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全球扩充现实市场 2023-2030Global Extended Reality Market 2023-2030 |
全球扩展现实市场预计在预测期内(2023-2030)将以 30.1% 的CAGR成长。扩充实境 (XR) 汇集了虚拟实境 (VR)、扩增实境 (AR) 和混合实境 (MR) 等尖端技术。扩充现实提供了行动解决方案,因为它们可以透过大多数电子设备轻鬆存取。此外,它还用于在安全和现实的环境中培训员工新技能或程序,例如培训医疗专业人员。例如,2022 年 6 月,Enhatch 与沉浸式技术供应商 Holo-Light 建立合作伙伴关係,利用扩增实境 (AR) 和虚拟实境 (VR) 技术提供用于外科手术培训的 XR 串流平台。该平台有助于在手术期间查看高解析度 3D 模型,以改善手术结果。
全球扩充现实市场按类型、技术和最终用户进行细分。根据类型,市场分为硬体和软体。根据技术,市场细分为AR技术、VR技术和MR技术。根据最终用户,市场细分为消费品、航太和国防、工业、医疗保健等。在这些技术中,VR技术子领域预计将占据相当大的市场份额,它创建了一个用户可以使用耳机或其他设备进行互动的模拟环境。 VR 可用于在游戏、娱乐、教育、培训和医疗保健等各个领域创造沉浸式体验。因此,各公司正在致力于 VR 技术的开发,并采取各种策略倡议,例如合作伙伴关係、产品发布和收购,以保持市场竞争力。例如,2022 年 9 月:Meta 与高通建立合作伙伴关係,为元宇宙的下一代扩充现实平台设计客製化晶片。高通和 Meta 已达成多年合作协议。在协议启动之前,Meta 尝试创建自己的自订处理器。 Meta 多年来一直依赖高通为其 VR 耳机提供晶片,包括最新的 Quest2。
在最终用户中,工业细分市场预计将在全球扩展现实市场中占据相当大的份额。这种细分成长归因于多个因素,例如,XR 被用来在安全和现实的环境中培训员工新技能或新程序,并被用来提高製造环境中的生产力和安全性。例如,2022 年10 月,Meta 正在与Microsoft 合作开发工作场所的XR 体验,「Mesh for Teams 建立在多年的研究和Microsoft 云端创新的基础上,从Azure 数位孪生到Dynamics 365 Remote Assist 和Teams 视讯会议」 。它旨在帮助人们在任何设备(包括智慧型手机、笔记型电脑和混合实境耳机)上进行虚拟工作。 Microsoft 365 应用程式将在 Meta Quest 装置上提供,使人们能够与他们最喜欢的生产力应用程式(包括 Word、Excel、powerpoint、Outlook 和 VR 中的 sharepoint)中的内容进行互动。将来,Windows 365 也将在 Meta Quest 装置上提供,能够串流 Windows 云端 PC,包括您的个人化应用程式、内容和设定。
全球扩充现实市场根据地理位置进一步细分,包括北美(美国和加拿大)、欧洲(英国、义大利、西班牙、德国、法国和欧洲其他地区)、亚太地区(印度、中国、日本) 、韩国和亚洲其他地区)以及世界其他地区(中东和非洲以及拉丁美洲)。其中,由于透过扩展现实技术越来越多地采用智慧学习,预计亚太地区将在全球市场中占据显着份额。
在所有地区中,北美地区预计在预测期内将以相当大的CAGR成长。区域成长归因于这些地区强大的技术基础设施和主要市场参与者的高研发支出。例如,2023 年 9 月,Talespin 宣布在 Meta Quest 上推出其扩充现实 (XR) 学习应用程式。 Meta 推出了售价 500 美元的 Meta Quest 3 虚拟实境耳机后。 Talespin 的沉浸式学习应用程式最初是为企业使用而设计的,现在已经向公众开放,让任何人都可以体验虚拟世界并获得宝贵的技能。
服务扩展现实市场的主要公司包括:微软公司、Google有限责任公司、Everysight Ltd.、HTC Corp、索尼公司、Lumus Ltd.、Optinvent、realwear, Inc.、理光有限公司等。市场参与者透过各种策略(包括併购、合作、合作、融资和新产品发布),为市场成长做出了巨大贡献,以保持市场竞争力。例如,2023 年 1 月,HTC VIVE 持续突破创新界限,今天推出了全新消费性旗舰一体机 VIVE XR Elite。这款耳机将混合实境 (MR) 和虚拟实境 (VR) 功能结合到一款紧凑、轻巧、功能强大且高度通用的设备中 - 非常适合游戏、健身、生产力等。 VIVE XR Elite 一体机代表了完全沉浸式网路发展的下一个里程碑,透过精确的直通视讯超越了当今的 VR,开启了学习和游戏的真实感新境界。
Title: Global Extended Reality Market Size, Share & Trends Analysis Report by Type (Hardware and Software), by technology (AR Technology, VR Technology and MR Technology) and by End User (Consumer Products, Aerospace and Defense, Industrial, Healthcare, and Other),Forecast Period (2023-2030).
The global extended reality market is anticipated to grow at a CAGR of 30.1% during the Forecast Period (2023-2030). Extended Reality (XR) brings together cutting-edge technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). Extended reality provides mobility solutions as they are easily accessible via most electronic devices. Also, it is used to train employees on new skills or procedures in a safe and realistic environment such as, train medical professionals. For instance, in June 2022, Enhatch entered into a partnership with Holo-Light, an immersive technology provider, to deliver an XR streaming platform for surgical training using Augmented Reality (AR) and Virtual Reality (VR) technologies. This platform helps to view high-resolution 3D models during surgery to improve surgical outcomes.
The global extended reality market is segmented on the type, technology, and end user. Based on the type, the market is sub-segmented into Hardware and Software. Based on technology, the market is sub-segmented into AR technology, VR technology and MR technology. And based on the end user, the market is sub-segmented into consumer products, aerospace and defense, industrial, healthcare and other. Among the technology, the VR technology sub-segment is anticipated to hold a considerable share of the market, it creates a simulated environment that users can interact with using headsets or other devices. VR can be used to create immersive experiences in a variety of fields, including gaming, entertainment, education, training, and healthcare. Hence companies are working on development of VR technologies and adopting various strategic initiatives such as partnership, product launch and acquisition to stay competitive in the market. For instance, in September 2022: Meta formed a partnership with Qualcomm to design customized chips for the next-generation extended reality platforms for the Metaverse. Qualcomm and Meta have formed a multi-year agreement to work together. Before this agreement was initiated, Meta tried to create its own custom processor. Meta has relied on Qualcomm for its chips for their VR headsets for years, including the latest Quest2.
Among the end user, the industrial sub-segment is expected to hold a considerable share of the global Extended reality market. This segmental growth is attributed to several factor such as, XR is being used to train employees on new skills or procedures in a safe and realistic environment and it is being used to improve productivity and safety in manufacturing environments. For instance, In October 2022, Meta is working with Microsoft to develop XR experiences for the workplace, "Mesh for Teams builds on years of research and Microsoft Cloud innovation, from Azure Digital Twins to Dynamics 365 Remote Assist and Teams video meetings". It is designed to help people gather virtually in the place where work happens on any device, including smartphones, laptops and mixed-reality headsets. Microsoft 365 apps will be available on Meta Quest devices, enabling people to interact with content from their favorite productivity apps including Word, Excel, powerpoint, Outlook, and sharepoint within VR. In the future, Windows 365 will also be available on Meta Quest devices, with the ability to stream a Windows Cloud PC including your personalized apps, content and settings.
The global Extended reality market is further segmented based on geography including North America (the US, and Canada), Europe (UK, Italy, Spain, Germany, France, and the Rest of Europe), Asia-Pacific (India, China, Japan, South Korea, and Rest of Asia), and the Rest of the World (the Middle East & Africa, and Latin America). Among these, Asia pacific is anticipated to hold a prominent share of the market across the globe, owing to growing adoption of smart learning through extended reality.
Among all regions, the North America regions is anticipated to grow at a considerable CAGR over the forecast period. Regional growth is attributed to strong technological infrastructure and high expenditure in R&D in these regions by key market players. For instance, in September 2023, Talespin, announced the launch of its extended reality (XR) learning app on Meta Quest. After Meta introduced its $500 Meta Quest 3 virtual reality headset. Initially designed for enterprise use, Talespin's immersive learning app has now been made accessible to the general public, allowing anyone to experience their virtual worlds and gain valuable skills.
The major companies serving the Extended reality market include: Microsoft Corp., Google LLC, Everysight Ltd., HTC Corp, Sony Corp, Lumus Ltd., Optinvent, realwear, Inc., Ricoh Company Ltd., and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers and acquisitions, partnerships, collaborations, funding, and new product launches, to stay competitive in the market. For instance, In January 2023, HTC VIVE continues to push the boundaries of innovation, today unveiling its new consumer flagship all-in-one, VIVE XR Elite. The headset combines Mixed Reality (MR) and Virtual Reality (VR) capabilities into one compact, lightweight, powerful and highly versatile device - perfect for gaming, fitness, productivity and more. The VIVE XR Elite all-in-one represents the next milestone in the progression towards the fully immersive internet, going beyond today's VR with accurate pass-through video to open up a new realm of realism in learning and playing.