封面
市场调查报告书
商品编码
1602337

AR 游戏市场:按组件、显示类型、连接设备和分销管道划分 - 2025-2030 年全球预测

AR Gaming Market by Components (Hardware, Software), Display Type (Head-Mounted Displays, Smart Glasses), Connecting Device, Distribution Channel - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 181 Pages | 商品交期: 最快1-2个工作天内

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2023年AR游戏市值为87.3亿美元,预计到2024年将达到101.3亿美元,复合年增长率为16.47%,到2030年将达到253.9亿美元。

扩增实境(AR) 游戏定义了一个技术主导的娱乐领域,将数位元素迭加到现实世界中,以创造身临其境的游戏体验。由于智慧型手机和扩增实境设备的普及,消费者对互动和引人入胜的内容的需求不断增长,推动了这一领域的需求。 AR 游戏用于各种最终用途,包括行动游戏、基于主机的游戏和教育游戏平台,它们透过混合虚拟和实体环境来改善使用者体验。影响 AR 游戏市场的主要成长要素包括 AR 技术的进步、AR 开发投资的增加以及消费者对新颖游戏体验的兴趣增加。此外,科技公司和游戏工作室之间的伙伴关係正在加速开发和采用。基于位置的 AR 游戏和大型多人互动体验正在成为利润丰厚的潜在商机领域,投资社交和可扩展 AR 游戏生态系统的公司准备充分利用不断增长的市场趋势。然而,新兴市场面临开发成本高、隐私问题以及AR硬体在某些地区渗透率有限等挑战。探索和创新的机会比比皆是,包括更低的 AR 硬体价格、更多样化的内容以及增强的 AR 软体功能以支援复杂的互动和扩展的游戏玩法。透过整合人工智慧来提供个人化游戏体验和开发跨平台 AR 解决方案,获得竞争优势。 AR游戏市场的本质是动态的,其特点是技术快速发展和消费者对尖端​​功能的需求,要求相关人员对使用者行为和技术趋势的变化保持警惕。市场的建议包括促进开放式创新、扩大扩增实境设备的采用,以及优先考虑以使用者为中心的设计和资料隐私,以确保广泛采用和保留。专注于开发人员、AR 硬体公司和资料分析专家之间的合作可以推动 AR 游戏成为主流用户参与度和成长,从而维持市场动力和盈利。

主要市场统计
基准年[2023] 87.3亿美元
预测年份 [2024] 101.3亿美元
预测年份 [2030] 253.9亿美元
复合年增长率(%) 16.47%

市场动态:揭示快速发展的 AR 游戏市场的关键市场洞察

AR游戏市场正因供需的动态互动而转变。了解这些不断变化的市场动态可以帮助企业做出明智的投资决策、策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,并了解消费行为及其对製造成本的影响,并更清楚地了解对采购趋势的影响。

  • 市场驱动因素
    • 行动游戏用户成长与游戏技术数位化
    • 智慧型手机和平板电脑在世界各地变得越来越流行。
    • 身临其境型游戏体验需求
  • 市场限制因素
    • AR游戏解决方案成本高
  • 市场机会
    • AR游戏技术的进步
    • 多人游戏场景日益普及,跨平台游戏体验不断提升
  • 市场挑战
    • AR 游戏基础设施的技术问题

波特五力:驾驭 AR 游戏市场的战略工具

波特的五力框架是了解 AR 游戏市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解外部对AR游戏市场的影响

外部宏观环境因素在塑造AR游戏市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析 了解AR游戏市场竞争态势

对 AR 游戏市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵AR游戏市场厂商绩效评估

FPNV定位矩阵是评估AR游戏市场供应商的重要工具。此矩阵允许业务组织根据供应商的商务策略和产品满意度评估供应商,从而做出符合其目标的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议 规划 AR 游戏市场的成功之路

