    • 5.8.1. Arcade Studios Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.9. Immersive Theater
    • 5.9.1. Immersive Theater Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 5.10. Others
    • 5.10.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 6. Regional Estimates & Trend Analysis

  • 6.1. Immersive Entertainment Market by Region, 2024 & 2030
  • 6.2. North America
    • 6.2.1. North America Immersive Entertainment Market Estimates & Forecasts, 2018 - 2030, (USD Million)
    • 6.2.2. U.S.
      • 6.2.2.1. U.S. Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.2.3. Canada
      • 6.2.3.1. Canada Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.2.4. Mexico
      • 6.2.4.1. Mexico Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.3. Europe
    • 6.3.1. Europe Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.2. U.K.
      • 6.3.2.1. U.K. Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.3. Germany
      • 6.3.3.1. Germany Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.3.4. France
      • 6.3.4.1. France Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.4. Asia Pacific
    • 6.4.1. Asia Pacific Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.2. China
      • 6.4.2.1. China Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.3. Japan
      • 6.4.3.1. Japan Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.4. India
      • 6.4.4.1. India Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.5. South Korea
      • 6.4.5.1. South Korea Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.4.6. Australia
      • 6.4.6.1. Australia Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.5. Latin America
    • 6.5.1. Latin America Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.5.2. Brazil
      • 6.5.2.1. Brazil Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
  • 6.6. Middle East and Africa
    • 6.6.1. Middle East and Africa Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.6.2. UAE
      • 6.6.2.1. UAE Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.6.3. Saudi Arabia
      • 6.6.3.1. Saudi Arabia Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
    • 6.6.4. South Africa
      • 6.6.4.1. South Africa Immersive Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)

Chapter 7. Immersive Entertainment Market - Competitive Landscape

  • 7.1. Recent Developments & Impact Analysis, By Key Market Participants
  • 7.2. Company Categorization
  • 7.3. Participant's Overview
  • 7.4. Financial Performance
  • 7.5. Product Benchmarking
  • 7.6. Company Market Positioning
  • 7.7. Company Market Share Analysis, 2024
  • 7.8. Company Heat Map Analysis
  • 7.9. Strategy Mapping
    • 7.9.1. Partnerships
    • 7.9.2. New Product Launches
    • 7.9.3. Merger & Acquisition
    • 7.9.4. Expansion
  • 7.10. Company Profiles
    • 7.10.1. Meta Platforms Inc.
      • 7.10.1.1. Participant's Overview
      • 7.10.1.2. Financial Performance
      • 7.10.1.3. Product Benchmarking
      • 7.10.1.4. Recent Developments
    • 7.10.2. Microsoft Corporation
      • 7.10.2.1. Participant's Overview
      • 7.10.2.2. Financial Performance
      • 7.10.2.3. Product Benchmarking
      • 7.10.2.4. Recent Developments
    • 7.10.3. HTC Corporation
      • 7.10.3.1. Participant's Overview
      • 7.10.3.2. Financial Performance
      • 7.10.3.3. Product Benchmarking
      • 7.10.3.4. Recent Developments
    • 7.10.4. Barco NV
      • 7.10.4.1. Participant's Overview
      • 7.10.4.2. Financial Performance
      • 7.10.4.3. Product Benchmarking
      • 7.10.4.4. Recent Developments
    • 7.10.5. Magic Leap Inc
      • 7.10.5.1. Participant's Overview
      • 7.10.5.2. Financial Performance
      • 7.10.5.3. Product Benchmarking
      • 7.10.5.4. Recent Developments
    • 7.10.6. Samsung Electronics Co., Ltd.
      • 7.10.6.1. Participant's Overview
      • 7.10.6.2. Financial Performance
      • 7.10.6.3. Product Benchmarking
      • 7.10.6.4. Recent Developments
    • 7.10.7. Apple Inc
      • 7.10.7.1. Participant's Overview
      • 7.10.7.2. Financial Performance
      • 7.10.7.3. Product Benchmarking
      • 7.10.7.4. Recent Developments
    • 7.10.8. Sony Group Corporation
      • 7.10.8.1. Participant's Overview
      • 7.10.8.2. Financial Performance
      • 7.10.8.3. Product Benchmarking
      • 7.10.8.4. Recent Developments
    • 7.10.9. Qualcomm Technologies, Inc
      • 7.10.9.1. Participant's Overview
      • 7.10.9.2. Financial Performance
      • 7.10.9.3. Product Benchmarking
      • 7.10.9.4. Recent Developments
    • 7.10.10. Unity Technologies
      • 7.10.10.1. Participant's Overview
      • 7.10.10.2. Financial Performance
      • 7.10.10.3. Product Benchmarking
      • 7.10.10.4. Recent Developments

