封面
市场调查报告书
商品编码
1467653

2024-2032 年延展实境市场报告(按组件、类型、组织规模、应用程式(虚拟实境、扩增实境、混合实境)、最终用户产业和地区)

Extended Reality Market Report by Component, Type, Organization Size, Application (Virtual Reality, Augmented Reality, Mixed Reality ), End User Industry, and Region 2024-2032

出版日期: | 出版商: IMARC | 英文 135 Pages | 商品交期: 2-3个工作天内

价格

IMARC Group年,全球扩展现实(XR)市场规模达到925亿美元。消费者对XR 技术的认识和接受度不断提高,文化遗产保护和虚拟博物馆的采用率不断提高,以及军事和国防应用程式越来越多地用于训练和模拟,这些都是推动扩展现实市场成长的一些因素。

延展实境(XR) 市场分析:

主要市场驱动因素:游戏、娱乐、医疗保健和教育等行业越来越多地采用沉浸式技术,这是扩展现实市场份额的重要驱动力。

主要市场趋势:将扩增实境(AR)、虚拟实境(VR)和混合实境(MR)技术整合到企业工作流程中是塑造扩展实境市场趋势的关键趋势。

地理趋势:在早期采用、技术进步以及强大的 XR 公司和开发商生态系统的推动下,北美正在引领市场。

竞争格局:Accenture PLC、AugRay LLC、Semcon 和 SoftServe Inc. 是推动扩展现实市场需求的一些主要市场参与者。

挑战与机会:虽然硬体限制和使用者体验等技术挑战仍然存在,但工业培训、虚拟活动和沈浸式故事叙述等领域的扩展现实市场机会比比皆是,推动了扩展现实市场近期发展的创新和成长。

延展实境(XR) 市场趋势:

XR 设备和设备的可用性和可承受性不断提高

扩展现实市场统计数据受益于 XR 设备和设备的可用性和可负担性的不断提高。过去,昂贵的 XR 设备仅限于某些行业或爱好者。然而,技术进步、规模经济和竞争加剧催生了更易于使用且更具成本效益的 XR 解决方案。正是透过智慧型手机的扩展,人们才成功地利用了这项技术。如今,大多数智慧型手机都具有 AR 功能,使个人无需任何其他设备即可体验扩增实境。由于采用支援 AR 的手机,这导致了用户群的爆炸式增长和更大的 AR 应用市场。由于独立 VR 耳机的成本比以前更低,它们对用户也更加友好,这使得虚拟实境对于任何想要尝试它的人来说都是一种更容易获得的体验。

在零售和电子商务行业的使用不断增加

XR 技术在零售和电子商务行业的使用不断增加,带来了积极的扩展现实市场前景。 2021年全球扩充现实市场价值达428.6亿美元,截至今年预计成长39.2%,市场扩张速度令人印象深刻。 XR 正在改变购物者浏览和互动产品的方式。 AR 还支援虚拟产品视觉化,客户可以使用智慧型手机或 AR 眼镜将数位家具或装饰品放置在现实生活中。这种互动体验可以帮助消费者想像产品将如何融入他们的家中,从而增强他们做出购买决定的信心。此外,XR 透过互动式显示和个人化推荐增强了店内体验。零售商可以利用 AR/VR 技术来开发互动式产品介绍、沉浸式品牌叙事或虚拟展厅,从而提供独特的客户旅程。

对行销和广告活动的需求不断增长

行销和广告活动中对 XR 的需求不断增长。这正在推动扩展现实市场的收入。 XR 提供了创造更多互动行销的机会,这与旧的做事方式不同。 XR 在行销中的主要应用之一是扩增实境 (AR)。 AR 品牌可以製作互动广告,客户可以扫描印刷媒体或使用行动应用程式接收额外的数位内容,如 3D 模型、动画或产品资讯。这种互动增强了客户参与度和品牌回忆。虚拟实境 (VR) 是另一个可用于行销活动的强大工具。品牌可以建立 VR 体验,将使用者带入与其品牌识别相符的虚拟环境中。这些体验可以展示产品、模拟现实生活场景或製作引起人们共鸣的品牌娱乐内容。混合实境 (MR) 将虚拟和实体景观结合成单一的无缝体验,使用者可以与它们互动。

