扩充现实 (XR) 市场报告:2030 年趋势、预测与竞争分析
市场调查报告书
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1356423

扩充现实 (XR) 市场报告:2030 年趋势、预测与竞争分析

Extended Reality (XR) Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

扩充现实 (XR) 市场趋势与预测

到 2030 年,全球扩展现实 (XR) 市场预计将达到 1,619 亿美元,2024 年至 2030 年年复合成长率为 21.1%。该市场的主要促进因素是基于手势的计算的日益普及、智慧型设备小型化的趋势日益增强以及全球范围内经济实惠的 VR 设备的可用性。全球扩展现实 (XR) 市场的未来充满希望,教育、零售、工业和製造、医疗保健、媒体和娱乐市场充满机会。

扩充现实 (XR) 市场洞察

Lucintel 预测,消费者参与度将在预测期内达到最高成长。

在这个市场中,工业和製造业将继续是最大的部分。

在预测期内,北美可能仍是最大的市场。

本报告回答了 11 个关键问题:

  • Q.1. 细分市场中最有前途和高成长的机会是什么?
  • Q.2.哪个细分市场将以更快的速度成长?为什么?
  • Q.3.您认为哪些地区未来会出现更快的成长?为什么?
  • Q.4. 影响市场动态的主要要素有哪些?市场的主要挑战和商业风险是什么?
  • Q.5. 这个市场的商业风险和竞争威胁是什么?
  • Q.6.这个市场有哪些新趋势?为什么?
  • Q.7.市场客户需求有何改变?
  • Q.8. 该市场有哪些新发展以及哪些公司处于领先地位?
  • Q.9.这个市场的主要企业有哪些?主要企业采取哪些策略配合措施来发展业务?
  • Q.10. 该市场上的竞争产品有哪些,由于材料或产品替代导致市场占有率下降的威胁有多大?
  • Q.11.过去年度发生了哪些併购事件,对产业产生了哪些影响?

目录

第1章执行摘要

第2章全球扩充现实(XR)市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 产业促进因素与挑战

第3章2018-2030年市场趋势及预测分析

  • 宏观经济趋势(2018-2023)与预测(2024-2030)
  • 全球扩展现实 (XR) 市场趋势(2018-2023)与预测(2024-2030)
  • 按组件分類的全球扩充现实 (XR) 市场
    • 硬体
    • 软体
    • 服务
  • 按类型分類的全球扩充现实 (XR) 市场
    • 与消费者的关係
    • 业务配合措施
  • 按组织规模分類的全球扩充现实 (XR) 市场
    • 中小企业
    • 大公司
  • 按最终用途的全球扩充现实 (XR) 市场
    • 教育
    • 零售
    • 工业和製造业
    • 卫生保健
    • 媒体与娱乐
    • 其他的

第4章2018-2030年分地区市场趋势及预测分析

  • 按地区分類的全球扩充现实 (XR) 市场
  • 北美扩充现实 (XR) 市场
  • 欧洲扩充现实 (XR) 市场
  • 亚太地区扩充现实 (XR) 市场
  • 其他地区的扩充现实(XR)市场

第5章竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析

第6章成长机会与策略分析

  • 成长机会分析
    • 按组件分類的全球扩充现实 (XR) 市场成长机会
    • 按类型分類的全球扩展现实 (XR) 市场成长机会
    • 按组织规模分類的全球扩展现实 (XR) 市场成长机会
    • 按最终用途的全球扩展现实 (XR) 市场成长机会
    • 全球扩充现实 (XR) 市场区域成长机会
  • 全球扩充现实(XR)市场新趋势
  • 战略分析
    • 新产品开发
    • 扩大全球扩展现实 (XR) 市场的产能
    • 全球扩展现实 (XR) 市场的合併、收购和合资企业
    • 认证和许可

第7章主要企业概况

  • Accenture
  • AugRay
  • Dassault Systemes SolidWorks
  • Qualcomm Incorporated
  • Semcon
  • SoftServe
  • Softweb Solutions
  • SphereGen Technologies
  • Varjo
  • VertexPlus Technologies
简介目录

Extended Reality (XR) Market Trends and Forecast

The future of the global extended reality (XR) market looks promising with opportunities in the education, retail, industrial and manufacturing, healthcare, media and entertainment markets. The global extended reality (XR) market is expected to reach an estimated $161.9 billion by 2030 with a CAGR of 21.1% from 2024 to 2030. The major drivers for this market are increasing adoption of gesture-based computing, growing trend of miniaturization in smart devices, and easy availability of affordable VR devices across the globe.

A more than 150-page report is developed to help in your business decisions.Learn the scope, benefits, companies researched and other details of the global extended reality (xr) market report.

Extended Reality (XR) Market by Segment

The study includes a forecast for the global extended reality (XR) market by component, type, organization size, end use, and region.