List of Tables

  • Table 1 Immersive Entertainment Market 2018 - 2030 (USD Million)
  • Table 2 Immersive Entertainment , By Region, 2018 - 2030 (USD Million)
  • Table 3 Immersive Entertainment , By Component, 2018 - 2030 (USD Million)
  • Table 4 Immersive Entertainment , By Location, 2018 - 2030 (USD Million)
  • Table 5 Virtual Reality Market by Region, 2018 - 2030 (USD Million)
  • Table 6 Augmented Reality Market by Region, 2018 - 2030 (USD Million)
  • Table 7 Mixed Reality Market by Region, 2018 - 2030 (USD Million)
  • Table 8 Others Market by Region, 2018 - 2030 (USD Million)
  • Table 9 Gaming Market by Region, 2018 - 2030 (USD Million)
  • Table 10 Live Events Market by Region, 2018 - 2030 (USD Million)
  • Table 11 Museum and Cultural Experiences Market by Region, 2018 - 2030 (USD Million)
  • Table 12 Music and Concerts Market by Region, 2018 - 2030 (USD Million)
  • Table 13 Sports Market by Region, 2018 - 2030 (USD Million)
  • Table 14 Arcade Studios Market by Region, 2018 - 2030 (USD Million)
  • Table 15 Immersive Theater Market by Region, 2018 - 2030 (USD Million)
  • Table 16 Others Market by Region, 2018 - 2030 (USD Million)
  • Table 17 North America Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 18 North America Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 19 U.S. Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 20 U.S. Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 21 Canada Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 22 Canada Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 23 Mexico Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 24 Mexico Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 25 Europe Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 26 Europe Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 27 Germany Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 28 Germany Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 29 U.K. Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 30 U.K. Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 31 France Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 32 France Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 33 Italy Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 34 Italy Immersive Entertainment Market by Application , (USD Million), 2018 - 2030
  • Table 35 Spain Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 36 Spain Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 37 Asia Pacific Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 38 Asia Pacific Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 39 China Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 40 China Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 41 Japan Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 42 Japan Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 43 India Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 44 India Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 45 South Korea Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 46 South Korea Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 47 Latin America Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 48 Latin America Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 49 Brazil Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 50 Brazil Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 51 Middle East and Africa Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 52 Middle East and Africa Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 53 South Africa Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 54 South Africa Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)
  • Table 55 UAE Immersive Entertainment Market by Technology Type, 2018 - 2030 (USD Million)
  • Table 56 UAE Immersive Entertainment Market by Application, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Immersive Entertainment Market Segmentation
  • Fig. 2 Information Procurement
  • Fig. 3 Data Analysis Models
  • Fig. 4 Market Formulation and Validation
  • Fig. 5 Data Validating & Publishing
  • Fig. 6 Market Snapshot
  • Fig. 7 Segment Snapshot (1/2)
  • Fig. 8 Segment Snapshot (2/2)
  • Fig. 9 Competitive Landscape Snapshot
  • Fig. 10 Immersive Entertainment Market Value, 2024 (USD Million)
  • Fig. 11 Immersive Entertainment - Industry Value Chain Analysis
  • Fig. 12 Immersive Entertainment Market Dynamics
  • Fig. 13 Immersive Entertainment Market: PORTER's Five Forces Analysis
  • Fig. 14 Immersive Entertainment Market: PESTEL Analysis
  • Fig. 15 Immersive Entertainment Market share by Technology Type, 2024 & 2030 (USD Million)
  • Fig. 16 Immersive Entertainment Market, by Technology Type: Market Share, 2024 & 2030
  • Fig. 17 Virtual reality market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 18 Augmented reality market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 19 Mixed reality market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 20 Others market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 21 Immersive Entertainment Market share by Application, 2024 & 2030 (USD Million)
  • Fig. 22 Immersive Entertainment Market, by Application: Market Share, 2024 & 2030
  • Fig. 23 Gaming market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 24 Live events market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 25 Museum and cultural experiences market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 26 Music and concerts market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 27 Sports market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 28 Arcade studios market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 29 Immersive theater market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 30 Others market estimates & forecasts, 2018 - 2030 (Revenue, USD Million)
  • Fig. 31 Immersive Entertainment Market Revenue, by Region, 2024 & 2030 (USD Million)
  • Fig. 32 Regional Marketplace: Key Takeaways (1/2)
  • Fig. 33 Regional Marketplace: Key Takeaways (2/2)
  • Fig. 34 North America Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 35 U.S. Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 36 Canada Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 37 Mexico Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 38 Europe Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 39 Germany Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 40 U.K. Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 41 France Immersive Entertainment Market Estimates and Forecas, 2018 - 2030 (USD Million)
  • Fig. 42 Italy Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 43 Spain Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 44 Asia Pacific Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 45 China Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 46 Japan Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 47 India Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 48 South Korea Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 49 Latin America Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 50 Brazil Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 51 MEA Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD million)
  • Fig. 52 UAE Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 53 South Africa Immersive Entertainment Market Estimates and Forecast, 2018 - 2030 (USD Million)
  • Fig. 54 Key Company Categorization
  • Fig. 55 Company Market Positioning
  • Fig. 56 Strategic framework