目录

第一章:前言

第 2 章:范围与方法

  • 研究目的
  • 利害关係人
  • 资料来源
    • 主要资源
    • 二手资料
  • 市场预测
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第 3 章:执行摘要

第 4 章:简介

  • 概述
  • 主要行业趋势

第 5 章:全球延展实境(XR) 市场

  • 市场概况
  • 市场业绩
  • COVID-19 的影响
  • 市场预测

第 6 章:市场区隔:按组成部分

  • 硬体
    • 市场走向
    • 市场预测
  • 软体
    • 市场走向
    • 市场预测
  • 服务
    • 市场走向
    • 市场预测

第 7 章:市场区隔:按类型

  • 消费者参与
    • 市场走向
    • 市场预测
  • 商业参与
    • 市场走向
    • 市场预测

第 8 章:市场区隔:依组织规模

  • 中小企业
    • 市场走向
    • 市场预测
  • 大型企业
    • 市场走向
    • 市场预测

第 9 章:市场区隔:按应用

  • 虚拟实境(VR)
    • 市场走向
    • 市场预测
  • 扩增实境(AR)
    • 市场走向
    • 市场预测
  • 混合实境 (MR)
    • 市场走向
    • 市场预测

第 10 章:市场区隔:按最终用户产业

  • 教育
    • 市场走向
    • 市场预测
  • 零售
    • 市场走向
    • 市场预测
  • 工业和製造业
    • 市场走向
    • 市场预测
  • 卫生保健
    • 市场走向
    • 市场预测
  • 媒体和娱乐
    • 市场走向
    • 市场预测
  • 其他的
    • 市场走向
    • 市场预测

第 11 章:市场区隔:按地区

  • 北美洲
    • 美国
      • 市场走向
      • 市场预测
    • 加拿大
      • 市场走向
      • 市场预测
  • 亚太
    • 中国
      • 市场走向
      • 市场预测
    • 日本
      • 市场走向
      • 市场预测
    • 印度
      • 市场走向
      • 市场预测
    • 韩国
      • 市场走向
      • 市场预测
    • 澳洲
      • 市场走向
      • 市场预测
    • 印尼
      • 市场走向
      • 市场预测
    • 其他的
      • 市场走向
      • 市场预测
  • 欧洲
    • 德国
      • 市场走向
      • 市场预测
    • 法国
      • 市场走向
      • 市场预测
    • 英国
      • 市场走向
      • 市场预测
    • 义大利
      • 市场走向
      • 市场预测
    • 西班牙
      • 市场走向
      • 市场预测
    • 俄罗斯
      • 市场走向
      • 市场预测
    • 其他的
      • 市场走向
      • 市场预测
  • 拉丁美洲
    • 巴西
      • 市场走向
      • 市场预测
    • 墨西哥
      • 市场走向
      • 市场预测
    • 其他的
      • 市场走向
      • 市场预测
  • 中东和非洲
    • 市场走向
    • 市场细分:按国家/地区
    • 市场预测

第 12 章:SWOT 分析

  • 概述
  • 优势
  • 弱点
  • 机会
  • 威胁

第 13 章:价值链分析

第 14 章:波特五力分析

  • 概述
  • 买家的议价能力
  • 供应商的议价能力
  • 竞争程度
  • 新进入者的威胁
  • 替代品的威胁

第 15 章:价格分析

第16章:竞争格局

  • 市场结构
  • 关键参与者
  • 关键参与者简介
    • Accenture PLC
    • AugRay LLC
    • Dassault Systemes SolidWorks Corporation (Dassault Systemes)
    • Qualcomm Incorporated
    • Semcon
    • SoftServe Inc.
    • Softweb Solutions Inc. (Avnet Inc.)
    • SphereGen Technologies LLC
    • Varjo
    • VertexPlus Technologies Limited
Product Code: SR112024A4923

The global extended reality (XR) market size reached US$ 92.5 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 1,913.7 Billion by 2032, exhibiting a growth rate (CAGR) of 39.2% during 2024-2032. The increasing consumer awareness and acceptance of XR technologies, the rising adoption of cultural heritage preservation and virtual museums, and the growing use of military and defense applications for training and simulations are some of the factors propelling the extended reality market growth.

