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市场调查报告书
商品编码
1747118
日本扩增实境游戏市场规模、份额、趋势及预测(按组件、技术、设备、游戏类型和地区),2025 年至 2033 年Japan Augmented Reality Gaming Market Size, Share, Trends and Forecast by Component, Technology, Device, Game Type, and Region, 2025-2033 |
2024年,日本扩增实境游戏市场规模达8.398亿美元。展望未来, IMARC Group预计到2033年,该市场规模将达到66.887亿美元,2025-2033年期间的复合年增长率(CAGR)为25.93%。受AR技术与行动游戏的融合以及AR游戏透过专用硬体平台的扩展所推动,该市场正在经历显着成长。
AR技术与行动游戏的融合
日本悠久的游戏文化和卓越的技术实力极大地促进了扩增实境 (AR) 技术在行动游戏中的成功推广。日本拥有极其强大的创新游戏开发传统,孕育了基于位置的 AR 游戏的兴起,例如《精灵宝可梦 Go》和《勇者斗恶龙 Walk》等游戏,展现了丰富的想像力。例如,2025 年 3 月,Niantic 宣布斥资 40 亿美元剥离大部分游戏工作室,专注于利用《精灵宝可梦 Go》玩家的资料创建地球的地面地理空间模型。这些游戏已成为一种文化现象,透过将虚拟元素与现实环境融合,吸引了多元化的受众,创造出能够引起休閒玩家和专业玩家共鸣的沉浸式体验。配备先进 AR 功能的智慧型手机的广泛普及是这一趋势的关键驱动因素,使广泛的受众群体能够享受精緻的游戏体验。这种普及不仅扩大了行动 AR 游戏的市场,还透过互动和基于位置的游戏机制增强了用户参与度。这些游戏的商业成功创造了巨大的经济价值,促进了日本乃至全球行动游戏产业的发展。此外,AR 游戏的流行也激发了进一步的创新,鼓励开发者探索融入 AR 技术的新途径,例如高级空间映射、实时多人游戏功能以及与其他数位平台的集成,从而不断革新游戏格局。
透过专用硬体平台扩展 AR 游戏
除了行动装置之外,日本透过 AR 头戴式耳机和眼镜等专用硬体平台,也见证了 AR 游戏的显着成长。这一成长源自于消费者对专用 AR 硬体所能提供的沉浸式游戏体验日益增长的需求。例如,2024 年,日本游戏週边市场规模超过 3.9139 亿美元,预计到 2033 年将达到 10.7748 亿美元,2025 年至 2033 年的复合年增长率为 12.83%。包括索尼和精工爱普生在内的日本主要公司正在积极投资 AR 硬体的开发,为竞争激烈的市场格局和 AR 游戏体验的持续演变做出了贡献。 AR 头戴式耳机的普及为游戏开启了新的可能性,提供手势追踪和空间感知等功能,从而增强了互动性和真实性。此外,AR 技术与游戏机和个人电脑等其他设备的集成,拓宽了 AR 游戏的可及性,吸引了多样化的用户群。 AR游戏透过专用硬体平台的扩张,标誌着游戏体验向更具沉浸感和互动性的转变,使日本处于AR游戏创新的前沿。这些趋势体现了日本致力于拥抱游戏领域的尖端技术,为消费者提供融合虚拟与现实世界的创新且引人入胜的体验。
市场研究报告也对竞争格局进行了全面的分析。报告涵盖了市场结构、关键参与者定位、最佳制胜策略、竞争仪錶板和公司评估象限等竞争分析。此外,报告还提供了所有主要公司的详细资料。
The Japan augmented reality gaming market size reached USD 839.8 Million in 2024. Looking forward, IMARC Group expects the market to reach USD 6,688.7 Million by 2033, exhibiting a growth rate (CAGR) of 25.93% during 2025-2033. The market is witnessing significant growth, driven by the integration of AR technology into mobile gaming and the expansion of AR gaming through dedicated hardware platforms.
Integration of AR Technology into Mobile Gaming
Japan's time-honored gaming culture and technological excellence have greatly facilitated the successful marketing of augmented reality (AR) technologies embedded into mobile games. With an exceptionally strong tradition of innovative game development, Japan has nurtured the emergence of location-based AR games whose titles like Pokemon Go and Dragon Quest Walk employ many imaginations. For instance, in March 2025, Niantic announced a $4 billion deal to spin off most of its gaming studio, focusing on creating a ground-level geospatial model of Earth using data from Pokemon Go players. These games have become cultural phenomena, engaging a diverse audience by blending virtual elements with real-world environments, creating immersive experiences that resonate with both casual and dedicated gamers. The widespread adoption of smartphones equipped with advanced AR capabilities has been a key driver of this trend, making sophisticated gaming experiences accessible to a broad demographic. This accessibility has not only expanded the market for mobile AR games but also enhanced user engagement through interactive and location-based gameplay mechanics. The commercial success of these titles has generated substantial economic value, contributing to the growth of the mobile gaming industry in Japan and globally. Moreover, the popularity of AR gaming has spurred further innovation, encouraging developers to explore new ways to incorporate AR technologies, such as advanced spatial mapping, real-time multiplayer features, and integration with other digital platforms, thus continuously evolving the gaming landscape.
Expansion of AR Gaming through Dedicated Hardware Platforms
Beyond mobile devices, Japan is witnessing significant growth in AR gaming through dedicated hardware platforms such as AR headsets and glasses. This growth is driven by consumers' increasing demand for immersive gaming experiences that dedicated AR hardware can provide. For instance, in 2024, Japan's gaming peripherals market exceeded US$ 391.39 million and is projected to reach US$ 1,077.48 million by 2033, growing at a CAGR of 12.83% from 2025 to 2033. Major Japanese companies, including Sony and Seiko Epson, are actively investing in the development of AR hardware, contributing to a competitive market landscape and the continuous evolution of AR gaming experiences. The adoption of AR headsets has opened new possibilities for gaming, offering features such as hand-tracking and spatial awareness, which enhance interactivity and realism. Additionally, the integration of AR technology into other devices, such as gaming consoles and personal computers, has broadened the accessibility of AR gaming, attracting a diverse user base. The expansion of AR gaming through dedicated hardware platforms signifies a shift towards more immersive and interactive gaming experiences, positioning Japan at the forefront of AR gaming innovation. These trends reflect Japan's commitment to embracing cutting-edge technologies in the gaming sector, offering consumers innovative and engaging experiences that blend the virtual and real worlds.
The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.