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市场调查报告书
商品编码
1661216
扩增实境游戏市场规模、份额和趋势(按组件、设备、游戏类型、地区划分)及预测 2025-2033Augmented Reality Gaming Market Size, Share, and Trends by Component, Device, Game Type, Region, and Forecast 2025-2033 |
2024IMARC Group全球扩增实境游戏市场规模价值 142 亿美元。北美目前占据市场主导地位,到 2024 年将占据超过 35% 的显着市场份额。
目前,市场正受到技术进步和手机游戏玩家数量不断增加的推动。扩增现实,也称为 AR,是数位资讯与使用者的即时环境的结合。在游戏中,与虚拟实境不同,扩增实境利用现有环境并透过迭加不同的特征来增强它。除此之外,扩增实境还可以透过使用装置摄影机为玩家创造具有强烈视讯、图形和声音的视图。对于智慧型手机上的游戏来说,扩增实境已经成为一个重要的工具,因为它使游戏玩家能够创建自己的角色、目标和赛车地形。它还使他们能够扫描当地周围环境,以便邀请邻居并创建虚拟轨道。
扩增实境技术是一项新技术,具有巨大的潜力。多年来,各大厂商推出了许多扩增实境应用,为游戏玩家提供了与现实世界互动的新方式。
手机游戏玩家数量的持续成长对扩增实境游戏的需求产生了积极影响。我们预计这一趋势将在未来五年持续下去。
中国、美国和日本目前是该市场的主要需求驱动因素。
获得一款高品质扩增实境游戏设备的初始成本较高,一般消费者难以负担。
The global augmented reality gaming market size was valued at USD 14.2 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 141.7 Billion by 2033, exhibiting a CAGR of 25.9% from 2025-2033. North America currently dominates the market, holding a significant market share of over 35% in 2024. The market is primarily driven by continual technological innovations, the growing demand for remote collaboration solutions, technology integration into education, corporate, and entertainment sectors, and widespread product utilization by government and public spaces.
The market is currently being driven by the technological advancements, coupled with a rising number of mobile gamers. Augmented reality, also known as AR, is the integration of digital information with the real time environment of the user. In gaming, unlike virtual reality, augmented reality utilises existing environment and enhances it with an overlay of distinct features. In addition to this, augmented reality helps in creating a view for the players with intense video, graphics and sound by using a device-camera. For games on smartphones, augmented reality has become an important tool as it enables the gamers to create their own characters, targets and racing terrains. It also enables them to scan their local surroundings so as to invite their neighbors and create a virtual track.
The technology for augmented reality is new and has immense potential. Over the years, various large manufacturers have introduced numerous augmented reality applications which have presented the gamers with new ways to interact with the real world.
The continuous rise in the number of mobile gamers has created a positive impact on the demand for augmented reality games. We expect this trend to continue during the next five years.
China, the United States and Japan currently represent the key demand drivers for this market.
The initial cost of obtaining a high-quality augmented reality game equipment is high which makes it difficult for ordinary consumers to afford a console.
Based on the component, the market has been segmented as software and hardware.
Based on the technology, the market has been segmented into RFID, GPS and mobile tracking.
Based on the device, the market has been segmented as mobiles, HMDs and smart glasses.
On the basis of game type, the major segments covered include racing games, adventure games, fighting games, shooting games, mystery thriller games, puzzle games and science fiction games.
Region-wise, the market has been segmented into North America, Asia Pacific, Europe, Middle East and Africa, and Latin America.
The competitive landscape of the market has also been examined with some of the key players being Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion, VividWorks, Wikitude and Zappar.
This report provides a deep insight into the global augmented reality gaming market covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter's five forces analysis, value chain analysis, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the augmented reality gaming market in any manner.