封面
市场调查报告书
商品编码
1427802

2024 年扩增实境全球市场报告

Extended Reality Global Market Report 2024

出版日期: 按订单生产 | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

扩增实境市场规模预计在未来几年将快速成长。预计到 2028 年将以 29.3% 的复合年增长率 (CAGR) 增长至 1,611.9 亿美元。未来的成长预测可归因于与智慧型装置的整合、扩增实境(XR) 在电子商务和零售中的整合、XR 内容库的扩展、XR 在医疗保健模拟和培训中的使用及其应用。它在运动训练中的作用及其在文化遗产保护中的作用。预测期内预计的主要趋势包括硬体技术的进步、人工智慧 (AI) 的个人化整合、XR 安全性区块链的使用、扩增实境的整合等。Masu。

扩增实境(XR)市场的预期成长预计将由政府加大力度推动。这些措施代表了政府为支持国内特定产业和地区所做的各种努力。特别是,杜拜政府采取了重大倡议来推动扩增实境并为国家的数位转型做出贡献。杜拜政府于 2022 年 7 月推出的元宇宙策略就是一个例子。该策略旨在透过建构虚拟空间网路并透过元宇宙技术提高公民的生活质量,跻身XR经济体前10名。因此,政府加强对扩增实境(XR)的力度是扩增实境市场的关键驱动力。

由于 XR 在零售领域的渗透率不断提高,扩增实境市场可望成长。透过各种管道直接向消费者销售商品和服务的零售企业将受益于虚拟实境(VR)和扩增实境(AR)等身临其境型技术。这些技术促进了零售领域的互动式购物和产品视觉化,改善了客户体验。例如,英国议会最近的资料显示,英国零售额将从 2023 年 9 月的 92 亿美元(84 亿英镑)增至 2023 年 10 月的每週 99 亿美元(90 亿英镑)。你做了什么。零售业的扩增实境是扩增实境市场的关键驱动力。

目录

第一章执行摘要

第二章 市场特点

第三章 市场趋势与策略

第四章宏观经济情景

  • 高通膨对市场的影响
  • 乌克兰与俄罗斯战争对市场的影响
  • COVID-19 对市场的影响

第五章世界市场规模与成长

  • 全球扩增实境市场的驱动与限制因素
    • 市场驱动力
    • 市场限制
  • 2018-2023 年全球扩增实境市场规模、表现与成长
  • 全球扩增实境市场规模及成长预测,2023-2028、2033

第六章市场区隔

  • 全球扩增实境市场,按组件细分、实际和预测,2018-2023、2023-2028、2033
  • 硬体
  • 软体
  • 服务
  • 全球扩增实境市场,依技术细分、实际和预测,2018-2023、2023-2028、2033
  • 扩增实境(AR)技术
  • 虚拟实境(VR)技术
  • 混合实境(MR) 技术
  • 全球扩增实境市场,按最终用户细分,实际和预测,2018-2023、2023-2028、2033
  • 游戏
  • 零售
  • 卫生保健
  • 製造业
  • 媒体和娱乐
  • 教育
  • 航太和国防
  • 其他最终用户

第 7 章 区域与国家分析

  • 全球扩增实境市场,按地区、实际和预测,2018-2023、2023-2028、2033
  • 全球扩增实境市场,按国家、实际和预测,2018-2023、2023-2028、2033

第八章亚太市场

第九章 中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第14章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章 义大利市场

第20章 西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章加拿大市场

第26章 南美洲市场

第27章 巴西市场

第28章 中东市场

第29章 非洲市场

第三十章 竞争形势及公司概况

  • 扩增实境市场竞争形势
  • 扩增实境市场公司简介
    • Apple Inc.
    • Google LLC
    • Samsung Electronics Co. Ltd.
    • Microsoft Corporation
    • Meta Platforms Inc.

第三十一章 其他重大及创新企业

  • Sony Corporation
  • Accenture plc
  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Adobe Inc.
  • Seiko Epson Corporation
  • Dassault Systemes SE
  • PTC Inc.
  • Unity Technologies Inc
  • SoftServe Inc.
  • Tata Elxsi Ltd.
  • Semcon AB
  • HTC Corporation
  • Northern Digital Inc.
  • Varjo Technologies Oy

第32章竞争基准化分析

第 33 章. 竞争对手仪表板

第三十四章 重大併购

第35章 未来前景与可能性分析

第36章附录

简介目录
Product Code: r13646

Extended Reality (XR) comprises a range of technologies that seamlessly blend the physical and virtual realms, providing immersive and interactive experiences. XR includes Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), enabling users to interact with digital content and engage with virtual objects or environments in real-time.

The fundamental components of extended reality include hardware, software, and services. Hardware components encompass the physical devices and equipment utilized in extended reality. These technologies encompass Augmented Reality (AR) technology, Virtual Reality (VR) technology, and Mixed Reality (MR) technology, catering to diverse end-users such as gaming, retail, healthcare, manufacturing, media and entertainment, education, aerospace and defense, among others.