AR 游戏市场的策略分析对于旨在加强其在全球市场的影响力的公司至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:对当前市场环境的详细审查、主要企业的广泛资料、对其在市场中的影响力和整体影响力的评估。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监管核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 行动游戏用户成长与游戏技术数位化
      • 智慧型手机和平板电脑在全球迅速流行
      • 身临其境型游戏体验需求
    • 抑制因素
      • AR游戏解决方案成本高
    • 机会
      • AR游戏技术的技术进步
      • 多人游戏场景日益普及,跨平台游戏体验不断提升
    • 任务
      • AR 游戏基础设施的技术问题
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章 AR 游戏市场:按组成部分

  • 硬体
  • 软体

第七章 AR 游戏市场(按显示类型)

  • 头戴式显示器
  • 智慧眼镜

第 8 章 连接装置的 AR 游戏市场

  • 游戏机
  • 个人电脑和桌上型电脑
  • 智慧型手机

第9章 AR游戏市场:依发行管道划分

  • 离线
  • 在线的

第十章 美洲AR游戏市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十一章 亚太地区AR游戏市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十二章 欧洲、中东、非洲AR游戏市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十三章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争场景分析
  • 战略分析和建议

公司名单

  • Argentics
  • Augmented Pixels Inc.
  • Aurasma by Hewlett-Packard Enterprise
  • Blippar Ltd.
  • CCP ehf
  • Jploft Solutions Pvt. Ltd.
  • Juego Studio Private Limited
  • Koninklijke Philips NV
  • Microsoft Corporation
  • Niantic, Inc.
  • Ninehertz Delivering Solutions
  • Resolution Games AB
  • Sony Corporation
  • VividQ Ltd.
  • Wikitude Gmbh by Qualcomm Technologies, Inc.
  • Zappar Ltd.
  • Zeiss International
Product Code: MRR-69324464D19E

The AR Gaming Market was valued at USD 8.73 billion in 2023, expected to reach USD 10.13 billion in 2024, and is projected to grow at a CAGR of 16.47%, to USD 25.39 billion by 2030.

Augmented Reality (AR) Gaming defines a technology-driven entertainment sector where digital elements are superimposed on the real world to create immersive gaming experiences. This sector's necessity stems from rising consumer demand for interactive and engaging content, driven by the proliferation of smartphones and AR-compatible devices. AR gaming finds applications in diverse end-use scenarios, including mobile gaming, console-based gaming, and educational gaming platforms, where it enhances user experience by blending virtual and physical environments. Key growth factors influencing the AR gaming market include advancements in AR technology, increased investment in AR development, and growing consumer interest in novel gaming experiences. Additionally, partnerships between tech companies and gaming studios accelerate development and adoption. Among potential opportunities, location-based AR games and multiplayer interactive experiences are emerging as lucrative areas; thus, companies investing in social and scalable AR gaming ecosystems are well-positioned to capitalize on growing market trends. However, the market faces challenges such as high development costs, privacy concerns, and limited AR hardware penetration in certain regions. Research and innovation opportunities abound in improving AR hardware affordability, increasing content diversity, and enhancing AR software capabilities to support complex interactions and prolonged gameplay. Integrating artificial intelligence to provide personalized gaming experiences and developing cross-platform AR solutions can provide competitive advantages. The nature of the AR gaming market is dynamic, characterized by rapid technological evolution and consumer demand for cutting-edge features, necessitating that stakeholders stay alert to shifts in user behavior and technological trends. Market recommendations include fostering open innovation, expanding AR-compatible device penetration, and prioritizing user-centric design and data privacy to drive adoption and retention. Emphasizing collaborations between developers, AR hardware firms, and data analytics specialists can bring AR gaming into mainstream user engagement and growth, ensuring sustained market momentum and profitability.