Extended Reality (XR) Market Analysis:

Major Market Drivers: The increasing adoption of immersive technologies in industries such as gaming, entertainment, healthcare, and education is a significant driver for the extended reality market share.

Key Market Trends: The integration of augmented reality (AR), virtual reality (VR), and mixed reality (MR) technologies into enterprise workflows is a key trend shaping the extended reality market trends.

Geographical Trends: North America is leading the market, driven by early adoption, technological advancements, and a strong ecosystem of XR companies and developers.

Competitive Landscape: Accenture PLC, AugRay LLC, Semcon, and SoftServe Inc. are some of the key market players driving the extended reality market demand.

Challenges and Opportunities: While technical challenges like hardware limitations and user experience remain, extended reality market opportunities abound in sectors such as industrial training, virtual events, and immersive storytelling, driving innovation and growth in the extended reality market recent developments.

Extended Reality (XR) Market Trends:

Rising availability and affordability of XR devices and equipment

The extended reality market statistics have been benefited by the rising availability and affordability of XR devices and equipment. In the past, there were expensive XR devices that were limited to certain sectors or enthusiasts. However, technology advancements, economies of scale, and increased competition have resulted in more accessible and cost-effective XR solutions. It is through the expansion of smartphones that people have managed to make use of this tech. Nowadays, most smartphones possess AR features making it possible for individuals to experience augmented reality without any other gadgets. This led to explosion in user base and greater AR applications market due to adoption of AR-ready mobile phones. With standalone VR headsets being less costly than before, they are also friendlier for users which makes virtual reality a more accessible experience for anyone wanting to try it out.

Rising use in the retail and e-commerce industry

The use of XR technologies in the retail and e-commerce industry has been rising, leading to a positive extended reality market outlook. The global extended reality market 2021 value reached US$ 42.86 Billion, and as of the current year, is expected to grow at 39.2%, which indicates an impressive market expansion rate. XR is changing how shoppers browse and engage with products. AR also enables virtual product visualization where using their smartphones or AR glasses, customers are able to place digital furniture or decor items within real-life settings. This interactive experience helps consumers envision how products will fit into their homes thus bolstering confidence in purchase decisions made thereof. Furthermore, XR enhances the in-store experience through interactive displays and personalized recommendations. Retailers can utilize AR/VR technology to develop interactive product introductions, an immersive brand narrative, or virtual showrooms that will provide distinctive customer journeys.

Growing demand for marketing and advertising campaigns

There is a growing demand for XR in marketing and advertising campaigns. This is driving the extended reality market revenue. XR presents an opportunity to create more interactive marketing which is different from the old ways of doing things. One of the main applications of XR in marketing is augmented reality (AR). AR brands may create interactive commercials, whereby customers can scan print media or use mobile apps to receive extra digital content like 3D models, animations, or product information. Such kind of interaction enhances customer engagement and brand recall. Virtual reality (VR) is another strong tool that can be used in marketing campaigns. Brands can build VR experiences that take users into virtual environments matching their brand identity. These experiences could demonstrate products, simulate real-life scenarios, or produce branded entertainment content that strikes a chord with people. Mixed reality (MR) combines both virtual and physical landscapes into a single seamless experience where users interact together with them.

Extended Reality (XR) Industry Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the global, regional, and country levels for 2024-2032. Our report has categorized the market based on component, type, organization size, application, and end user industry.

Breakup by Component:

Hardware

Software

Services

The report has provided a detailed breakup and analysis of the market based on the component. This includes hardware, software, and services.