Extended Reality (XR)Market by Component [Shipment Analysis by Value from 2018 to 2030]:

  • Hardware
  • Software
  • Services

Extended Reality (XR) Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Consumer Engagement
  • Business Engagement

Extended Reality (XR) Market by Organization Size [Shipment Analysis by Value from 2018 to 2030]:

  • Small and Medium-sized Enterprises
  • Large Enterprises

Extended Reality (XR) Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Extended Reality Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies extended reality companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the extended reality companies profiled in this report include-

  • Accenture
  • AugRay
  • Dassault Systemes SolidWorks
  • Qualcomm Incorporated
  • Semcon
  • SoftServe
  • Softweb Solutions
  • SphereGen Technologies
  • Varjo
  • VertexPlus Technologies

Extended Reality (XR) Market Insights

Lucintel forecast that consumer engagement is expected to witness highest growth over the forecast period.

Within this market, industrial and manufacturing will remain the largest segment.

North America will remain the largest segment over the forecast period.

Features of the Global Extended Reality (XR) Market

Market Size Estimates: Extended reality (XR) market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Extended reality (XR) market size by various segments, such as by component, type,organization size, end use, and region. in terms of value ($B).

Regional Analysis: Extended reality (XR) market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different component, type, organization size, end use, and region.s for the extended reality (XR) market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the extended reality (XR) market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1. What is the extended reality (XR) market size?

Answer: The global extended reality (XR) market is expected to reach an estimated $161.9 billion by 2030.

Q.2. What is the growth forecast for extended reality (XR) market?

Answer: The global extended reality (XR) market is expected to grow with a CAGR of 21.1% from 2024 to 2030

Q.3. What are the major drivers influencing the growth of the extended reality (XR) market?

Answer: The major drivers for this market are increasing adoption of gesture-based computing, growing trend of miniaturization in smart devices, and easy availability of affordable VR devices across the globe.

Q.4. What are the major segments for extended reality (XR) market?

Answer: The future of the extended reality (XR) market looks promising with opportunities in the education, retail, industrial and manufacturing, healthcare, media and entertainment markets.

Q.5. Who are the key extended reality (XR) market companies?

Answer: Some of the key extended reality (XR) market companies are as follows: * Accenture * AugRay * Dassault Systemes SolidWorks * Qualcomm Incorporated * Semcon * SoftServe * Softweb Solutions * SphereGen Technologies * Varjo * VertexPlus Technologies

Q.6. Which extended reality (XR) Market segment will be the largest in future?

Answer: Lucintel forecast that consumer engagement is expected to witness highest growth over the forecast period.

Q.7. In extended reality (XR) market, which region is expected to be the largest in next 5 years?

Answer: North America will remain the largest segment over the forecast period.

Q.8. Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the extended reality market by component (hardware, software, and services), type (consumer engagement and business engagement), organization size (small and medium-sized enterprises and large enterprises), end use (education, retail, industrial and manufacturing, healthcare, media and entertainment, and others), and region. (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Extended Reality (XR) Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Extended Reality (XR) Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Extended Reality (XR) Market by Component
    • 3.3.1: Hardware
    • 3.3.2: Software
    • 3.3.3: Services
  • 3.4: Global Extended Reality (XR) Market by Type
    • 3.4.1: Consumer Engagement
    • 3.4.2: Business Engagement
  • 3.5: Global Extended Reality (XR) Market by Organization Size
    • 3.5.1: Small and Medium-sized Enterprises
    • 3.5.2: Large Enterprises
  • 3.6: Global Extended Reality (XR) Market by End Use
    • 3.6.1: Education
    • 3.6.2: Retail
    • 3.6.3: Industrial and Manufacturing
    • 3.6.4: Healthcare
    • 3.6.5: Media and Entertainment
    • 3.6.6: Others

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Extended Reality (XR) Market by Region
  • 4.2: North American Extended Reality (XR) Market
    • 4.2.1: North American Extended Reality (XR) Market by Type: Consumer Engagement and Business Engagement
    • 4.2.2: North American Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others
  • 4.3: European Extended Reality (XR) Market
    • 4.3.1: European Extended Reality (XR) Market by Type: Consumer Engagement and Business Engagement
    • 4.3.2: European Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others
  • 4.4: APAC Extended Reality (XR) Market
    • 4.4.1: APAC Extended Reality (XR) Market by Type: Consumer Engagement and Business Engagement
    • 4.4.2: APAC Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others
  • 4.5: ROW Extended Reality (XR) Market
    • 4.5.1: ROW Extended Reality (XR) Market by Component : Hardware, Software, Services,0,0,0,0,0 ,0,0
    • 4.5.2: ROW Extended Reality (XR) Market by End Use: Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Extended Reality (XR) Market by Component
    • 6.1.2: Growth Opportunities for the Global Extended Reality (XR) Market by Type
    • 6.1.3: Growth Opportunities for the Global Extended Reality (XR) Market by Organization Size
    • 6.1.4: Growth Opportunities for the Global Extended Reality (XR) Market by End Use
    • 6.1.5: Growth Opportunities for the Global Extended Reality (XR) Market Region
  • 6.2: Emerging Trends in the Global Extended Reality (XR) Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Extended Reality (XR) Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Extended Reality (XR) Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Accenture
  • 7.2: AugRay
  • 7.3: Dassault Systemes SolidWorks
  • 7.4: Qualcomm Incorporated
  • 7.5: Semcon
  • 7.6: SoftServe
  • 7.7: Softweb Solutions
  • 7.8: SphereGen Technologies
  • 7.9: Varjo
  • 7.10: VertexPlus Technologies