KEY MARKET STATISTICS
Base Year [2023] USD 8.73 billion
Estimated Year [2024] USD 10.13 billion
Forecast Year [2030] USD 25.39 billion
CAGR (%) 16.47%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving AR Gaming Market

The AR Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing mobile gaming audience and digitalization in gaming technology
    • Huge adoption of smartphones and tablets across globe
    • Demand for immersive gaming experience
  • Market Restraints
    • High cost of AR gaming solutions
  • Market Opportunities
    • Technological advancement in AR gaming technology
    • Growing popularity of multiplayer scenarios and improved cross-platform gaming experience
  • Market Challenges
    • Technical issues in AR gaming infrastructure

Porter's Five Forces: A Strategic Tool for Navigating the AR Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the AR Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the AR Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the AR Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the AR Gaming Market

A detailed market share analysis in the AR Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the AR Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the AR Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the AR Gaming Market

A strategic analysis of the AR Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the AR Gaming Market, highlighting leading vendors and their innovative profiles. These include Argentics, Augmented Pixels Inc., Aurasma by Hewlett-Packard Enterprise, Blippar Ltd., CCP ehf, Jploft Solutions Pvt. Ltd., Juego Studio Private Limited, Koninklijke Philips N.V., Microsoft Corporation, Niantic, Inc., Ninehertz Delivering Solutions, Resolution Games AB, Sony Corporation, VividQ Ltd., Wikitude Gmbh by Qualcomm Technologies, Inc., Zappar Ltd., and Zeiss International.

Market Segmentation & Coverage

This research report categorizes the AR Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Components, market is studied across Hardware and Software.
  • Based on Display Type, market is studied across Head-Mounted Displays and Smart Glasses.
  • Based on Connecting Device, market is studied across Gaming Console, PC & Desktop, and Smartphone.
  • Based on Distribution Channel, market is studied across Offline and Online.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing mobile gaming audience and digitalization in gaming technology
      • 5.1.1.2. Huge adoption of smartphones and tablets across globe
      • 5.1.1.3. Demand for immersive gaming experience
    • 5.1.2. Restraints
      • 5.1.2.1. High cost of AR gaming solutions
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancement in AR gaming technology
      • 5.1.3.2. Growing popularity of multiplayer scenarios and improved cross-platform gaming experience
    • 5.1.4. Challenges
      • 5.1.4.1. Technical issues in AR gaming infrastructure
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. AR Gaming Market, by Components

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Software

7. AR Gaming Market, by Display Type

  • 7.1. Introduction
  • 7.2. Head-Mounted Displays
  • 7.3. Smart Glasses

8. AR Gaming Market, by Connecting Device

  • 8.1. Introduction
  • 8.2. Gaming Console
  • 8.3. PC & Desktop
  • 8.4. Smartphone

9. AR Gaming Market, by Distribution Channel

  • 9.1. Introduction
  • 9.2. Offline
  • 9.3. Online

10. Americas AR Gaming Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific AR Gaming Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa AR Gaming Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Argentics
  • 2. Augmented Pixels Inc.
  • 3. Aurasma by Hewlett-Packard Enterprise
  • 4. Blippar Ltd.
  • 5. CCP ehf
  • 6. Jploft Solutions Pvt. Ltd.
  • 7. Juego Studio Private Limited
  • 8. Koninklijke Philips N.V.
  • 9. Microsoft Corporation
  • 10. Niantic, Inc.
  • 11. Ninehertz Delivering Solutions
  • 12. Resolution Games AB
  • 13. Sony Corporation
  • 14. VividQ Ltd.
  • 15. Wikitude Gmbh by Qualcomm Technologies, Inc.
  • 16. Zappar Ltd.
  • 17. Zeiss International

LIST OF FIGURES

  • FIGURE 1. AR GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. AR GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AR GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AR GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AR GAMING MARKET SIZE, BY COMPONENTS, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AR GAMING MARKET SIZE, BY COMPONENTS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. AR GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. AR GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AR GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AR GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AR GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AR GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AR GAMING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AR GAMING MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AR GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AR GAMING MARKET SIZE, BY GAMING CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AR GAMING MARKET SIZE, BY PC & DESKTOP, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AR GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AR GAMING MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AR GAMING MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. AMERICAS AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 21. AMERICAS AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. AMERICAS AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 23. AMERICAS AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 24. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 25. ARGENTINA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 26. ARGENTINA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 27. ARGENTINA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 28. ARGENTINA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 29. BRAZIL AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 30. BRAZIL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. BRAZIL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 32. BRAZIL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 33. CANADA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 34. CANADA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. CANADA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 36. CANADA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 37. MEXICO AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 38. MEXICO AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. MEXICO AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 40. MEXICO AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 41. UNITED STATES AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 42. UNITED STATES AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. UNITED STATES AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 44. UNITED STATES AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 45. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 46. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 47. ASIA-PACIFIC AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. ASIA-PACIFIC AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 49. ASIA-PACIFIC AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 50. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 51. AUSTRALIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 52. AUSTRALIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. AUSTRALIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 54. AUSTRALIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 55. CHINA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 56. CHINA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. CHINA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 58. CHINA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 59. INDIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 60. INDIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. INDIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 62. INDIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 63. INDONESIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 64. INDONESIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. INDONESIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 66. INDONESIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 67. JAPAN AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 68. JAPAN AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. JAPAN AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 70. JAPAN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 71. MALAYSIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 72. MALAYSIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. MALAYSIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 74. MALAYSIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 75. PHILIPPINES AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 76. PHILIPPINES AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. PHILIPPINES AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 78. PHILIPPINES AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 79. SINGAPORE AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 80. SINGAPORE AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. SINGAPORE AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 82. SINGAPORE AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 83. SOUTH KOREA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 84. SOUTH KOREA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SOUTH KOREA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH KOREA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 87. TAIWAN AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 88. TAIWAN AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. TAIWAN AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 90. TAIWAN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 91. THAILAND AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 92. THAILAND AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. THAILAND AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 94. THAILAND AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 95. VIETNAM AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 96. VIETNAM AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. VIETNAM AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 98. VIETNAM AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 99. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 100. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 102. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 103. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 104. DENMARK AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 105. DENMARK AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. DENMARK AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 107. DENMARK AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 108. EGYPT AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 109. EGYPT AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. EGYPT AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 111. EGYPT AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 112. FINLAND AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 113. FINLAND AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. FINLAND AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 115. FINLAND AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 116. FRANCE AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 117. FRANCE AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. FRANCE AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 119. FRANCE AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 120. GERMANY AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 121. GERMANY AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. GERMANY AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 123. GERMANY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 124. ISRAEL AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 125. ISRAEL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. ISRAEL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 127. ISRAEL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 128. ITALY AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 129. ITALY AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 130. ITALY AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 131. ITALY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 132. NETHERLANDS AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 133. NETHERLANDS AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. NETHERLANDS AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 135. NETHERLANDS AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 136. NIGERIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 137. NIGERIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 138. NIGERIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 139. NIGERIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 140. NORWAY AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 141. NORWAY AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. NORWAY AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 143. NORWAY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 144. POLAND AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 145. POLAND AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. POLAND AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 147. POLAND AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 148. QATAR AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 149. QATAR AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 150. QATAR AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 151. QATAR AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 152. RUSSIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 153. RUSSIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. RUSSIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 155. RUSSIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 156. SAUDI ARABIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 157. SAUDI ARABIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 158. SAUDI ARABIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 159. SAUDI ARABIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 160. SOUTH AFRICA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 161. SOUTH AFRICA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. SOUTH AFRICA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 163. SOUTH AFRICA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 164. SPAIN AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 165. SPAIN AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 166. SPAIN AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 167. SPAIN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 168. SWEDEN AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 169. SWEDEN AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. SWEDEN AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 171. SWEDEN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 172. SWITZERLAND AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 173. SWITZERLAND AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. SWITZERLAND AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 175. SWITZERLAND AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 176. TURKEY AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 177. TURKEY AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 178. TURKEY AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 179. TURKEY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 180. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 181. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 182. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 183. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 184. UNITED KINGDOM AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED KINGDOM AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED KINGDOM AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED KINGDOM AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 188. AR GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 189. AR GAMING MARKET, FPNV POSITIONING MATRIX, 2023