Breakup by Type:

Consumer Engagement

Business Engagement

Consumer engagement holds the largest share of the industry

A detailed breakup and analysis of the market based on the type have also been provided in the report. This includes consumer and business engagement. According to the report, consumer engagement accounted for the largest market share.

Customer engagement is increasing the extended reality market price. XR technologies engage customers with some unique and interactive touch. Customers want unique experiences even if it is virtual reality (VR) or mixed reality (MR). Marketing campaigns that are innovative, virtual try-on, and branded content are some of the efforts made for consumer engagement by businesses on XR. High consumer engagement will enhance brand visibility and customer loyalty, thus driving market demand.

Breakup by Organization Size:

Small and Medium-sized Enterprises

Large Enterprises

The report has provided a detailed breakup and analysis of the market based on the organization size. This includes small and medium-sized enterprises and large enterprises.

Breakup by Application:

Virtual Reality (VR)

Augmented Reality (AR)

Mixed Reality (MR)

Virtual reality (VR) represents the leading market segment

The report has provided a detailed breakup and analysis of the market based on the application. This includes virtual reality (VR), augmented reality (AR), and mixed reality (MR). According to the report, the virtual reality (VR) represented the largest segment.

Virtual reality (VR) means creating computer-generated environments that can immerse users into entirely synthetic worlds. VR applications include gaming and entertainment up to training and simulations. This has resulted in the rise in demand for VR games as well as other forms of entertainment such as virtual travels, digital social interactions, and online training programs in a variety of fields among others. Businesses use XR for better product visualizations, remote collaboration, and interactive marketing purposes. Over time as technology matures cost reduction makes XR more affordable across various industries including education where it is used for experiential learning through institutions adopting it in other sectors like healthcare which employs it to conduct surgical simulations besides treating patients.

Breakup by End User Industry:

Education

Retail

Industrial and Manufacturing

Healthcare

Media and Entertainment

Others

Media and entertainment holds the largest share of the market

A detailed breakup and analysis of the market based on the end user industry have also been provided in the report. This includes education, retail, industrial and manufacturing, healthcare, media and entertainment, and others. According to the report, media and entertainment accounted for the largest market share.

The media and entertainment industry propels the growth of the market. XR technologies are revolutionizing content consumption. This is through VR headsets that provide immersive gaming experiences and interactive storytelling. In AR, real-time information overlays and interactive advertisements are used to enrich live events while MR creates captivating experiences by blurring the line between physical and digital worlds. Companies with a stake in XR content production promote innovation, as well as assist in broadening consumer uptake. As demand for immersive entertainment grows, the media and entertainment sector continues to push the boundaries of XR, thus enlarging this market and shaping future experiences.

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

North America leads the market, accounting for the largest extended reality (XR) market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, North America accounted for the largest market share.

In the XR market, North America leads in innovation. The region has a vibrant XR development ecosystem due to the presence of tech giants, startups, and research organizations. It is home to some of the major companies who are leading in VR, AR, and MR technologies. For example, North America has a strong investment culture and supportive regulatory environment that promotes the growth of XR. Also, diverse industries in this region such as gaming and entertainment as well as healthcare and education are embracing XR for various applications. Due to a large number of consumers demanding immersion experiences, North America remains at the top most global markets.

Leading Key Players in the Extended Reality (XR) Industry:

The key market players are key drivers behind market growth through innovation, investment, and collaboration. They develop cutting-edge VR and AR. It is because they spend heavily on research, product development, and content creation aimed at expanding capabilities and accessibilities within XR solutions. This helps them to expand their ecosystems by working with hardware manufacturers, software developers, and content creators. New innovative start-ups contribute towards specialized solutions thus driving competition among niche players. Strategic partnerships with industries such as gaming or education contribute greatly in driving the adoption of XR leading to its expansion on the market.

The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

Accenture PLC

AugRay LLC

Dassault Systemes SolidWorks Corporation (Dassault Systemes)

Qualcomm Incorporated

Semcon

SoftServe Inc.

Softweb Solutions Inc. (Avnet Inc.)

SphereGen Technologies LLC

Varjo

VertexPlus Technologies Limited

(Please note that this is only a partial list of the key players, and the complete list is provided in the report.)

Latest News:

April 2, 2024: Accenture PLC agreed to acquire Intellera Consulting, an Italian consultancy firm operating in the public administration and healthcare sectors. The company is planning to improve digital transformation capabilities for Italy's public sector.

March 18, 2024: Semcon announced that it has signed a new framework agreement with Sinfra, which is a national procurement centre with many member companies in district heating, electricity operations, sewage, and water.

March 7, 2024: SoftServe Inc., an IT consulting and digital services provider, announced that it has become an inaugural partner to obtain the Amazon Web Services (AWS) Generative AI Competency.

Key Questions Answered in This Report

  • 1. What was the size of the global extended reality (XR) market in 2023?
  • 2. What is the expected growth rate of the global extended reality (XR) market during 2024-2032?
  • 3. What has been the impact of COVID-19 on the global extended reality (XR) market?
  • 4. What are the key factors driving the global extended reality (XR) market?
  • 5. What is the breakup of the global extended reality (XR) market based on the type?
  • 6. What is the breakup of the global extended reality (XR) market based on the application?
  • 7. What is the breakup of the global extended reality (XR) market based on the end user industry?
  • 8. What are the key regions in the global extended reality (XR) market?
  • 9. Who are the key players/companies in the global extended reality (XR) market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Extended Reality (XR) Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Component

  • 6.1 Hardware
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Software
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Services
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Type

  • 7.1 Consumer Engagement
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Business Engagement
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast

8 Market Breakup by Organization Size

  • 8.1 Small and Medium-sized Enterprises
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Large Enterprises
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Application

  • 9.1 Virtual Reality (VR)
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Augmented Reality (AR)
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Mixed Reality (MR)
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast

10 Market Breakup by End User Industry

  • 10.1 Education
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Retail
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast
  • 10.3 Industrial and Manufacturing
    • 10.3.1 Market Trends
    • 10.3.2 Market Forecast
  • 10.4 Healthcare
    • 10.4.1 Market Trends
    • 10.4.2 Market Forecast
  • 10.5 Media and Entertainment
    • 10.5.1 Market Trends
    • 10.5.2 Market Forecast
  • 10.6 Others
    • 10.6.1 Market Trends
    • 10.6.2 Market Forecast

11 Market Breakup by Region

  • 11.1 North America
    • 11.1.1 United States
      • 11.1.1.1 Market Trends
      • 11.1.1.2 Market Forecast
    • 11.1.2 Canada
      • 11.1.2.1 Market Trends
      • 11.1.2.2 Market Forecast
  • 11.2 Asia-Pacific
    • 11.2.1 China
      • 11.2.1.1 Market Trends
      • 11.2.1.2 Market Forecast
    • 11.2.2 Japan
      • 11.2.2.1 Market Trends
      • 11.2.2.2 Market Forecast
    • 11.2.3 India
      • 11.2.3.1 Market Trends
      • 11.2.3.2 Market Forecast
    • 11.2.4 South Korea
      • 11.2.4.1 Market Trends
      • 11.2.4.2 Market Forecast
    • 11.2.5 Australia
      • 11.2.5.1 Market Trends
      • 11.2.5.2 Market Forecast
    • 11.2.6 Indonesia
      • 11.2.6.1 Market Trends
      • 11.2.6.2 Market Forecast
    • 11.2.7 Others
      • 11.2.7.1 Market Trends
      • 11.2.7.2 Market Forecast
  • 11.3 Europe
    • 11.3.1 Germany
      • 11.3.1.1 Market Trends
      • 11.3.1.2 Market Forecast
    • 11.3.2 France
      • 11.3.2.1 Market Trends
      • 11.3.2.2 Market Forecast
    • 11.3.3 United Kingdom
      • 11.3.3.1 Market Trends
      • 11.3.3.2 Market Forecast
    • 11.3.4 Italy
      • 11.3.4.1 Market Trends
      • 11.3.4.2 Market Forecast
    • 11.3.5 Spain
      • 11.3.5.1 Market Trends
      • 11.3.5.2 Market Forecast
    • 11.3.6 Russia
      • 11.3.6.1 Market Trends
      • 11.3.6.2 Market Forecast
    • 11.3.7 Others
      • 11.3.7.1 Market Trends
      • 11.3.7.2 Market Forecast
  • 11.4 Latin America
    • 11.4.1 Brazil
      • 11.4.1.1 Market Trends
      • 11.4.1.2 Market Forecast
    • 11.4.2 Mexico
      • 11.4.2.1 Market Trends
      • 11.4.2.2 Market Forecast
    • 11.4.3 Others
      • 11.4.3.1 Market Trends
      • 11.4.3.2 Market Forecast
  • 11.5 Middle East and Africa
    • 11.5.1 Market Trends
    • 11.5.2 Market Breakup by Country
    • 11.5.3 Market Forecast

12 SWOT Analysis

  • 12.1 Overview
  • 12.2 Strengths
  • 12.3 Weaknesses
  • 12.4 Opportunities
  • 12.5 Threats

13 Value Chain Analysis

14 Porters Five Forces Analysis

  • 14.1 Overview
  • 14.2 Bargaining Power of Buyers
  • 14.3 Bargaining Power of Suppliers
  • 14.4 Degree of Competition
  • 14.5 Threat of New Entrants
  • 14.6 Threat of Substitutes

15 Price Analysis

16 Competitive Landscape

  • 16.1 Market Structure
  • 16.2 Key Players
  • 16.3 Profiles of Key Players
    • 16.3.1 Accenture PLC
      • 16.3.1.1 Company Overview
      • 16.3.1.2 Product Portfolio
      • 16.3.1.3 Financials
      • 16.3.1.4 SWOT Analysis
    • 16.3.2 AugRay LLC
      • 16.3.2.1 Company Overview
      • 16.3.2.2 Product Portfolio
    • 16.3.3 Dassault Systemes SolidWorks Corporation (Dassault Systemes)
      • 16.3.3.1 Company Overview
      • 16.3.3.2 Product Portfolio
    • 16.3.4 Qualcomm Incorporated
      • 16.3.4.1 Company Overview
      • 16.3.4.2 Product Portfolio
      • 16.3.4.3 Financials
      • 16.3.4.4 SWOT Analysis
    • 16.3.5 Semcon
      • 16.3.5.1 Company Overview
      • 16.3.5.2 Product Portfolio
      • 16.3.5.3 Financials
    • 16.3.6 SoftServe Inc.
      • 16.3.6.1 Company Overview
      • 16.3.6.2 Product Portfolio
    • 16.3.7 Softweb Solutions Inc. (Avnet Inc.)
      • 16.3.7.1 Company Overview
      • 16.3.7.2 Product Portfolio
    • 16.3.8 SphereGen Technologies LLC
      • 16.3.8.1 Company Overview
      • 16.3.8.2 Product Portfolio
    • 16.3.9 Varjo
      • 16.3.9.1 Company Overview
      • 16.3.9.2 Product Portfolio
    • 16.3.10 VertexPlus Technologies Limited
      • 16.3.10.1 Company Overview
      • 16.3.10.2 Product Portfolio

List of Figures

  • Figure 1: Global: Extended Reality Market: Major Drivers and Challenges
  • Figure 2: Global: Extended Reality Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Extended Reality Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 4: Global: Extended Reality Market: Breakup by Component (in %), 2023
  • Figure 5: Global: Extended Reality Market: Breakup by Type (in %), 2023
  • Figure 6: Global: Extended Reality Market: Breakup by Organization Size (in %), 2023
  • Figure 7: Global: Extended Reality Market: Breakup by Application (in %), 2023
  • Figure 8: Global: Extended Reality Market: Breakup by End User Industry (in %), 2023
  • Figure 9: Global: Extended Reality Market: Breakup by Region (in %), 2023
  • Figure 10: Global: Extended Reality (Hardware) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 11: Global: Extended Reality (Hardware) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 12: Global: Extended Reality (Software) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 13: Global: Extended Reality (Software) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 14: Global: Extended Reality (Services) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 15: Global: Extended Reality (Services) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 16: Global: Extended Reality (Consumer Engagement) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 17: Global: Extended Reality (Consumer Engagement) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 18: Global: Extended Reality (Business Engagement) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 19: Global: Extended Reality (Business Engagement) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 20: Global: Extended Reality (Small and Medium-sized Enterprises) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 21: Global: Extended Reality (Small and Medium-sized Enterprises) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 22: Global: Extended Reality (Large Enterprises) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 23: Global: Extended Reality (Large Enterprises) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 24: Global: Extended Reality (Virtual Reality) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 25: Global: Extended Reality (Virtual Reality) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 26: Global: Extended Reality (Augmented Reality) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 27: Global: Extended Reality (Augmented Reality) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 28: Global: Extended Reality (Mixed Reality) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 29: Global: Extended Reality (Mixed Reality) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 30: Global: Extended Reality (Education) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 31: Global: Extended Reality (Education) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 32: Global: Extended Reality (Retail) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 33: Global: Extended Reality (Retail) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 34: Global: Extended Reality (Industrial and Manufacturing) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 35: Global: Extended Reality (Industrial and Manufacturing) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 36: Global: Extended Reality (Healthcare) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 37: Global: Extended Reality (Healthcare) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 38: Global: Extended Reality (Media and Entertainment) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 39: Global: Extended Reality (Media and Entertainment) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 40: Global: Extended Reality (Other End User Industries) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 41: Global: Extended Reality (Other End User Industries) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 42: North America: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 43: North America: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 44: United States: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 45: United States: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 46: Canada: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 47: Canada: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 48: Asia-Pacific: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 49: Asia-Pacific: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 50: China: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 51: China: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 52: Japan: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 53: Japan: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 54: India: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 55: India: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 56: South Korea: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 57: South Korea: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 58: Australia: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 59: Australia: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 60: Indonesia: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 61: Indonesia: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 62: Others: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 63: Others: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 64: Europe: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 65: Europe: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 66: Germany: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 67: Germany: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 68: France: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 69: France: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 70: United Kingdom: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 71: United Kingdom: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 72: Italy: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 73: Italy: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 74: Spain: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 75: Spain: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 76: Russia: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 77: Russia: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 78: Others: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 79: Others: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 80: Latin America: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 81: Latin America: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 82: Brazil: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 83: Brazil: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 84: Mexico: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 85: Mexico: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 86: Others: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 87: Others: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 88: Middle East and Africa: Extended Reality Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 89: Middle East and Africa: Extended Reality Market: Breakup by Country (in %), 2023
  • Figure 90: Middle East and Africa: Extended Reality Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 91: Global: Extended Reality Industry: SWOT Analysis
  • Figure 92: Global: Extended Reality Industry: Value Chain Analysis
  • Figure 93: Global: Extended Reality Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Extended Reality Market: Key Industry Highlights, 2023 and 2032
  • Table 2: Global: Extended Reality Market Forecast: Breakup by Component (in Million US$), 2024-2032
  • Table 3: Global: Extended Reality Market Forecast: Breakup by Type (in Million US$), 2024-2032
  • Table 4: Global: Extended Reality Market Forecast: Breakup by Organization Size (in Million US$), 2024-2032
  • Table 5: Global: Extended Reality Market Forecast: Breakup by Application (in Million US$), 2024-2032
  • Table 6: Global: Extended Reality Market Forecast: Breakup by End User Industry (in Million US$), 2024-2032
  • Table 7: Global: Extended Reality Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 8: Global: Extended Reality Market: Competitive Structure
  • Table 9: Global: Extended Reality Market: Key Players