The extended reality market research report is one of a series of new reports from The Business Research Company that provides Extended reality market statistics, including extended reality industry global market size, regional shares, competitors with an extended reality market share, detailed extended reality market segments, market trends, and opportunities, and any further data you may need to thrive in the extended reality industry. This extended reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The extended reality market size has grown exponentially in recent years. It will grow from $44.62 billion in 2023 to $57.64 billion in 2024 at a compound annual growth rate (CAGR) of 29.2%. The growth in the historical period can be attributed to enhanced device accessibility, widespread adoption of consumer electronics, increased utilization in gaming and entertainment, applications in military and defense, and integration with the Internet of Things (IoT).

The extended reality market size is expected to see exponential growth in the next few years. It will grow to $161.19 billion in 2028 at a compound annual growth rate (CAGR) of 29.3%. The forecasted growth in the upcoming period can be attributed to the integration with smart devices, the integration of extended reality (XR) in e-commerce and retail, the expansion of XR content libraries, the use of XR in healthcare simulation and training, its application in sports training, and its role in cultural heritage preservation. Major trends expected in the forecast period include advancements in hardware technologies, the integration of artificial intelligence (AI) for personalization, the use of blockchain for XR security, and the integration of augmented reality.

The anticipated growth in the extended reality (XR) market is expected to be propelled by increasing government initiatives. These initiatives represent various efforts by governments to support specific industries or areas within a country. Notably, the Dubai government has undertaken significant initiatives to advance extended reality, contributing to the country's digital transformation. An example of this is the metaverse strategy launched by the Dubai government in July 2022, aiming to position itself among the top 10 XR economies by creating a network of virtual spaces to enhance the quality of life for citizens through metaverse technologies. Thus, the rise in government initiatives for extended reality (XR) is a key driver for the XR market.

The extended reality market is poised for growth due to the increased penetration of XR in the retail sector. Retail, involving the direct sale of goods or services to consumers through various channels, benefits from immersive technologies such as virtual reality (VR) and augmented reality (AR). These technologies enhance customer experiences by facilitating interactive shopping and product visualization in the retail sector. For instance, recent data from the UK Parliament indicates a growth in retail sales in Great Britain, totaling $9.9 billion (£9.0) per week in October 2023, up from $9.2 billion (£8.4) in September 2023. Therefore, the increased adoption of extended reality in retail is a significant driver for the extended reality market.

The extended reality market is witnessing a prominent trend in product innovations, with major companies actively introducing new products to maintain their market positions. Notably, in June 2023, Apple Inc., a US-based technology giant, unveiled the Apple Vision Pro-an advanced spatial computer that seamlessly integrates digital content with the physical world. This device boasts an ultra-high-resolution display system controlled by the user's eyes, hands, and voice, offering an intuitive and natural input system. Running on Vision, a spatial operating system, the Apple Vision Pro facilitates multitasking and provides infinite screen real estate, revolutionizing personal computing with its immersive and interactive environment.

Major players in the extended reality market are concentrating on the development of cutting-edge devices, specifically extended reality headsets, to enhance the overall extended reality experience and boost their market revenues. The extended reality headset is a device that combines elements of augmented reality (AR), virtual reality (VR), and mixed reality (MR) to deliver immersive and interactive digital experiences. For instance, HTC, a Taiwan-based computer manufacturing company, launched the Vive XR Elite in January 2023-an extended reality headset offering AR, VR, and Mixed Reality experiences. It features a 3,840x1,920 resolution, a 110-degree field of view, and a 90Hz refresh rate, powered by Qualcomm Snapdragon XR2 SoC. The headset includes four tracking cameras, a 16MP RGB camera, 128GB storage, and a removable 26.6Wh Battery Cradle, providing up to 2 hours of continuous power. It comes with two controllers offering up to 15 hours of battery life.

In May 2021, Snap Inc., a US-based camera and social media company, acquired WaveOptics for $500 million. This acquisition granted Snap Inc. exclusive access to WaveOptics' AR technology, enhancing its Spectacles augmented reality glasses and reinforcing its position as a leader in the social AR hardware space. WaveOptics, a UK-based company, specializes in designing and manufacturing diffractive waveguides for wearable Augmented Reality (AR) devices.

Major companies operating in the extended reality market report are Apple Inc., Google LLC, Samsung Electronics Co. Ltd., Microsoft Corporation, Meta Platforms Inc., Sony Corporation, Accenture PLC, Qualcomm Incorporated, NVIDIA Corporation, Adobe Inc., Seiko Epson Corporation, Dassault Systemes SE, PTC Inc., Unity Technologies Inc., SoftServe Inc., Tata Elxsi Ltd., Semcon AB, HTC Corporation, Northern Digital Inc., Varjo Technologies Oy, Talespin Reality Labs Inc., Ultraleap Ltd., Marxent Labs LLC, Vuzix Corporation, Avegant Corporation, Virtuix Inc., Worldviz LLC, Sixense Enterprises Inc., Daqri LLC, The Void LLC

North America was the largest region in the extended reality market in 2023. Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the extended reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the extended reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The extended reality (XR) market consists of revenues earned by entities by providing consumer engagement, and business engagement. The market value includes the value of related goods sold by the service provider or included within the service offering. The extended reality (XR) market also includes sales of AR devices, VR devices, and MR devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Extended Reality Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on extended reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for extended reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The extended reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of covid 19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Component: Hardware; Software; Services
  • 2) By Technologies: Augmented Reality (AR) Technology; Virtual Reality (VR) Technology; Mixed Reality (MR) Technology
  • 3) By End User: Gaming; Retail; Healthcare; Manufacturing; Media And Entertainment; Education; Aerospace And Defense; Other End Users
  • Companies Mentioned: Apple Inc.; Google LLC; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Extended Reality Market Characteristics

3. Extended Reality Market Trends And Strategies

4. Extended Reality Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Extended Reality Market Size and Growth

  • 5.1. Global Extended Reality Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Extended Reality Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Extended Reality Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Extended Reality Market Segmentation

  • 6.1. Global Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Augmented Reality (AR) Technology
  • Virtual Reality (VR) Technology
  • Mixed Reality (MR) Technology
  • 6.3. Global Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Gaming
  • Retail
  • Healthcare
  • Manufacturing
  • Media And Entertainment
  • Education
  • Aerospace And Defense
  • Other End Users

7. Extended Reality Market Regional And Country Analysis

  • 7.1. Global Extended Reality Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Extended Reality Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Extended Reality Market

  • 8.1. Asia-Pacific Extended Reality Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Extended Reality Market

  • 9.1. China Extended Reality Market Overview
  • 9.2. China Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Extended Reality Market

  • 10.1. India Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Extended Reality Market

  • 11.1. Japan Extended Reality Market Overview
  • 11.2. Japan Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Extended Reality Market

  • 12.1. Australia Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Extended Reality Market

  • 13.1. Indonesia Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Extended Reality Market

  • 14.1. South Korea Extended Reality Market Overview
  • 14.2. South Korea Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Extended Reality Market

  • 15.1. Western Europe Extended Reality Market Overview
  • 15.2. Western Europe Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Extended Reality Market

  • 16.1. UK Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Extended Reality Market

  • 17.1. Germany Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Extended Reality Market

  • 18.1. France Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.2. France Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.3. France Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Extended Reality Market

  • 19.1. Italy Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.2. Italy Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.3. Italy Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Extended Reality Market

  • 20.1. Spain Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.2. Spain Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.3. Spain Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Extended Reality Market

  • 21.1. Eastern Europe Extended Reality Market Overview
  • 21.2. Eastern Europe Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Extended Reality Market

  • 22.1. Russia Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Extended Reality Market

  • 23.1. North America Extended Reality Market Overview
  • 23.2. North America Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Extended Reality Market

  • 24.1. USA Extended Reality Market Overview
  • 24.2. USA Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Extended Reality Market

  • 25.1. Canada Extended Reality Market Overview
  • 25.2. Canada Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Extended Reality Market

  • 26.1. South America Extended Reality Market Overview
  • 26.2. South America Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Extended Reality Market

  • 27.1. Brazil Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Extended Reality Market

  • 28.1. Middle East Extended Reality Market Overview
  • 28.2. Middle East Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Extended Reality Market

  • 29.1. Africa Extended Reality Market Overview
  • 29.2. Africa Extended Reality Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Extended Reality Market, Segmentation By Technologies, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Extended Reality Market, Segmentation By End User, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Extended Reality Market Competitive Landscape And Company Profiles

  • 30.1. Extended Reality Market Competitive Landscape
  • 30.2. Extended Reality Market Company Profiles
    • 30.2.1. Apple Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Google LLC
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. Samsung Electronics Co. Ltd.
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Microsoft Corporation
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Meta Platforms Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Extended Reality Market Other Major And Innovative Companies

  • 31.1. Sony Corporation
  • 31.2. Accenture plc
  • 31.3. Qualcomm Incorporated
  • 31.4. NVIDIA Corporation
  • 31.5. Adobe Inc.
  • 31.6. Seiko Epson Corporation
  • 31.7. Dassault Systemes SE
  • 31.8. PTC Inc.
  • 31.9. Unity Technologies Inc
  • 31.10. SoftServe Inc.
  • 31.11. Tata Elxsi Ltd.
  • 31.12. Semcon AB
  • 31.13. HTC Corporation
  • 31.14. Northern Digital Inc.
  • 31.15. Varjo Technologies Oy

32. Global Extended Reality Market Competitive Benchmarking

33. Global Extended Reality Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Extended Reality Market

35. Extended Reality Market Future Outlook and Potential Analysis

  • 35.1 Extended Reality Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Extended Reality Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Extended Reality Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer